BPNPC Posted November 25, 2016 Share Posted November 25, 2016 On Primetime, Becca just confirmed that after the rework, enemies will STILL be invulnerable when being attacked in Bladestorm. I can't believe it. Enemy invulnerability is one of the most annoying aspects of Bladestorm, and it's probably the most complained-about feature of the skill for BOTH Ash players and non-Ash players. Nobody likes to watch an Ash spend 20s killing an Ancient Disruptor. It should've been top priority on the rework list. It never should've been a feature in the first place. My hopes for the rework were low before, but right now it's about as high as the Mag rework. Link to comment Share on other sites More sharing options...
(PSN)Mofojokers Posted November 25, 2016 Share Posted November 25, 2016 (edited) With the animation kick off , couldn't a Ash plus Volt be a real annoyance?. Doesn't that sound insanely trolly?. ? Ashes are already anime superheroes now they will be like..... +100 to badass Ash prime low strength anime like ninja children trolly spam ??? Mind you i love the way it works currently they just needed to trade off the invincibility deal for something else. Edited November 25, 2016 by (PS4)Mofojokers Link to comment Share on other sites More sharing options...
PsiWarp Posted November 25, 2016 Share Posted November 25, 2016 Soo, do players have time to kill things, up until Ash spins 360 thrice marking everything and presses the button again? Link to comment Share on other sites More sharing options...
-Black_Lotus- Posted November 25, 2016 Share Posted November 25, 2016 Well.... that's disappointing news to say the least. I mean that was the most annoying part about bladestorm that made it so much worse than mirage simulor spam/Miasma/ etc. ... Because at least they actually gave you a chance to cooperate..... Link to comment Share on other sites More sharing options...
Gelkor Posted November 25, 2016 Share Posted November 25, 2016 4 minutes ago, BPNPC said: Nobody likes to watch an Ash spend 20s killing an Ancient Disruptor. This is probably the single most annoying thing with Ash players. I can cleave an Ancient Disruptor in two instantly with my Galatine Prime. Watching a low power strength Ash futilely stab it with toothpicks forever is really, REALLY stupid. Link to comment Share on other sites More sharing options...
(PSN)robotwars7 Posted November 25, 2016 Share Posted November 25, 2016 if it ends up being that bad, it'll get changed. all we can do is give feedback and hope it gets noticed. Link to comment Share on other sites More sharing options...
Hixlysss Posted November 25, 2016 Share Posted November 25, 2016 3 minutes ago, (PS4)Mofojokers said: Wait soooo you can just walk marking things and they cannot be hurt?. Even if it's with the animation kick off , couldn't a Ash plus Volt be a real annoyance?. Doesn't that sound insanely trolly?. ? Nope. Marked enemies can be killed, but once the animation goes off and they are "being" killed, that cannot be interrupted. Link to comment Share on other sites More sharing options...
Bobtm Posted November 25, 2016 Share Posted November 25, 2016 Hopes & dreams instantly crushed. This was the one thing I was hoping to see addressed as it's the most obtrusive thing about having an Ash in a squad. On a positive note; This means I don't have to reevaluate my dislike of Ash even a marginal amount. So yay for stability? Link to comment Share on other sites More sharing options...
Pyus Posted November 25, 2016 Share Posted November 25, 2016 (edited) Rework is just a nice buzzword for general nerf. Goodbye 70k focus sorties, back to pulling teeth to gain resources for another system that was dropped and forgotten about. Mag rework was another in a long line of nerfs, Volt rework was fail (4 is now just an aoe cc, yay rework). Ash shurikens totally forgotten about when reviewing skills. Ash has problems and the rework displayed solves none. gg Edited November 25, 2016 by Pyus Link to comment Share on other sites More sharing options...
Monchopin Posted November 25, 2016 Share Posted November 25, 2016 16 minutes ago, (PS4)robotwars7 said: if it ends up being that bad, it'll get changed. all we can do is give feedback and hope it gets noticed. my sweet summer child Link to comment Share on other sites More sharing options...
Cubewano Posted November 25, 2016 Share Posted November 25, 2016 DE didn't fix any of the major grievances of Bladestorm with this ult, you are still locked in a cinematic during the skill, and the enemies are still immortal during such, why?! Link to comment Share on other sites More sharing options...
White_Matter Posted November 25, 2016 Share Posted November 25, 2016 That was the primary issue with bladestorm and it gets overlooked ? Why am I not surprised ? Link to comment Share on other sites More sharing options...
(PSN)Iudex_Nemesis Posted November 25, 2016 Share Posted November 25, 2016 Guess I can still trap Ash in his bladestorm with Inaros' devour...fun times. Link to comment Share on other sites More sharing options...
-CM-DarkSyndrome Posted November 25, 2016 Share Posted November 25, 2016 Just now, (PS4)Snakeboy1990 said: Guess I can still trap Ash in his bladestorm with Inaros' devour...fun times. LOL damn that sounds so mean but funny. I might try that on a unsuspecting Ash one day. :P Link to comment Share on other sites More sharing options...
Alcatraz Posted November 25, 2016 Share Posted November 25, 2016 Logically the reason that isn't being fixed is because of the issues that causes with bladestorm. If they get killed by another player in the past you had the chance of getting stuck in bladestorm for the duration of the mission unable to do anything but run around in the air. Have people forgotten this? Yes it could be fixed in coding more than likely, but Ash's bladestorm has had a ton of bugs throughout the last 4 years so it's safer to keep it as it is. Link to comment Share on other sites More sharing options...
(PSN)Iudex_Nemesis Posted November 25, 2016 Share Posted November 25, 2016 1 minute ago, -CM-DarkSyndrome said: LOL damn that sounds so mean but funny. I might try that on a unsuspecting Ash one day. :P I disovered this bug by accident when Inaros first came out and draco was still a thing. Link to comment Share on other sites More sharing options...
-CM-DarkSyndrome Posted November 25, 2016 Share Posted November 25, 2016 (edited) 19 minutes ago, Pyus said: Rework is just a nice buzzword for general nerf. Goodbye 70k focus sorties, back to pulling teeth to gain resources for another system that was dropped and forgotten about. Mag rework was another in a long line of nerfs, Volt rework was fail (4 is now just an aoe cc, yay rework). Ash shurikens totally forgotten about when reviewing skills. Ash has problems and the rework displayed solves none. gg lol Not all the reworks are nerfs. Sure they weren't the best but DE isn't the best when it comes to Reworks. They made mag really op with her rework(Before the Buff to nulls) but she was just a two skill wonder girl. Volt's rework was actually one of the good ones but a lot of people don't realize it. as they just look at his 4 as CC. His 4 is actually pretty killer. Built right you can lock down a map and kill hordes of enemies even going up into the 100's. I play volt as my main and know this for a fact lol. So don't just put off every rework as a "nerf". If you think Volt was a nerf then man.....idk, because his skills were straight garbage before. Edited November 25, 2016 by -CM-DarkSyndrome Link to comment Share on other sites More sharing options...
EmptyDevil Posted November 25, 2016 Share Posted November 25, 2016 4 minutes ago, (PS4)Snakeboy1990 said: Guess I can still trap Ash in his bladestorm with Inaros' devour...fun times. I don't think that is possible anymore after the rework. Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted November 25, 2016 Share Posted November 25, 2016 I don't see any problem, you know, no Ash -- no problem. Spoiler After "rework" we will see no Ashes, and have no reason to actually use 4. Target every single enemy to kill em... It's not a ultimate, it is gun. I hope we will have someday some real way to make frames cool, comfortable and not OP. I guess this day not a Day. Mag, Saryn, Ash, Trinity (even no more 1-2 combo). They not actually bad, but just not what i want. Maybe we will have Limbo great again first time? Link to comment Share on other sites More sharing options...
LSG501 Posted November 25, 2016 Share Posted November 25, 2016 (edited) Having seen the new bladestorm.... all I can say is RIP ash... seriously and I'm not a big ash player. My build and this is pretty low power really, I didn't forma due to the rework, can do 18 kills for 40 energy and I have around 500 energy so over 200 KILLS per full energy , this new build will cost me 15 per attack so my 500 energy gives me 33 ATTACKS which may not even dent the enemy... that is a HUGE difference let alone the required effort in targetting the enemies.... from the video it seems I might as well just go up and attack them with melee as there doesn't seem to be any damage buff to compensate. We're still stuck in the animation which can be annoying especially when an ally goes down and needs reviving. They say it's to make ash more interactive and in essence to let other players do something with ash around but imo other things need the same nerf if thats the case... If you get a mission with a mirage and simulor you might as well just twiddle your thumbs, I just did one where I couldn't even fire off bladestorm (I happened to be using ash prime for posterity) .... Edited November 25, 2016 by LSG501 Link to comment Share on other sites More sharing options...
Wolfglaive Posted November 25, 2016 Share Posted November 25, 2016 38 minutes ago, BPNPC said: On Primetime, Becca just confirmed that after the rework, enemies will STILL be invulnerable when being attacked in Bladestorm. I can't believe it. Enemy invulnerability is one of the most annoying aspects of Bladestorm, and it's probably the most complained-about feature of the skill for BOTH Ash players and non-Ash players. Nobody likes to watch an Ash spend 20s killing an Ancient Disruptor. It should've been top priority on the rework list. It never should've been a feature in the first place. My hopes for the rework were low before, but right now it's about as high as the Mag rework. THIS. THIS. THIS. It's Bladestorm's BIGGEST issue in my and many of my clanmate's opinions. I don't care if he's the meta-unfun-OP frame and people spam 4 every day as they are wont to do, so long as I can not be locked out of damaging something right in front of my face. Link to comment Share on other sites More sharing options...
Gelkor Posted November 25, 2016 Share Posted November 25, 2016 22 minutes ago, (PS4)Snakeboy1990 said: Guess I can still trap Ash in his bladestorm with Inaros' devour...fun times. That is... really mean payback. 10/10 would counter-screw teammates again. Link to comment Share on other sites More sharing options...
spatakiller123 Posted November 25, 2016 Share Posted November 25, 2016 Well,the rework has not dropped YET so some of the mechanics may be subject to change.I won't be taking risks thou....If ash really does turn to...well....ash after the rework, I still have a backup frame that is as close to press 4 to win ash as possible. Link to comment Share on other sites More sharing options...
Fi-le Posted November 25, 2016 Share Posted November 25, 2016 56 minutes ago, BPNPC said: enemies will STILL be invulnerable when being attacked in Bladestorm. maybe for YOU, i was ALWAYS and I'm able to kill the enemies idk what's wrong with you guys, i did a lot of experiments and i was always able to kill the enemies -__- there is difference between invulnerable enemies and you cant kill it because unranked weapons, wrong mods, ecc... just try, maybe is lag problem or idk Link to comment Share on other sites More sharing options...
Pyus Posted November 25, 2016 Share Posted November 25, 2016 22 minutes ago, -CM-DarkSyndrome said: lol Not all the reworks are nerfs. Sure they weren't the best but DE isn't the best when it comes to Reworks. They made mag really op with her rework(Before the Buff to nulls) but she was just a two skill wonder girl. Volt's rework was actually one of the good ones but a lot of people don't realize it. as they just look at his 4 as CC. His 4 is actually pretty killer. Built right you can lock down a map and kill hordes of enemies even going up into the 100's. I play volt as my main and know this for a fact lol. So don't just put off every rework as a "nerf". If you think Volt was a nerf then man.....idk, because his skills were straight garbage before. Max damage on discharge is 1300 damage, I have a buzlok that does more damage. I have no idea how you are killing swarms of high level mobs. I have tested the ablility extensively. Then main reasons to use him remain the speed buff and the shield. If a frame remains largely functioanlly he same post rework, using the same abilities he used before in the same manner, then what was the point of the rework. Discharge could have been awesome, it was limited by applying MAX health damage limits, where all other abilities are capped by the base damage multiplied by power strenght... having a health cap is very redundant. Link to comment Share on other sites More sharing options...
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