Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

The Silver Grove: U1.4


[DE]Megan
 Share

Recommended Posts

The Silver Grove: U1.4

Changes

  • You can now walk on top of the blue force field in the Raptor boss fight. This will allow you to drop the batteries/bombs in, instead of previously having to stand on the lip. 
  • Reduced the volume of Warding Halo hit sounds and amount of times the hit sound will play when near an ally with Warding Halo.
  • Adjusted the Porta Armor positions on Nyx’s Nemesis skin.
  • Tweaked the Ki’Teer Syandana’s texture and tint based on community feedback. 

Fixes

  • Fixed a particle system leak that would gradually erode performance and memory over time; it may also have resulted in missing effects in some cases.
  • Fixed not being able to complete an Earth Sabotage mission after a Host Migration.
  • Fixed HUD inconsistencies for Clients during the Raptor boss fight.
  • Fixed Raptors sometimes spawning inside destroyed vents after a Host migration.
  • Fixed rare script error that could occur when a bomb is dropped in a vent during the Raptor boss fight.
  • Fixed a texture issue with the TennoGen Excalibur Caduto skin.
  • Fixed the top spike of the Acanthus Prime Armor chest piece.
  • Fixed the Void Relic Refinement screen being cut off. 
  • Fixed the Relic Selection screen being unnecessarily closed when squadmates click a Void Fissure mission from the world state window.
  • Fixed the minimap overlay remaining on screen during cinematics. 
  • Fixed planets and text being misaligned for new players accessing the Star Chart for the first time.
  • Fixed loading into a Void Fissure mission with the wrong Relic equipped due to everyone selecting their Relic simultaneously. 
  • Fixed not being able to place Noggles near the front of the Landing Craft.
  • Fixed Inaros not being teleported to the correct position when you open up the Arsenal.
  • Fixed incorrect Rare Container Booster text as per: https://forums.warframe.com/topic/686204-english-affinity-booster-from-rare-container/
  • Fixed seeing an ‘Accept’ button in the squad menu when there is nothing for you to accept.
  • Fixed being stuck in a perpetual ‘Find Squad’ state.
  • Fixed all squad members having to ‘Decline’ the selected node even if it was never accepted. A single Decline will now cancel the node selection. 
  • Fixed Rare Containers spawning inside geometry. 
  • Fixed Strun & Strun Wraith reload sounds not playing properly.
  • Fixed transition issues with emotes that loop. 
  • Fixed issues with loot crates spawning in the map in the Infested ship room. 
Link to comment
Share on other sites

It appears my expectations are too high... :S

Like...

Still no syndicate melees :(

Still no fix for inability to cast powers after falling from the ground levels.

Still no fix for different arcane rewards for players who rejoined a raid session.

Not to mention Nekros' Desecrate sometimes consuming corpses (and energy) but granting no additional drop.

  • I don't mean it's bugged, I mean it's broken needs buffs*

But yay, we get this:

On 9/9/2016 at 5:49 PM, [DE]Megan said:

Fixed not being able to place Noggles near the front of the Landing Craft.

 

 

* why do people think Desacrate is fine while we have all the flashy nuking and crowd control on other frames? It's Nekros' third ability, its no-Despoil efficieny is horrible. Also, Nekros can no longer rely on health orbs drops, it really hurts...

Edited by Raniu
Link to comment
Share on other sites

PLEASE FIX ALREADY!
 

  basically, the Embolist syndicate mod (which make the embolist have 300 mag size at max rank) only works when you're the host/playing solo. when you join someone else, you have only 100 mag size, then you have to reload to get the rest of the mag size. and that's pretty much the whole clip 


  apparently, this is a problem with all mods that offer more magazine size......please fix already >_____________________> 

Edited September 2 by Kenshin98

Link to comment
Share on other sites

7 minutes ago, [DE]Megan said:

Tweaked the Ki’Teer Syandana’s texture and tint based on community feedback. 

Hmm, wonder what Baro brings today... :P

7 minutes ago, [DE]Megan said:

Fixed not being able to place Noggles near the front of the Landing Craft.

7 minutes ago, [DE]Megan said:
  • Fixed seeing an ‘Accept’ button in the squad menu when there is nothing for you to accept.
  • Fixed being stuck in a perpetual ‘Find Squad’ state.
  • Fixed all squad members having to ‘Decline’ the selected node even if it was never accepted. A single Decline will now cancel the node selection. 

Thank you! <3

Edited by Lijka
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

×
×
  • Create New...