Malindros Posted June 14, 2016 Share Posted June 14, 2016 1 hour ago, KJRenz said: I have no expectations or fears because I base my opinions on something that I can test in my own hands. So, I'll probably update my thoughts later. this seems to be the best approach. Link to comment Share on other sites More sharing options...
MokutoBunshi Posted June 14, 2016 Share Posted June 14, 2016 5 minutes ago, kkinnison said: what i would really hate is if there are Lunaro exclusive mods or a loadout mode (like conclave) Be nice if each frame had some ability that could be used in the game mode. Actually I would LOVE lunaro mods that allow us to apply our new-found lunaro skills into PvE combat.... think chucking back grenades...using nulifiers and giant balls and dodging bombard rockets :P ... You may have been on to something! :D ]\'[ Link to comment Share on other sites More sharing options...
MokutoBunshi Posted June 14, 2016 Share Posted June 14, 2016 3 minutes ago, tehgreg said: I expect it to be crap. People will check it out of curiosity for 10 minutes and then everyone will be back grinding in Void. It's PVP for f**** sake, haven't we made it clear that we don't want more PVP? Actually I judge it when its out... cause going back to the void to grind as you said...doesn't sound as fun... ]\'[ Link to comment Share on other sites More sharing options...
(PSN)Doctor-Blitz- Posted June 14, 2016 Share Posted June 14, 2016 Wasting a lot of energy to develop an non-shooter PvP component for a space Shooter PvE game. DE it's loosing focus. Link to comment Share on other sites More sharing options...
Fionntan Posted June 14, 2016 Share Posted June 14, 2016 1 hour ago, Valders said: I am only affraid of p2p connection like in conclave. Link to comment Share on other sites More sharing options...
(XBOX)ShinOmegaWeapon Posted June 14, 2016 Share Posted June 14, 2016 1 minute ago, (PS4)Doctor-Blitz- said: Wasting a lot of energy to develop an non-shooter PvP component for a space Shooter PvE game. DE it's loosing focus. I agree with you. Link to comment Share on other sites More sharing options...
SilentMobius Posted June 14, 2016 Share Posted June 14, 2016 (edited) Expectation? The creation of maps, animation and the expenditure of code time that I will never touch, because I don't PvP, I don't care about the skin someone builds around PvP. I don't play this game for PvP I didn't act as founder for PvP I don't spend money on Plat or Prime access for PvP. Fears? The worst possible scenario is if PvE content/weapons/cosmetics get locked behind Lunaro. Universally, PvP has always been a net negative in every game I've played (And that is 33 years of gaming), the more PvP, the closer I come to moving on. Edited June 14, 2016 by SilentMobius Link to comment Share on other sites More sharing options...
(XBOX)ShinOmegaWeapon Posted June 14, 2016 Share Posted June 14, 2016 pvp is good if its done right I been gaming 20 years. Link to comment Share on other sites More sharing options...
TrueHawkEye Posted June 14, 2016 Share Posted June 14, 2016 how the skill/conclave point will count for the same rewards for pvp so i can get the skins...... Link to comment Share on other sites More sharing options...
R34LM Posted June 14, 2016 Share Posted June 14, 2016 My hope is that they will not have any mods for the gamemode and have it be just about the game and skill. With mods it can easily get unbalanced, as it is with current conclave. Heck, I hope that all frames will go in having the same base speed so that certain frames don't get an advantage; the choice in the frame should be purely cosmetic. Link to comment Share on other sites More sharing options...
(PSN)Kamranos Posted June 14, 2016 Share Posted June 14, 2016 I fear that it may, initially, have balancing issues. If all players are equal, I see no problems, but the moment someone is able to obtain the upper hand, there is no hope for a new player starting out. Much like PVP, if you started late, you only run into players with all the pvp mods making your experience less than enjoyable as there is no balance. No Lunaro mods/upgrades and it will be great. I fear the prospect of quick plat sales will turn this into a battle of who gets the upgrades first. Killing the idea of a fun sport. On a side note, a Lunaro practice room in the Dojo would be a nice addition. Link to comment Share on other sites More sharing options...
Noabettiet Posted June 14, 2016 Share Posted June 14, 2016 Hopefully they intensify the friendship on the community. Link to comment Share on other sites More sharing options...
TheSteelRat Posted June 14, 2016 Author Share Posted June 14, 2016 New game mode... lets see how DE did with the other modes: LoR/JV : JV is buggy, LoR is okay. But it is sad when you see Recruiting chat filled with "MR15+" or "Experainced only" or even worse you just have players who form their own group and never invite anyone else. and the thing can get derailed by trolls or a player that has no clue what to do and does the stupidest thing instead Archwing: Most people do not like it. Getting parts for items is a pain, leveling is torture. Sharkwing: take the good parts of Archwing and get rid of it... but add some good eye candy Conclave: Laggy, toxic, and a lot of players don't even bother. Lunaro: I am not expecting them to get this right Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted June 14, 2016 Share Posted June 14, 2016 My desire: a fun, balanced, addictive PvP game that will allow non-conclaves a chance at Conclave stuff. My Expectations: not incredibly high. My fear: like with most things DE seem to put in, it could be a good idea with poor execution. Link to comment Share on other sites More sharing options...
Racoaren Posted June 14, 2016 Share Posted June 14, 2016 Haven't read all the stuff here but frankly it kind of looks like a very acrobatic version of lacross, I guess? I'm kind of excisted to see it. Link to comment Share on other sites More sharing options...
GreyEnneract Posted June 14, 2016 Share Posted June 14, 2016 I fear that the Lunaro update will only have Lunaro with no other content. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted June 14, 2016 Share Posted June 14, 2016 1 hour ago, Domaik said: My honest opinion? A good team working on a PvE coop game are WASTING time and resources trying to aim for a PvP that more than half of the community will not receive well or adapt to. Warframe is what it is. it's coop and PVE not PvP if they spent that time and resources in world-building we would have so much more. Quests, cities, colonies, space stations. More NPC action. basically worldbuilding. We could use some more wildlife creatures as well so they can be finally counted as a standalone faction. So true. Link to comment Share on other sites More sharing options...
FoxyKabam Posted June 15, 2016 Share Posted June 15, 2016 I'm expecting it to become another forgotten feature to add to warframes ever growing pile hopefully I'm wrong Link to comment Share on other sites More sharing options...
FLSH_BNG Posted June 15, 2016 Share Posted June 15, 2016 (edited) Once we have dedicated servers for PvP modes, then I'll be willing to chime in. Edited June 16, 2016 by FLSH_BNG Link to comment Share on other sites More sharing options...
LethalAffliction Posted June 15, 2016 Share Posted June 15, 2016 They showed catching and throwing but latency might be trouble. Also no tackles or steals we're shown nor what each frame can do with what mods. Or does frame not matter nor mods Idk. It might be fun for a few runs until the community tires of it and stops playing like conclave. Link to comment Share on other sites More sharing options...
(XBOX)kr1sPYDonuts Posted June 15, 2016 Share Posted June 15, 2016 It looks like some genuine fun, but I'll have to wait to see. For all those worried about peer to peer connections, read the "Ninja Edit" at the bottom of this post: Link to comment Share on other sites More sharing options...
Fuzzorz Posted June 15, 2016 Share Posted June 15, 2016 Im afraid of PVE rewards from a PVP System that I don't have much interest in because of limited connectivity and Bad experiences in online games facing cheaters and lag. Link to comment Share on other sites More sharing options...
AM-Bunny Posted June 15, 2016 Share Posted June 15, 2016 Rather than developing a single idea, theme, and identity for Warframe, the devs seem to be content to flit around and try to harvest successful features of other games. They had the audacity to compare the Shadow Debt Event to Shadow of Mordor's Nemesis System. Obviously the latter performed much better, for one simple reason: Shadow of Mordor was built from the ground up around the Nemesis System. You can't just tack the idea onto an existing game and expect it to be as good. Yet this is exactly what they've seen fit to do. The idea of tracking and trapping powerful enemies is something Monster Hunter is famous for, and the Synthesis Targets were a pale imitation. The space fights of Zone of the Enders live on fondly in many people's hearts, while Archwing just tries to emulate it. Time and time again they make half hearted attempts to replicate the entire core concept of successful games, but without all of the planning on forethought, they come out as a soulless husk of a feature. Now they're at it again, trying to copy Rocket League. It's as though they're incapable of deciding on what they want Warframe to be. Link to comment Share on other sites More sharing options...
pauli133 Posted June 15, 2016 Share Posted June 15, 2016 My only fear is that I'll have to play it. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted June 15, 2016 Share Posted June 15, 2016 I feel like in 2-3 weeks someone will discover some weird spastic way to play effectively and everyone will have to adopt that play style to compete, destroying the image of graceful ninja lacrosse presented in the trailers. Link to comment Share on other sites More sharing options...
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