[DE]Rebecca

A most Peculiar workshop.

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iunno if it's been suggested yet but I'd love a ludicrous gibs kinda mod :D

seeing how there's already stuff allowing for dismemberment of enemies (I think I've heard up to four pieces) it'd be great fun if we could apply that to something like all kills on a certain condition

could even be kinda useful for Nekros farming 

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IMO this entire concept is a complete waste of development time that should be directed towards Umbra, fixing Sanctuary bugs, giving Venus a more stable launch than Plains of Eidolon did, etc.

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4 minutes ago, DojikkoVoidNinja said:

IMO this entire concept is a complete waste of development time that should be directed towards Umbra, fixing Sanctuary bugs, giving Venus a more stable launch than Plains of Eidolon did, etc.

Feels true. The launch quality of POE, Shrine, and Onslaught are all really really bad. Non stop crashes even after 3 hotfixes for onslaught, shrine still softlocks? Cmon.

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*looks at video showing off effects of mod*

Well...that's cute I guess...but it doesn't really fit the serious tone of the game and...

*Looks for stats and sees none*

Yeah...I'm not switching out anything for that.

Edited by MirageKnight
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Please make a separate mod slot for this, if we can put these on for show and not sacrifice actual useful mods then much more people would be interested in these like a separate attachment.:community:

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23 hours ago, DojikkoVoidNinja said:

IMO this entire concept is a complete waste of development time that should be directed towards Umbra, fixing Sanctuary bugs, giving Venus a more stable launch than Plains of Eidolon did, etc.

this is them testing more visual affects after the new particle engine they're using, it's like the batter of the cake before it's made  so not to worry they are working on it, this is just showing what details they can add to future updates but these definitely need more looking into.

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Personally I have two opinions about this mod, the first is personally I would rather it not be a mod at all and instead be something that added to a weapon like an auxiliary component like a arrow for a Bows or better yet a weapon attachment like with what can done on melee weapons as this way the peculiars could be visible to give the weapon some more unique character like a daisy sticking out at an odd angle near the sight of the gun (Peculiar Bloom)or a star plastered to the side of the gun (Peculiar impact mod shown in Devstream). If its gotta to be a mod then I would like equiped onto the weapon instead of the warframe as an optional slot for it like the exilus slot on warframes (wouldn't even mind paying an exilus adapter to unlock it either), as this way I don't have to worry about switching loadouts when I go form screwing around to endgame content or having to sacrifice another mod just to show off to other players

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I second the idea of letting us turn these mods off both visually and audible. 

That way those that like the idea can use them and the rest of us can carry on without the silliness.

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I like the whole "i got this mod and I want to show it off" kind of thing, but the trade-ability of them ruins it all together for me. If I spent the time and effort to grind out these mods to show off then i shouldn't be able to see a mr 2 player be able to just buy them and show off since they didn't put in any work.

Also, for future mods, I really feel like their effects should be less small effect on every enemy you shoot, and more big over the top effect on just a few enemies over the course of a mission.

Id like to see effects like a 1% chance of a giant colorful explosions of lights and particles like the goal explosions from rocket league if you headshot kill an enemy.

Or a .5% chance that when you fire an arrow from a bow you get some crazy hanzo from over watch dragon effect.

 

Things that happen rarely but when they do, ohhh boy do you notice and put a big smile on everyone's face. Right now the flower effect is so small and insignificant that its hardly noticeable and no one really cares about the effect ether.

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Here's an idea: 

Peculiars go on Exilus slots.

Peculiars may grant mod points rather than costing them.

Rarity changes how many mod points a Peculair grants.

The SAME peculair may be found at different rarities. 

Each mod level grants 0.5 mod points. This would work because Forma halving the mod point cost of a slot may have fractional mod point cost as well.

Peculiar mods at the Common rarity have 0 levels and grant 0 mod points.

Uncommon Peculiars have 3 levels and grant up to 1.5 mod points.

Rare Peculiars have 5 levels and grant up to 2.5 mod points. 

Primed Peculiars have 10 levels and grant up to 5 mod points.

 

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1 hour ago, BrazilianJoe said:

Here's an idea: 

Peculiars go on Exilus slots.

Peculiars may grant mod points rather than costing them.

Rarity changes how many mod points a Peculair grants.

The SAME peculair may be found at different rarities. 

Each mod level grants 0.5 mod points. This would work because Forma halving the mod point cost of a slot may have fractional mod point cost as well.

Peculiar mods at the Common rarity have 0 levels and grant 0 mod points.

Uncommon Peculiars have 3 levels and grant up to 1.5 mod points.

Rare Peculiars have 5 levels and grant up to 2.5 mod points. 

Primed Peculiars have 10 levels and grant up to 5 mod points.

 

40k endo, a bajillion credits for... 5 mod points? Anyone gets 4 with a Forma on basically any slot. And they won't ever cut down on the Forma since they (and Reactors/Catalysts) are a great platinum bait.

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1 hour ago, den2k said:

40k endo, a bajillion credits for... 5 mod points? Anyone gets 4 with a Forma on basically any slot. And they won't ever cut down on the Forma since they (and Reactors/Catalysts) are a great platinum bait.

It's endgame content for super vets. There is always a build where you need just a smidgen of extra mod points.

Could double and make it 1 mod point per peculair level, I'd take it.

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6 minutes ago, BrazilianJoe said:

It's endgame content for super vets. There is always a build where you need just a smidgen of extra mod points.

Could double and make it 1 mod point per peculair level, I'd take it.

Aye but losing a mod slot where a Power Drift is snug and comfortable? 1 per peculiar level I'd take it too, 10 points are good. But I fear that won't happen.

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1 hour ago, den2k said:

Aye but losing a mod slot where a Power Drift is snug and comfortable? 1 per peculiar level I'd take it too, 10 points are good. But I fear that won't happen.

Well, this thread is to brainstorm peculiar mechanics, asking can't hurt. :)

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On 4/17/2018 at 9:41 PM, _Ruby_Rose_ said:

 

 

No one listens to the streams eh?
They are combined with an existing mod
So it's a basically a Point Strike (i think thats the mod) with that peculiar mod.
Mogamu says it as well

I think you have to rewatch the stream, Steve specifically said it's a way to waste a slot, because you can do it or something :-)
No idea where you got the idea of adding them to other mods, and no, I don't count influencers a reliable source over the devs.

Still think giving peculiars their own slot will be the best solution to satisfy casual min-maxers like myself and basically everyone else.

PS: Sorry for the late reply, I was busy with different games the last weeks.

petzi.jpg

Edited by MaxiTB

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If you want to not p!ss off the minmaxers, adding a peculiar slot would be the way to go.

But I really want my bunny ears and RETURN OF THE MOUSTACHE!

With no time limit. 

Peculiar as a cosmetic could work.

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I want a peculiar mod that gives an sura that ur warframe puts off. That enshrouds u.

Using exilus slot for peculiar mods, totally doable. 

Edited by (PS4)big_eviljak

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Personally I like the idea of these, however the fact that they are going to take mod points and the exilus slot not so much, I would love to see these as a seasonal thing and something that doesn't use up a mod slot. Having one of these equipped would say, "I came I saw I conquered" these could basically become like a badge of honor if they didn't negatively affect builds.  

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On 4/23/2018 at 5:11 AM, HerpDerpy said:

I like the whole "i got this mod and I want to show it off" kind of thing, but the trade-ability of them ruins it all together for me. If I spent the time and effort to grind out these mods to show off then i shouldn't be able to see a mr 2 player be able to just buy them and show off since they didn't put in any work.

Also, for future mods, I really feel like their effects should be less small effect on every enemy you shoot, and more big over the top effect on just a few enemies over the course of a mission.

Id like to see effects like a 1% chance of a giant colorful explosions of lights and particles like the goal explosions from rocket league if you headshot kill an enemy.

Or a .5% chance that when you fire an arrow from a bow you get some crazy hanzo from over watch dragon effect.

 

Things that happen rarely but when they do, ohhh boy do you notice and put a big smile on everyone's face. Right now the flower effect is so small and insignificant that its hardly noticeable and no one really cares about the effect ether.

sorry i saw a rank 4 have it and got immensely jealous after making 9 runs for it and stooped to play a normal mission to see some random new born have something i could not stand it  so i spent the next 3 days farming that mod alone lets be real i only cared cause o saw it in action but giving people a choice to see or not see it is not a bad option o mean weapon trail can be turned on or off why cant you do it for all peculiar mods also if a dev is  reading this the last dev stream you showed a new one the thing is that peculiar are not to have bonuses added to it so is that swelling body still hit bye other alies or is it going to swell and deflate like a 1.6 sec swell  and deflate or if it swell can some one hit the same target as me because they can now identify  the enemy that is hard for me to kill is going to give the mod functionality like some nube will shot buy the mod and figer out the mechanics of it and give a heads up to other players around making it a needed mod for new borns to the game is warframe so post to be spoon feed to them and a joke to us or equal across the bored 

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I really like peculiars as a concept. They exist for fun in a game that is otherwise all about making your numbers as big as possible. 

What I don't like is having to compromise my builds to use a peculiar. Becsuse I really like making my numbers as big as possible, especially since I mostly only play endgame level missions nowadays.

The body inflation/big head mode peculiar looks like fun, but I won't be using it if I have to take a mod off of my secondary to equip it. I think peculiars should be some type of auxilliary equippable, either that, or weapons should have an additional 9th slot that only peculiars can be equipped to.

But I know that this would take more work, and this is likely why peculiars were implemented as mods in the first place. This update was already on a bonkers time crunch, so if peculiars were going to make it in, they would have to be added in the fastest, easiest way possible. I understand that much, and respect the reasoning behind the decision. But like all new pieces of content, it could use some revisions. So good on you for making a design feedback thread for it.

Edited by Plasmaface

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On 2018-04-21 at 8:59 AM, (PS4)AeehyehssReeper said:

iunno if it's been suggested yet but I'd love a ludicrous gibs kinda mod 😄

seeing how there's already stuff allowing for dismemberment of enemies (I think I've heard up to four pieces) it'd be great fun if we could apply that to something like all kills on a certain condition

could even be kinda useful for Nekros farming 

LUDICROUS GIBS!

YES!

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The peculiar mods will have to face the saturation issue when there will be so many of them they'll become available for 1 plat on the market. To prevent that it would be cool if they had RGB stats tied to them, rolled in a similar fashion as rivens. So every peculiar bloom would have random RGB values tied to it's stem, petals and the centre of the flower. It would make those mods unique and raise the potential for trading of particularly good combinations of colours.

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