EroMate Posted August 22, 2016 Share Posted August 22, 2016 Quote Latron/Latron Wraith will now properly alert enemies when fired. RIP the only silent rifle of game Link to comment Share on other sites More sharing options...
tifanator Posted August 22, 2016 Share Posted August 22, 2016 7 minutes ago, [DE]Rebecca said: - Latron/Latron Wraith will now properly alert enemies when fired. I thought the Latron Wraith was supposed to be silent. Link to comment Share on other sites More sharing options...
Shockwave- Posted August 22, 2016 Share Posted August 22, 2016 (edited) "We did a drop audit of our endless tables and decided to reduce the repeat Mods in Rotation C and split what was 100% of Relics in B with C so that C isn't considered a 'wasted' rotation. " So instead of guaranteed relic at Rotation B, you split it. So now you have a 50/50 shot (or whatever the odds are) and you have to wait until rotation C for it to balance out. In addition you can go an entire excavation run to 2000 cryoitc and get no relics. "Latron/Latron Wraith will now properly alert enemies when fired. " WHAT? I just was faced with keeping the Latron Prime or Wraith because i just got the wraith for the first time.I chose Wraith because the Wiki said it was silent. I literally just sold my VAULTED Latron Prime to free up the slot. When the HELL is DE going to start keeping a bug list so players know what is a bug that is being fixed and what is a feature. A years old bug is not something everyone knows is a bug. This is getting ridiculous. Edited August 22, 2016 by Shockwave- Link to comment Share on other sites More sharing options...
Tau. Posted August 22, 2016 Share Posted August 22, 2016 (edited) Rip all the dread diehards' arguments against the rakta cernos \o/ Edited August 22, 2016 by SpaceBad Link to comment Share on other sites More sharing options...
Shadow8600 Posted August 22, 2016 Share Posted August 22, 2016 Thank you! Link to comment Share on other sites More sharing options...
TheTundraTerror Posted August 22, 2016 Share Posted August 22, 2016 9 minutes ago, [DE]Rebecca said: Latron Wraith will now properly alert enemies when fired What the hell?! Link to comment Share on other sites More sharing options...
WarmongerExtraordinare Posted August 22, 2016 Share Posted August 22, 2016 please please Link to comment Share on other sites More sharing options...
Kacc Posted August 22, 2016 Share Posted August 22, 2016 9 minutes ago, [DE]Rebecca said: Fixed Whirlwind not appearing as an option for thrown weapons. epic bug Link to comment Share on other sites More sharing options...
Arcanico Posted August 22, 2016 Share Posted August 22, 2016 Thx DE, hopefully the endo come... Link to comment Share on other sites More sharing options...
Totorochan Posted August 22, 2016 Share Posted August 22, 2016 9 minutes ago, [DE]Rebecca said: - The radial burst from Syndicate weapons and mods is now silent and won't alert enemies. Uh. UH. UM UH WHAT THE HEK HAVE YOU DONE. Link to comment Share on other sites More sharing options...
PyroTempus Posted August 22, 2016 Share Posted August 22, 2016 The excavator on Archwing quest is still not spawning ;/ After downloading hotfix too. Link to comment Share on other sites More sharing options...
Darkstalix Posted August 22, 2016 Share Posted August 22, 2016 Fixed pox pproperly holding it when holding a datamass? Why dont they fix Spira prime and Despair? it acts like holding a gun Link to comment Share on other sites More sharing options...
MokutoBunshi Posted August 22, 2016 Share Posted August 22, 2016 No redtext showing? OOOOKAY! ]\'[ Link to comment Share on other sites More sharing options...
Vetula_Mortem Posted August 22, 2016 Share Posted August 22, 2016 10 minutes ago, [DE]Rebecca said: - Fixed not being able to summon The Silver Grove Specters post quest completion to obtain the new Auras. Where to spawn them now ? I Want dem Auras. XD Link to comment Share on other sites More sharing options...
xXSora_MinetaXx Posted August 22, 2016 Share Posted August 22, 2016 Still no fixes for the new Junction Rewards being rewarded to us after The Silver Grove Update went live. (Unless this is intended and only new players will be able to acquire these rewards, since I myself have acquired 3 of the new junction rewards by completing one of them last week.) :C Link to comment Share on other sites More sharing options...
Doctorhealsgood Posted August 22, 2016 Share Posted August 22, 2016 This probably can't go here but maybe i get a reply aviator not working on razorwing is a bug or a feature? Link to comment Share on other sites More sharing options...
[DE]Rebecca Posted August 22, 2016 Author Share Posted August 22, 2016 2 minutes ago, PyroTempus said: The excavator on Archwing quest is still not spawning ;/ After downloading hotfix too. Can you reproduce this every time you go in the mission? Link to comment Share on other sites More sharing options...
Scolaris Posted August 22, 2016 Share Posted August 22, 2016 Still not fixed: https://forums.warframe.com/topic/687448-nezhas-divine-spears-interaction-with-ancient-healers-aura/ Link to comment Share on other sites More sharing options...
Shreiko Posted August 22, 2016 Share Posted August 22, 2016 Need a fix for the broken Bullet Dance stance Link to comment Share on other sites More sharing options...
EternalOdyessy Posted August 22, 2016 Share Posted August 22, 2016 - The radial burst from Syndicate weapons and mods is now silent and won't alert enemies. YES I CAN FINALLY USE MY RAKTA CERNOS IN A SPY MISSION AND KEEP THE STEALTH BONUS WOOOO Link to comment Share on other sites More sharing options...
Kurambik Posted August 22, 2016 Share Posted August 22, 2016 Can you please look into the Kuria rewards? I did half and did not receive the message with the emblem. I want to know if it's just me. Link to comment Share on other sites More sharing options...
PyroTempus Posted August 22, 2016 Share Posted August 22, 2016 (edited) 3 minutes ago, [DE]Rebecca said: Can you reproduce this every time you go in the mission? Yes, I have restarted my game several times and it still doesn't spawn. I want to progress but can't ;/ Edited August 22, 2016 by PyroTempus Link to comment Share on other sites More sharing options...
Wallhackz_Gaming Posted August 22, 2016 Share Posted August 22, 2016 3 hours ago, [DE]Rebecca said: The Silver Grove: Hotfix 2 Changes - Tweaked the Raptor boss tileset to prevent unintended teleporting. - Increased the spawn chances of Frostleaf. - Removed butterfly sounds from Titania’s idle animations for other Warframes. Butterfly sounds will only play on Titania’s idle animations with Titania equipped. - Adjusted the positioning for Porta Armour Leg Plates on Saryn Prime. - Adjusted the position and scale of the Edo Chest Plate on Nyx Prime to match Nyx (was too big on Nyx Prime). - Latron/Latron Wraith will now properly alert enemies when fired. - Nullifier capture targets no longer have their nullifier globe expanded when they are downed. - The radial burst from Syndicate weapons and mods is now silent and won't alert enemies. Endo Fixes: - Upon receiving Endo rewards in endless missions like Survival an Excavation, you will now be shown a total rather than having to mental math on things like '5 x 80'. - Fixed Endo amounts in mission reward tables across the board. Due to an issue in the conversion, the value assignments were based on "unranked" Cores from the old system rather than a fully ranked Core. All Reward tables are now restored to have the correct Endo within (i.e Excavation, Survival, etc). If you need a comparison, 1 Common Core (Max Rank) = 15 Endo, 1 Uncommon Core (Max Rank) = 50 Endo, and 1 Rare Core (Max Rank) = 80 Endo. - Clarity on drops overall for endless missions: We did a drop audit of our endless tables and decided to reduce the repeat Mods in Rotation C and split what was 100% of Relics in B with C so that C isn't considered a 'wasted' rotation. Fixes - Fixed not being able to summon The Silver Grove Specters post quest completion to obtain the new Auras. - Fixed a progression stopping bug where Excavators would not spawn in The Archwing quest mission. - Fixed The Silver Grove Specters being missing from the Codex. - Fixed The Silver Grove new Aura rewards missing from the Codex. (As a wise Crewman once said... "If you think an Aura would be sweet then a Specter you must beat.") - Fixed being able to jump/crouch/slide with Nyx’s Assimilate augment active by switching to your melee weapon. - Fixed getting stuck on ziplines with Nyx’s Assimilate augment. You can now cast/decast the augment while ziplining! - Fixed missing finisher sound for the Sarpa. - Fixed Titania’s Razorwing weapons having zero proc chance. - Fixed unintended reduced charged shot speed on the Redeemer as per: - Fixed being able to get The Silver Grove quest before completing Second Dream. - Fixed a poor Pox throwing animation when holding a datamass. - Fixed a black mesh appearing on the Pox in the Arsenal. - Fixed ground enemies continually spawning after you have been teleported to Archwing in the Archwing Quest Fomorian Escape mission. This caused significant performance drops. - Fixed Corpus turrets not being destroyed. - Fixed casting Titania’s Spellbind on a player while they are reloading, breaking them and their animation until they melee attack. - Fixed Loot Detector’s glow effect being too dim for Mods. - Fixed Operator voice not playing on Focus cast. - Fixed several issues relating to customizing gamepad bindings on PC. - Fixed a crash upon killing Lieutenant Lech Kril. - Fixed a progression stopping bug in the Mastery Rank 17 test where enemy kills did not count towards your kill counter. - Fixed a progression stopping bug in the Mastery Rank 20 test where passing through the rings did not increase your timer. - Fixed Shield Lancers in the Mastery Rank 3 test being equipped with Sicarus’ and causing significantly more damage. - Fixed not being able to shoot/damage enemies upon decasting Titania’s Razorwing. - Fixed not being able to hand in challenge completions to Simaris as per: - Fixed ‘Screen Cap’ sounds not obeying volume settings. - Fixed many UI bugs that would occur in DirectX 9 when Fullscreen as per: - Fixed the Extinguished Dragon Key causing the SCanner to work very slowly. - Fixed Dynamic music not switching when the Stalker appears. - Fixed Whirlwind not appearing as an option for thrown weapons. - Fixed various localization issues. Thank u soooooooooooooooooooooooooo much Link to comment Share on other sites More sharing options...
Bellator-in-machina Posted August 22, 2016 Share Posted August 22, 2016 (edited) finaly simaris fix was weird you dont fix it on the first patch was kinda game big problem for the people trying to buy the new hammer. enyway is here now so, thx for you hard work. Edited August 22, 2016 by Bellator-in-machina Link to comment Share on other sites More sharing options...
Eldritchsqueaker Posted August 22, 2016 Share Posted August 22, 2016 Woo! thanks for fixing the mastery tests. Link to comment Share on other sites More sharing options...
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