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[DE]Rebecca

Update 17.4.5

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This is great. Saw the Trin thing. Not to complain, but Link was a little OP in conclave. Also, can't wait to use the new weapon, and get dat Broberon noggle.

Edited by Xinima

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  • Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events.
RIP "OMG guys look first person warframe? can we have this?" threads?

FINALLY!

  • Upvote 3

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Are these the Chinese Flying Daggers?

 

if so, EXCAL UMBRA SOON???????

DON'T... SPOIL IT!! >_<

 

Remain... calm... like.... 5% of us... Meh screw it BRING ON THE SENTIENT EXCALI-uh EXCALIBUR UMBRA!! <3

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Aha, some nasty bugs finally got squashed. Most excellent!

 

The throwing knives couldn't be more well timed. I just looted the Concealed Explosives mod this past weekend (thanks Proxy Rebellion!) and now here's a new weapon to go with it.

 

Weekly quests from Darvo and Clem? Hurrah! More quests! My Clemfriends didn't survive the Proxy weekend.

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  • Fixed Trinity being available for use in Conclave.

 

Typical. I find an exploit and later the same day they fix it.

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Still No Fix For

*Banshee's Silence makes enemies target sentinel aggressively, destroying it easily

 

*Enemies standing up in vortex, in some cases long enough for them to fire their weapon

 

*Syndicate effects that boost shield taking away the effects of cold hazard tilesets (instead of having halved shields, when it procs you will have full shields for the rest of the mission)

 

*Carrier will hover pickups in your face even if you don't need them: occurs more often with nova prime and loki prime. This includes energy orbs, and you will permanently hear the energy pickup sound until you use a power to use the energy in your face.

 

*Repost Before 120 Secs In Trading, Timer Resets To 120 Secs

 

*Headshot kill sounds not playing for clients (bug since game hit open beta :D!)

 

*Banshee's Silence prevents Maggots from latching onto the player

 

*Game refuses to let the player use a mod that is on their sentinel, even if the mod is not currently being used on their current sentinel weapon config. (it will claim both mods are being used by your sentinel at the same time which is impossible)

 

*Nemesis Nyx skin lets players use colors that they don't own: https://forums.warframe.com/index.php?/topic/520980-nemesis-nyx-skin-very-odd-color-bugexploit/#entry5827046

 

*Ending a mission with No-Hud mode destroys functionability: https://forums.warframe.com/index.php?/topic/524515-ending-a-mission-with-no-hud-mode-destroys-functionability/

 

*Clicking "copy warframe" colors bugged on weapons, will default to weapon color defaults instead of warframe colors https://forums.warframe.com/index.php?/topic/524527-severe-color-exploit-bug-along-with-default-colors-issue/

 

*Clem doesn't benefit from Shield Osprey Specters (he will get shield but his health will be damaged directly)

 

*Sentinels still don't gain bonus shield from Shield Osprey Specters

 

*Attaching a Reactor, Catalyst, Forma, or Exilus Adapter to an item will erase any mods or colors you added to your warframe, weapon, or sentinel if done in the same menu (bug for over 2 years). Example: you swap out vitality for redirection on your frost, then go to your hind and apply a forma, when you go to your frost the vitality mod is back on as if you never swapped it out. (this can be avoided by getting out of the arsenal BEFORE applying a forma)

Edited by Darthmufin
  • Upvote 7

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