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Coming Soon: Devstream #117!


[DE]Rebecca

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As always here is my list of questions:

Fortuna questions:

  1. Tony Hawk's Skateboarding soundtrack when?
  2. Jet Set Radio spraying mechanics when?
  3. Spider pets when? (Please make cute ones just like jumping spiders with hats made of water droplets)

PoE questions:

  1. More archwings when?
  2. Archwing fashionframe when?
  3. Sentient arm gun when?
  4. Sentient transporter when?
  5. Archwing secondaries when?
  6. Archwing melee stances when?
  7. Prime fishing rod when?
  8. Bird companion when (we need one for Pirate-Tentacle Prime)?
  9. Extractors working on PoE like any other planet when? (I have a very sad distilling extractor prime)
  10. Vendor selling rugs when?
  11. PoE mini-quests when? (For example: catch alive that big fish in the coast for 10k-20k mastery, or find a mine rich with ore, or a kid lost his pet Condroc and you need to find it)

Questions from previous devstream topic:

  1. When will you make Tonkor great again? Or at least when will you release Prisma Wraith AkTonkor Vandal Prime?
  2. Friendly fire when? Radiation from sorties isn't enough.
  3. When will you nerf other "cheesy" frames, focuses and guns (looking at you Inaros, Naramon and Tigris series)?
  4. Tonkor's grenades exploding on impact with enemies when?
  5. Tonkor's grenades bounciness revert when?
  6. Very BIG indicator where the grenades are when?
  7. No more holding fire to aim with Tonkor when?

Some serious questions:

  1. Sentient invasions when?
  2. Baro when?
  3. Pablo appearance during devstream when? (that one with Rebb doesn't count)
  4. Better loot from higher lvl enemies when?
  5. Not ridiculous armour and HP scaling of our enemies when?
  6. Tenno grenade launcher when?
  7. Kuva boss when?
  8. Orokin derelict matchmaking when?
  9. Excavation extractor HP and shield lvl scaling when?
  10. Stances for primary weapons when? You know you want it 😄
  11. Silva & Aegis buff when?
  12. Tonkor 6 meter indicator when?
  13. Mutagen Sample drop from infested mission nodes when?
  14. Mutagen Sample drop chance equal to that of Fieldron Sample or Detonite Ampule when?
  15. Lore events (like mutation of Salad V) incorporated into quest system when?
  16. Shield-gating when?
  17. TennoGen items for plat when?
  18. Different defence missions when? For example use the "defending the colony" type of mission for some of the Corpus dark sector nodes.
  19. Boss taunting us throughout planet's nodes when? I really loved when sometimes Zombie Salad V appeared in exterminate on Eris (and yet you fixed it).
  20. Lotus talking about boss during missions when?
  21. Radio chatter being significant when? It needs so much love.
  22. Ordis quest when?
  23. John Prodman quest when?
  24. Zephyr Deluxe Skin when?
  25. Second Clem quest when? Also waiting for "The Clem Within" quest.
  26. Phorid rework when?
  27. Phorid boss arena rework when?
  28. Tenno space program unfix when?
  29. Different enemies based on planets and bosses when?
  30. Misery when?
  31. IPS changes when?
  32. What killed me message when?
  33. Khora getting her whip instead of Strangledome when?
  34. Tricking game into thinking we play with more players in solo mode for increased spawns when?
  35. Fixing endless modes for solo players when?
  36. Hydroid and Zephyr Prime trailers WHEN?
  37. Private servers for mods other then conclave WHEN?
  38. Rework of session creating and network connection WHEN?

Questions answered:

  1. Invasion outcome actually changing node's faction when?
  2. Umbra when?
  3. Earth remaster when?
  4. Clan nemesis system when?
  5. Operator interacting with pets when?
  6. Focus changes when?
  7. Tenno shotgun when?
  8. More mandachord sound packs when?
  9. Operative not being stupid when (e.g. going into toxin in sortie kuva defense)? Hey you fixed that before Devstream, not fair!
  10. Wraith weapons/appearance colouring when?
  11. Orbiter's door opposite to infested door opening when?
  12. Other planet remasters when?
  13. A working map of plains when? (Current one is not very functional)
  14. Different Teralyst models when?
  15. Khora when?
  16. Warframe & Operator using two waypoints pls unfix.
  17. Tenno hover bikes when? (Dargyns will are be cool but not "hover bike" cool)
  18. Flying through space with our orbiter when? RAILJACK ❤️ ❤️
  19. Alphonse Elric skin when?
  20. Tricks and leaps of faith for our hoverboard when? ❤️ ❤️

Keep up the good work! 🙂
But please reconsider at least some changes to Tonkor (you did revert changes made to Sonicor). 🙂

@[DE]Rebecca, pls answer some questions from my list. 🙂

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1 hour ago, [DE]Rebecca said:

What: From ‘Kitguns’ to ‘K-Drives’ to a deep dive in all new Sounds coming with the Update, see what it takes to build out many of the upcoming Fortuna features! Perhaps we’ll end the stream with another wildlife moment if chat demands it!

Better show more melee.    Im totally sure that "kitguns" and Hoverboards will turn out well, same goes for music and sound, as Sound team is awesome....But melee.... 

If its like " W + Melee spam = combo 1 ; A + Melee spam = combo 2 ; D + Melee spam = combo 3 ; S + Melee spam = combo 4", then its not good.  

If you want to go with a "directional" input, then do it like this :  " W + M = attack 1; A + M =attack 2; D + M =attack 3; S+M= fun "   And then  " Attack 1 + Attack 2 + Attack 1 = combo 1...and so on "   

That way it would be something not so brainless as simply holding D and mashing melee for that one "best" combo of the stance.

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So since its been revealed we'll be getting some kind of rework of the gas city tileset. Is there any chance in the future we'll see some undamaged versions of some unique rooms seen on the orokin derelict, europa, or eris' corpus ships in their normal counterparts in the void and on corpus ships? Some of them are quite interesting and would add up a bit of a change to the current rooms available in those tilesets.

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Are there any plans to address the mod interaction between warframe and sentinel weapon mods? We currently can equip the same mods on weapon and exalted weapon with no conflict, but still cannot with sentinels. 

With the introduction to primed mods, it makes getting duplicates (just to mod sentinel weapons) difficult and in cases like Primed Fury, improbable.

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IDEA: Can you do a 4th kind of weapon? There will be Primary, secondary, Melee AND maybe "Heavy Weapon". These weapons will have great power but limited ammo, some places where cannot be used and a movement debuff. For example a minigun: great at close range but not at the distance, and will slow us down; or an antimatter sniper: not for close range but deadly at the distance, and we will have to lie down on the ground; or a mortar, that can not be used with a low ceiling and we can not move while we use it.

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1 hour ago, [DE]Rebecca said:

Please ask your questions here! Thread closes at 10

I'll go with what's most likely an unpopular question regarding kitguns.

It's known that modular melee weapons are poorly balanced for pvp gameplay, yet these have been allowed to exist in the same state since their release despite the amount of feedback threads aasking for these to either be rebalanced or disabled from pvp. Modular secondary weapons are most likely gonna share the same issue of becoming straight upgrades to already existing powerful guns, which is really likely to break balance even further.

With that in mind: is there any possibility of keeping kitguns away from conclave? Or at least not enable them until properly rebalanced, just like Revenant hasn't been enabled for pvp yet, and Zylok has gotten temporarily disabled for this reason as well. If the same could be done for zaws it would also be much appreciated.

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Like everyone else, I do want to know about plans for a Chroma rework. There is nearly unanimous disappointment that he wasn't touched for this release.

I also wonder if you guys are gauging the communities anxiety about the upcoming melee rework. Knowing details like HOW MUCH will range being shifted from mods to base stats change things? How much of an increase in damage can we expect to offset the loss of combo counter damage? What is being done for frames like Ash and Atlas who rely on the combo counter in often overlooked ways?

I feel like we are getting close to D day on this, and we are not receiving details that could either put us at ease or set off the alarm bells that things are going down a bad path.

I love DE and you guys do some awesome stuff, but the 'hope they don't F it up' vibe is alot stronger than any 'wow this looks cool' sentiment when it comes to the melee changes. Melee is a crucial part of why Warframe is satisfying to alot of people.

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Hi,

My Question are :

1 // in the future of Warframe can we have more infested Warframe/Kubrow/Kavat/Archwing etc...? please don't forget players who love the infestation 😛

2 // Maybe a Spider-Warframe ? (not like Spiderman !! but they spider's pets (Tarantula/Arachnea...)

thank you very much 🙂

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