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PC Dante Unbound: Hotfix 35.5.2


[DE]Megan
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Changes: 

  • Updated the Onos and Ruvox Blueprint description to indicate that they also drop in the Armatus Disruption mission on Deimos.
  • Improved teleport volumes in the Albrecht’s Laboratories tileset to prevent issues with players getting spawned in weird spots. 

Fixes:

  • Fixed Armatus Disruption not rewarding the highest amount of Vessel Capillaries per Necramech Demolishers destroyed in the normal/Steel Path ranges:
    • Normal: 2-4 Vessel Capillaries (only 2-3 were being rewarded before this fix). 
    • Steel Path: 5-7 Vessel Capillaries (only 5-6 were being rewarded before this fix).
  • Fixed the TennoCon 2024 Display (from the TennoCon 2024 Digital Pack) having the wrong dimensions, causing it to appear stretched. 
  • Fixed crash that could occur on launch if you had copied your install from Steam to another distribution (eg: the Epic Games Store).
  • Fixed receiving the incorrect Standing amount (compared to what was advertised in the Bounty UI) from Steel Path Bounties in Albrecht’s Laboratories and the Zariman.
    • EDIT: We're aware that this issue is still occurring. We discovered that there is a bug with public matchmaking that causes Steel Path players to load into the normal version of the Bounty, so you end up receiving the "normal" amount of Standing instead of Steel Path. There seems to be a 50/50 chance that this occurs, so the best workaround at the moment is pre-made Squads, which we understand isn't always a realistic option. But rest assured we'll be tackling this early next week once the team has returned from the long weekend we have here in Canada. 
  • Fixed Clients playing Dante not dealing full damage from Final Verse’s Tragedy. 
  • Fixed cases where Mirage’s Eclipse damage buff was not applying to Melee Weapons.
  • Fixed Mirage’s Hall of Mirrors clones unintentionally being able to indefinitely fire Onos’ charge beam.
  • Fixed Loki’s “Damage Decoy” Augment Mod not applying Radiation Status Effect on enemies. 
  • Fixed using Loki's Switch Teleport ability on friendly AI resulting in other AI turning hostile against it. 
  • Fixed Nidus’ “Parasitic Vitality” Augment Mod not scaling with Ability Strength. 
  • Fixed squad kills not contributing towards the Host Chroma’s “Guardian Armor” Augment Mod, which meant it wasn’t restoring the Host’s Health and didn’t increase Vex Armor’s Duration as intended. 
  • Fixed Saryn’s Toxic Lash only applying one instance of Toxin Damage to weapons with Multishot instead of a second hit of Toxin Damage every damage instance as intended. 
  • Fixed a crash caused by Mirage casting Sleight of Hand within proximity of Yareli’s Merulina with the “Loyal Merulina” Augment Mod equipped. 
  • Fixed progress not tracking for the Onos and Ruvox’s Evolution IV challenge (Open X Conduits in Disruption on Armatus, Deimos), making it impossible to unlock. 
  • Fixes towards being unable to leave Submersible Archwing areas (throwing you back into the water instead of putting you on land) and often experiencing a loss of function after attempting. 
    • Note: It may take a couple of attempts before you are able to successfully exit water volumes after this fix. 
    • Also, if you are playing on a controller, approaching the exit with the analogue stick will allow you to exit the water after a couple attempts. However, using the context action to exit still causes the same issue to occur. 
    • We will continue to look into ways to fix these issues, but they may be code fixes which require a Cert update to deploy. 
  • Fixed non-Legendary Arcanes showing up in the Netracell screen.
    • These were removed from the Drop Tables in Dante Unbound to better balance the overall drop table. Read the full details in the official update patch notes!
  • Fixed certain Incarnon Secondaries missing the new special reticle introduced with Dante Unbound when in Incarnon form.
  • Fixed killed Rogue Bonewidows not contributing to the “Eliminate X Rogue Voidrigs” Cavia Bounty challenge. 
    • We will be updating the title and description of this challenge to reflect this change in a future Hotfix! 
  • Fixed Dante missing his own custom animations while dual wielding Glaive and Secondary Weapon. 
  • Fixed an issue with Onos’ projectiles which prevented them from being absorbed into Mag’s Magnetize bubble and causing them to literally bounce off of it into the stratosphere. 
  • Fixed extreme camera shake when using Kullervo’s Wrathful Advance ability. 
  • Fixed issue where Lohk Surges spawned in the same room could have the same buff. The buffs will now be more randomized!  
  • Fixed black Energy color appearing white (in Orbiter and mission). 
  • Fixed a crash that could occur on game start on low-spec machines. 
  • Fixed a rare crash when picking up a Decree Fragment right as you dismounted Merulina in the Undercroft.
  • Fixed a crash related to Qorvex’s Passive.
  • Fixed Styanax Tonatiuh Skin green color sometimes appearing when changing Helmets. 
  • Fixed seeing broken fur textures when viewing Kubrow Accessories in the in-game Market if your Kubrow is not equipped or is roaming the Orbiter.
  • Fixed the Lua Planter and Pitcher Planter Decorations missing textures when placed in the Orbiter and/or Drifter Camp. 
  • Fixed a teleport volume in the Albecht’s Laboratories tileset spawning players out of the map. 
  • Fixed the Tranq Rifle unintentionally killing Avichaea instead of tranquilizing them (RIP). 
  • Fixed ability tooltips in the Upgrade screen missing their descriptions (only showing stat information). 
    • Also fixed weird spacing occurring the the tooltip for locked abilities. 
  • Fixed the Grimoire missing its Unique Trait description. 
    • Now reads: “Alternate Fire releases a voltaic orb that travels slowly then explodes after 6 seconds, shocking an enemy every second within 6m. Shock will chain to 2 additional enemies within 6m."
  • Fixed Mod slots in the Upgrade screen showing as red instead of green for Mods with the Universal Polarity (ex: Dreamer’s Bond). 
  • Fixed the Fog of War Ephemera not playing nicely with GI Lighting. 
  • Fixed Vessel Capillaries being sorted to the bottom of the End of Missions results screen. It will now be sorted higher to the top. 
  • Fixed overlapping reward UI when killing the last Necramech Demolyst in Disruption.
  • Fixed seeing a PH text when attempting to trigger the Onos’ Incarnon form when on Merulina. 
  • Fixed seeing PH text in the Dojo and Relay Quick Access wheel.
  • Fixed several script errors related to Void Fissure Tears triggering. 
  • Fixed a script error caused by Grendel’s Feast ability.  
  • Fixed a script error caused by Dante’s Passive and Final Verse’s “Tragedy”. 
  • Fixed a script error caused by Nyx’s Psychic Bolts ability. 
  • Fixed a script error in the Duviri Void Mirror objective. 
  • Fixed a script error caused by Rogue Voidrigs in Albrecht’s Laboratories. 
  • Fixed a script error occurring from a combination of the Manifold Bond and Electro Pulse Mods. 
  • Fixed a script error when trying to contribute to the Vault of a Clan in the same Alliance. 
  • Fixed some languages missing localized text in certain menus. 

For list of known issues for Dante Unbound, visit our dedicated thread: 
https://forums.warframe.com/topic/1388578-dante-unbound-known-issues-thread/
 

 

Edited by [DE]Danielle
Added note on Standing bug persisting
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Thank you for the immense quality of life in Dante Unbound. Any chance we could get Beam Length and Projectile Speed in the arsenal? Riven Disposition as a numerical multiplier on hover?

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Please fix Garuda prime's claws obstructing what is being aimed at when using certain secondaries (eg onos, or any secondary while holding something like a battery)

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7 minutes ago, [DE]Megan said:

Fixed black Energy color appearing white (in Orbiter and mission). 

Ah, there we are!
Now can we stop touching the lighting engine once the rest is fixed? PLEASE.

... also when Auto-Melee toggle?

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Any chance we get someone to look into melee randomly stopping mid combo with both manual and auto melee then locking you out of melee for a few seconds?.. its pretty crippling for melee fans such as myself :)

 

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Pls fix dante ability 4 not full functioning as client (non host). when using 3->3->4 it do not deal damage as it should be.   Also dante 1 ability conflit with helminth: i tried replace dante's ability 1 by xata's whisper.  Then i was unable to shoot or melee attack for about half minutes. This bug happens everytime i toggle it.🤔

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Awesome update, would you be able to look into fixing the Panzer Vulpaphylas devolution mod as it is currently causing the game to freeze for about 1 or 2 seconds when it revives its self please? (might also be the case for all devolution mods). This has been the case for myself for the last few weeks and I saw a post as old as late February and I just tested it and it still causes the freeze every time it revives. Thanks and keep up the amazing work!

 

Edited by Adrasid
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4 minutes ago, Siri_pirate said:

Pls fix dante ability 4 not full functioning as client (non host). when using 3->3->4 it do not deal damage as it should be....    

This was fixed in this Hotfix: 

  • Fixed Clients playing Dante not dealing full damage from Final Verse’s Tragedy. 
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16 minutes ago, [DE]Megan said:
  • Fixed receiving the incorrect Standing amount (compared to what was advertised in the Bounty UI) from Steel Path Bounties in Albrecht’s Laboratories and the Zariman.

 

This has not been fixed. Just got 2k standing from a Tier 2 SP bounty which displays 3k

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Can ya'll fix the glowy blue gas/liquid/plasma canister on the Onos not taking to color customization? 

I really don't want another Sevagoth Glaukus situation where a simple coloration fix takes over 4 months before I can use it. 

Edited by Tau.
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Please fix Lua's Halls of Ascension (Drift mod puzzles) not awarding their respective mods when completed, as reported here:
 



Also, please fix the duration extension portion of Chroma's Guardian Armor not scaling with Ability Duration, as other identical effects do (Eternal War, Lycath's Hunt)

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23 minutes ago, [DE]Megan said:

Fixed an issue with Onos’ projectiles which prevented them from being absorbed into Mag’s Magnetize bubble and causing them to literally bounce off of it into the stratosphere. 

Kompressa is still doing this btw

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Why did you remove the helical effect from the Onos fire with this patch? Now it just looks lame like a regular beam, instead of the rail gun effect. 
I liked this weapon for it's more interesting effect, now it just kooks lame. Does not make sense to remove something that made it stand out.

Please change it back.

 

Thank you

Edited by Ancient_Maykr
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25 minutes ago, [DE]Megan said:

Fixed an issue with Onos’ projectiles which prevented them from being absorbed into Mag’s Magnetize bubble and causing them to literally bounce off of it into the stratosphere. 

Thank you. :)

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24 minutes ago, Yulfan said:

Fix Sevagoth's Deluxe Skin:

 

Sir, do you know there are ways to point out issues without being a passive aggressive jerk? They miss stuff like this because there are hundreds of different character, abilities, and systems in this game that they have to make work for thousands of PC combinations and different consoles. Try showing a little grace

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So, going off this list, the lighting is still obscenely dark and Arsenal stats are still hidden?

27 minutes ago, Voltage said:

Thank you for the immense quality of life in Dante Unbound. Any chance we could get Beam Length and Projectile Speed in the arsenal? Riven Disposition as a numerical multiplier on hover?

Considering the fact that they're removing information from the Arsenal screen, I wouldn't hold my breath.

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Nice ! thank you for fixing theses things so quickly ! but i must ask,is there a chance that the Exergis finaly get controller vibration added ? also fixing the syandanas who don't open or add a toogle to keep them open at all time,like the Flox syandana and other syandana that change appearance but are actually unusable due to the fact that they won't open unless you're warframe is at 3 hp ? 

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