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Solo "Defend" the area mission on POE are a joke.


asaigi
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Mesa is the only frame that can consistently keep the meter above 50 percent and that's only with the knowledge of where/when airships will spawn. Why should any other frame lose around 30% before the airship is even visible (if I'm staying in the objective area.)

This mission is outdated and limits the user experience.

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2 hours ago, asaigi said:

Mesa is the only frame that can consistently keep the meter above 50 percent and that's only with the knowledge of where/when airships will spawn. Why should any other frame lose around 30% before the airship is even visible (if I'm staying in the objective area.)

This mission is outdated and limits the user experience.

Bro, any frame can easily beat it using voidrig.

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1 hour ago, asaigi said:

Mesa is the only frame that can consistently keep the meter above 50 percent

To me this reads "Im so bad with a weapon, i cant play the other 53 frames because they lack aimbot"

I have easily managed to keep the meter above the 95% with any frame i play in the Plains, unless the mission glitches and mobs start spawning out of sight, something that happens at times.

1 hour ago, asaigi said:

Why should any other frame lose around 30% before the airship is even visible (if I'm staying in the objective area.)

Its just a matter of paying attention where the enemies are coming from, if your using a hitscan weapon you can take enemies down easily from anywhere, if you're using some projectile weapon with either travel time and/or limited lifespan (Arca Plasmor/Catchmoon) then you better not just stand still and get to the spot enemies are landing.

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3 hours ago, asaigi said:

Mesa is the only frame that can consistently keep the meter above 50 percent

Any frame can do it if you brought proper weaponry and have proper awereness. The problem are the cave systems that are often below the point that are considered in nthe zone that have enemies spawn in there. You are guaranteed to fail this even with Mesa.

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1 hour ago, MaxTunnerX said:
3 hours ago, asaigi said:

Mesa is the only frame that can consistently keep the meter above 50 percent and that's only with the knowledge of where/when airships will spawn. Why should any other frame lose around 30% before the airship is even visible (if I'm staying in the objective area.)

This mission is outdated and limits the user experience.

Bro, any frame can easily beat it using voidrig.

Any frame... using Necramech. It's true but... so wrong at the same time.

1 hour ago, BiancaRoughfin said:
3 hours ago, asaigi said:

Mesa is the only frame that can consistently keep the meter above 50 percent

To me this reads "Im so bad with a weapon, i cant play the other 53 frames because they lack aimbot"

I have easily managed to keep the meter above the 95% with any frame i play in the Plains, unless the mission glitches and mobs start spawning out of sight, something that happens at times.

I need to ask what setups. Because one guy says similar stuff but suggest Voidrig.

From my old solo experience Mesa was great because I've not even seen enemies but I had to kill such enemies. There are probably similar setups that can cheese it but I cannot honestly see solo player that not cheese it somehow.

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7 minutes ago, quxier said:

I need to ask what setups. Because one guy says similar stuff but suggest Voidrig.

I was going to question him on the VoidRig thing too because it depends a lot on the weapon used if it will or not kill enemies from afar.

As for my Setup, usually Zephyr with some Hitscan primary, usually the Prisma Gorgon and Secondary Catchmoon, i use the Jetstream augment for my Turbulence which greatly increases projectile speed/range, in case i take an Arca Plasmor it easily hits enemies over 90m away.

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The problem is the enemy AI. They can see the player from 200m away. Thus forcing the enemy units to take cover. While the 'area' is 300m radius. It's all "Hide and Seek" with a time limit. It used to be worse. Enemy units can drain 1% per second.. Having 10 enemies hiding 100m away across the map will fail the bounty really fast.

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1 hour ago, BiancaRoughfin said:

I was going to question him on the VoidRig thing too because it depends a lot on the weapon used if it will or not kill enemies from afar.

Dont know what or who youre talking about, but voidrig strategy only requires using his 4, theres no other weapon required than the exalted one, which has big range and also has AOE and infinite ammo for as long as you have energy. EZ life. Most of the times you will just spawnkill ships before they even get close and then you have to wait for more enemies to spawn on ships or by pods, in both cases you just one shot kill them again and wait for new enemies. If you get bored you can ride around and collect energy orbs.

Edited by MaxTunnerX
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2 minutes ago, MaxTunnerX said:

Dont know what or who youre talking about, but voidrig strategy only requires using his 4, theres no other weapon required than the exalted one, which has big range and also has AOE and infinite ammo for as long as you have energy. EZ life. Most of the times you will just spawnkill ships before they even get close and then you have to wait for more enemies to spawn on ships or by pods, in both cases you just one shot kill them again and wait for new enemies.

You fail to consider not everyone that does Plains mission has acquired a Necramech or the interest on using them, using VoidRig`s 4th is highly unnecessary and overkill for the level of enemies you face there. 

Also, if i wanted to make the game and missions any lamer i would use VoidRig.

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5 minutes ago, BiancaRoughfin said:

You fail to consider not everyone that does Plains mission has acquired a Necramech or the interest on using them, using VoidRig`s 4th is highly unnecessary and overkill for the level of enemies you face there. 

Also, if i wanted to make the game and missions any lamer i would use VoidRig.

Why are you even saying this? I told the OP how to easily beat the mission he has problem with. If he doesnt want to do it this way, its his problem. But then hes gonna have to find and upgrade a frame and/or weapon to compensate for that or keep failing.

Edited by MaxTunnerX
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2 hours ago, BiancaRoughfin said:

To me this reads "Im so bad with a weapon, i cant play the other 53 frames because they lack aimbot"

I have easily managed to keep the meter above the 95% with any frame i play in the Plains, unless the mission glitches and mobs start spawning out of sight, something that happens at times.

Its just a matter of paying attention where the enemies are coming from, if your using a hitscan weapon you can take enemies down easily from anywhere, if you're using some projectile weapon with either travel time and/or limited lifespan (Arca Plasmor/Catchmoon) then you better not just stand still and get to the spot enemies are landing.

truth preach GIF

Bianca spittin' some truth up in here.

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The "camp liberation" Cetus bounty has been problematic for years.
Google "cetus bounty liberate bug" and you will find quite a lot of results for the past 4 years of players complaining about it.

This isn't a "git gut" problem at all.   For certain locations on the Cetus map, that bounty is broken. 
The control level drops even when there are no enemies within the zone, enemies spawning far away on dropships being very slowly flown in already count as an occupier, thus dropping the control meter quite fast since there are multiple enemies on the ship. Meanwhile the player is jumping around in the zone trying to find enemies to kill, which aren't there at all. The enemies could be behind a hill or inside a cave very far away or on a dropship being flown in beyond the horizon. 

This happens at the map locations at Ostwan Range and Er-Phryah's Vigil.
If you have the bounty at these locations, don't feel bad if you fall below 50% or outright fail the bounty. It's not your fault, the game is broken there.

For all other locations, the enemies spawn reasonably close by within eyesight, it's hard to fail these.

 

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I never got this many replies on anything lol.

All your opinions are valid. I've run this mission many times without fail. I use volt with a zenith that one shots the ships. Issue is like MystMan said it's not a matter of dmg potential (i.e. voidrig) its the randomness and inconsistency of the mission. When two ships spawn over 500m away and start to drain over 30% percent meter before they would even be in range of arqubex. That's just bad game design.

The reason I was saying the "aimbot" frame can overcome this is because you can target the enemies on the ground (that are hiding 200m+ camouflaged) and the air, instataneously. The reason I choose volt is his ability to speed up the other objectives. I just want to get my standing, a shot at aya and then be done for the day.

I think Warframe is the last game we should be telling others to "git gud" unless we are talking about speed-running Eidos, PT, specific missions, endurance runs, and/or conclave :clem: I guess. I appreciate any/all helpful feedback on builds like the zephyr one and the knowledge of how long this bug has existed.

 

Edit: Just checked the map MystMan, it was Ostwan Range, thanks again. I guess "joke" was a better word than I originally realized because of the polarizing difficulty of an otherwise trivial mission. 

Edited by asaigi
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 I like how this mission is inconsistent with the spawns (sometimes boring easy, sometimes incredibly sweaty to complete) and filled with bugs (enemies underground and already in the area contribute to the drain even if not spawned for the mission) but we still have anti-cheese stuff.

 Every single time I’ve destroyed ships in sequence with Titania, the game almost immediately swaps ships for drop pods (which you can’t destroy). Then they’ll scatter and hide around and fail my bonus objective.

 They should at least reduce the bonus objective requirement for the extra reward. It will stop random bugs and silly issues like this from ruining the whole run.

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Yes, I use Mesa whenever I solo PoE.

Shooting the ships helps, but on some locations it can be difficult.

There are other frames that do well though. Zephyr, as mentioned, and I also will use Protea to great effect. Prism Mirage also works, as does Xaku and Citrine, and Limbo/Frost/Hydroid/Nova if you know how to use them. Ember works great if you're not on the SP.

Like most of WF, it's just easier and more efficient to go with squads though.

Edited by CrownOfShadows
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On 2023-09-06 at 9:26 AM, asaigi said:

The reason I was saying the "aimbot" frame can overcome this is because you can target the enemies on the ground (that are hiding 200m+ camouflaged) and the air, instataneously

This worries me, my friend. Glad you're taking the feedback well, but... Mesa's Peacemaker has a range of 50m, which can't be extended. How are you getting enemies that far away with it?

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1 hour ago, Birdframe_Prime said:

This worries me, my friend. Glad you're taking the feedback well, but... Mesa's Peacemaker has a range of 50m, which can't be extended. How are you getting enemies that far away with it?

Great question.

You can launch mesa with your arch-wing sprint speed at the angle you are aiming by melee attacking. This allows you to kill the enemies on the airship and then continue to sweep in any direction more enemies may be as you touch the ground.

As long as you don't have mesa's waltz you wont suffer landing lag or you can just cancel peacemakers the moment you are about to hit the ground and aim glide. You can cover hundreds of meters while using the autoaim to show you where the enemies are hiding and if there are no active targets within that 50m radius you are talking about, you know to move elsewhere.

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12 minutes ago, asaigi said:

You can launch mesa with your arch-wing sprint speed at the angle you are aiming by melee attacking.

Yeah, that's a thing you can do. It's the phrasing you had, especially the word 'instantaneously', that kind of belies the idea of having to trigger Archwing mode, target an area, launch yourself and then hit 4, sweep the area, then start all over again.

It seems... over-engineered compared to just picking some longer-range hitscan weapons and targeting the dropships the whole 300m away when they spawn by simply listening to the basic audio cues. 

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Trick to area defense is to not kill everything instantly, focus on enemies in close to the center and only kill as many as needed for 100%. The % is going to go down quickly from all the enemies still flying in (or stuck in caves) so better to have targets available and give new ones more time to reach you. Archwing can be used to get a better view and enemies seem more motivated to find you while airborne.

Frame doesn't really matter, if anything Mesa kills stuff too quickly so you have a greater chance of encountering bad spawns. I use Loki even when solo to avoid frustration with the Drone Escort, have yet to fail even a single Area Defense (although I've sometimes lost the bonus).

I'm still glad there is almost no reason to do the bounties, feels like all the difficulty comes from small annoyances that tends to pile up on the plains.

 

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On 2023-09-06 at 4:26 AM, asaigi said:

@Birdframe_Prime I use volt with a zenith that one shots the ships.

When I say instantaneous I mean frame 1 dmg. Instead of manually seeking and aiming.

@Unimira That makes sense but since I use volt to haste the rest of of the objectives. Are there any weapons/helminth you would suggest to stall? Maybe airburst?

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