Jump to content

Specters of the Rail: Update 1


[DE]Megan
 Share

Recommended Posts

Specters of the Rail: Update 1

Additions

0WM4BG3.jpg 
Heliocor - Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike. Scans require an equipped Codex Scanner and an available charge. 

Available for purchase in the Market or Simaris Offerings!


9VsIfWV.jpg 
The Tekelu Collection - Forged by masters from the Tekelu School of weaponsmiths, these skins feature intricate designs of an unmatched quality. 

pYzS8ll.jpg 
Xiphos Skins - Get the unique and stylish Xiphos Ifrit and Henipa Skins for your Landing Craft.

Changes

  • Glaive Prime and Bo Prime have received the PBR treatment! 
  • Improved system stability slightly for 32-bit systems (note: if you're running 32-bit Windows without a discrete Graphics Card this optimization probably won't save you).
  • Improved the camera positioning during Archwing melee attacks.
  • Adjusted the Archwing camera
  • The function of auto leveling your Warframe’s view in Archwing auto level now only triggers when moving, as opposed to being stationary.
  • Cooldown on Trial rewards now resets at Midnight UTC - which is the standard reset time for Login Rewards, Standing cap refreshes, etc. They are no longer tied to individual Trial completion times. We hope this better allows you to coordinate groups! 
  • Tweaked some pet behavior logic related to cloaking and targeting. This should sort out some targeting issues for Kubrows and Kavats where they would become targetable when leaving their stealth state but were still visually cloaked by a player ability.

Conclave Changes & Fixes

  • Conclave mod 'Emergent Aftermath' can no longer be used with the Vectis sniper rifle.
  • Reduced the duration of Buzlok's alt fire projectile in Conclave.
  • Slightly increased the damage of Lato Vandal in Conclave.
  • Increased the blocking percentage of Silva and Aegis in Conclave.
  • Fixed a crash that would occur in Conclave.

Fixes

  • Fixed End of Mission screen persisting when transitioning between Trial missions and causing a prog stopper as per: https://forums.warframe.com/topic/679601-specters-of-the-rail-hotfix-13/#comment-7581090
  • Fixed the Orthos icon in the Market.
  • Fixed a progression stopping bug when attempting to scan Cephalon Fragments as per: https://forums.warframe.com/topic/675531-solution-cant-complete-cephalon-fragments/
  • Fixed key-based missions (i.e. Derelict, Law of Retribution,etc) always appearing as "incomplete" (glowy-blue icon).
  • Fixed the Reactant UI counter not displaying for Clients.
  • Fixed receiving an error when purchasing combo packs that are on your wish-list (ie: Color Packs)
  • Fixed lower-rank Syndicate titles appearing in descriptions of high-rank Syndicate missions (e.g. "Rescue Mission (Crusader)" would be displayed instead of  "Rescue Mission (Maxim)")
  • Fixed when fighting an Arctic Eximus, the enemy inside the bubble wouldn't take damage from any gun or melee until the bubble outside was popped. 
  • Fixed incorrect camera positioning when attempting to pet your Kavat companion. 
  • Fixed failing a Void Fissure Sabotage mission when reaching extraction and choosing your reward with less than 15 seconds left. 
  • Fixed a title issue in the Void Relic selection screen. 
  • Fixed not being able to invite people to your squad after initiating a Junction node and cancelling it.
  • Fixed joining a Void Fissure mission in progress and seeing previously dropped Reactant with objective markers on them.
  • Fixed enemies appearing to run in place like they are slipping on ice after your Kavat has used Pounced. 
Link to comment
Share on other sites

2 minutes ago, [DE]Megan said:

Obtain enlightenment with this massive hammer that performs a Codex scan on each fatal strike

Hahahahaha

"Do not harm the subject further!", "SCREW YOU SIMARIS, I'M SMASHING HIS FACE IN FOR GREAT JUSTICE"

Link to comment
Share on other sites

5 minutes ago, [DE]Megan said:

The function of auto leveling your Warframe’s view in Archwing auto level now only triggers when moving, as opposed to being stationary.

Honestly, I'd rather have it as a toggle in the Options menu, this way I can turn it off entirely while others that like it can keep it on.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...