ActionMovieEd Posted October 18, 2018 Share Posted October 18, 2018 The Tonkor was always a notorious primary. Unfortunately since 23.10, grenades don't explode upon direct enemy hit. Instead, they bounce right off to little or no effect. And with bullet travel mods/rivens, it can get pretty silly. Boing~! Suppose a quick-fix would be Adhesive Blast, but shooting a Tonkor through a Volt's Electric Shield with the mod on causes the grenades to act unpredictably. Link to comment Share on other sites More sharing options...
Vesterbro Posted October 18, 2018 Share Posted October 18, 2018 (edited) Soooo....can't rotate my warframe when color-picking fixed by relogging. still weird tho Edited October 18, 2018 by Proxima.Nova Link to comment Share on other sites More sharing options...
Tomatekz Posted October 18, 2018 Share Posted October 18, 2018 Attacking with melee weapons still stops me in place even if I'm holding forwards. This is especially noticeable for weapons like hammers. Now the only movement I get whilst attacking is from certain attacks in combos. It didn't used to be like this. We should be able to move as we attack just like before! Please fix this, thank you! Link to comment Share on other sites More sharing options...
Revanx Posted October 18, 2018 Share Posted October 18, 2018 Currently all set mods (including umbral/sacricial mods) have their UI bugged in which it shows "| Equipped | / | Max |" instead of the usual set bonus X / X. https://imgur.com/a/PEvLadK Link to comment Share on other sites More sharing options...
MainSoldier Posted October 18, 2018 Share Posted October 18, 2018 Asa Phased syandana doesn't attach to limbo prime's back at all. Link to comment Share on other sites More sharing options...
Demeraire Posted October 18, 2018 Share Posted October 18, 2018 Squad UI is not showing your equipped corrupted keys. Valkyr's Hysteria Energy Trails doesn't show when venka or venka prime is equipped Her energy trails are misaligned for a long time and usually appear only on 1 side. Link to comment Share on other sites More sharing options...
PlayerOO1 Posted October 18, 2018 Share Posted October 18, 2018 Grand hall has some lighting/shadow bugs as well as an incomplete mesh Link to comment Share on other sites More sharing options...
RylaiSlyfe Posted October 18, 2018 Share Posted October 18, 2018 The Judicial coils preview doesnt show the actual Item Link to comment Share on other sites More sharing options...
Geraaltix Posted October 18, 2018 Share Posted October 18, 2018 It seemed like a byproduct of this update so I'm putting it here, but: Excalibur Umbra seems to have texturally... changed, since this update. White is SUPER BLINDING BRIGHT WHITE: Spoiler And the un-colorable grey is... a lot lighter than it used to be, which looks really bad: Spoiler Pleeaaase look into. Unless this is just a weird temporary byproduct of progressing changes. Link to comment Share on other sites More sharing options...
Teksorbkyva Posted October 18, 2018 Share Posted October 18, 2018 Trying to play Arbitration Survival on Kelashin, Neptune does not load the proper mission type. It loads a Dark Sector Survival instead. Clicking on the node manually offers no selection of mission types (as it should if there were another alert on it). Link to comment Share on other sites More sharing options...
Haseo457 Posted October 18, 2018 Share Posted October 18, 2018 (edited) At first, i dont read all previous 50 pages, so sorry for eventually duplicates 1. there is somekind visual problem with Daman Sugatra: 2. on Guandao, one of sugatras (that one close main/front blade) is not exacly attached to weapon but its like floats in air (and its happens on all sugatras i checked) 3. on Anpu Staffs Skin, appears 1 additional sugatra, which also not exacly attached to weapon (marked green is right attached, marked red is that one additiona) 4. katana-style Zaws have 2 sugatras attached one after another 5. Riv-Elite armor set looks for me like disappearing/degreded from a little distance, even like that one in the arsenal the next image is from captura, on left side is max close i can set camera and on right side is slightly distant 6. Kubrows seems to have some visual problems with fur 7. Im not fully sure is it a bug or intended but, can i please to make attachment of Uru Syandana's be similar like Imperator Syandana, on Rhino warframe's ? 8. Its maybe not exacly a bug, but just my feeling and if yes its maybe not exacly right place to set it (but i dont know where then i can put it, so sorry), but it looking for me like Broca Prominence Syandana is mounted a little too low, so may i suggest to make it mounted similar like Vaykor Syandana or something like that? (like for example on or more close to the point i marked red on that image) Edited October 21, 2018 by Haseo457 Link to comment Share on other sites More sharing options...
Ailyene Posted October 18, 2018 Share Posted October 18, 2018 (edited) As of 23.10.6 : Melee actions that should provide knockdown/stun resistance still don't. There is still the weird ~150ms period on directional input where I cannot slide that is messing up bullet jumps. On 2018-10-16 at 7:32 PM, Ailyene said: I cannot slide within the first ~150ms of a directional input. This also means that if Sprint Toggle is on I also cannot bullet jump within the first 150ms of a directional input. Since I will do some glitchy drift running instead of a crouch/slide. Makes going up vents/precision jumping/quick maneuvers pretty annoying. Edited October 18, 2018 by Ailyene Link to comment Share on other sites More sharing options...
Ulfhednar9 Posted October 18, 2018 Share Posted October 18, 2018 2 hours ago, Tomatekz said: Attacking with melee weapons still stops me in place even if I'm holding forwards. This is especially noticeable for weapons like hammers. Now the only movement I get whilst attacking is from certain attacks in combos. It didn't used to be like this. We should be able to move as we attack just like before! Please fix this, thank you! Noticed this a lot myself. Link to comment Share on other sites More sharing options...
Ulfhednar9 Posted October 18, 2018 Share Posted October 18, 2018 2 hours ago, ActionMovieEd said: The Tonkor was always a notorious primary. Unfortunately since 23.10, grenades don't explode upon direct enemy hit. Instead, they bounce right off to little or no effect. And with bullet travel mods/rivens, it can get pretty silly. Boing~! Suppose a quick-fix would be Adhesive Blast, but shooting a Tonkor through a Volt's Electric Shield with the mod on causes the grenades to act unpredictably. Perhaps you accidentally toggled on the non-lethal rubber grenade setting. 😛 Link to comment Share on other sites More sharing options...
Minazul Posted October 18, 2018 Share Posted October 18, 2018 can you remove the feature that auto moves items up in the gear wheel when you run out? it messes up people who have hot keys locked to slots. Quick i need energy!!! WTF? Health pack? Link to comment Share on other sites More sharing options...
Ulfhednar9 Posted October 18, 2018 Share Posted October 18, 2018 2 minutes ago, Minazul said: can you remove the feature that auto moves items up in the gear wheel when you run out? it messes up people who have hot keys locked to slots. Quick i need energy!!! WTF? Health pack? Yes.Yes.Yes.YES! OMG, this functionality is SO annoying. Link to comment Share on other sites More sharing options...
TauAlphaC Posted October 18, 2018 Share Posted October 18, 2018 11 minutes ago, Minazul said: can you remove the feature that auto moves items up in the gear wheel when you run out? it messes up people who have hot keys locked to slots. Quick i need energy!!! WTF? Health pack? Couldn't agree more! Link to comment Share on other sites More sharing options...
Xaero Posted October 18, 2018 Share Posted October 18, 2018 After the latest hotfix players can now bleed out and even have spare lives. Is this intended? Link to comment Share on other sites More sharing options...
MarketShark Posted October 18, 2018 Share Posted October 18, 2018 Ok this is a serius bug about arbitrations. Today all the infested Arbitration that i've done were bugged. The first was a survival: The host migrate we keep do the survival But not a single drones was spawned. We leave. Second try: We manage to do 10 minutes, easy peasy right? NO reward at all. and furthemore i wasn't able to complete the mission (arbitration) in fact i've tried another time. attempt number 3: Enemies were level 30? meh we instant leave. Now again a defense on Ur-Uranus (I find funny say Ur -Uranus. uhuh) enemies were once again level 30. It seems all infested arbitration bring you to the dark sector insted of the arbitration . Link to comment Share on other sites More sharing options...
VulpinePhantom Posted October 18, 2018 Share Posted October 18, 2018 Left trigger on 360 controller is still bugged and wont function. Can I please get my controls fixed before updates to fashion? I'm missing a in game function here DE this is kinda a S#&$ show from you, 5 hotfixes later and not even an acknowledgment. Link to comment Share on other sites More sharing options...
MarginalMage Posted October 18, 2018 Share Posted October 18, 2018 vor 42 Minuten schrieb KlampFer: Ok this is a serius bug about arbitrations. Today all the infested Arbitration that i've done were bugged. The first was a survival: The host migrate we keep do the survival But not a single drones was spawned. We leave. Second try: We manage to do 10 minutes, easy peasy right? NO reward at all. and furthemore i wasn't able to complete the mission (arbitration) in fact i've tried another time. attempt number 3: Enemies were level 30? meh we instant leave. Now again a defense on Ur-Uranus (I find funny say Ur -Uranus. uhuh) enemies were once again level 30. It seems all infested arbitration bring you to the dark sector insted of the arbitration . I tried to play the Defense Arbitration just now on Ur, Uranus 3 times but the mission that I loaded into was the usual Dark Sector Defense. I tried starting the mission via the alerts panel or directly via the node and both methods did not work. Link to comment Share on other sites More sharing options...
Warfoki Posted October 18, 2018 Share Posted October 18, 2018 Dropships on the plains now immediately drop the grineer they carry after they teleport in, right where they teleport in. Please revert this to how it worked before, where we had a reasonable chance to blow them up before they could drop the reinforcements. Link to comment Share on other sites More sharing options...
MarikBentusi Posted October 18, 2018 Share Posted October 18, 2018 I'm running a black & gold color setup, but my Falcor seems to be casting blue (default-colored?) light on the frame and environments: Link to comment Share on other sites More sharing options...
Etzu Posted October 18, 2018 Share Posted October 18, 2018 (edited) Hey there, I don't know if it's a Chimera related bug, but I've disovered it in 23.10.5 While leveling my Ash Prime, my Braton Prime and my Skiajati, I realized that I can simultanously shoot with my Braton Prime AND throw my shuriken with Ash 1st ability. He can even reload the Braton while continuing to be able to use the suriken skill. (The weapon actually follow the arm animation, but continue to fire) -- Retested it in 23.10.6 english client, still same, here is a screenshot: Edited October 18, 2018 by Etzu Adding 23.10.6 screenshot. Link to comment Share on other sites More sharing options...
linoth Posted October 18, 2018 Share Posted October 18, 2018 Dregs in Archwing (regular old red Dregs, not variants) have become helpless little red balloon buddies that are pretty much incapable of attacking as of 23.10.5 and 23.10.6. Not sure when this started. Link to comment Share on other sites More sharing options...
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