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Koumei & the Five Fates: Hotfix 37.0.7


[DE]Megan
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WARFRAME: 1999 DEMO 

Ride the devil down as Arthur Nightingale in the Warframe: 1999 Demo, available to play now from your Orbiter! Rocket through the streets of Höllvania on the Atomicycle and take on the militant Scaldra faction in a special Exterminate Mission. 

Prerequisite: Complete the Awakening and Vor’s Prize quests. 

How to Access:
Interact with the new strange console at the front of your Orbiter (located where the Conclave console used to be prior to Koumei & the Five Fates) to take a step back into 1999!

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Reward:
Completing the demo mission will reward you with the Protokol Longsword Skin - take the fight to a new era with Arthur Nightingale’s signature Melee weapon skin. 

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Share your 1999 Demo Feedback & Bug Reports in the dedicated subforums - thank you, Tenno!

MARKET ADDITIONS

New Items
The following items are available for purchase in the in-game Market for Platinum: 

Lycanblight Bundle
Make your enemies fear you as they fear the dark. This bundle includes accessories inspired by The Wild Hunt of Naberus. They can also be purchased individually: 

  • Lycanblight Shoulder Armor - Nothing strikes fear into your enemies like the fusion of beast and Infestation draped upon your shoulder.
  • Lycanblight Syandana - Pursue your prey with a look that combines beast and Infestation.

Charger Liset Skin
Give your Liset the look of an Infested Charger.

Charger Sumdali 
With the head of an Infested Charger mounted at the front of your craft, you’ll make an instant impression on your enemies.

New Noggles
Three new Warframe Noggles are ready to join your bobble-head collection! Find them for purchase with Platinum in the in-game Market. 

  • Khora
  • Harrow
  • Caliban

CHANGES

  • Increased the max number of Koumei’s Kumihimo threads from 24 to 30. 
    • We also fixed an issue where the number of threads was impacted by frame rate – playing at a low frame rate would spawn fewer threads than intended. 
  • Elemental Damage from “The Virtues” Blessing (Saya’s Visions), Smoldering Strike Decree, and Synthel’s Outburst Decree will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types. 
    • Previously, if your weapon had (for example) Cold Damage and the Smoldering Strike Decree was active (Melee attacks are imbued with Heat Damage), the damages would combine and change to Blast. For those with specific kinds of Arcanes and other conditional Elemental Damage triggers, this was not always desirable as it could impact build synergies. So we’ve changed them to no longer combine and instead live independently from each other. We may apply this change elsewhere in the future where applicable. 
    • Note: Damage values have not been impacted with this change! 
  • Changed the Junction UI to make it clearer if you had not completed a Junction task. 
    • The checkmarks in their previous state caused confusion with players, making it appear as if they had completed a task when they in fact had not.
  • Changed Caliban’s Sentient Wrath ability description to replace “lifted” with “raised” (since “Lifted” is a specific Status Effect). 

FIXES

  • Fixed Loyal Retriever and Resourceful Retriever not working while playing as Operator.
  • Fixed Pharaoh and Medjay Claws having the wrong Status Chance stats:
    • Pharaoh Claws: Increased from 5% to 25% 
    • Medjay Claws: Increased from 5% to 20%
  • Fixed Pharaoh Claws not having the correct Damage Types (was using Slash instead of Puncture and Gas). 
  • Fixed Sahasa Kubrow’s not digging while enemies are around when they have the Elusive Posture mod equipped. 
  • Fixed Okina’s Incarnon Form duration being 90 seconds instead of 180 seconds. 
  • Made more fixes towards several matchmaking issues that prevented players from joining sessions, inviting players, Trading, etc. 
    • We will continue to monitor potential related issues for future fixes. 
  • More fixes towards enemies not approaching the “Eliminate Enemies to Lower Security Level” zone in Netracell missions. 
  • Fixed Clients losing their Research Points associated with selected Loadout Parameters in Deep Archimedea missions after Host migration. 
  • Fixed Keratinos’ Unique trait allowing Melee Slam Radius to stack indefinitely when Heavy Attacking.  
  • Fixed Mod remaining selected in the Mod Menu after ranking it up with Fusion if you own a duplicate. 
    • This was causing players to accidentally Dissolve, Sell, or Transmute their newly-ranked Mod since it stayed Selected even if they could no longer see it (depending on how their Mod Menu is sorted).
  • Fixed context action on downed Conservation animals prompting a Melee Finisher instead of collection after using Ivara’s Sleep Arrow on them. 
    • This also fixes being unable to collect Velocipods because you could get stuck riding it after using context action. 
  • Fixed Scan Matter showing mining spots on the mini map after they’ve already been expended. 
  • Fixed the default for the “Trigger Release Threshold (Controller)” setting being -27 instead of 5 – this caused aggressive zooming in/out while aiming. 
  • Fixes towards Kubrow fur clipping through their Armor. 
    • Known issue: On your more fluffier pals this is still an issue for certain armors (Bruja, Harka, and Amphatz Kubrow Armor). 
  • Fixed using Transference in the Orbiter Captura Scene leading to loss of function. 
  • Fixed Warframe having negative Mod capacity after removing a Mod into the “Any” category in the Upgrade screen and then immediately adding Forma. 
  • Fixed shadow flickering issues on walls when SSAO Quality is set to high. 
  • Fixed Dera Vandal’s Incarnon Evolution III perks using the wrong names for their buff descriptions (switched “Swift Deliverance” and “Extended Volley”). 
  • Fixed the Incarnon Evolution progress icon persisting in the Arsenal UI when swapping between Incarnon Weapons. 
  • Fixed an incorrect HUD buff icon popping up when using the Sicarus Prime Incarnon. 
  • Fixed transmissions in The New War quest having wonky borders in the UI. 
  • Fixed crash caused by Mecha Mods. 
  • Fixed a script error caused by Excalibur’s Passive. 
  • Fixed a script error caused by Gyre’s Coil Horizon. 
     
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2 minutes ago, [DE]Megan said:
  • Elemental Damage from “The Virtues” Blessing (Saya’s Visions), Smoldering Strike Decree, and Synthel’s Outburst Decree will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types. 
    • Previously, if your weapon had (for example) Cold Damage and the Smoldering Strike Decree was active (Melee attacks are imbued with Heat Damage), the damages would combine and change to Blast. For those with specific kinds of Arcanes and other conditional Elemental Damage triggers, this was not always desirable as it could impact build synergies. So we’ve changed them to no longer combine and instead live independently from each other. We may apply this change elsewhere in the future where applicable. 
    • Note: Damage values have not been impacted with this change! 

Allow this change for abilities / augments that add elemental damage like Fireball Frenzy and Shock Trooper and myself (and likely a lot of other people) will be very happy.

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Please for the love of god revert the orbiter lightning changes to whatever you guys had the day before Koumei´s update.

Everything was perfect then, now everything looks like charcoal again d8a06a9d073844411cfe61568ab5db6c.jpg 2c29d0da1cf6b91132ff9e2f3a7de961.jpg 

 

Edited by Caramello
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Still no fix for illumination issues across the entire game, including dojos, icy rocks on corpus outpost or gold decoration in dojos will often have pitch black sections that ruin the entire aesthetic.

Edited by KIREEK
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6 minutes ago, [DE]Megan said:

Fixed Mod remaining selected in the Mod Menu after ranking it up with Fusion if you own a duplicate. 

  • This was causing players to accidentally Dissolve, Sell, or Transmute their newly-ranked Mod since it stayed Selected even if they could no longer see it (depending on how their Mod Menu is sorted).

 

Finally

By the way Earth fissures still not spamming (Mariana, E Prime, ect,...) it's really a pain as those are top tier fissures

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1 минуту назад, KIREEK сказал:

Still no fix for illumination issues across the entire game, including dojos, icy rocks on corpus outpost or gold decoration in dojos will often have pitch black sections that ruin the entire aesthetic.

Yeah, that's really annoying. Some rooms are nearly pitch-black now.

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4 minutes ago, crimsonspartan1 said:

 

Allow this change for abilities / augments that add elemental damage like Fireball Frenzy and Shock Trooper and myself (and likely a lot of other people) will be very happy.

Pablo said they are doing just that

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While these changes are definitely in the right direction, the changes to Koumei's Kumihimo are not one of them. Only 6 more threads? You will LITERALLY never notice that amount and that wont change the fact that her 1 is an ability you fundamentally want to cover large amounts of area. This change doesn't address the fact that having high range negatively impacts this ability as the threads disappear as it travels. This combined with the fact only one cast of it is allowed means that for an ability designed to cover large amounts of area it feels like it covers a very small amount of area and that's not even getting into the thread placement that lets certain enemies low profile it. Please consider just removing the cap and allowing multiple casts, the damage shouldn't be enough for this to be an issue.

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Can we expect any more changes to Nova? There is tons of feedback from dedicated Nova players that really irons out the hiccups introduced or just missed with her rework.

Edited by Voltage
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I would still like Mariana, Mantle and E-Prime fissures back, please. It's been nearly 2 months by now? And it said in the koumei update that it was fixed, yet not a single one has popped as a fissure ... this is more than RNG RNGing. 

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I have to say: the new Lycanblight shoulder armor and syandana are DOPE!! Really impressive to see the fur tech for actual cosmetics. Hope to see more fur in the future!

However, sadly, it's yet another case of cosmetic that don't fit with anything else. Dissociated color schemes when?

Edited by Yulfan
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10 minutes ago, Caramello said:

Please for the love of god revert the orbiter lightning changes to whatever you guys had the day before Koumei´s update.

Everything was perfect then, now everything looks like charcoal again d8a06a9d073844411cfe61568ab5db6c.jpg 2c29d0da1cf6b91132ff9e2f3a7de961.jpg 

 

I know - feels this pain also.

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