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BiancaRoughfin

Grand Master
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Everything posted by BiancaRoughfin

  1. With such a rude post, if i was a dev i would just read and carry on to another more constructive post.
  2. Styanax: Bonus Crit based on Total Shield. Voruna: Passive Bonus based on currently active head. Only 1 at a time. Citrine: Scaling passive Health Regeneration on HealthOrb pickups. Kullervo: Increased Heavy Attack Windup Speed and Efficiency. Dagath: Chance to Heal additional Health on HealthOrb pickups. Qorvex: +3m Punchthrough on all weapons. Where are the Multiple Passives? The only one that could come close to having multiple is Voruna but she can only benefit from one effect at a time. Why should he draw less attention than other enemies? Hes just an equal threat to enemies as any other frame tho he can go invisible which completely removes any risk aside AoE attacks to him. Bonus damage to Irradiated Enemies would make sense on Qorvex but if you would have proposed Bonus damage to unalerted enemies it would make more sense. I will only agree to any Warframe having some form of passive/constant invisibility the day DE adds enemies that can track down and reveal invisible players. Invisibility as it stands in the game is too powerful and players can just cheese any map with it. He can Switch teleport to his clone but it does get complicated when there are lots of enemies around it, i would agree to the ability to hold and switch places with the Clone. I dont think the Radiation procs fit the frame despite him having another ability that applies it when augmented. Personally i would rather have his Clone apply guaranteed impact procs to enemies to open them up to mercy kills and give a chance for enemies that shoot the clone to have their weapons jammed for a few seconds. Heh, no, this is his most powerful ability. Funny fact, back in early OpenBeta (2013) when Loki used his Radial Disarm, Infested enemies limbs would drop off and they would fall dead independent of how much health they had. Not everyone likes going invisible, my self for example as i often play Zephyr and like putting my self in between my enemies and allies or defense target to protect them with Turbulence. The more enemy fire i draw towards me the safer my Allies are. I would rather give him some source of damage, perhaps a small mine that he throws on the floor or on to enemies that draws other enemies in before exploding. The Duviri horse mobility is atrocious, imagine moving around with that mobility in a small tight corridor tileset like Grineer Galleon?
  3. Another Soma Incarnon Buff request topic... Just because a weapon has an Incarnon, doenst mean its suppose to be good or a direct buff.
  4. Sorry to hear that. Hope your treatment has been successful so far. :< I lost my InLaw 2021 to Cancer, which she told no one about.
  5. Depois de 30 dias de inatividade, outro Membro do seu Clã pode solicitar via Ticket do Suporte, a transferência do controle do Clã pra ele pra manter a funcionalidade. Nesse meio tempo que esteve fora é bem provável que alguém do seu Clã tomou controle dele, mudou nome/emblema e o expulsou do clã por inatividade. Não acho que a esse ponto seria possível você recuperar ele mas se quiser tentar, vai ter de contatar o suporte pra tentar descobrir o nome atual dele depois contatar o atual dono pra ver se ele teria interesse em transferir de volta, algo que pessoalmente duvido que o faria.
  6. I agree most Augments feel like bandaid, however some of them i feel should be part of their respected frames/abilities instead of an augment. Examples being Rhino`s Iron Shrapnel and Excalibur`s Chromatic Blade. The idea of Augments being unlockable is interesting, perhaps add a UI similar to the Incarnon weapons where you pick which of the effects you wish to have active?
  7. No, they dont, they should go through the same processes and trials every player has gone before them. Why should we suger coat the path for those that come after us? Is this for the Noobs or just for you to not have to wait 4 days to play with a newly digested frame's ability? First thing i did after DE announced the Helminth system was logging into the Game and putting a replica of all the frames i had to craft, those i didnt have the pieces i farmed and had most ready when the update came. Still had to wait 24 hours in between each frame being fed to the Helminth.
  8. True, the problem is DE takes so long to make reworks to some frames that any change might feel like a copy/paste of newer frames with similar but better perks.
  9. The problem with Old Ember was her World of Fire that people would turn on and run towards extraction killing everything or in Defense missions just leave her in some unreachable corner and go afk. I dont mind it being brought back, as long as it gets some tweaking to avoid afking. Also, i see people playing her every now and then, not the whole time and not as often as i would like but shes there.
  10. Show this to Reb, shes a Nyx Main. Im sure she will move mountains to give her girl an amazing skin. ;3
  11. You dont get to Skip. Just keep on trying.
  12. I find the normal Rubico`s looks gorgeous, compared to its Prime counterpart, would love using the Normal one`s Skin on it. I know theres a Nightwave Suda Skin for it but its not the same thing, the Normal one has very well placed metalic parts and smoother materials.
  13. No it cant. What you failed to consider is that Dark Split Sword`s base status change significantly from Dual Blade to Heavy Blade mode/stance, one having lower damage, higher attack speed and crit chance wile the other having more damage and more status chance. You have to build accordingly with each stance. Incarnon Weapons usually rely on the weapon`s base stats when it shifts form and you also build accordingly to how it performs when it changes.
  14. Im all up for the Tap/Hold option as long as both effects cant be active at the same time.
  15. Its been asked countless times, even i have asked for it.
  16. As far as i know, they already made a statement regarding this, that Founder Exclusives will not be accessible on Consoles.
  17. Long ago, Explosive weapon`s damage was a single damage type, there was no separate "Radial Damage" in them so adding Puncthrough on them caused every enemy hit to trigger an AoE and deal the weapon`s full damage. Weapons like the Kulstar were extremely powerful as every enemy the primary projectiles passed through would trigger it to release a set of clusters and each cluster did its own AoE damage, shooting enemies diagonally from the air would deal so much damage and apply such force that it was frequent to rocket enemies out of bounds through the skybox ceiling. Im all up for any form of Mod/Augment that Turns AoEs into Single-Targets with big damage and Punchthrough. <3
  18. Only thing i wish for Cetus and Fortuna regarding Deimos is the Token system for Reputation, so i dont feel like im wasting my time when doing Nightwave missions in those zones as i have Rep maxed out with both Ostrons and Solaris. That way i can hold the tokens in my inventory for when i actually need rep with them instead of loosing it to the cap.
  19. Someone whos been playing the game since 2017 should very well know by now that Ash's attacks act as Finishers and Finishers are affected by Melee Attack Speed and not Heavy Attack Wind UP Speed, so it would be pretty obvious that mods like [Amalgam Organ Shatter] and [Killing Blow] would have no effect on Ash's Abilities.
  20. Its an ability that triggers Heavy attack like effect but that isnt an actual Heavy attack, really not hard to understand why it doesnt trigger some Heavy Attack based effects. TennoKai only work with actual Heavy attacks, what were you expecting? That you would be able to cast Kullervo's 1st with no cost? Also, theres a big difference between Mesa, Altas, Khora and Kullervo, Atlas and Khora's 1st abilities have base damage value to their abilities which use some mods on your Melee for Stats sticking, Mesa has an actual Exalted which you can individually mod, Kullervo has none of these with his 1st, he relies entirely on the power of your equipped Melee both for base damage and stats. Also im asking my self why you feel so bothered that Amar's mods dont work with it given Kullervo's 1st already teleports to the target with increased range and damage.
  21. Yes it would but i doubt DE would want to allow players to farm for both Steel Essences and Vitus Essences in the same mission.
  22. Different from the normal Cycron, the Tenet Cycron has HEAT as base damage. Since you got one with Toxin Progenitor, Heat and Toxin are combining into Gas.
  23. I really didnt feel bothered with the cloth physics on that part. The only thing i think DE could have made different is the Helmet which they could have made that tip on it move up when hes Mach Rushing or with Redline active, kinda like Concorde does with its nose when moving from cruise to super sonic.
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