ELDoGo Posted September 23, 2015 Share Posted September 23, 2015 Thank You DE Staff ! All good and well recieved . keep Them coming Link to comment Share on other sites More sharing options...
ShaniGeine Posted September 23, 2015 Share Posted September 23, 2015 Master Thief. Do Something, please. Please Please Please Please Please Please Please Please Please Please Please Please Please Link to comment Share on other sites More sharing options...
cobra302 Posted September 23, 2015 Share Posted September 23, 2015 Question: When is the Chesa functionality finally going to be fixed as DE promised? DE Rebecca: Update 17.2.4 - Fixes: "Fixed some inconsistencies with Chesa retrieval behaviour on items that are in areas that have already been retrieved. More fixes will be rolled out as we continue to address polish items." https://forums.warfr...4/#entry5791880 There do not appear to be any fixes for the Chesa in this update. Is there an ETA on when the "more fixes" promised in Update 17.2.4 will be "rolled out" to address the functionality problems with the Chesa that have not been fixed? The Chesa problem was included as a August 28th Hot Topic but there does not appear to be any feedback from DE on the issue. On Devstream #59 DE Rebecca attempted to obtain clarification from DE Sheldon on the Carrier Vacuum debate but only in brief passing mentioned the word Chesa. When the discussion transitioned to Kubrows the Chesa topic was avoided and instead DE Sheldon discussed "Pack Tactics", which appeared to be a distraction to properly responding to the core issue and player comments that have been posted regarding the Chesa. My Chesa is still broken as there seems to be a bug which limits the amount of items that the Chesa can pickup per trip to only 3 amongst all the rest of the problems. On 8/13/2015 Prime Time #83 (time code 50:47) DE Sheldon stated: "Hey, there is a fix almost ready for Chesa. I was gonna say I tested it today. Chesa will go around and pickup all kinds of stuff before she comes back to you." Picking up 3 items per trip cannot be considered picking up "all kinds of stuff before" returning to the owner. The thread below has in depth discussion, review, and suggestions for various approaches to fixing the Chesa's functionality so that it works correctly as player's requested and DE implied. After all, on 8/2/2015 when DE Steve was asked if the Chesa was intended to be comparable to carrier on his Twitter account he stated "that is the goal sorta, needs some improvements". As of current the Chesa is not comparable to carrier and this bugged cap of limiting the trip pick up to 3 items is a big part of that issue. https://forums.warfr...hype-destroyed/ That thread now has over 17,697 views so the Chesa topic is clearly important to players. So why is DE avoiding directly commenting on the Chesa and fixing the AI issues but rather expending time to add new "Pack Tactics" before even making the basic functionality work reliably and as intended? Link to comment Share on other sites More sharing options...
hotshotfighter Posted September 23, 2015 Share Posted September 23, 2015 Does this mean that no prime object are going to be vaulted when the new prime comes out Link to comment Share on other sites More sharing options...
Kaotyke Posted September 23, 2015 Share Posted September 23, 2015 [*]Darvo and Clem Missions: Players can now take a special weekly Mission from Darvo in the Relays that will reward players with an additional Clem Blueprint. This Mission is only available after the completion of the Man of Few Words Quest. Please note upon completion, a 7-day cooldown will take effect before being able to re-run the mission.GET CLEM!!!! Link to comment Share on other sites More sharing options...
Vistha-Kai Posted September 23, 2015 Share Posted September 23, 2015 I guess that in order to make everyone happy,DE shoukd only add weapons of the same type if they 1) are complementary & feel a bit different that what we already got 2) aren't mastery fodders,but aren't just better versions than what we already got... Right? In theory that's how it should work. In practice: Anku, Atterax, Spira to name a few. Longer reload, slower, less puncture damage. Stop whining. Longer reload by a split second. Barely matters, if at all. Slower firerate by ~30%, at the price of doing at least twice the damage. Less puncture damage, at the "price" of more damage aganist non-Grineer factions. I'm stating a fact. Despair is possibly the hardest weapon to aquire since Stalker drops got nerfed and it's outclassed by a market weapon that requires a bunch of common resources to craft. Link to comment Share on other sites More sharing options...
Diarist Posted September 23, 2015 Share Posted September 23, 2015 (edited) Halfway through the Darvo survival a Lynx spawns as a mini-boss, which was kinda neat. Except it’s ruined by the fact that for no reason whatsoever, Lotus gives a transmission about it instead of Darvo. For christ's sake DE, you couldn’t have him record one extra line? Edited September 23, 2015 by Diarist Link to comment Share on other sites More sharing options...
arKRazor Posted September 23, 2015 Share Posted September 23, 2015 Halfway through the Darvo survival a Lynx spawns as a mini-boss, which was kinda neat. Except it’s ruined by the fact that for no reason whatsoever, Lotus gives a transmission about it instead of Darvo. For christ's sake DE, you couldn’t have him record one extra line? Interesting. I simply had the G3 Shield-bearer. Was you mission not on the Grineer galleon tileset? Link to comment Share on other sites More sharing options...
Diarist Posted September 23, 2015 Share Posted September 23, 2015 (edited) Interesting. I simply had the G3 Shield-bearer. Was you mission not on the Grineer galleon tileset? Corpus ship for me. Guess there's variation. Edited September 23, 2015 by Diarist Link to comment Share on other sites More sharing options...
TenguBlade Posted September 24, 2015 Share Posted September 24, 2015 YUSSS MORE CLEM BLUEPRINTSS Link to comment Share on other sites More sharing options...
Melos-mevim Posted September 24, 2015 Share Posted September 24, 2015 anyone else feel like the pouches on the new daggers are way to flipping small? Link to comment Share on other sites More sharing options...
ZinGrin Posted September 24, 2015 Share Posted September 24, 2015 No fix on Sprag/Ven'kra Tel immortality or the mission auto failing after coming back through the portal? Link to comment Share on other sites More sharing options...
Sannidor Posted September 24, 2015 Share Posted September 24, 2015 Oh jolly day, I can finally play with myself. (ノ◕ヮ◕)ノ*:・゚✧ ✿◕ ‿ ◕✿ ✧゚・:*(\◕ヮ◕\) Spira are not very spiral, or maybe I'm missing the point? Thanks for entertaining community with memes, please consider being that inquiring when doing more important decisions. Nice fixes, keep them coming. I'd like to play sabotage missions again: https://forums.warframe.com/index.php?/topic/532057-venkra-tel-immortal-after-killing-sprag-derelict-sabotage Link to comment Share on other sites More sharing options...
Vulcanizor Posted September 24, 2015 Share Posted September 24, 2015 Mister DE, what about the still existing Saryn-Molt-Bug? Molt still isn't affected by range mods since the start of U17... Link to comment Share on other sites More sharing options...
MegalomaniacalMegalodon Posted September 24, 2015 Share Posted September 24, 2015 Yes! More CLEM! Link to comment Share on other sites More sharing options...
ELMINSTER Posted September 24, 2015 Share Posted September 24, 2015 but but ... i want farm Clem 7/7 Link to comment Share on other sites More sharing options...
ClockworkSpectre Posted September 24, 2015 Share Posted September 24, 2015 -_- no 17.5, no fun. Link to comment Share on other sites More sharing options...
Omnimorph Posted September 24, 2015 Share Posted September 24, 2015 Yay for no more floating blunts! Link to comment Share on other sites More sharing options...
Beheziel Posted September 24, 2015 Share Posted September 24, 2015 Knux spin attack still does no damage :( Link to comment Share on other sites More sharing options...
SpadaNgDios Posted September 24, 2015 Share Posted September 24, 2015 Fixed the camera becoming stuck inside the player’s head after using the Menu, a hacking panel, or experiencing any other perspective-altering events. Yay.. Thanks for this! Hated when this happened Link to comment Share on other sites More sharing options...
outseeker Posted September 24, 2015 Share Posted September 24, 2015 YES!!! Ty so much for the camera stuck in the head fix!! I have had this a bunch of times and reported it- u champions <3 Link to comment Share on other sites More sharing options...
SpadaNgDios Posted September 24, 2015 Share Posted September 24, 2015 Why more throwing knifes we got enough of them please focus on old weapon types like gunblade/glaive. Why? Because if China has it ... We wants it too! There are plenty of Excaliburs already (Vanilla, Prime, Proto, Prisma), yet we still want Umbra as well!! Link to comment Share on other sites More sharing options...
NaniteCircuit Posted September 24, 2015 Share Posted September 24, 2015 Fixed some collision issues on various areas of the Relay Concourse. Goodbye Relay Exploration. At least I got into some cool places while you were here. Link to comment Share on other sites More sharing options...
BelphegorRX3K Posted September 24, 2015 Share Posted September 24, 2015 Still no fix for Strun Wraith annoying reload.... Link to comment Share on other sites More sharing options...
Bladereap3r Posted September 24, 2015 Share Posted September 24, 2015 CAUSE AND EFFECT, CHANGES AND FIXES...thank you Dev's Link to comment Share on other sites More sharing options...
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