SleepyLia Posted October 24, 2023 Share Posted October 24, 2023 (edited) [No content] Edited October 25, 2023 by Xievach 2 Link to comment Share on other sites More sharing options...
Syahra Posted October 24, 2023 Share Posted October 24, 2023 1 hour ago, Vorxnyx said: While the 5 seconds was probably a bit much, it was also the first time in over 10 major patches that a Helminth Charger felt good or worthwhile to use. It looks like the Helios crew felt similarly. We've been advocating for a companion overhaul for ages, but it probably isn't going to work out if the majority of your effort goes towards pushing us back to the status quo. Link to comment Share on other sites More sharing options...
Syahra Posted October 24, 2023 Share Posted October 24, 2023 There might have been just a sliver of interesting gameplay in the helminth interaction and a few others. The only companions really seeing any use are the usual suspects and Nautilus. Shame, there was so much potential. Also: who thought making 'killed by companion' a requirement on any mod was a good idea? Good luck having anything that's not able to use a verglas kill anything on steelpath. 4 Link to comment Share on other sites More sharing options...
Salty_Lemon Posted October 24, 2023 Share Posted October 24, 2023 may you consider buffing deconstractor then? is it terrible now, and i dont think the bugged deconstractor was game breakingly good. 6 Link to comment Share on other sites More sharing options...
Obnyr Posted October 24, 2023 Share Posted October 24, 2023 Nice to see improvements about cross platform and cross save. With it one day, you'll have to look for bindings compatibility accross the different platforms (mostly for cross save), and maybe solving controllers binding issues is a good way. Please acknowledge this issue : Link to comment Share on other sites More sharing options...
ShogunGunshow Posted October 24, 2023 Share Posted October 24, 2023 Please fix Vazarin's Guardian Break reducing shield delay TO 80% of normal instead of BY 80%. Bug detailed here: 3 Link to comment Share on other sites More sharing options...
CoffeeElemental Posted October 24, 2023 Share Posted October 24, 2023 2 часа назад, [DE]Megan сказал: Fixed a script error in Grendel’s Feast ability. Speaking of Grendel - does Hearty Nourishment still break melee parrying? Link to comment Share on other sites More sharing options...
DatFruitBat Posted October 24, 2023 Share Posted October 24, 2023 Still can't break veils on steam deck. Link to comment Share on other sites More sharing options...
Leon_Von_Comarre Posted October 24, 2023 Share Posted October 24, 2023 Any news on an option to disable auto-melee? 2 Link to comment Share on other sites More sharing options...
CrachFire Posted October 24, 2023 Share Posted October 24, 2023 This is a HUGE step towards the RIGHT direction for Warframe and the Warframe community overall. Props to everyone who worked so hard for it to finally happen!! Link to comment Share on other sites More sharing options...
PsychroPhoenix Posted October 24, 2023 Share Posted October 24, 2023 "Fixed Hydroid’s Tentacle Swarm Kraken despawning before the ability has expired." Hydroid Tentacles STILL don't grab any new enemies when the initial enemy dies, please FIX!! 4 Link to comment Share on other sites More sharing options...
Zaghyr Posted October 24, 2023 Share Posted October 24, 2023 2 hours ago, Mixnek said: Thanks for the temporary riven fix. An increase of the riven cap is long due too. With well over 350 different unique weapons (variants excluded) and only 180 obtainable slots, rivens are unmanageable. At this point I would love to have a different way to view them. A new menu that shows all weapons with a mod and how many, where you can click on the weapon to view the Rivens you have for it. And a sub menu in the arsenal where you can view Riven's for just that weapon. Either would be pretty nice. Link to comment Share on other sites More sharing options...
owendawgx Posted October 24, 2023 Share Posted October 24, 2023 3 hours ago, [DE]Megan said: Fixed Reinforced Bond’s fire rate buff unintentionally applying to Melee attack speed. Would you consider changing this to a feature? Melee is weak enough right now as-is, it could really use all the help it can get, and this was fun :/// 4 Link to comment Share on other sites More sharing options...
ConDucktorWhirl Posted October 24, 2023 Share Posted October 24, 2023 4th heirloom pack. There's no reason not to do it DE. 2 Link to comment Share on other sites More sharing options...
Kaziroh Posted October 24, 2023 Share Posted October 24, 2023 3 hours ago, [DE]Megan said: Fixed Reinforced Bond’s fire rate buff unintentionally applying to Melee attack speed. Welp. This is bad. I hoped you'll not "fixing" that and instead change description of the mod and let it be. But you decided to slap "No fun allowed" sticker and call it a day. 4 Link to comment Share on other sites More sharing options...
peq42 Posted October 24, 2023 Share Posted October 24, 2023 TENACIOUS BOND IS BROKEN AND WONT APPLY ON NON-HOSTS Link to comment Share on other sites More sharing options...
Thressalem_Effect Posted October 24, 2023 Share Posted October 24, 2023 Please, adjust the drain of Continuity mods accordingly, they still have the wrong drain, as its explained in the report I made a week ago. On 2023-10-18 at 6:05 PM, Trancerberos said: Since you reduced Continuity's base drain to 2, its only logical that the rest of the continuity's drains are also reduced, Primed version base drain should be 2 and following the same logic about Archon mods drain being 2 points higher than primed version, Archon version should have base drain of 4. 2 Link to comment Share on other sites More sharing options...
crimsonspartan1 Posted October 25, 2023 Share Posted October 25, 2023 4 hours ago, [DE]Megan said: Fixed the Regen Mod drastically increasing the rate of fire of Helios’ Deconstructor Oof, likely explains why the Deconstructor was so busted. Testing it again in simulacrum and the fire-rate is definitely a lot slower, so on one end that's disappointing, but on the other end Regen wasn't meant to do that so i can't really blame anyone. Still one of the better sentinel weapons, high status + armor stripping with the Vicious Bond mod is still extremely good, just less likely to be murdering lv195 steel path enemies in 2-5 seconds Link to comment Share on other sites More sharing options...
KitMeHarder Posted October 25, 2023 Share Posted October 25, 2023 4 hours ago, [DE]Megan said: Fixed Mystic Bond’s chance at a free Warframe ability cast triggering every 5 seconds instead of the intended “after Companion uses abilities with cooldowns 5 times” when equipped with the Strain Mod on a Helminth Charger. It seems y'all also broke Mystic to some extent. My Panzer no longer procs it when using viral quills. 1 Link to comment Share on other sites More sharing options...
Tse_Blade Posted October 25, 2023 Share Posted October 25, 2023 5 hours ago, TheTundraTerror said: Can someone at DE confirm if a minimum of 8 stock pickups actually spawn because I have yet to find more than 5 pickups. There are max 5 pickups w each being worth 2 stock for a total of 10 stocks. Quote Added Stock Pickups to Break Narmer missions. 5 Stock Pickups will spawn per mission, offering 2 Stock each for a total of 10. These will appear on your Loot Radar and will respawn if the mission is replayed. Extraction is required to earn the picked-up Stock. Link to comment Share on other sites More sharing options...
Megazawr Posted October 25, 2023 Share Posted October 25, 2023 7 hours ago, [DE]Megan said: Ordis’ Orbiter transmissions can now be enabled/disabled via the “Enable Hint Transmission” toggle in the Audio options. Finally! Now I can forget about octavia's quest. 1 Link to comment Share on other sites More sharing options...
Chatv71e Posted October 25, 2023 Share Posted October 25, 2023 Can we please get a fix on vauban subsume stopping AI from attacking enemies? Link to comment Share on other sites More sharing options...
Kegnor97 Posted October 25, 2023 Share Posted October 25, 2023 En 23/10/2023 a las 22:56, Kegnor97 dijo: Anything being done about Dagath breaking the corrupted jackal bossfight? Link to comment Share on other sites More sharing options...
DawnoftheWhiteFury Posted October 25, 2023 Share Posted October 25, 2023 Are there any plans on fixing the bug that locks your controls when switching back to your Warframe from your Operator/Drifter as a client? This has been an awful bug for years, and is only fixed by Last Gasp, using a Revive, or going into Archwing. Also, can we at least get an explanation as to why Venari STILL does not have any base shields? Venari is also incapable of using Duplex Bond, and I fail to understand why. 1 Link to comment Share on other sites More sharing options...
IxPoHxI Posted October 25, 2023 Share Posted October 25, 2023 dont you guys test your stuff befor release? i had no issues with the game befor this crossplay garbage, now even with all setting low and all that cross crap disabled and verified my files the game still crashes after 3 mins of starting the game, cant do missions or nodes. come one 10 years down the drain. completly unplayable. i had no issues yesterday with the game, all the setting was on high, loaded smoothly , no lag or crash issues. but now nothing but problems. 1 Link to comment Share on other sites More sharing options...
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