marchusx5 Posted November 3, 2016 Share Posted November 3, 2016 Thank for the replay option on the Second Dream quest. And Good bye ‘Friendly Fire’. I will miss it. Link to comment Share on other sites More sharing options...
OzoneSlayer Posted November 3, 2016 Share Posted November 3, 2016 Shoot...Why was friendly fire removed? Might as well remove radiation hazard sorties while you're at it Link to comment Share on other sites More sharing options...
Algernon5212 Posted November 3, 2016 Share Posted November 3, 2016 ・Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict. RIP Atlas. He will have no part to play... Link to comment Share on other sites More sharing options...
Geraion Posted November 3, 2016 Share Posted November 3, 2016 Dryad bow skin for Rakta Cernos is still a damned mess...please fix it soon...please? Link to comment Share on other sites More sharing options...
Wevi Posted November 3, 2016 Share Posted November 3, 2016 29 minutes ago, [DE]Megan said: Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict. -doesn't fix the lack of enemies that spawn through out the entire raids. Not enough for new players to farm antiserum injector fragments and not enough to get through the raid at a reasonable rate -doesn't fix that sometimes stage 3 doesn't get a single enemy to spawn -doesn't fix that skipping the cutscreen on the 2nd part of stage 1 completely glitches people out -doesn't fix jordas attacks sometimes going through archwing abilities/stats one shotting people -doesn't fix the massive amounts of jagged geometry in the trench runs -doesn't fix that the host still needs to be inside of jordas during the 2nd nerve -doesn't fix that sometimes spores sometimes doesn't register on jordas's head -doesn't fix that sometimes jordas glitches into a stunned position before going back to accepting spores on the edges of the map etc etc etc nerfing a meta that was made to circumvent an already existing problem does not fix the actual problem. It will make people find more metas until the problem is properly fixed. Link to comment Share on other sites More sharing options...
MystMan Posted November 3, 2016 Share Posted November 3, 2016 43 minutes ago, [DE]Megan said: Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex. But not Comet Blast, Quasar Drill and Zodiac Shred for Archguns? Link to comment Share on other sites More sharing options...
nickl3188 Posted November 3, 2016 Share Posted November 3, 2016 Oh look, a nerf to JV? Thought yall wanted people to play raids? Didn't realize breaking an already broken mission was the way to do that? Link to comment Share on other sites More sharing options...
JacketUnHoly Posted November 3, 2016 Share Posted November 3, 2016 (edited) 27 minutes ago, Crest57 said: What;s the main reason for removal of Friendly Fire mode? i mean it's a good and fun mode to have. Vaykor Hek each other 12 minutes ago, nickl3188 said: So, what I'm hearing is the only reason for me and friends to do nightmare missions (friends only obviously, not gonna go in a screw a bunch of random people) 10 minutes ago, TentownsRaid said: Sigh i enjoyed FF. Only if there was an option to toggle it on for say premades You guys are perfectly demonstrating why friendly fire was removed, lol. Not everybody has a premade group ready to go. To clarify: I was mostly neutral on FF because I would always just skip them or do them solo, but I enjoy Warframe a lot more when I play with other people, so I like this removal. Edited November 3, 2016 by infamouscycle Link to comment Share on other sites More sharing options...
ngrazer Posted November 3, 2016 Share Posted November 3, 2016 Still no fix for: Link to comment Share on other sites More sharing options...
MordasteR Posted November 3, 2016 Share Posted November 3, 2016 Are you seriously? The release of the Second Dream was almost a year ago. One year to make replay? Or another reason not to do Wait Within? Link to comment Share on other sites More sharing options...
Arniox Posted November 3, 2016 Share Posted November 3, 2016 50 minutes ago, [DE]Megan said: Removed ‘Friendly Fire’ modifier from Nightmare missions. NOOOOOOOOOOOOOO I really liked this :( Link to comment Share on other sites More sharing options...
Scarlet78 Posted November 3, 2016 Share Posted November 3, 2016 Friendly Fire is the most fun I've had in warframe in months!!! Can't believe it's been removed, gutted, was a great addition. At least bring it back as an option!!! Link to comment Share on other sites More sharing options...
3thereal Posted November 3, 2016 Share Posted November 3, 2016 Really you fixed: " Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict. " BUT NOT THE GAME BREAKING PRESSING 4 in ODANATA IN STAGE 3 GLITCHING THE RAID MAKING UNCOMPLETEABLE OR THE BUG OF THE SKIPPING THE CUT SCENE MAKING THE RAID UNFINISHABLE? WHAT THE ACTUAL HELL. Link to comment Share on other sites More sharing options...
AlphaPHENIX Posted November 3, 2016 Share Posted November 3, 2016 (edited) 9 hours ago, [DE]Megan said: Removed ‘Friendly Fire’ modifier from Nightmare missions. sigh Guess some people are just too salty about having a downside to their Synoid Simulors... Edited November 4, 2016 by AlphaPHENIX Link to comment Share on other sites More sharing options...
Arniox Posted November 3, 2016 Share Posted November 3, 2016 51 minutes ago, [DE]Megan said: In an attempt to reduce performance issues, the Juggernaut Behemoth will now cause damage over time associated with the poison gas clouds instead of creating a ridiculous amount of toxic droplet projectiles. oh thanks, this was really funny though. Go into the similaricum and spawn 20 level 140 behomoth's and watch the fps drop like a stone :P Link to comment Share on other sites More sharing options...
Stonehenge Posted November 3, 2016 Share Posted November 3, 2016 50 minutes ago, [DE]Megan said: Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex. Hey, what is that ? Conclave mods ? Augments ?? Link to comment Share on other sites More sharing options...
Jester. Posted November 3, 2016 Share Posted November 3, 2016 (edited) RIP Friendly Fire, you were a fun mode... I'll never forget you.. all the fun moments you've brought me.. all the cheer and rage...happiness and sadness.. you were there for me when I felt like being a brat to my friends and killing them.. so I'd laugh again.. you made my days better.. I'll miss you Friendly Fire.. you were unique and amazing.. you'll be missed.. 2016-2016... never forget.. Edited November 3, 2016 by Jester. merp Link to comment Share on other sites More sharing options...
-dicht.ThanksFrost- Posted November 3, 2016 Share Posted November 3, 2016 14 minutes ago, DeltaPhantom said: Meg, everyone at the Raid School Bus is freaking the f#ck out right now. You guys have fixed our bandaid to the spawns breaking, but there's no word that you fixed the spawns. Any time the spawns break, Atlas spam meant we could still finish the raid. Now, it will mean instant failure, rip key. You guys are killing JV in its sleep here... Um yea, i'm a moderator at RSB. Please we have an extensive and large community, don't lump them into all into one school of thought. Express you opinions but dont include all of us into it. Thank you! :) Link to comment Share on other sites More sharing options...
MystMan Posted November 3, 2016 Share Posted November 3, 2016 Just now, Stonehenge said: Hey, what is that ? Conclave mods ? Augments ?? Archwing melee mods that add physical damage. They've been around for awhile. You have them for Archguns too; those however, have not been added to the codex. Link to comment Share on other sites More sharing options...
Vactro Posted November 3, 2016 Share Posted November 3, 2016 53 minutes ago, [DE]Megan said: Removed ‘Friendly Fire’ modifier from Nightmare missions. I never was able to try it actually, and i don't know why you remove it... Link to comment Share on other sites More sharing options...
Sir_Bowen Posted November 3, 2016 Share Posted November 3, 2016 52 minutes ago, [DE]Megan said: Recurring Dreams Meteor Crash, Nebula Bore, and Astral Slash have been added to the Codex. LOL first try to get one of these Mods i receive .... Zodiac Shred ... a AW DMG Mod (Slash) that ISNT in the Codex :D Link to comment Share on other sites More sharing options...
Stonehenge Posted November 3, 2016 Share Posted November 3, 2016 Just now, MystMan said: Archwing melee mods that add physical damage. They've been around for awhile. You have them for Archguns too; those however, have not been added to the codex. Oooh ok thanks. Im not playing the english version, but i don't think i have them. Link to comment Share on other sites More sharing options...
Cray Posted November 3, 2016 Share Posted November 3, 2016 4 minutes ago, Eureka.seveN said: Um yea, i'm a moderator at RSB. Please we have an extensive and large community, don't lump them into all into one school of thought. Express you opinions but dont include all of us into it. Thank you! :) Okay, SOME OF US THEN. But that doesn't change the fact that JV raids are going to be less popular now, and a minor bug just jumped to CRITICAL status. Link to comment Share on other sites More sharing options...
Stonehenge Posted November 3, 2016 Share Posted November 3, 2016 (edited) Tasmanian_Devil ? Edited November 3, 2016 by Stonehenge Link to comment Share on other sites More sharing options...
Buff00n Posted November 3, 2016 Share Posted November 3, 2016 53 minutes ago, [DE]Megan said: Removed ‘Friendly Fire’ modifier from Nightmare missions. ;) 56 minutes ago, [DE]Megan said: Fixed being able to desecrate Nekros’ Shadows and Atlas’ Rumblers in the Jordas Verdict. :( Link to comment Share on other sites More sharing options...
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