[DE]Megan Posted May 13, 2021 Share Posted May 13, 2021 Call of the Tempestarii: TennoGen: Hotfix 30.2.1 Fixes: Fixed causing Damage to yourself and squadmates if you have Mirage’s Hall of Mirrors active and your clones inflict a Status Effect which causes Damage in a radius (Gas, Electric, etc) that lingers on the target and the clone ability ends. Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped. Fixed cases of Quill Onkko's cave door sometimes not opening after accessing Cetus from the Plains (and potentially other cases of doors not opening). Fixed Railjack Pulse Turbine doors not opening for either Host or Client. Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet. Fixed a script error when your Warframe died while you were in Operator mode. Fixed a script error when viewing the Plexus. Link to comment Share on other sites More sharing options...
KaiMartin Posted May 13, 2021 Share Posted May 13, 2021 Thanks for the hotfix! Link to comment Share on other sites More sharing options...
--TL--Sui Posted May 13, 2021 Share Posted May 13, 2021 hi kai also ty for the hotfix :) Link to comment Share on other sites More sharing options...
UmbraEdge Posted May 13, 2021 Share Posted May 13, 2021 Thanks! Link to comment Share on other sites More sharing options...
FSK41 Posted May 13, 2021 Share Posted May 13, 2021 Thankz Link to comment Share on other sites More sharing options...
Duality52 Posted May 13, 2021 Share Posted May 13, 2021 Just now, [DE]Megan said: Fixed Railjack Pulse Turbine doors not opening for either Host or Client. Speaking of doors, can the friendship doors and lockdowns be removed in Corpus Ship for Empyrean? It's honestly pace-breaking. Link to comment Share on other sites More sharing options...
Tepes Posted May 13, 2021 Share Posted May 13, 2021 ty Link to comment Share on other sites More sharing options...
Her_Lovely_Tentacles Posted May 13, 2021 Share Posted May 13, 2021 Is there a way we could get a fix for Reload(Flush Heatsinks) not being rebindable in Railjack? As it stands now, Gunnery 9 Intrinsics is pretty much unusable for people who use the Context Action Includes Reload option. Link to comment Share on other sites More sharing options...
--RV--Skrilljada Posted May 13, 2021 Share Posted May 13, 2021 PogU Link to comment Share on other sites More sharing options...
Gaz_TTV Posted May 13, 2021 Share Posted May 13, 2021 Much appreciated! Now if only those acolyte spawns could be fixed as reported many times Link to comment Share on other sites More sharing options...
Michaeldbest Posted May 13, 2021 Share Posted May 13, 2021 The Big Patch Is Really Near Link to comment Share on other sites More sharing options...
ReddyDisco Posted May 13, 2021 Share Posted May 13, 2021 Can we have a fix for cautious shot getting bugged and not working when muitishot equipped Link to comment Share on other sites More sharing options...
Numerounius Posted May 13, 2021 Share Posted May 13, 2021 Is the disappearing acolyte spawns bug being looked at? It is widely known by people who play steel path disruption or steel path kuva survival that the transmission messages that constantly play or something else blocks an acolyte spawn thus bricking the acolyte spawning behavior in the mission. And I think was a major issue back when acolytes first launched. This issue still persists and doesn't get enough attention since it is only on steel path. And would be a major help in having this bug squashed since it really hampers the incentive to do these runs knowing this bug exists. This issue also seems to be super consistent since the transmission messages play constantly in these gamemodes. I managed to get it on my first attempt at kuva survival and on two seperate disruption runs within three runs and submitted the ee logs for them. Along with other people also providing video evidence and their own examples of it happening to them as well. Link to comment Share on other sites More sharing options...
Mersopolis Posted May 13, 2021 Share Posted May 13, 2021 Mirage clones fixed! Rejoice! Link to comment Share on other sites More sharing options...
-AkabaneS- Posted May 13, 2021 Share Posted May 13, 2021 Thanks! Link to comment Share on other sites More sharing options...
Ancient_Maykr Posted May 13, 2021 Share Posted May 13, 2021 PLEASE FIX, for the 1000th time Link to comment Share on other sites More sharing options...
ElementalistValkyrieCain Posted May 13, 2021 Share Posted May 13, 2021 Nothing on Sevagoth's shadow's animations breaking every other mission? Link to comment Share on other sites More sharing options...
_SYNTHDEMON_ Posted May 13, 2021 Share Posted May 13, 2021 And up we go! Only a way forward✊😊💖✨ Lesgo Warframe gang Link to comment Share on other sites More sharing options...
Merus_Crush Posted May 13, 2021 Share Posted May 13, 2021 @[DE]Megan Please look into the new Zephyr augment. When testing it yesterday, it stopped working until I let my frame die and self revive. Then it worked like normal. This was in Kuva Survival if that makes a difference. Link to comment Share on other sites More sharing options...
Vavency Posted May 13, 2021 Share Posted May 13, 2021 14 minutes ago, [DE]Megan said: Fixed small alignment issues with the Khora Graxx and Khora Fiera Helmet. You forgot to include Laveau and Mithra in the logs. EDIT: Now the vanilla, Delphi and Urshu Helmets are misaligned... Spoiler Link to comment Share on other sites More sharing options...
iHeuksal Posted May 13, 2021 Share Posted May 13, 2021 Any fix to that augment of Wisp? I guess there is a typo, as it reads like "combines all 3 motes into one" instead of "anything else, but more useful things dis augment doz" 🤔 Link to comment Share on other sites More sharing options...
-IGRIS- Posted May 13, 2021 Share Posted May 13, 2021 Thanks <3 Link to comment Share on other sites More sharing options...
BanditoGuy Posted May 13, 2021 Share Posted May 13, 2021 Thx for the fix'x Link to comment Share on other sites More sharing options...
eyesoffaith Posted May 13, 2021 Share Posted May 13, 2021 Nothing on Sevagoth's animations breaking? Nothing on Sevagoth not working with operator Naramon abilities (like "Power Spike")? Nothing on Gladiator set on weapons working with Sevagoth's Shadow like it does with other Exalted abilities and weapons? Just trying to bring awareness to these points which would be great inclusions since they are already present for other frames and abilities. Thanks for the hotfix DE. Link to comment Share on other sites More sharing options...
Dunkelheit Posted May 13, 2021 Share Posted May 13, 2021 Downloading with 6kb/sec, never had a download that slow. Anyone else having this problem? Link to comment Share on other sites More sharing options...
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