(PSN)Sandman4999 Posted February 6, 2018 Share Posted February 6, 2018 7 hours ago, -CM-Hekovashi said: Thats all good, but can you unnerf my boi pandero? Tnx. Better rise it's mr requirement. Came to say the same thing, Pandero is a great sidearm. Much rather just have a higher MR requirement than nerfed. Link to comment Share on other sites More sharing options...
Yanzoo Posted February 6, 2018 Share Posted February 6, 2018 It would be nice to separate all of the mastery rank categories into more comprehensive tiers, as well as a way for it to be very clear in-game which tier each weapon is, since I bet many new players will scratch their heads over this. Link to comment Share on other sites More sharing options...
Ve1indian Posted February 6, 2018 Share Posted February 6, 2018 2 minutes ago, (PS4)Sandman4999 said: Came to say the same thing, Pandero is a great sidearm. Much rather just have a higher MR requirement than nerfed. I'd rather them nerf the Burst fire to have less crit damage so it isn't broken close up, and buff the Primary's accuracy so aiming right is more rewarded. Both problems I have with the Pandero (single shot accuracy and secondary fire making primary seem meh in comparison) would be solved, but lowering the crit chance AND damage will NOT compensate for the slight damage increase. Increasing MR would be fine for its current power, but the weapon itself discourages primary fire, which is the main issue. Link to comment Share on other sites More sharing options...
WingedBeef Posted February 6, 2018 Share Posted February 6, 2018 Love the system and buffs, but my only concern is tearing away some great weapons from people trying to get to end-game content. For instance, the opticore was my first weapon I took to end-game. It helped me keep up when I was first starting out. While I’m still not that good and far, weapons like the opticore was a crutch for me. It allowed me to barely keep up with some other players in the mission without having to be fully carried. The opticore situated where it was obtainable for new players and allowed them to farm for other end-game weapons and content. Like an entry-weapon. Sorry for ranting, continue on with your wonderful day. Link to comment Share on other sites More sharing options...
Fiftycentis Posted February 6, 2018 Share Posted February 6, 2018 there's a double "damage increased" on the viper tab (but probably someone already noticed it) Link to comment Share on other sites More sharing options...
ArithMedic Posted February 6, 2018 Share Posted February 6, 2018 7 hours ago, maj.death said: My main weapon will forever be the Supra V. But I've got mixed feelings on those changes. Massive status and crit increase, but base damage reduced by 9.... Hmm. Guess I'll wait to see it ingame before I pass judgement. Supra V. main as well. I think I'll be happy with the change, since I usually use a build focused on status procs per second. This balance puts that kind of build in a terrifying place. Get that entropy burst ready and have yourself a TIME. Link to comment Share on other sites More sharing options...
I.V.A.R.A Posted February 6, 2018 Share Posted February 6, 2018 3 minutes ago, Vougue said: I'd rather them nerf the Burst fire to have less crit damage so it isn't broken close up, and buff the Primary's accuracy so aiming right is more rewarded. Both problems I have with the Pandero (single shot accuracy and secondary fire making primary seem meh in comparison) would be solved, but lowering the crit chance AND damage will NOT compensate for the slight damage increase. Increasing MR would be fine for its current power, but the weapon itself discourages primary fire, which is the main issue. I agree that upon reading every single weapon prior I was so excited... and most after... but when I saw one of the only single side-arms being slammed this hard into the ground it really upset me. Why? Why pummel something when everything else is getting buffed for the most part- raise it's MR or wait and see if it's still "meta" when all the other weapons actually have a fighting chance. SO glad I didn't spend hundreds of plat on a riven or anything. Link to comment Share on other sites More sharing options...
jalil29 Posted February 6, 2018 Share Posted February 6, 2018 Can the Dex Furis receive a buff at least towards it's ammo pool please. Dex furis has a 100 round clip fired at 20 a second Ammo pool only holds 210 Combined with the current low damage output you can finish your ammo pool before killing a small group of level 60 enemies with mods. Link to comment Share on other sites More sharing options...
SpaceHaven Posted February 6, 2018 Share Posted February 6, 2018 When can we expect to start seeing these changes? Also, will they come all at once or trickle in over time? Link to comment Share on other sites More sharing options...
(PSN)OmegaSlayer Posted February 6, 2018 Share Posted February 6, 2018 Please take this chance to make another round of PBR treatment on weapons that still misses it (mostly the infested based ones) Link to comment Share on other sites More sharing options...
Eathian Posted February 6, 2018 Share Posted February 6, 2018 Just now, (PS4)OmegaSlayer said: Please take this chance to make another round of PBR treatment on weapons that still misses it (mostly the infested based ones) Upvoted for days! Link to comment Share on other sites More sharing options...
Battlex333 Posted February 6, 2018 Share Posted February 6, 2018 You forgot to make Secura Penta bold in the launchers. I'm liking these buffs so far :) Link to comment Share on other sites More sharing options...
Donatello Posted February 6, 2018 Share Posted February 6, 2018 MY BOY DAIKYU IS GETTING BUFFED HELLA! I love the gorgon and supra buffs THEY ARE MY FAVORITE WEAPONS FOR A REASON Link to comment Share on other sites More sharing options...
Telogor Posted February 6, 2018 Share Posted February 6, 2018 These are some great changes. However, crit stats seem undervalued in your formula for automatic weapons and overvalued in your formula for snipers, bows, and the Opticor. All sniper rifles and bows over MR7 should be moddable to 100% crit chance with only Point Strike (at current Point Strike values, base 40% crit minimum). Some rifles with high crit damage may need lower base crit chance if Point Strike is unchanged. That brings me to my second point: crit mods need to be changed. The current crit mods will be too good to leave off of most high-MR weapons. Crit chance mods need to give their effects scaled back somewhat; taking a base 35% crit chance all the way to 100% with only Primed Pistol Gambit is particularly unbalanced. Crit damage scaling needs to be fixed. Currently, adding 100% crit damage turns a 2x multiplier into a 4x multiplier, which is reasonable, but with higher base crit damage, things get out of hand. Instead of calculating crit multiplicatively, I think it should be calculated additively. Turn a 2x crit multiplier into a 100% damage bonus. Turn a 3x crit multiplier into a 200% damage bonus. Then, stacking crit damage mods doesn't scale so hard. Currently, stacking Vital Sense and Bladed Rounds can give some weapons a 10.2 damage multiplier, which is then doubled on a headshot for a total of 40.8 times the damage on a critical headshot vs. a non-critical bodyshot. Calculating crit additively would drop the crit damage to +680% and the total damage on a crit headshot to 15.6 times the damage of a non-critical bodyshot. Lastly, what's up with Attica vs. Zhuge? Based on their proposed mastery ranks, the Zhuge is supposed to be better, but this post has the Attica way outperforming the Zhuge, with 80 damage, 25% crit, and 3x multiplier versus the Zhuge's 100 damage, 20% crit, and 2x multiplier. Sure, the Zhuge does have better status chance, but the Attica's damage is so much better that the Zhuge's status procs can't catch up. Maybe give the Zhuge a 3x multiplier to give it the edge. Link to comment Share on other sites More sharing options...
(XBOX)o0 Natalfire 0o Posted February 6, 2018 Share Posted February 6, 2018 This is amazing! However, I think the pandero should move up in mastery rank instead of losing its good stats. Link to comment Share on other sites More sharing options...
(XBOX)O0JIMMY Posted February 6, 2018 Share Posted February 6, 2018 Please for the love of all things buff dex furis ammo reserve! The damage increase won't matter if I still only get 3 mags before I'm completely out! Link to comment Share on other sites More sharing options...
Potatrobot Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Ach, finally. Look at this Riven. I am dubious about the damage reduction, though. Link to comment Share on other sites More sharing options...
KingSlayer1011 Posted February 6, 2018 Share Posted February 6, 2018 Are we gonna get forma as refunds for this changes? Some of the weapons required 5-7 formas to build properly and now that will be wasted it seems..I welcome the changes but it may cost some players heavily. Link to comment Share on other sites More sharing options...
GhostLacuna Posted February 6, 2018 Share Posted February 6, 2018 Wow Fantastic changes. This will make me use a much more diverse weapon pool then ever before :D I have to rebuild tiberon and a few other weapons just to test them out. This is going to be fun. Some of my most beloved weapons get fantastic changes and the way you changed the percentages it will be more distinct then before. Also thank you thank you for the bow changes a increase in charge speed so they get to maximum draw weight faster is fantastic. Link to comment Share on other sites More sharing options...
Maicael Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Any chance of reverting some changes to the alt-fire? Like being able to shoot through Snowglobe (since "infinite" punchthrough), or bringing back being able to see enemies with the sonar instead of a stuttering circle that may or may not be where the head is? Link to comment Share on other sites More sharing options...
Arniox Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Is three damage really enough? 8 hours ago, [DE]Rebecca said: Damage increased from 50 to 72 Critical chance decreased from 25% to 20% The damage buff is amazing, but can you please leave the critical chance? It was at a perfect place that made the latron series very devided which I liked. The wraith was the crit version... 8 hours ago, [DE]Rebecca said: Critical damage increased from 2.8x to 3x Nice. 8 hours ago, [DE]Rebecca said: Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x OH BABY A TRIPLE!!!. I love this weapon. Thanks for the awsome buffs 8 hours ago, [DE]Rebecca said: Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 HELL YES. But plz.... Dat damage nerf? Do you really need to nerf it that badly? Can you leave it midway? Say 50? 8 hours ago, [DE]Rebecca said: Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Seems like a massive mastery rank increase for not that big of a buff... I personally don't mind, but is the difference between 30 and 34% status really that OP? 8 hours ago, [DE]Rebecca said: Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Wait.... So it has no reload now? Or does it use different ammo? 8 hours ago, [DE]Rebecca said: Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 8 hours ago, [DE]Rebecca said: Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 HOLY HELL .... HELL YES 8 hours ago, [DE]Rebecca said: Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Love you all at DE :P Link to comment Share on other sites More sharing options...
Yupea Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: AkLex Prime Mastery Rank increased from 8 to 15 Say i have an aklex prime, but my MR right now only 13? Do i keep it, or does something else happen? Link to comment Share on other sites More sharing options...
Arniox Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: General Note: Reduced aimed zoom for all shotguns apart from the Astilla Can we have variable zooms? It would kinda get rid of the use for zoom stats on rivens, but it would be really nice to alter our zoom levels to what we want.... Link to comment Share on other sites More sharing options...
Arniox Posted February 6, 2018 Share Posted February 6, 2018 8 hours ago, [DE]Rebecca said: Increased reload speed from 3 secs to 1.7 secs *Starts hmming holy songs* 8 hours ago, [DE]Rebecca said: Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first boun *STARTS HMMING HOLY SONGS LOUDER* Link to comment Share on other sites More sharing options...
TonnoTuna Posted February 6, 2018 Share Posted February 6, 2018 No revisitation of secondaries ammo economy? As I see now, repeaters are generally suffering, making Ammo Mutation almost mandatory, probably with this change Vipers will be fine, but what about others? In my personal opinion Dual Cestras will suffer from the increased magazine size, now they only have 3 magazines + 20 projectiles. On the other hand, it's almost impossible to consume all your ammos with semi-automatic pistols such as Vasto and Magnus I can't wait to see what you're planning for continuous and to short range melees. it's clear that at the moment there's no true advantage to use them over long range melee, weapons like Galatine Prime and Atterax already have everything. Link to comment Share on other sites More sharing options...
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