[DE]Rebecca 154,413 Posted February 5 (edited) Take aim, Tenno!While our team has been reading and listening to feedback on Friday's post regarding Warframes, our Weapons designer has been just as hard at work on some changes coming to many of Warframe's weapons! This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming. Why?Well, we are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. Some general notes: Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game. Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. Conclave Weapon damage has not yet been touched - will be done once all changes are set! We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours! For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that. So what are these Mastery Rank grouping guidelines? We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match. Example: Tiberon Its damage places it in MR 10-12 but its crit and stat split is way too low. MR is increased along with status and critical chance to match its new MR. Increasing status and critical boosts its damage so it's reduced down to fit back into the MR group guidelines its original stats dictated The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency. Additional Notes Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and Crit/Status split allowance because of additional properties and/or features. Examples: Grakata - exceeds Crit/Status split but is extremely inaccurate Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency! Primary Rifles Spoiler Mastery Rank 0-3 Braton Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind Status chance increased from 10% to 15% Critical chance increased from 5 to 7% Burston Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak Mastery Rank increased from 0 to 3Damage increased from 27 to 29 Status Chance from 7% to 15% Critical Chance from 3% to 9% Boltor Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage from 1.5x to 1.8x Tetra Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon Status chance increased from 5% to 9% Critical chance increased from 10 to 17% Increased accuracy while aiming Mastery Rank 4-6 Dera Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra Mastery Rank increased from 4 to 6 Damage increased from 35 to 38 Status chance increased from 10% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris Increased damage from 70 to 80 Soma Damage increased from 10 to 12 Braton Vandal Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Mastery Rank 7-9 Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Dera Vandal Damage increased from 31 to 32 Mastery Rank increased from 4 to 7 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Grakata Mastery Rank increased from 0 to 9 Damage increased from 11 to 17 Status chance increased from 20% to 21% Critical damage increased from 2x to 2.7x Paracyst Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith Mastery Rank increased from 0 to 7 Damage increased from 50 to 72 Critical chance decreased from 25% to 20% Soma Prime Mastery Rank increased from 6 to 7 Dex Sybaris Mastery Rank increased from 0 to 7 Panthera Status chance increased from 20% to 24% Critical chance increased from 10% to 12% Baza Critical damage increased from 2.8x to 3x MR 10-12 Tenora Damage increased from 23 to 24 Status chance increased from 15% to 16% Critical chance increased from 25 to 28% Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25 to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk Mastery Rank increased from 9 to 10 Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 Zhuge Mastery Rank increased from 0 to 10 MR 13-15 Boltor Prime Mastery Rank increased from 2 to 14 Status chance increased from 10% to 24% Critical chance increased from 5% to 20% Damage decreased from 55 to 44 Supra Vandal Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 Opticor Mastery Rank increased from 6 to 14 Ferrox Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Shotguns Spoiler General Note: Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6 Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9 Tigris Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12 Astilla Mastery Rank increased from 7 to 10 Strun Wraith Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris Status chance increased from 25 to 28% Boar Prime Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor Mag size increased from 6 to 10 Launchers Spoiler Mastery Rank 4-6 Torid Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge Damage increased from 30 to 70 (Primary Fire) Mastery Rank 7-9 Ogris Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr Status chance increased from 20% to 29% Critical chance increased from 15% to 17% Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok Mastery Rank increased from 6 to 7 Damage increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Mastery Rank 10-12 Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries Spoiler Mastery Rank 0-3 Seer Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken Status chance increased from 10% to 13% Damage increased from 45 to 47 Recoil decreased while aiming Kunai Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Damage increased from 45 to 46 Hikou Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis Status chance increased from 8% to 12% Accuracy increased while aiming Castanas Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 4-6 Viper Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Damage increased from 16 to 17 Ammo capacity increased to 420 Twin Gremlins Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto Mastery Rank increased from 0 to 4 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Damage increased from 50 to 58 Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 Cestra Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Hikou Prime Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith Mastery Rank increased from 4 to 6 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris Increased accuracy while aiming Decreased fire rate Azima Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Ammo capacity decreased from 30 to 12 Improved projectile trail FX of the bomblets after the initial explosion Added recoil Decreased accuracy Mastery Rank 7-9 Spira Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto Mastery Rank increased from 2 to 8 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Damage increased from 18 to 28 Dual Cestra Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Tysis Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Pox Mastery Rank increased from 6 to 9 Damage increased from 50 to 77 Improved projectile trail FX Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 3 to 3.4 secs Fire rate decreased Twin Vipers Wraith Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok Mastery Rank increased from 5 to 7 Lex Prime Mastery Rank increased from 5 to 8 Fusilai Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas Mastery Rank increased from 0 to 9 Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 5% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12 Magnus Mastery Rank increased from 4 to 10 Damage increased from 45 to 84 Status chance increased from 20% to 25% Critical chance increased from 20% to 25% Reload speed increased from 2 to 1.6 secs Secura Dual Cestra Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Damage decreased from 30 to 28 AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Spira Prime Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced Aimed Recoil Damage decreased from 70 to 66 Telos AkBolto Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok Mastery Rank increased from 5 to 10 AkStiletto Prime Mastery Rank increased from 5 to 10 Knell Death Knell buff also adds +20% Status Chance Dex Furis Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Zakti Mastery Rank increased from 6 to 10 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 13-15 Lato Prime Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime Mastery Rank increased from 4 to 14 AkLex Prime Mastery Rank increased from 8 to 15 Ballistica Prime Mastery Rank increased from 7 to 14 Shotgun Secondaries Spoiler Mastery Rank 0-3 Bronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Mastery Rank 7-9 Twin Rogga Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 Status chance increased from 15% to 33% Mara Detron Damage increased from 30 to 32 Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Mastery Rank 10-12 AkBronco Prime Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Snipers Spoiler Mastery Rank 0-3 Snipetron Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis Mastery Rank decreased from 3 to 2 Vulkar Mastery Rank increased from 0 to 3 Mastery Rank 4-6 Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Snipetron Vandal Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9 Vulkar Wraith Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12 Lanka Mastery Rank increased from 7 to 10 Quick shot damage increased from 100 to 200 Projectile speed increased Mastery Rank 13-15 Vectis Prime Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% Bows Spoiler Mastery Rank 0-3 Paris Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos Mastery Rank increased from 0 to 6 Charge speed increased from 1 to 0.5 secs Damage increased from 200 to 220 Status chance increased from 10% to 18% Critical Chance increased from 30% to 36% Mastery Rank 7-9 Mutalist Cernos Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45 to 49% Paris Prime Mastery Rank increased from 4 to 8 Charge speed increased from 1 to 0.5 secs Charged shot damage increased from 200 to 260 Mastery Rank 10-12 Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Critical chance increased from 20% to 30% Damage decreased from 500 to 420 Cernos Prime Mastery Rank increased from 8 to 12 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% Everything is subject to change, so stay tuned! Thank you for reading, Tenno! We do expect these to launch soon on PC! EDIT: If you're a player who doesn't meet the new MR requirements for their favourite piece of equipment, don't fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game. Also, removed a duplicate Lex Prime entry. Its new MR is 8, not 14 as incorrectly listed. Edited February 5 by [DE]Taylor removed duplicate lex prime entry, fixed akmagnus, and added edit 59 2 20 29 82 211 Share this post Link to post Share on other sites
PsiWarp 6,903 Posted February 5 (edited) Nice :D Noteworthy buffs: Quote Hema No longer requires or consumes Rifle ammo Tonkor Changed projectile life from 3 secs on launch to 1 sec after first bounce Kulstar Added guaranteed Knockdown to contact damage Dual Toxocyst Frenzy buff on headshot can now be refreshed while it’s active Edited February 5 by PsiWarp 5 2 1 2 3 44 Share this post Link to post Share on other sites
[DE]Rebecca 154,413 Posted February 5 1 minute ago, PsiWarp said: Nice :D You are a fast reader :D! 4 25 3 2 1 53 Share this post Link to post Share on other sites
PsiWarp 6,903 Posted February 5 Just now, [DE]Rebecca said: You are a fast reader :D! My philosophy on dev workshops: Post First Read Later <3 3 22 2 19 Share this post Link to post Share on other sites
Operative_Shift 146 Posted February 5 WOAH, its like Warframe 2.0! 7 6 2 2 18 Share this post Link to post Share on other sites
TGDM 1,259 Posted February 5 Seeing as how Riven dispositions have not been changed (or properly documented in many cases) in a long time, when should we expect changes and how will they be handled? 1 1 3 7 85 Share this post Link to post Share on other sites
Azzu-nyan 332 Posted February 5 I'm so happy about these changes! DE pratically buffed all my favourite weapons. Thank you so much! <3 /)*3*(\ 1 16 Share this post Link to post Share on other sites
BansheePrime 4,135 Posted February 5 (edited) My main weapon will forever be the Supra V. But I've got mixed feelings on those changes. Massive status and crit increase, but base damage reduced by 9.... Hmm. Guess I'll wait to see it ingame before I pass judgement. Edited February 5 by maj.death 2 2 1 1 21 Share this post Link to post Share on other sites
Hypercaptai 9 Posted February 5 Omg amazing Boltor delicious ! 1 4 Share this post Link to post Share on other sites
phoenix1992 6,470 Posted February 5 That's a lot of buffs. 1 3 Share this post Link to post Share on other sites
Giantconch 3,687 Posted February 5 (edited) Oh more changes? Great to hear...maybe? After reading this over for the most part is mostly buffs going around, with only a few things getting negatives added in. Looks good. Reading over this list a few MORE times, I'm actually really liking the looks of these changes if they go through as-is. Sobek buff, Supra/Vandal buffs, Boltor, Tiberon, the Gorgons, Daikyu.. I want to say something here about syndicate secondaries all having a higher MR requirement and how I feel they shouldnt since most are seriously outclassed by other secondaries but those other secondaries that outclass them all had their MR pushed up a lot higher too so meh... ***How do the MR lock changes effect "awarded weapons" that are fully built? Some things after lengthy consideration; Pandero, it seems like just a small nerf but is this nerf really necessary? I do see it from time to time in missions but it was hardly OP or overused to the point where people would ignore ther secondaries in favor of it. Lex Prime, this weapon was great for lower MR players to have a slow firing but high damage secondary they could use to help them at least keep up with the pros. Aklex same deal. Though these weapons are powerful they helped the lower rank players. Aklex prime as well shouldnt be locked as high as it is considering how Aklex P is a bit of a joke compared to other Akimbo secondaries like Akstiletto for one example. Braton Prime was babies first prime for a lot of people. MR should be low enough for a player just starting out to be able to use it immediately after the MK1 and base version. It could also use a reserve ammo increase so it has at least as many bullets as a base Braton. Grakata and Prisma Grakta, regular Grakata has a higher CD multiplier than Prisma, making me wonder why use the Prisma version since the base has the same base damage, same crit chance, and 1% more status chance than the Prisma variant. Ammo max? Not really an issue when running a Carrier sentinel. Burston Prime, even with the buffs that weapon is a bit of a joke. Its utter garbage in its current state, and the buffs don't look like they justify an MR12 lock. Supra/Vandal, are basically the same weapon now except one requires a higher MR and cant be obtained through invasion rewards. The only difference being ammo max which like with Grakata can be easily worked around with a Carrier. There is nothing that justifies Supra Vandals existence at this point. Maybe consider a slightly higher status chance? The launcher secondaries already have an extremely bad time with ammo economy, especially when you start factoring in enemy armor scaling. Please reconsider the ammo max reductions and leave that aspect of them alone. Akmagnus, the reload speed is going to be even longer??? Why? Its already so sluggish that even with a CC+CD+SC riven I cant stand using it simply because im stuck trying to reload while getting my face kicked in. Slower fire rate too? This poor weapon need fire rate and reload buffs, not nerfs. Spira and Spira Prime, why, oh why, is the regular Spira getting such a massive damage increase while Spira Prime is not? Prime: Damage increased from 47 to 60 while regular: Damage increased from 55 to 82. That doesnt seem right at all even if Prime has a higher CD multiplier. Paris Prime, as with the Braton Prime, is "babies second prime" essentially (though one might get paris p before braton p you know what I mean) and though it is a damn fine weapon it's one of those weapons that helps newer players a lot in terms of keeping up with pros on damage dealing and helps new players get a better understanding of modding and how certain game mechanics work. Please reconsider the MR on this weapon. Edited February 6 by Giantconch Because DR.Disrespekt killed Twitch earlier 2 3 1 33 Share this post Link to post Share on other sites
[DE]Rebecca 154,413 Posted February 5 2 minutes ago, TGDM said: Seeing as how Riven dispositions have not been changed (or properly documented in many cases) in a long time, when should we expect changes and how will they be handled? There is no timeline of when or what to expect, but when that eventually comes we'll make a post. At the very least the core expectation we want to get across is that Riven Dispositions are (and always have been) subject to change. 2 2 24 Share this post Link to post Share on other sites
(PS4)Boomstickman98 627 Posted February 5 21 minutes ago, [DE]Rebecca said: Take aim, Tenno!While our team has been reading and listening to feedback on Friday's post regarding Warframes, our Weapons designer has been just as hard at work on some changes coming to many of Warframe's weapons! This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming. Why?Well, we are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. Some general notes: Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game. Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. Conclave Weapon damage has not yet been touched - will be done once all changes are set! We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours! For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that. So what are these Mastery Rank grouping guidelines? We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match. Example: Tiberon Its damage places it in MR 10-12 but its crit and stat split is way too low. MR is increased along with status and critical chance to match its new MR. Increasing status and critical boosts its damage so it's reduced down to fit back into the MR group guidelines its original stats dictated The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency. Additional Notes Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and Crit/Status split allowance because of additional properties and/or features. Examples: Grakata - exceeds Crit/Status split but is extremely inaccurate Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency! Primary Rifles Reveal hidden contents Mastery Rank 0-3 Braton Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind Status chance increased from 10% to 15% Critical chance increased from 5 to 7% Burston Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak Mastery Rank increased from 0 to 3Damage increased from 27 to 29 Status Chance from 7% to 15% Critical Chance from 3% to 9% Boltor Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage from 1.5x to 1.8x Tetra Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon Status chance increased from 5% to 9% Critical chance increased from 10 to 17% Increased accuracy while aiming Mastery Rank 4-6 Dera Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra Mastery Rank increased from 4 to 6 Damage increased from 35 to 38 Status chance increased from 10% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris Increased damage from 70 to 80 Soma Damage increased from 10 to 12 Braton Vandal Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Mastery Rank 7-9 Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Dera Vandal Damage increased from 31 to 32 Mastery Rank increased from 4 to 7 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Grakata Mastery Rank increased from 0 to 9 Damage increased from 11 to 17 Status chance increased from 20% to 21% Critical damage increased from 2x to 2.7x Paracyst Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith Mastery Rank increased from 0 to 7 Damage increased from 50 to 72 Critical chance decreased from 25% to 20% Soma Prime Mastery Rank increased from 6 to 7 Dex Sybaris Mastery Rank increased from 0 to 7 Panthera Status chance increased from 20% to 24% Critical chance increased from 10% to 12% Baza Critical damage increased from 2.8x to 3x MR 10-12 Tenora Damage increased from 23 to 24 Status chance increased from 15% to 16% Critical chance increased from 25 to 28% Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25 to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk Mastery Rank increased from 9 to 10 Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 Zhuge Mastery Rank increased from 0 to 10 MR 13-15 Boltor Prime Mastery Rank increased from 2 to 14 Status chance increased from 10% to 24% Critical chance increased from 5% to 20% Damage decreased from 55 to 44 Supra Vandal Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 Opticor Mastery Rank increased from 6 to 14 Ferrox Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Shotguns Reveal hidden contents General Note: Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6 Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9 Tigris Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12 Astilla Mastery Rank increased from 7 to 10 Strun Wraith Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris Status chance increased from 25 to 28% Boar Prime Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor Mag size increased from 6 to 10 Launchers Reveal hidden contents Mastery Rank 4-6 Torid Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge Damage increased from 30 to 70 (Primary Fire) Mastery Rank 7-9 Ogris Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr Status chance increased from 20% to 29% Critical chance increased from 15% to 17% Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok Mastery Rank increased from 6 to 7 Damage increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Mastery Rank 10-12 Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries Reveal hidden contents Mastery Rank 0-3 Seer Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken Status chance increased from 10% to 13% Damage increased from 45 to 47 Recoil decreased while aiming Kunai Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Damage increased from 45 to 46 Hikou Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis Status chance increased from 8% to 12% Accuracy increased while aiming Castanas Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 4-6 Viper Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Damage increased from 16 to 17 Ammo capacity increased to 420 Twin Gremlins Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto Mastery Rank increased from 0 to 4 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Damage increased from 50 to 58 Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 Cestra Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Hikou Prime Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith Mastery Rank increased from 4 to 6 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris Increased accuracy while aiming Decreased fire rate Azima Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Ammo capacity decreased from 30 to 12 Improved projectile trail FX of the bomblets after the initial explosion Added recoil Decreased accuracy Mastery Rank 7-9 Spira Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto Mastery Rank increased from 2 to 8 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Damage increased from 18 to 28 Dual Cestra Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Tysis Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Pox Mastery Rank increased from 6 to 9 Damage increased from 50 to 77 Improved projectile trail FX Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 3 to 3.4 secs Fire rate decreased Twin Vipers Wraith Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok Mastery Rank increased from 5 to 7 Lex Prime Mastery Rank increased from 5 to 8 Fusilai Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas Mastery Rank increased from 0 to 9 Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 5% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12 Magnus Mastery Rank increased from 4 to 10 Damage increased from 45 to 84 Status chance increased from 20% to 25% Critical chance increased from 20% to 25% Reload speed increased from 2 to 1.6 secs Secura Dual Cestra Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Damage decreased from 30 to 28 AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Spira Prime Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced Aimed Recoil Damage decreased from 70 to 66 Telos AkBolto Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok Mastery Rank increased from 5 to 10 AkStiletto Prime Mastery Rank increased from 5 to 10 Knell Death Knell buff also adds +20% Status Chance Dex Furis Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Zakti Mastery Rank increased from 6 to 10 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 13-15 Lato Prime Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime Mastery Rank increased from 4 to 14 Lex Prime Mastery Rank increased from 4 to 14 AkLex Prime Mastery Rank increased from 8 to 15 Ballistica Prime Mastery Rank increased from 7 to 14 Shotgun Secondaries Reveal hidden contents Mastery Rank 0-3 Bronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Mastery Rank 7-9 Twin Rogga Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 Status chance increased from 15% to 33% Mara Detron Damage increased from 30 to 32 Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Mastery Rank 10-12 AkBronco Prime Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Snipers Reveal hidden contents Mastery Rank 0-3 Snipetron Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis Mastery Rank decreased from 3 to 2 Vulkar Mastery Rank increased from 0 to 3 Mastery Rank 4-6 Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Snipetron Vandal Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9 Vulkar Wraith Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12 Lanka Mastery Rank increased from 7 to 10 Quick shot damage increased from 100 to 200 Projectile speed increased Mastery Rank 13-15 Vectis Prime Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% Bows Reveal hidden contents Mastery Rank 0-3 Paris Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos Mastery Rank increased from 0 to 6 Charge speed increased from 1 to 0.5 secs Damage increased from 200 to 220 Status chance increased from 10% to 18% Critical Chance increased from 30% to 36% Mastery Rank 7-9 Mutalist Cernos Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45 to 49% Paris Prime Mastery Rank increased from 4 to 8 Charge speed increased from 1 to 0.5 secs Charged shot damage increased from 200 to 260 Mastery Rank 10-12 Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Critical chance increased from 20% to 30% Damage decreased from 500 to 420 Cernos Prime Mastery Rank increased from 8 to 12 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% Everything is subject to change, so stay tuned! Thank you for reading, Tenno! We do expect these to launch soon on PC! *cough* you listed Lex Prime twice *cough cough* That aside, what will happen to the players who with MR not high enough to use the weapons after these changes? Will those players still be able to use their weapons? 4 8 Share this post Link to post Share on other sites
Polymerase 26 Posted February 5 Tiberon awwwww yessss 1 11 Share this post Link to post Share on other sites
phoenix1992 6,470 Posted February 5 When are we getting Melee table? 16 Share this post Link to post Share on other sites
Oranji 4,633 Posted February 5 (edited) 7 hours ago, [DE]Rebecca said: Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Critical chance increased from 20% to 30% Damage decreased from 500 to 420 I'm ready. Edited February 6 by Oranji 2 1 3 24 Share this post Link to post Share on other sites
Server 926 Posted February 5 Some solid changes in there. Though, the akmagnus reload speed being increased will break my heart. 1 27 Share this post Link to post Share on other sites
(XB1)ALG Minuscule36 2,619 Posted February 5 Lovely lovely. Little odd that AkLex will be MR15, all considering, but it's all looking good! Share this post Link to post Share on other sites
giotavares 90 Posted February 5 arca plasmor hell yeah! just got a god riven for it today Share this post Link to post Share on other sites
AceSevenFive 7 Posted February 5 (edited) Do weapons you already have that are getting an MR increase retain the lower MR? I use Tigris and Tysis and it would suck if I lost access to those [MR6.] Edited February 5 by AceSevenFive 1 1 5 Share this post Link to post Share on other sites
Neo_182 4,494 Posted February 5 (edited) "Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game." Please consider not making everything geared towards farming resources from the plain. Grinding is fine but i found it caused a lot of burn out with the zaws as of late. I understand you want to have us spend time within warframe but some of these changes are having the opposite effect. Of course i can only speak for myself. But i don't want to be forced to return to Cetus or the Plains. I'd much rather have incentive such as new shop rewards and visit by myself than say have to go there in order to complete daily bounties. Which mind you, bounties are tremendously repetitive. I know this is way off topic of weapon re-balance but if we are to continue with locking all the new stuff to bounties, consider making them more diverse and the reward pool much greater for the time we spend completing them. Thank you. Edited February 8 by Neo_182 4 72 Share this post Link to post Share on other sites
LightningsVengance 661 Posted February 5 (edited) Sweet... Especially happy to see Azima getting buffed. :D and Akzani ohmysoul my babies are gonna RISE TO THE TOP! Edited February 5 by LightningsVengance 2 Share this post Link to post Share on other sites
Budumpshh 240 Posted February 5 Still no Skana Prime buff? :( 2 9 Share this post Link to post Share on other sites
--Q--Daddy 689 Posted February 5 My mind can not comprehend this buff list 3 12 Share this post Link to post Share on other sites