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[DE]Megan

Chains of Harrow: Update 21.5.0

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Chains of Harrow: Update 21.5.0

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It’s time to upgrade your Arsenal with 11 new community-created TennoGen items. 

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Skin + Helmet:
Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS 
Mag Graxx Skin by Faven_PS 
Hydroid Graxx Skin by Faven_PS 
Nyx Carnifex Skin by Vulbjorn the Walrus Rider
Saryn Amalgama Skin by prosetisen
Equinox Insomnia Skin by prosetisen
Ash Tsukuyomi Skin by Yatus 
Atlas Monolith Skin by Stenchfury

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Skin:
Nezha Devine Skin by polygonmonster

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Syandana:
Scapulis Syandana by lukinu_u
Naru Syandana by malayu and Jadie


Hydroid Changes & Fixes

As mentioned in Hotfix 21.4.2 on Friday, we continued reading feedback and testing Hydroid changes up until todays Update. 1 week into Hydroid Revisited and more than a handful of changes from constructive feedback have been implemented! 

The changes below cover a number of ideas about making Hydroid's simply feel better to use, particularly for teams. In the scheme of our 33 current Warframes, Hydroids role is to be a fun and active way to use the power of water and swashbuckling themes to take on enemies. 

 

  • Hydroid has received the PBR treatment! 
  • Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).
  • Tempest Barrage now has a charging sound to indicate when the ability is being charged.
  • Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.
  • Undertow damage per second is now a % of the target's max Health.
  • Undertow damage per second now scales with the amount of enemies in the pool - more submerged enemies, more damage! 
  • Undertow now deals Impact damage towards submerged enemies.
  • Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured in their grasp to improve issues with hard to shoot flailing enemies.
  • Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up.
  • Improved Tentacle Swarm when cast on walls/odd surfaces.
  • Improved the performance of Tentacle Swarm.
  • Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies.
  • Fixed being able to Transference to your Operator when in Undertow. 
  • Fixed Undertow’s Energy drain when moving applying to elevators.
  • Fixed certain enemies not working properly with Undertow FX (Nox for instance).

Changes

  • Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies. 
  • Upon dying in the Simulacrum your Warframe will insta-Revive instead of having to initiate the Revive. 
  • Choosing to initiate a self-revive while bleeding out will now prevent other players from attempting to Revive you.
  • Removed the Captura Arsenal console from Captura levels, due to it looking out of place. You can still access the Arsenal from the ESC menu. 

Fixes

  • Fixed rejoining a Jordas Verdict mission after experiencing a UI error when attempting to revive, resulting in the UI breaking again.
  • Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.
  • Fixed the "rank bonuses" list in the Warframe Upgrade screen missing the bonus for your Warframe’s current level.
  • Fixed "WARFRAME" showing up in the most used Warframe section in Player Profiles.
  • Fixed Chat clearing when trying to send a message with more than 5 Rivens linked.
  • Fixed Volt’s Transistor Shield Energy drain when moving applying to elevators.
  • Fixed getting kicked from Vor’s Prize for taking too long to complete a mission (i.e. if you sat at the “choose your Warframe” screen).
  • Fixed Ordis’ transmissions appearing to have incorrect FX.
  • Fixed a script error when spawning G3 during Law of Retribution.
  • Fixed Mirage’s Hall of Mirrors not making the strap on Lenz's quiver go invisible.
  • Fixed Mirage’s Hall of Mirrors not matching set holster customizations.
  • Fixed Chroma’s Dynasty Skin blocking parts of the Esc menu.
  • Fixed seeing sniper scope in photo mode in Captura while resuming time. 
  • Fixed being able to get Equinox's skirt on other Warframes in Captura.
  • Fixed disabling the Sniper Scope UI option resulting in Sniper sights not only appearing, but also lingering indefinitely until the player switches weapons. 
  • Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

Conclave Changes

  • Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.
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I'd like to see a poll of users who actually wanted more Undertow buffs instead of rest of his abilities...

 

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Hydroid changes...well if this is how things are going, I have 2 final suggestions. First, let hydroid's undertwo "cage" enemies, as in when he moves he drags the enemies with him. Second, have the Kraken stay for the duration of the power.

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I really am grateful for more Hydroid changes, but they have answered to only like 5% of the issues people had with his rework. Hydroid has always been a weird favorite of mine, so I hope he gets to a good place.

Edited by CoRRh
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6 minutes ago, [DE]Megan said:

Sentinel abilities are now disabled while in Undertow. This fixes vacuumed items blocking your view and you from pulling in enemies.

How often do you have to nerf Hydroid again? Getting the shield and health recharged in undertow was great.

7 minutes ago, [DE]Megan said:

Improved Tentacle Swarm’s cast sound to sound more aquatic and powerful when charging up.

How about it casts quicker and is more powerful?

 

8 minutes ago, [DE]Megan said:

Nova Graxx Skin (seperate Nova Graxx Skin from the Nova Gnova Skin) by Faven_PS 

What happened to the promise to find some compromise for people that already own the GNova skin and want it replaced?

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Did..... did hydroid just become meta with ONE CHANGE!??!?

 

Also:

5 hours ago, Hixlysss said:

Hydroid changes...well if this is how things are going, I have 2 final suggestions. First, let hydroid's undertwo "cage" enemies, as in when he moves he drags the enemies with him. Second, have the Kraken stay for the duration of the power.

PLEASE?

 

]\'[

Edit: P.S.

Just because I said that doesn't mean we are letting you off the hook for indirectly nerfing hydroid DE <_<

Less Range and you need to CHARGE for the same effect for no added benifit <_< Not sure how this change will affect him overall but I think his abilities and more over the his kit needs more work to achieve his game-play FANTASY

 

His pull into his 2nd ability is actually what makes the range better. I still think his tidal surge and ultimate could be cooler and more toward his fantasy but other than that I finnaly understand what this does thanks to Mogamu... that man needs props.

 

 

Edited by MokutoBunshi
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