[DE]Rebecca Posted June 8, 2016 Share Posted June 8, 2016 This is going to be a really short Dev Workshop compared to Parts 1 through 4 - but it's worth giving everyone a heads up on! We are still iterating and playing through the changes, but we have some confirmed Volt changes coming in the 18.14 Update. The changes are as follows: Speed: - Volt will be able to see the Speed pickup he creates. - Volt can now recast Speed (like Mirage's Eclipse). Each recast will replace the prior speed pickup to the new casting location. Electric Shield: - Volt can now place up to 6 Shields (was 4). Short and sweet - just some awareness for everyone that we are indeed still reviewing your feedback on the changes. Link to comment Share on other sites More sharing options...
Wolfnrun Posted June 8, 2016 Share Posted June 8, 2016 (edited) YES FINALLY still needs A LOT more work but this ok for now...I am expecting more soon. Please read more on the volt megathread because there's more problems that haven't been addressed that need to be ASAP Every ability still needs major buffs, ES has been nerfed to the ground yet again, this is not fixing anything but thanks for the effort Edited June 8, 2016 by Wolfnrun Link to comment Share on other sites More sharing options...
H3dsh0t Posted June 8, 2016 Share Posted June 8, 2016 Woot Link to comment Share on other sites More sharing options...
Soki01 Posted June 8, 2016 Share Posted June 8, 2016 nice little changes <3 Link to comment Share on other sites More sharing options...
Ibro156 Posted June 8, 2016 Share Posted June 8, 2016 Thanks for hard work! Link to comment Share on other sites More sharing options...
Sajochi Posted June 8, 2016 Share Posted June 8, 2016 Welp, time to dust off Volt once more. Thank you for all your hard work DE. Link to comment Share on other sites More sharing options...
Brozenwall Posted June 8, 2016 Share Posted June 8, 2016 Good to know that they are working but just that from Volt.... I HOPE THERE IS MORE. Link to comment Share on other sites More sharing options...
Aeruhat Posted June 8, 2016 Share Posted June 8, 2016 I can now finally make myself a shield fort in-game. Thanks DE! Link to comment Share on other sites More sharing options...
Myscho Posted June 8, 2016 Share Posted June 8, 2016 I expect removing that silly dmg cap from ult Link to comment Share on other sites More sharing options...
HellEnforcer Posted June 8, 2016 Share Posted June 8, 2016 I think the pickup is the problem. Why not just make it a pad with a huge radious from which players can opt to cancel with a roll on the first 5 seconds or so? As it is, players still need to keep tailing Volt for the buff. Link to comment Share on other sites More sharing options...
(PSN)Pengu_Imperialus Posted June 8, 2016 Share Posted June 8, 2016 OH GREAT OVERLORD REBECCA! Always something slips by after the Console teams have shipped the latest update :P Is this change "patchable" or will it have to wait for the next update?? Link to comment Share on other sites More sharing options...
shirokoi Posted June 8, 2016 Share Posted June 8, 2016 I love how quickly you guys work. Thanks DE! :D NOW FIX WUKONG'S PRIMAL REACH RANGE PLEASE ITS BEEN MONTHS ;;^;; Link to comment Share on other sites More sharing options...
Tsoe Posted June 8, 2016 Share Posted June 8, 2016 (edited) But wut about all our feed backs for passives? at least its not 18.13.4 18.14 hope we ll get some cool stuff aside Volt litle buff Edited June 8, 2016 by Tsoe Link to comment Share on other sites More sharing options...
TheGuyver Posted June 8, 2016 Share Posted June 8, 2016 2 minutes ago, shirokoi said: I love how quickly you guys work. Thanks DE! :D NOW FIX WUKONG'S PRIMAL REACH RANGE PLEASE ITS BEEN MONTHS ;;^;; In case someone doesn't know what you're referring to. Link to comment Share on other sites More sharing options...
CrudShuzKong Posted June 8, 2016 Share Posted June 8, 2016 2 minutes ago, Tsoe said: But wut about all our feed backs for passives? Dude DE are humans not robots, give it some time... Link to comment Share on other sites More sharing options...
Tsoe Posted June 8, 2016 Share Posted June 8, 2016 (edited) 1 minute ago, TheGuyverOne said: In case someone doesn't know what you're referring to. in fact i am way more bothered about the combos and weird animation of the stance the E E break EEE combo being a pure fail allmpost impossible to sort out the timing if not focusing on the weird animation Edited June 8, 2016 by Tsoe Link to comment Share on other sites More sharing options...
Domaik Posted June 8, 2016 Share Posted June 8, 2016 (edited) No, no no!!! This will not solve the core problems! The core problems are still the following: 1-Speed is unconventionally placed and not given to the whole team while they run and move. For a mobility-based game this is fatal and kills the fun...You don't want to stop and go back to pick up a speed boost even if it is closer to you after this update the core problem is still the same. We need something like limbo: roll to get out. On the other hand, recasting speed while active can and will be abused for perma speed builds...which Im actually curious about but it will make sancti tigris a machine gun... 2- Electric shield pick-up is awful. You want to revive someone? nope drop/pick up shield. you want to pick up a data mass?nope drop/pick up shield. you want to hack a panel?nope drop/pick up shield. you want to use a zip-line? basically, the X key is not a bright idea because it gives so many problems!! 3-Discharge has a damage cap. Period. I mean...it doesn't even do any damage to begin with, why would you cap it? it makes it very unreliable and not very consistent...Do something about this please... I know you are tired of listening to Domaik, the crazy volt guy who will not stop asking for a Volt rework but really now we have some serious issues with the current volt and these proposed changes are not going to fix anything! Edited June 8, 2016 by Domaik Link to comment Share on other sites More sharing options...
PoisonHD Posted June 8, 2016 Share Posted June 8, 2016 Recasting speed while active? Holy hell, YES!!! Link to comment Share on other sites More sharing options...
Clem2-TheClemening Posted June 8, 2016 Share Posted June 8, 2016 Why not put a waypoint thingy on it automatically? With the speed icon and all. Link to comment Share on other sites More sharing options...
Tsoe Posted June 8, 2016 Share Posted June 8, 2016 (edited) 3 minutes ago, PoisonHD said: Recasting speed while active? Holy hell, YES!!! yeah that's a great thing and well some of us actually love the not being forced into speed buff volt will now have to recast in range of his team and communicate , it may be fast action game it doesnt mean we have to be no brainer a thing that could be done is make the speed buff way pointable (automatic way point though) Edited June 8, 2016 by Tsoe Link to comment Share on other sites More sharing options...
RahuHordika Posted June 8, 2016 Share Posted June 8, 2016 (edited) I'm still not sold on the pickup thing for Speed, it can be very difficult for teammates to get it due to unpredictable positioning in most groups. It should be applied to all teammates like before but offer a prompt to disable speed (like the X key) so those that do not want to buff will not use it. To those suggesting a roll to remove, utilizing a basic movement feature to disable a movement buff is a terrible idea, especially because it is extremely easy to accidentaly perform it. Edited June 8, 2016 by RahuHordika Link to comment Share on other sites More sharing options...
izzatuw Posted June 8, 2016 Share Posted June 8, 2016 8 minutes ago, [DE]Rebecca said: Short and sweet - just some awareness for everyone that we are indeed still reviewing your feedback on the changes. I think the only thing that makes players worried is that you do focus on it for now, but in a few weeks these things end up in the dust for a few months like Limbo, he had a huge amount of attention when he first released similar to all these changes but than the constant changes kinda just... disappeared over time and DE went on to improve other parts of the games even though these frames, Limbo in this case still has lots of improvements to go. Link to comment Share on other sites More sharing options...
clemza Posted June 8, 2016 Share Posted June 8, 2016 (edited) You can't still see the volt speed buff on the minimap, it would be good to know where it is if you want it or not. And i don't like it as pickup, it was way better as range buff, now volt players are like playing solo, nobody have the speed buff, i feel useless on speed runs ... Edited June 8, 2016 by clemza Link to comment Share on other sites More sharing options...
shyguyk Posted June 8, 2016 Share Posted June 8, 2016 Two things: Reduce the energy drain on holding the shield if you havent done so. If there's drain while moving it around, people will just use a placed one Add a tooltip that says press e to put it down. Link to comment Share on other sites More sharing options...
Weidro Posted June 8, 2016 Share Posted June 8, 2016 15 minutes ago, [DE]Rebecca said: 18.14 Update what else is there ?? for a small fix like this 18.13.4 would have been enough i asume there is more to this update Link to comment Share on other sites More sharing options...
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