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[DE]Rebecca

The Silver Grove: Hotfix 5

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now fix titania! after exiting her razorwing you lose your syndicate effect on syndicate weps and weps with syndicate mods :/ please do fix that also her passive works in the orbiter ship

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I would actually expect Nullifiers to be immune to the effects of a void fissure unless their shield was already depleted. It does nullify the effects of void energy after all.

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Most funny hotfix for me ever.. -________-" 

So I just finished my mastery rank 22 test, and it said "Could not update account information" and after a 5min total wait it somehow booted me to the liset. Now, I was pretty excited for this test because first it was quite a nice challenge (executioner's) and secondly I would unlock a new loadout slot finally. But alas ! , just after I returned to the liset i immediatly checked to see whether or not I got the loadout slot, but nope. So I updated the game, and came back in again and now, voila, you need to wait "23h 59m" because apparently the test was considered fail due to DE's update. Just wow, and nicely done ! 

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22 minutes ago, [DE]Rebecca said:

The Silver Grove: Hotfix 5

Conclave Changes & Fixes:
- Reduced camera-shake on Glaive throws.

That's epic! But on that note still no fix for krestel and other glaives not returning after being thrown.

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Still no fix for:

Also, you can't play Lunaro with a Steam Controller. The game doesn't take the Xinput.

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I hope the mission start softlock is really fixed now. It really got me pissed to get softlocked right away after restarting the game because I got softlocked. 

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So did the nullfier nerf also fix the bug with Nekros Shadows? Ran a fissure survival mission yesterday where I lost my abilites for the rest of the mission because a nullifer spawned with my shadows. At first the bubble was the enemy color(yellow) and not my energy color(red) and I was unable to cast/recast any abilites(like being in an enemy bubble) even while outside the shadows bubble, tried jumping off the map(grineer galleon) and being revived.

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And I note that there is still no fix for the "enemies not marked as alert breaking your stealth multiplier" bug.

 

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28 minutes ago, [DE]Rebecca said:

- All Nullifier units (regular, Corrupted) now spawn without their Bubble intact, but it grows to full size over time.

I mean... I'm not a fan of nullies, but this just undercuts the whole reason to have them in the first place. What nullies need is better gameplay. They need to be redesigned such that more skill-based ways of defeating them exist.

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Why does the background artwork for the launcher show a Nekros Prime with eight shadows when he should only be able to spawn seven? Other than that, great update!

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Still no fix for bullet dance, hope it's on the bug team's radar and it gets fixed soon.

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And ... nope.

Still not a word about the Itzal's research costs change:

Since SotR, the Harness costs 250 oxium to research. Before SotR, it costed 20. Same thing with the System (3750 after/30 before) and the Wings (3750 after/5 before) That's quite a change and I'd really, really, like to know if it's intentionnal or if it's a bug.

Nor about where have all the nightmare missions gone ? (All there is ATM is nightmare alerts.)

Nor about codex entries that have vanished with SotR:

One day perhaps ...

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Any chance you could take a look at this nasty clipping that occurs when you combine Varida Suit and Koppra Leggings?

Thanks!

052ca76b932b88c742309068a7abe514.png

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Thank you guys! 

Now, kindly, please take a look at how Titania stops and jitters midair in razorwing when around ~15 fps and trying to "sprint"

iirc, this never happened with the regular old archwing

Edited by Magnetize

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