[DE]Rebecca

Dev Workshop: Weapons, Mastery Ranks, and Stats!

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Nice :D

Noteworthy buffs:

Quote

Hema

No longer requires or consumes Rifle ammo

Tonkor

Changed projectile life from 3 secs on launch to 1 sec after first bounce

Kulstar

Added guaranteed Knockdown to contact damage

Dual Toxocyst

Frenzy buff on headshot can now be refreshed while it’s active

 

Edited by PsiWarp
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Just now, [DE]Rebecca said:

You are a fast reader :D!

My philosophy on dev workshops: Post First Read Later

<3

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I'm so happy about these changes! DE pratically buffed all my favourite weapons. Thank you so much! <3 /)*3*(\

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My main weapon will forever be the Supra V. But I've got mixed feelings on those changes. Massive status and crit increase, but base damage reduced by 9.... Hmm. Guess I'll wait to see it ingame before I pass judgement.

Edited by maj.death
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Oh more changes? Great to hear...maybe?

 

After reading this over for the most part is mostly buffs going around, with only a few things getting negatives added in. Looks good.

 

Reading over this list a few MORE times, I'm actually really liking the looks of these changes if they go through as-is. Sobek buff, Supra/Vandal buffs, Boltor, Tiberon, the Gorgons, Daikyu..

 

I want to say something here about syndicate secondaries all having a higher MR requirement and how I feel they shouldnt since most are seriously outclassed by other secondaries but those other secondaries that outclass them all had their MR pushed up a lot higher too so meh...

 

***How do the MR lock changes effect "awarded weapons" that are fully built?

 

Some things after lengthy consideration;

 

Pandero, it seems like just a small nerf but is this nerf really necessary? I do see it from time to time in missions but it was hardly OP or overused to the point where people would ignore ther secondaries in favor of it.

 

Lex Prime, this weapon was great for lower MR players to have a slow firing but high damage secondary they could use to help them at least keep up with the pros. Aklex same deal. Though these weapons are powerful they helped the lower rank players. Aklex prime as well shouldnt be locked as high as it is considering how Aklex P is a bit of a joke compared to other Akimbo secondaries like Akstiletto for one example.

 

Braton Prime was babies first prime for a lot of people. MR should be low enough for a player just starting out to be able to use it immediately after the MK1 and base version. It could also use a reserve ammo increase so it has at least as many bullets as a base Braton.

 

Grakata and Prisma Grakta, regular Grakata has a higher CD multiplier than Prisma, making me wonder why use the Prisma version since the base has the same base damage, same crit chance, and 1% more status chance than the Prisma variant. Ammo max? Not really an issue when running a Carrier sentinel.

 

Burston Prime, even with the buffs that weapon is a bit of a joke. Its utter garbage in its current state, and the buffs don't look like they justify an MR12 lock.

 

Supra/Vandal, are basically the same weapon now except one requires a higher MR and cant be obtained through invasion rewards. The only difference being ammo max which like with Grakata can be easily worked around with a Carrier. There is nothing that justifies Supra Vandals existence at this point. Maybe consider a slightly higher status chance?

 

The launcher secondaries already have an extremely bad time with ammo economy, especially when you start factoring in enemy armor scaling. Please reconsider the ammo max reductions and leave that aspect of them alone.

 

Akmagnus, the reload speed is going to be even longer??? Why? Its already so sluggish that even with a CC+CD+SC riven I cant stand using it simply because im stuck trying to reload while getting my face kicked in. Slower fire rate too? This poor weapon need fire rate and reload buffs, not nerfs.

 

Spira and Spira Prime, why, oh why, is the regular Spira getting such a massive damage increase while Spira Prime is not? Prime: Damage increased from 47 to 60  while regular: Damage increased from 55 to 82. That doesnt seem right at all even if Prime has a higher CD multiplier.

 

Paris Prime, as with the Braton Prime, is "babies second prime" essentially (though one might get paris p before braton p you know what I mean) and though it is a damn fine weapon it's one of those weapons that helps newer players a lot in terms of keeping up with pros on damage dealing and helps new players get a better understanding of modding and how certain game mechanics work. Please reconsider the MR on this weapon.

Edited by Giantconch
Because DR.Disrespekt killed Twitch earlier
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2 minutes ago, TGDM said:

Seeing as how Riven dispositions have not been changed (or properly documented in many cases) in a long time, when should we expect changes and how will they be handled?

There is no timeline of when or what to expect, but when that eventually comes we'll make a post. At the very least the core expectation we want to get across is that Riven Dispositions are (and always have been) subject to change.

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21 minutes ago, [DE]Rebecca said:

Take aim, Tenno!

While our team has been reading and listening to feedback on Friday's post regarding Warframes, our Weapons designer has been just as hard at work on some changes coming to many of Warframe's weapons!

This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming.


Why?

Well, we are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total.

Some general notes:

  • Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game.
  • Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined.
  • Conclave Weapon damage has not yet been touched - will be done once all changes are set!
  • We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours!
  • For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that.


So what are these Mastery Rank grouping guidelines?

We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match.
 

Example: Tiberon

Its damage places it in MR 10-12 but its crit and stat split is way too low. MR is increased along with status and critical chance to match its new MR. Increasing status and critical boosts its damage so it's reduced down to fit back into the MR group guidelines its original stats dictated

 

The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency.

 

Additional Notes

  • Projectile based and low fire rate weapons were given more crit and status allowance when appropriate.
  • Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and Crit/Status split allowance because of additional properties and/or features.

    Examples:

  • Grakata - exceeds Crit/Status split but is extremely inaccurate
  • Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance
  • Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency!


 

Primary Rifles

  Reveal hidden contents

Mastery Rank 0-3
 

Braton

Damage increased from 20 to 24

Status chance increased from 5% to 6%

Critical chance increased from 10% to 12%

 

Latron

Status chance increased from 10% to 12%

Critical chance increased from 10% to 12%

 

Hind

Status chance increased from 10% to 15%

Critical chance increased from 5 to 7%

 

Burston

Status Chance increased from 10% to 18%

Critical chance increased from 5% to 6%

Critical damage increased from 1.5x to 1.6x

 

Karak

Mastery Rank increased from 0 to 3
Damage increased from 27 to 29

Status Chance from 7% to 15%

Critical Chance from 3% to 9%

 

Boltor

Status chance increased from 10% to 14%

Critical chance increased from 5% to 10%

Critical damage from 1.5x to 1.8x

 

Tetra

Damage increased from 30 to 32

Status chance increased from 10% to 20%

Critical chance increased from 3 to 4%

Decreased recoil while aiming

Increased accuracy while aiming

 

Gorgon

Status chance increased from 5% to 9%

Critical chance increased from 10 to 17%

Increased accuracy while aiming

 

Mastery Rank 4-6

 

Dera

Damage increased from 22 to 30

Status chance increased from 10% to 22%

Critical chance increased from 2.5% to 8%

Critical damage increased from 1.5x to 1.6x

Reload speed increased from 2.37 secs to 1.8 secs

Very slight recoil added

 

Prisma Tetra

Mastery Rank increased from 4 to 6

Damage increased from 35 to 38

Status chance increased from 10% to 24%

Decreased recoil while aiming

Increased accuracy while aiming

 

Sybaris

Increased damage from 70 to 80

 

Soma

Damage increased from 10 to 12

 

Braton Vandal

Mastery Rank increased from 0 to 4

Status chance increased from 10% to 16%

Critical chance increased from 10% to 16%

 

Mastery Rank 7-9
 

Hema

Damage increased from 45 to 47

Critical chance increased from 7.5% to 11%

No longer requires or consumes Rifle ammo

Improved projectile trail FX

 

Attica

Mastery Rank increased from 0 to 7

Critical damage increased from 2x to 3x

Damage decreased from 125 to 80

 

Stradavar

Status chance increased from 5% to 12% (Auto)

Critical chance increased from 15% to 24% (Auto)

Status chance increased from 15% to 16% (Semi Auto)

Critical chance increased from 20% to 28% (Semi Auto)

Decreased automatic recoil

 

Karak Wraith

Mastery Rank increased from 0 to 7

Damage increased from 30 to 31

Status chance increased from 15% to 25%

Critical chance increased from 5% to 13%

 

Braton Prime

Mastery Rank increased from 0 to 8

Status chance increased from 20% to 26%

Critical chance increased from 10% to 12%

 

Dera Vandal

Damage increased from 31 to 32

Mastery Rank increased from 4 to 7

Status chance increased from 15% to 30%

Critical chance increased from 5% to 8%

Reload speed increased from 2.37 secs to 1.8 secs

Very slight recoil added


Harpak

Increased damage of Harpoon secondary fire from 50 to 100

Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash

Added 17% status chance to Harpoon

Added 20% Critical chance to Harpoon

Added 2.3x Critical Damage to Harpoon

Status chance increased from 10% to 17%

Critical Damage increased from 2x to 2.3x

Improved primary fire’s projectile trail FX


Grinlok

Mastery Rank increased from 5 to 7

Damage increased from 120 to 187

Critical damage increased from 2x to 2.5x

Mag size increased from 6 to 9

Reload speed increased from 2.1 secs to 1.7 secs

Increased accuracy while aiming

 

Gorgon Wraith

Mastery Rank increased from 3 to 7

Status chance increased from 15% to 21%

Critical chance increased from 10% to 15%

Critical Damage increased from 1.5x to 1.9x

Ammo capacity increased to 900

Increased accuracy while aiming

 

Grakata

Mastery Rank increased from 0 to 9

Damage increased from 11 to 17

Status chance increased from 20% to 21%

Critical damage increased from 2x to 2.7x

 

Paracyst

Mastery Rank increased from 6 to 7

Damage increased from 30 to 33

Increased accuracy while aiming

Decreased recoil while aiming

 

Latron Wraith

Mastery Rank increased from 0 to 7

Damage increased from 50 to 72

Critical chance decreased from 25% to 20%

 

Soma Prime

Mastery Rank increased from 6 to 7

 

Dex Sybaris

Mastery Rank increased from 0 to 7

 

Panthera

Status chance increased from 20% to 24%

Critical chance increased from 10% to 12%

 

Baza

Critical damage increased from 2.8x to 3x

 

MR 10-12

 

Tenora

Damage increased from 23 to 24

Status chance increased from 15% to 16%

Critical chance increased from 25 to 28%

Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds

 

Buzlok

Mastery Rank increased from 9 to 11

Increased projectile speed for primary and secondary fire

Decreased recoil while aiming

 

Burston Prime    

Mastery Rank increased from 0 to 12

Status chance increased from 15% to 30%

Critical chance increased from 5% to 18%

Critical damage increased from 1.5x to 1.8x

Damage decreased from 39 to 36

 

Tiberon

Mastery Rank increased from 4 to 10

Status chance increased from 2.5% to 16%

Critical chance increased from 5% to 26%

Critical damage increased from 2x to 2.4x

Damage decreased from 60 to 44

 

Prisma Gorgon

Mastery Rank increased from 4 to 10

Status chance increased from 5% to 15%

Critical chance increased from 15% to 30%

Critical Damage increased from 2x to 2.3x

Damage decreased from 25 to 23

 

Prisma Grakata

Mastery Rank increased from 9 to 11

Damage increased from 11 to 15

Status chance increased from 20% to 21%

 

Latron Prime

Mastery Rank increased from 0 to 10

Damage increased from 85 to 90

Status Chance increased from 25 to 26%

Critical chance increased from 15% to 22%

Critical damage increased from 2.5x to 2.8x

 

Telos Boltor

Status Chance increased from 7.5% to 16%

Critical chance increased from 5% to 30%

Critical damage increased from 2x to 2.4x

Damage decreased from 50 to 30

 

Quartakk

Mastery Rank increased from 9 to 10

 

Zenith

Mastery Rank increased from 5 to 10

Status chance increased from 30 to 34%

 

Supra

Mastery Rank increased from 7 to 12

Status Chance increased from 5% to 22%

Critical chance increased from 2.5% to 20%

Critical damage increased from 1.5x to 1.8x

Increased Projectile Speed

Increased accuracy while aiming

Damage decreased from 45 to 36

 

Zhuge

Mastery Rank increased from 0 to 10

 

MR 13-15

 

Boltor Prime

Mastery Rank increased from 2 to 14

Status chance increased from 10% to 24%

Critical chance increased from 5% to 20%

Damage decreased from 55 to 44

 

Supra Vandal

Mastery Rank increased from 10 to 14

Status Chance increased from 5% to 22%

Critical chance increased from 2.5% to 20%

Critical Damage increased from 1.5x to 1.8x

Increased projectile speed

Increased accuracy while aiming

Damage reduced from 45 to 36

 

Opticor

Mastery Rank increased from 6 to 14

 

Ferrox

Mastery Rank increased from 7 to 14

Critical chance increased from 30% to 32%

Critical damage increased from 2.5x to 2.8x

 

Shotguns

  Reveal hidden contents

General Note: Reduced aimed zoom for all shotguns apart from the Astilla

 

Mastery Rank 4-6

 

Drakgoon

Mastery Rank increased from 3 to 5

Quick shot damage increased from 35 to 40 (per pellet)

Status chance increased from 10% to 23% (charged)

Increased Projectile Speed

Reduced charge time from 1 to .5 secs

Projectile lifetime reduced from 4 secs to 2

Damage of charged shot decreased from 90 to 70 (per pellet)

 

Kohm

Mastery Rank increased from 2 to 5

Critical chance increased from 10% to 11%

Critical damage increased from 2 to 2.3x

 

Mastery Rank 7-9

 

Tigris

Mastery Rank increased from 4 to 9

Status chance increased from 25% to 28%

Critical chance increased from 5% to 10%

 

Sobek

Mastery Rank increased from 4 to 7

Status chance increased from 15% to 27%

Critical chance increased from 10% to 11%

Reload speed increased from 4 secs to 2.7 secs

 

Mastery Rank 10-12

 

Astilla

Mastery Rank increased from 7 to 10

 

Strun Wraith

Mastery Rank increased from 0 to 10

Damage increased from 30 to 40 (per pellet)

Critical chance increased from 15 to 18%

Critical Damage from 2 to 2.2x

 

Sancti Tigris

Status chance increased from 25 to 28%

 

Boar Prime

Mastery Rank increased from 2 to 12

Damage increased from 23 to 40 (per pellet)

 

Arca Plasmor

Mag size increased from 6 to 10

 

Launchers

  Reveal hidden contents

Mastery Rank 4-6

 

Torid

Increased fire rate

Increased reload speed from 3 secs to 1.7 secs

Increased Projectile Speed

Improved Projectile Trail FX

 

Tonkor

Increased projectile speed

Changed projectile life from 3 secs on launch to 1 sec after first bounce

Improved trail FX

 

Scourge

Damage increased from 30 to 70 (Primary Fire)

 

Mastery Rank 7-9

 

Ogris

Increased Charge speed from 0.8 to 0.3 secs

Increased Fire Rate

 

Zarr

Status chance increased from 20% to 29%

Critical chance increased from 15% to 17%

Lessened the effect of gravity on the projectile

Improved projectile trail FX of the bomblets after the initial explosion

 

Javlok

Mastery Rank increased from 6 to 7

Damage increased from 185 to 230 (primary fire)

Reload speed increased from 2.2 secs to 1.9 secs

 

Mastery Rank 10-12

 

Secura Penta

Status chance increased from 10% to 26%

Critical chance increased from 10% to 26%

Damage decreased from 375 to 300

Ammo capacity decreased from 30 to 28

 

Secondaries

  Reveal hidden contents

 

Mastery Rank 0-3

 

Seer

Status chance increased from 10% to 13%

Critical chance increased from 0% to 5%

Critical damage increased from 0 to 1.5x

Reduced Aimed Zoom from 5x to 3.5x

 

Kraken

Status chance increased from 10% to 13%

Damage increased from 45 to 47

Recoil decreased while aiming

 

Kunai

Status chance increased from 2.5% to 8%

Critical chance increased from 2.5% to 8%

Critical damage increased from 1.5x to 1.6x

Damage increased from 45 to 46

 

Hikou

Status chance increased from 2.5% to 12%

Critical chance increased from 2.5% to 4%

Critical damage increased from 1.5% to 1.6%

 

Lato

Status chance increased from 3% to 6%

Critical damage increased from 1.75x to 1.8x

 

AkLato

Mastery Rank increased from 0 to 3

Status chance increased from 3% to 6%

Critical damage from 1.75x to 1.8x

Fire rate decreased

 

Sicarus

Status chance increased from 5% to 6%

Critical chance increased from 15% to 16%

Recoil decreased while aiming

Damage decreased from 40 to 30

 

Furis

Status chance increased from 8% to 12%

Accuracy increased while aiming

 

Castanas

Damage increased from 100 to 160

Status chance increased from 10% to 22%

Critical chance increased from 5% to 8%

Increased speed of projectile

Deployed damage radius increased from 2m to 3m

Multishot now spreads additional projectiles horizontal only

Ammo pool decreased from 30 to 12

 

Mastery Rank 4-6

 

Viper

Mastery Rank increased from 0 to 4

Damage increased from 16 to 17

Status chance increased from 1% to 11%

Reload speed increased from 1.1 to .7 secs

Damage increased from 16 to 17

Ammo capacity increased to 420

 

Twin Gremlins

Mastery Rank increased from 0 to 5

Damage increased from 30 to 37

Status chance increased from 10% to 15%

Critical chance increased from 10% to 15%

Increased reload speed from 2 secs to 1.1 secs

Increased Projectile Speed

Improved Projectile trail FX

 

Vasto

Mastery Rank increased from 0 to 4

Status chance increased from 5% to 8%

Critical chance increased from 15% to 20%

Critical damage increased from 1.5 to 1.8x

Damage increased from 50 to 58

 

Despair

Mastery Rank increased from 0 to 4

Status chance increased from 2.5% to 16%

Critical chance increased from 2.5% to 16%

Critical damage increased from 1.5 to 1.6x

Damage increased from 55 to 58

 

Cestra

Increased the speed fire rate ramps up

Status chance increased from 5% to 20%

Critical chance increased from 2.5% to 6%

Critical damage increased from 1.5 to 1.6x

 

Hikou Prime

Damage increased from 32 to 36

Status chance increased from 15% to 28%

Critical chance increased from 2.5% to 6%

Critical damage increased from 1.5x to 1.8x

 

Twin Vipers

Mastery Rank increased from 0 to 5

Damage increased from 16 to 17

Status chance increased from 1% to 11%

Ammo capacity increased to 420

 

Viper Wraith

Mastery Rank increased from 4 to 6

Status chance increased from 5% to 9%

Critical chance increased from 18% to 19%

Ammo capacity increased to 420

 

AkZani

Mastery Rank increased from 0 to 4

Status chance increased from 5% to 14%

Critical chance increased from 5% to 14%

Decreased recoil while aiming

Increased accuracy while aiming

Damage decreased from 13 to 12

 

Angstrum

Direct Impact damage increased from 175 to 200

Status chance increased from 10 to 22%

Critical chance increased from 5% to 16%

Ammo capacity decreased from 30 to 18

 

Afuris

Increased accuracy while aiming

Decreased fire rate

 

Azima

Mastery Rank increased from 5 to 6

Status chance increased from 10% to 16%

Critical chance increased from 10% to 16%

Adjusted firing animation

 

Kulstar

Mastery Rank increased from 4 to 5

Changed contact damage from Explosion to Impact

Added guaranteed Knockdown to contact damage

Contact damage increased from 175 to 200

Radial damage increased from 200 to 300

Status chance increased from 10% to 19%

Critical chance increased from 5% to 17%

Critical damage increased from 2x to 2.3x

Ammo capacity decreased from 30 to 12

Improved projectile trail FX of the bomblets after the initial explosion

Added recoil

Decreased accuracy

 

Mastery Rank 7-9

 

Spira

Mastery Rank increased from 1 to 8

Damage increased from 55 to 82

Status chance increased from 5% to 8%

Critical chance increased from 25% to 30%

 

AkStiletto

Mastery Rank increased from 2 to 8

Status chance increased from 15% to 18%

Crit chance increased from 15% to 18%

Critical damage increased from 1.5x to 1.8x

Damage increased from 18 to 28

 

Dual Cestra

Mastery Rank increased from 4 to 7

Increased the speed fire rate ramps up

Status chance increased from 5% to 20%

Critical chance increased from 2.5% to 6%

Critical damage increased from 1.5x to 1.6x

Increased mag size from 100 to 120

 

Tysis

Mastery Rank increased from 4 to 9

Damage increased from 35 to 79

Critical chance increased from 2.5% to 3%

Improved Projectile trail FX

Mag size decreased from 15 to 11

 

Aksomati

Mastery Rank increased from 6 to 9

Status chance increased from 5% to 8%

Critical chance increased from 20% to 24%

 

Pox

Mastery Rank increased from 6 to 9

Damage increased from 50 to 77

Improved projectile trail FX

 

Pandero

Damage increased from 76 to 86

Status chance decreased from 15% to 14%

Crit chance decreased from 30% to 26%

Crit Damage decreased from 2.5x to 2x

 

AkVasto

Mastery Rank increased from 0 to 8

Damage increased from 50 to 58

Status chance increased from 5% to 12%

Critical chance increased from 15% to 16%

Critical damage increased from 1.5x to 1.8x

Reload speed decreased from 3 to 3.4 secs

Fire rate decreased

 

Twin Vipers Wraith

Mastery Rank increased from 0 to 7

Status chance increased from 5% to 9%

Critical chance increased from 18% to 19%

Ammo capacity increased to 440

 

Lato Vandal

Mastery Rank increased from 4 to 7

Status chance increased from 5% to 10%

Crit chance increased from 20 to 26%

Critical damage increased from 2x to 2.4x

Damage decreased from 50 to 46

 

Stubba

Mastery Rank increased from 5 to 7

Critical chance increased from 21 to 23%

 

Marelok

Mastery Rank increased from 5 to 7

 

Lex Prime

Mastery Rank increased from 5 to 8

 

Fusilai

Mastery Rank increased from 5 to 7

Ammo pool decreased to 72

 

AkJagara

Mastery Rank increased from 3 to 8

Converted to burst fire that fires two rounds simultaneously

Status chance increased from 20% to 28%

Critical chance increased from 5% to 6%

Mag size increased from 24 to 36

 

Twin Grakatas

Mastery Rank increased from 0 to 9

 

Talons

Mastery Rank increased from 5 to 8

Status chance increased from 10% to 26%

Critical chance increased from 5% to 22%

Critical damage increased from 1.5x to 2x

Multishot now spreads additional projectiles horizontal only

Ammo capacity decreased from 20 to 12

 

Prisma Angstrum

Mastery Rank increased from 4 to 8

Direct Impact damage increased from 175 to 200

Status chance increased from 10 to 26%

Critical chance increased from 5% to 18%

Critical damage increased from 2x to 2.2x

Ammo capacity decreased from 30 to 18

 

Mastery Rank 10-12

 

Magnus

Mastery Rank increased from 4 to 10

Damage increased from 45 to 84

Status chance increased from 20% to 25%

Critical chance increased from 20% to 25%

Reload speed increased from 2 to 1.6 secs

 

Secura Dual Cestra

Mastery Rank increased from 6 to 10

Increased the speed fire rate ramps up

Status chance increased from 7.5% to 20%

Critical chance increased from 5% to 16%

Critical damage increased from 1.5x to 1.6x

Damage decreased from 30 to 28

 

AkMagnus

Mastery Rank increased 0 to 12

Damage increased from 45 to 84

Status chance increased from 20% to 22%

Critical chance increased from 20% to 22%

Reload speed decreased from 3 to 3.4 secs

Fire Rate decreased

 

Spira Prime

Mastery Rank increased from 3 to 10

Damage increased from 47 to 60

Status chance increased from 10% to 14%

Critical damage increased from 2.5x to 3x

 

Dual Toxocyst

Mastery Rank increased from 8 to 11

Damage increased from 70 to 75

Status chance increased from 35% to 37%

Frenzy buff on headshot can now be refreshed while it’s active

Frenzy buff duration decreased from 6 to 2 secs

 

Vasto Prime

Mastery Rank increased from 3 to 10

Status chance increased from 20% to 22%

Critical chance increased from 20% to 22%

Critical damage increased from 2 to 2.4x

Reduced Aimed Recoil

Damage decreased from 70 to 66

 

Telos AkBolto

Mastery Rank increased from 6 to 11

Status chance increased from 12.5% to 29%

Critical chance increased from 10 to 13%

Damage decreased from 50 to 47

 

Vaykor Marelok

Mastery Rank increased from 5 to 10

 

AkStiletto Prime

Mastery Rank increased from 5 to 10

 

Knell

Death Knell buff also adds +20% Status Chance

 

Dex Furis

Mastery Rank increased from 5 to 10

Status chance increased from 20% to 28%

Critical chance increased from 10% to 14%

 

Zakti

Mastery Rank increased from 6 to 10

 

Sancti Castanas

Mastery Rank increased from 6 to 10

Damage increased from 115 to 300

Status chance increased from 15% to 34%

Critical chance increased from 10% to 23%

Critical damage increased from 1.5x to 2x

Increased speed of projectile

Deployed damage radius increased from 2m to 3m

Multishot now spreads additional projectiles horizontal only

Ammo pool decreased from 30 to 12

 

Mastery Rank 13-15

 

Lato Prime

Mastery Rank increased from 6 to 14

Damage increased from 37 to 48

 

Sicarus Prime

Mastery Rank increased from 4 to 14

 

Lex Prime

Mastery Rank increased from 4 to 14

 

AkLex Prime

Mastery Rank increased from 8 to 15

 

Ballistica Prime

Mastery Rank increased from 7 to 14

 

Shotgun Secondaries

  Reveal hidden contents

Mastery Rank 0-3

 

Bronco

Damage increased from 38 to 40 (per pellet)

Status chance increased from 20% to 22%

Critical chance increased from 2.5% to 6%

 

AkBronco

Damage increased from 38 to 40 (per pellet)

Status chance increased from 20% to 22%

Critical chance increased from 2.5% to 6%

 

Mastery Rank 4-6

 

Detron

Status chance increased from 20% to 32%

Critical chance increased from 2.5% to 4%

 

Brakk

Status chance increased from 15% to 17%

Critical chance increased from 15% to 17%

 

Bronco Prime

Mastery Rank increased from 3 to 4

Critical chance increased from 2.5% to 6%

 

Mastery Rank 7-9

 

Twin Rogga

Mastery Rank increased from 8 to 9

Damage increased from 40 to 47

Status chance increased from 15% to 33%

 

Mara Detron

Damage increased from 30 to 32

Status chance increased from 20% to 32%

Critical chance increased from 5% to 8%

 

Mastery Rank 10-12

 

AkBronco Prime

Mastery Rank decreased from 11 to 10

Critical chance increased from 2.5% to 6%



Snipers

  Reveal hidden contents

Mastery Rank 0-3

 

Snipetron

Damage increased from 175 to 180

Status chance increased from 10% to 12%

 

Vectis

Mastery Rank decreased from 3 to 2

 

Vulkar

Mastery Rank increased from 0 to 3

 

Mastery Rank 4-6

 

Rubico

Mastery Rank increased from 5 to 6

Status chance increased from 5% to 12%

Critical chance increased from 25% to 30%

 

Snipetron Vandal

Mastery Rank increased from 0 to 5

Status chance increased 15% to 16%

Critical chance increased from 25% to 28%

 

Mastery Rank 7-9

 

Vulkar Wraith

Mastery Rank increased from 0 to 7

Damage increased from 250 to 273


 

Mastery Rank 10-12

 

Lanka

Mastery Rank increased from 7 to 10

Quick shot damage increased from 100 to 200

Projectile speed increased

 

Mastery Rank 13-15

 

Vectis Prime

Mastery Rank increased from 3 to 14

Damage increased from 325 to 350

Critical chance increased from 25% to 30%

 

Bows

  Reveal hidden contents

Mastery Rank 0-3

 

Paris

Mastery Rank increased from 0 to 3

Charge speed increased from 1 to 0.5 secs

 

Mastery Rank 4-6

 

Dread

Mastery Rank increased from 0 to 5

Charge speed increased from 1 to 0.5 secs

 

Cernos

Mastery Rank increased from 0 to 6

Charge speed increased from 1 to 0.5 secs

Damage increased from 200 to 220

Status chance increased from 10% to 18%

Critical Chance increased from 30% to 36%

 

Mastery Rank 7-9

 

Mutalist Cernos

Mastery Rank increased from 5 to 7

Charge speed increased from 1 to 0.5 secs

Status chance increased from 45 to 49%

 

Paris Prime

Mastery Rank increased from 4 to 8    

Charge speed increased from 1 to 0.5 secs

Charged shot damage increased from 200 to 260

 

Mastery Rank 10-12

 

Daikyu

Mastery Rank increased from 0 to 10

Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash    

Charge speed increased from 1.75 to 1 secs

Critical chance increased from 20% to 30%

Damage decreased from 500 to 420

 

Cernos Prime

Mastery Rank increased from 8 to 12    

Charge speed increased from 1 to 0.5 secs

Status chance increased from 10% to 30%

 

Everything is subject to change, so stay tuned! Thank you for reading, Tenno! We do expect these to launch soon on PC!

*cough* you listed Lex Prime twice *cough cough*

That aside, what will happen to the players who with MR not high enough to use the weapons after these changes? Will those players still be able to use their weapons?

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7 hours ago, [DE]Rebecca said:

Daikyu

Mastery Rank increased from 0 to 10
Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash    
Charge speed increased from 1.75 to 1 secs
Critical chance increased from 20% to 30%
Damage decreased from 500 to 420

I'm ready.
tumblr_of9gxvjYGQ1sjaaeco1_500.gif

Edited by Oranji
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Some solid changes in there. Though, the akmagnus reload speed being increased will break my heart. 

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Do weapons you already have that are getting an MR increase retain the lower MR? I use Tigris and Tysis and it would suck if I lost access to those [MR6.]

Edited by AceSevenFive
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Sweet... Especially happy to see Azima getting buffed. :D and Akzani ohmysoul my babies are gonna RISE TO THE TOP!

Edited by LightningsVengance
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