Dead_Rabbits Posted May 27, 2016 Share Posted May 27, 2016 " Loki: 10x Wall-Cling duration! " who even uses wall cling? Link to comment Share on other sites More sharing options...
WeaverDuck Posted May 27, 2016 Share Posted May 27, 2016 (edited) 1 minute ago, 0zryel said: TY so much DE! I love these changes, specially the ones that address players "spamming" moves as it really take away the shine of your brilliant work. This will help a bit more encourage players to learn, master and apprentice the variate of the warframes unique aspects in battle, than to make them a obligated choice for certain missions that plague other games out there. Nice one xD almost took it seriously Edited May 27, 2016 by Zevrill Link to comment Share on other sites More sharing options...
oceano4 Posted May 27, 2016 Share Posted May 27, 2016 Please make Discharge cast-able in the air. :( Link to comment Share on other sites More sharing options...
MokutoBunshi Posted May 27, 2016 Share Posted May 27, 2016 (edited) " • Limbo: Holster Speed and Reload Speed is 50% faster while in the Rift, and movement speed increases by 10% while in the Rift. " They just..... I hope that the damage will still be there. fix all da bugs. ]\'[ Edited May 27, 2016 by MokutoBunshi Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted May 27, 2016 Share Posted May 27, 2016 (edited) Oh man, Volt and Mag are quite fun now, and Mag's polarize does look good in some tilesets, like Earth for example. Of course, both need some slight tweaks, mostly just QoL. Magnetize is great, but the activation time is a bit long, and if the enemy is killed nothing happens. Volt can easily be so much more mobile now while still keeping his previous traits of stop, position, protect, kill, but the Riot shield improves where he lacked, though the shield does not switch back to Primary weapon when dropped, which causes additional itches if you want to conserve Secondary ammo to only use with the shield. Concept is good, execution is good, and not changing to primary when dropping is my only gripe. Discharge seems buggy, enemies some times are affected and the next second they start moving while keeping the energy visual effect on them. Other times they stay in place but doesn't suffer or deal damage. Due to Volt needing alll stats, he kinda of balances himself, as Discharge, when not being buggy, seems quite a powerful ability, so you have to give up on something to make it good at something else, rather than good at everything, I like that (well, usually I don't, but in Volt's case it still works fine if you don't increase all stats, while in other frames they almost entirely lose abilities when doing so). Polarize seems great against Grineer, making them lose armor is quite good, however the sound it does when it affects units is quite annoying, since you hear it rather loud every time an enemy is affected. Since Frames have been so balanced in this patch, can we have a patch about weapons balance though? There's plenty of weapons that could use some love. I mean, I want Sicarus Prime not be as terrible, plus others as well. D; Edited May 27, 2016 by God_is_a_Cat_Girl Link to comment Share on other sites More sharing options...
-dicht.Amducias- Posted May 27, 2016 Share Posted May 27, 2016 Just one word DE.. one word: Roll-back Link to comment Share on other sites More sharing options...
MistressMoonpaw Posted May 27, 2016 Share Posted May 27, 2016 Thanks for all the nice nerfs, was really looking forward to it. For the next patch you should add the much dreaded multishot nerfs Link to comment Share on other sites More sharing options...
Scene56 Posted May 27, 2016 Share Posted May 27, 2016 Hi-Rez is that you? Link to comment Share on other sites More sharing options...
Wildsniper911 Posted May 27, 2016 Share Posted May 27, 2016 (edited) Ok Thanks DE for Nerfing TopTier Warframes We all wanted that (Sarcasm). Valkyr and Excalibur were my favourite frames and now it's just going to be tedious to play them. I don't understand why Trinity also had to be nerfed? Blessing gave strategic edge, I mean it was even an art form to get self damage just right. In some cases it cost a lot of resources (eg forma and potatoes) to get the frames the way we wanted them and now it means nothing. I would rather you buff the warframes or even the enemies would be more acceptable, but to keep nerfing Warframes is going to lose you Tenno in the long run Edited May 27, 2016 by Wildsniper911 Link to comment Share on other sites More sharing options...
RecNeT Posted May 27, 2016 Share Posted May 27, 2016 No problem, they will lose players with this "update". Link to comment Share on other sites More sharing options...
3thereal Posted May 27, 2016 Share Posted May 27, 2016 18.13 - Nerf Patch.... with Mesa Buff TLDR; new cosmetics, Powerful frames nerfed, passives added Link to comment Share on other sites More sharing options...
BobBarnsen Posted May 27, 2016 Share Posted May 27, 2016 (edited) Oh and BTW: Are the devs at DE @(*()$ deaf?? The new sounds for Mags abilities are annoying as hell. They also sound like very low quality. Edited May 27, 2016 by BobBarnsen Link to comment Share on other sites More sharing options...
coremediawiz Posted May 27, 2016 Share Posted May 27, 2016 If the mini-blind is going to cost energy now I would rather have it removed. I rather enjoy using the slide attack and would like to conserve my energy for something more useful. Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted May 27, 2016 Share Posted May 27, 2016 Polarize ... I can get it being LIKE M.Prime but it's not ... IT IS M.Prime ... WHY MAKE IT USE DURATION FOR IT'S RANGE >,< UGH ... Should have Just been Range ! Link to comment Share on other sites More sharing options...
CoreXCZ Posted May 27, 2016 Share Posted May 27, 2016 (edited) Really, if you want to balance frames, do it after you test it properly, this is perfect example of rushed update. Edited May 27, 2016 by CoreXCZ Link to comment Share on other sites More sharing options...
searlefm Posted May 27, 2016 Share Posted May 27, 2016 • Polarize: Polarize now spreads like Nova’s Molecular Prime that expands out over time. Targets with shields will take a fixed shield damage (no longer a %), while targets with armour take health damage and a permanent armour debuff. Targets will emit a piece or two of shrapnel which can be used to create synergies with Mag's other abilities. thank you DE that move being effective at all level was totally intolerable now we don't have to worry about killing level 100s by accident as we cant kill them even when trying. Link to comment Share on other sites More sharing options...
ZHeart Posted May 27, 2016 Share Posted May 27, 2016 Memory Leak!!!! Link to comment Share on other sites More sharing options...
Relentless.Zen Posted May 27, 2016 Share Posted May 27, 2016 Just now, Dragonofdarkness13 said: Polarize ... I can get it being LIKE M.Prime but it's not ... IT IS M.Prime ... WHY MAKE IT USE DURATION FOR IT'S RANGE >,< UGH ... Should have Just been Range ! They literally made the last good arcane helmet (Arcane Coil) pretty useless. Thanks DE! if i knew that i would have sold it months ago! -.- Link to comment Share on other sites More sharing options...
zuljin3 Posted May 27, 2016 Share Posted May 27, 2016 4 minutes ago, 667st said: So instead of looking into problems, that taint everything and always overlooked, like "Grind to Grind!" or ridiculous scaling, that makes longer runs in endless missions simply worthless (those "rotations" are whole different story, but who cares? Right?), let's mess with those annoying frames that makes the game less of a drag! If I recall correctly, Steve himself said "Draco is not a problem, it's symptom". Well good job treating another one. "This frame is OP, that frame is OP". So what? What is this "balance" you keep bringing up? The point of the game is to get "stuff". You get "stuff" so you can get better "stuff". That's it. Collectathon. And if player, using certain frames and weapons can get "stuff" faster, it's "unbalanced"? Maybe I should stop fooling myself into thinking that there's some potential left. This is perfect example of development course the in on: Play more, get bored, play some more, buy what you want. Im also tired of that S#&$ of "Nerf this!!" God, why is nerf so needed? this is not a competitive game, is a cooperative one, there's no need to nerf things, there is need to fix the drops of a lot of void towers, Draco, some enemies damage... Instead of nerf, nerf, nerf... Yes, it have to be balanced but nobody forces you to use a valkyr with hysteria instead, I don't know, a nova or something Link to comment Share on other sites More sharing options...
0zryel Posted May 27, 2016 Share Posted May 27, 2016 2 minutes ago, Zevrill said: Nice one xD almost took it seriously Like most of my comments and post... Their true meaning are in the eye of the beholder. ;) Link to comment Share on other sites More sharing options...
Lourdeslol Posted May 27, 2016 Share Posted May 27, 2016 can you guys please remove that circle from valkyr didn't need it before don't need it now!! Link to comment Share on other sites More sharing options...
Deaththekid1234 Posted May 27, 2016 Share Posted May 27, 2016 This update it's only bad. Why they do nerved excalibur, mag, volt, trinity and valkyr Link to comment Share on other sites More sharing options...
Verleriana Posted May 27, 2016 Share Posted May 27, 2016 This is a terrible patch. This is worst update of all time. Most of my lovely frames are now all trash. Thanks? No! Give them back! Link to comment Share on other sites More sharing options...
SourTaco Posted May 27, 2016 Share Posted May 27, 2016 Update 18.13 - The Salt Update. Link to comment Share on other sites More sharing options...
J0YK1LL Posted May 27, 2016 Share Posted May 27, 2016 This update makes me so sad. So unnecessary. Link to comment Share on other sites More sharing options...
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