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PSA: [PC] Upcoming Changes to Gara's "Mass Vitrify" (Bonus Volt Info)


aidan890

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4 minutes ago, (Xbox One)FISTO ROBOT0 said:

You're forgetting that it will also be crippled by power strength now as well. There's an extra 2-3 mod slots if you want a wall that doesn't crumple like plastic.

Don't forget it will scale(badly) off her(mediocre) armor as well, so you can sacrifice even more mod slots trying to make something that will hold up for more than a few seconds in sortie 3.

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2 minutes ago, RedDirtTrooper said:

Don't forget it will scale(badly) off her(mediocre) armor as well, so you can sacrifice even more mod slots trying to make something that will hold up for more than a few seconds in sortie 3.

"Hey, this frame is made of glass. Let's make her ult scale off her armor."

"The glass armor?"

"Yes, y'know because glass is durable and doesn't shatter at all."

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So it will be non stackable, timer based, strengh and armor based, with holes that enemies can pass through? Thats a massive nerf, especially compared to Frosts Snowglobe which is stackable, not timer based, strengh and amor based, no holes that enemies can pass through and covers the top aswell and is a 3rd abilitie instead of a 4th which means it's 25 energy cheaper? Not to mention that Mass Vitrify consumes more energy the longer you cast it which makes it even worse.

No idea what the reasoning behind this change is. The abilitie was fine before now it's pretty much useless (especielly in high tier missions like Sorties).

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10 minutes ago, (Xbox One)FISTO ROBOT0 said:

You're forgetting that it will also be crippled by power strength now as well. There's an extra 2-3 mod slots if you want a wall that doesn't crumple like plastic.

while yes this is true this also has a trade off to what Gara will become and how she will be built. And with a Strength,Duration,Range build she'll just be nothing more then a player that runs around mindlessly stacking damage on Splinter Storm being a 1 trick pony. Instead of a actual frame that had pretty good synergy with her skill set.

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il y a 48 minutes, --Q--WaffleZ a dit :

Well, this was expected.  The Indestructible wall is too good to be true.

But why take this long to make a change?

Who knows, maybe they waited for people to buy her or they just like to """""""balance""""""" things at slow pace (like usual). I would prefer the latter.

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Remember parents, don't kill your children hopes and dreams because you think it's OP for her surroundings or life. Her friends or acquaintances already proud of what she capable of now. But no, parents says no, so they "nerf" this girl until they're satisfied. 

That moment when you're already trying to play a supportive role for your teammates and clannies, but devs is planning to nerf her. They're afraid of her for breaking the game even though for a supporting role. Thanks, dev. She'll only useful for Splinter Storm then. 

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5 minutes ago, Evers said:

So it will be non stackable, timer based, strengh and armor based, with holes that enemies can pass through? Thats a massive nerf, especially compared to Frosts Snowglobe which is stackable, not timer based, strengh and amor based, no holes that enemies can pass through and covers the top aswell and is a 3rd abilitie instead of a 4th which means it's 25 energy cheaper?

No idea what the reasonign behind this change is. The abilitie was fine before now it's pretty much useless (especielly in high tier missions like Sorties).

 

Don't forget Snow Globe is Invulnerable for 4 seconds every time you cast every 3 seconds making it exactly what they oppose with this change.

it's nonsense.

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Will we be able to use Shattered Lash through each individual section of this new setup for Mass Vitrify? I think that's a valid concern, also if we can do SL for each section, would the damage be a portion, or the entire damage but only in a single direction?

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49 минут назад, OvisCaedo сказал:

"oh no why would people pick gara now"

I dunno, the 90% damage reduction refreshable skill castable on anything with infinite damage stacking?

...like a *** dozen other frames. The only real use here is of 90% damage reduction. Which is if it's not 1 you 2 your pet 3 a sortie operative or ai is useless. And a number of warframes that have damage reduction on self is just. Lol. Just lol. Everyone and their grandma. So in the trash bin she goes, right there with Mirage and Zephyr she will feel comfy enough. If you didn't notice the irony also 2 frames wirth damage reduction on self, forgotten and left to rot.

 

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Gara can still block multiple chokepoints, whereas if Frost's bubble when down, that's it for everyone.

She still gives everyone in her party a Shield of Shadows buff with 90% DR, which resets the timer on her 4 use.

Maybe now people will actually use the synergy between her 4 and 1 like they were meant to, rather than just someone who places their animal pen and goes afk.

Had Gara been released in this state, rather than the obvious example of power creep she was in, people wouldn't be complaining. They'd see her as a party-wide DR buff that is completely separate to armor, has a long duration, deals damage. They'd see her as a character with real synergy, rather than just Frost's bigger, better sister.

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7 hours ago, [DE]Aidan said:

Hey Tenno,

Just wanted to drop in here and give a little update on some upcoming changes to Gara’s fourth ability: Mass Vitrify. Coming in the next update, this ability will no longer be invulnerable to damage. It will eventually break apart in sections when enough damage has been dealt to that specific section of the glass wall.

The wall’s health is determined by both your ability power strength and armor mods, just like Frost’s Snow Globe. This will give your enemies a few extra options for dealing with Mass Vitrify, leading to some more dynamic encounters when using the wall defensively. 

Please use this thread to discuss any questions or feedback. 

Thanks, Tenno!

Edit: Apologies Tenno, I have moved the Topic to the general news board to allow all users to contribute to the thread.

I am fine with this. It was extremely OP tbh. A complete block to all damage and a complete area denial. 

But how much will this scale off of damage and armor? Will it scale more off armor, or will it scale more off strength?  

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Цитата

She still gives everyone in her party a Shield of Shadows buff with 90% DR

She will not.

It's so boring watching each indivisual buff icon and tryin to get everyone in your tiny range that you might as well not bother. That '90%' damage reduction on squishy frames isn't even helpful in kuva lv 80 misisons why would people go through a headache to maintain it on each party member, manually within that tiny range?

Most of you discussing scenarios that won't happen in real life.

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I've mostly been using her 4 to synergize wither her shield ability, so this doesn't really bother me at all.

I assume she's still going to be invulnerable during the initial casting? And will the breaking sections still buff her damage as if you had shattered it with her 1?

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Very surprising DE would think this is necessary in a game with permanent invisibility, invulnerability and massive area infinite CC.

Like... really? Why does THIS need to be fixed when none of the rest of it does? Why pick this?

I don't even use Gara for that much as she is, now she's going to be weaker? No QoL improvements to the rest of her kit to compensate for ruining her main ability?

Her 2 infinite scaling was probably more powerful than her 4, but it's not really any more powerful than Octavia's mallet. You're not nerfing those things, just the wall that has no top? Because...?

Consider:

Buffing or re-designing her 3. She already has an essentially dead ability that serves little to no purpose. 

Make her 1 swipe a cone instead of a thin line so it can actually hit things that aren't directly in front of you. 

Maybe give her 2 a long-cast that buffs your party in affinity range so it's not as obnoxious to buff your team with it (as all single target buff abilities in this game are). This is something you should do for all the obnoxious single target cast buffs in the game really. Making her 4 rebuff it was a nice attempt at making buff management less of a joke, but that requires everyone happening to be in range of her 4 when you happen to cast it. 

Maybe reduce the cost of her 4 in its new gimp state or give her some kind of glass recycling mechanic that refunds some energy by picking up broken glass from her 3 and 4. 

I don't know, but do SOMETHING to make up for this terrible change if you go through with it. 

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2 minutes ago, -Temp0- said:

She will not.

It's so boring watching each indivisual buff icon and tryin to get everyone in your tiny range that you might as well not bother. That '90%' damage reduction on squishy frames isn't even helpful in kuva lv 80 misisons why would people go through a headache to maintain it on each party member, manually within that tiny range?

Most of you discussing scenarios that won't happen in real life.

Her max range with the ability is 84m, and even with a strength build that lets her hit 90%, you can get 40m+. If you can't hit everything in your party with that, that's entirely your problem for being on the opposite side of the map.

Your entire justification for Gara being bad now is that she doesn't have a completely untouchable, completely unbreakable, almost-completely impassable (there's like two units in the game that can get past it in most situations) barrier that lasts for almost a minute and can have a wide range? Yeah, you aren't an advocate for power creep at all.

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There's a lot of weird doomsaying in this thread, including weirdos claiming Gara is 'barely viable as it is', which is frankly ridiculous. Gara has some of the most powerful abilities in the game right now.

Let's not forget that Gara's 2 can be applied to defense objectives including mobile defense terminals and excavators. Her defensive capabilities aren't completely reliant on her 4.

However, I agree with the idea that this might be a bit much without some additional tweaks. Gara's 4 should either have a setup period in which it absorbs damage and becomes more powerful, should have a naturally extremely high health already, or should not be based on duration. 

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7 minutes ago, --Q--Dioxety said:

RIP Gara. Her only useful ability nerfed into the ground. Welcome back Frost!

 

But seriously.. .If were nerfing Gara's 4th can we get some buffs or changes for her other abilties?

Shes gonna be useless now.

 

 

"Only useful ability" lol.

Her 1 is crazy good CC and her 2 is literally Mesa's shatter shield but better. 90% damage reduction that can be cast on anyone including defense objectives. Her 3 is even decent CC.

You people exaggerate way too much. 

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6 hours ago, [DE]Aidan said:

Sorry, that was my misinterpretation, no, the health will not be increased by damage absorbed during casting.

Considering it's a 4th power shouldn't it at least scale to higher enemy level like with frost's globe and rhino's iron skin?

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9 minutes ago, GreyRunner said:

This was so broken in excavation and defense meant there was no threat to the core or drill, of course it was going to get changed. People who say she is useless now probably haven't played enough to make judgment. 

There is a difference between being useless and unworthy of serious consideration. She is certainly not useless given her 90% DR buff, but that alone isn't compelling enough to bring her along for endless relic runs from my perspective. 

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