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Fortuna: Hotfix 24.0.1


[DE]Megan

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Fortuna: Hotfix 24.0.1

General Additions:

  • Added Fortuna Resources to common containers found throughout Vallis.

Changes:

  • Removed unintended ability to use the K-Drive in the Fortuna elevator. 
  • Reduced Corpus reinforcement delay in Orb Vallis Exterminate missions.
  • Slight increase to AI spawns in Drone Defense missions when playing Solo.
  • Companions will now teleport to you immediately after you dismount from Archwing or a K-Drive (if you’re in a safe zone). 
  • Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.
  • Patched a hole in the Orb Vallis Research Facility floor and improved the lighting.
  • Removed K-Drive Mods from Boosters and the Transmutation table.
  • Removed random Ayatan Sculptures from Orb Vallis Cache Hunts rewards. 
  • Improvements towards Eudico’s idle movements.
  • Little Duck now restricts who can visit her.

Fixes:

  • Fixed a crash when pressing a Gear Hotkey for a slot that has no item.
  • Fixed a crash when attempting to return to Fortuna from Orb Vallis.
  • Fixes towards Rescue Vallis Bounty breaking when a Host migration occurred during the Defense phase.
  • Fixed Boon missing from certain K-Drive race locations in Orb Vallis.
  • Fixed a case of having permanent ability block if you get on K-Drive in certain areas near the Fortuna elevator.
  • Fixed a bug that could leave invincible enemies from Garuda’s Blood Altar that would prevent things like Defense missions from progressing.
  • Fixed K-Drives ignoring lasers and not triggering alarms.
  • Fixed issue where some Terra variants would sometimes target the wrong target with their beam attack.
  • Fixed K-Drive not being immune during a certain phase of the Vox Solaris quest.
  • Fixed getting stuck on your K-Drive in a certain pile of rocks in Vallis.
  • Fixes towards seeing poor lighting in Vallis that resulted in the ground appearing black.
  • Fixed Lure's not working when Master Volume is muted in Orb Vallis.
  • Fixed foliage textures out in Orb Vallis.
  • Fixed some sounds for the Vulcax.
  • Fixed some Operator Suit texture clipping.
  • Fixed a script error when a boss reinforcement occurs in Orb Vallis.
  • Fixed a script error when casting Garuda’s Seeking Talon ability. 
     
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Thanks for whole new content! ❤️
Ogun Tennogen is freaaaaking awesome!
Thanks for new Companion's mods ❤️
One more time thanks for Saryn rework. 
One more time... Buff Ogris...
Fix this terrible Jad Teran (Index) bugs...
Change some Hammer mechanics / animations / stances.
Make or accept from steam workshop some Xiphos skiiiin! Please! 
Articula 100 cap cost? Reduce it if possible ;/
Fix defects while "visiting" ships by other players.

Right now, the highest requirements have Aklex Prime (MR15). 
I think it is a good time to add weapons with much higher requirements, new players have enough to get, and we as "veterans" or simply players with bigger experience have no reason to earn higher MR (except for respect).

I think you should finally do something with shields, they are useless.
The only frame who uses shields is Harrow. On other Warframes, you use Vitality even if their basic shield is far above life (Hydroid P., Frost P., Trinity P., Nyx... even Ember Prime)

How many times would I not go with my friends for a longrun survival hotfix is coming. Do you know how many people lose the game's joy because of this?
I understand when there is a big problem but if you have only little things to repair then let us know 6 hours in advance.

On behalf of all players, thank you for your work!

 

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Imagine being on your first bounty.  You see an enemy wheel thing in the distance.  You shoot it.  Bounty failed.

No warning to not shoot the thing.  Just, you loose.  Anyone in the party could have done it, and the mission fails for everyone.

If we have to protect something, don't let us harm it.  Or explain things before the object spawns.  Or... ANYTHING but what happened.

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4 minutes ago, [DE]Megan said:

Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.

Why, though? It's not like Charged Chamber doesn't apply to Vectis, despite it having one bullet in the magazine. It's inconsistent now. 

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5 minutes ago, [DE]Megan said:

Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.

This was such a nice niche why did you remove it? 😢

Also why is the bloodshed sigil bundle only???

 

 

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8 minutes ago, [DE]Megan said:

 

  • Synth Charge Mod no longer applies to Pistols with < 5 Ammo Magazines (Knell, etc). Mod description has been updated to reflect the ‘Requires Magazine 5 or higher’ restriction.

Why primed chamber can do that then?

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