Xi1oscient Posted November 13, 2018 Share Posted November 13, 2018 Can you make the Helminth Charges able to work with the mecha mods? i mean they are classified as kubrows. Link to comment Share on other sites More sharing options...
Shogunaut Posted November 13, 2018 Share Posted November 13, 2018 Pls fix the K-Drive looks, cuz the reactor and the jets are not in the place they supposed to be. Link to comment Share on other sites More sharing options...
jmthebigman Posted November 13, 2018 Share Posted November 13, 2018 Please look into the new kubrow mods (mecha mods) and helminth charger. ty! Link to comment Share on other sites More sharing options...
DarkACB Posted November 13, 2018 Share Posted November 13, 2018 thanks for the fix. inaros requires 4 star disposition on soma. Link to comment Share on other sites More sharing options...
FreeWilliam Posted November 13, 2018 Share Posted November 13, 2018 6 minutes ago, ShadowWolfX4 said: Nothin about Tek Gravity tho. It's becoming a ritual 1) See patch 2) Check to see if Tek Gravity works (Hope it doesn't stagger like Exodia Hunt or DE FINALLY decided to move the finisher button to the use key so we're not accidentally doing one finisher when we want to hit twelve things five times each) 3) Become slightly sad, but maintain hope. Link to comment Share on other sites More sharing options...
Faerren Posted November 13, 2018 Share Posted November 13, 2018 I was very confused why I couldn't summon vehicles. Glad that was addressed Link to comment Share on other sites More sharing options...
A_Shihtzu Posted November 13, 2018 Share Posted November 13, 2018 Any chance there will be an update to make guardian and sanctuary actually work with the moas? As they are now they basically don't function because they are proximity to the pet based, so guardian never procs unless you are sentinel distance close and sanctuary either doesn't make the shield or makes it close to the moa but not anywhere near where you actually are. Link to comment Share on other sites More sharing options...
seprent Posted November 13, 2018 Share Posted November 13, 2018 9 minutes ago, ExcaliburPrime said: @[DE]Megan, the AW changes y'all implemented for the orb vallis/plains make the archwings HORRIBLE to control. Can you guys please revert that "fix"? im flying around right now im feeling no difference between then and now what exactly is wrong? Link to comment Share on other sites More sharing options...
Aeon- Posted November 13, 2018 Share Posted November 13, 2018 That's cool and all, but what about Mag not being able to magnetize enemies after her Pull which results in lost of energy. Link to comment Share on other sites More sharing options...
SECURATYYY Posted November 13, 2018 Share Posted November 13, 2018 Can we make the tranq rifle silent? It breaks Ivara's prowl ability. Also, can we change the footprints while hunting? Either make them brighter or change the color to something other than white - the same color as the snow everywhere. Link to comment Share on other sites More sharing options...
sarahthepurplefae Posted November 13, 2018 Share Posted November 13, 2018 Thanks so much for the hot fixes everyone ^^ love the game Link to comment Share on other sites More sharing options...
M4XVLTG3 Posted November 13, 2018 Share Posted November 13, 2018 Can no longer barrel roll while piloting arch-wing in Orb Vallis. Please advise. Link to comment Share on other sites More sharing options...
ExcaliburPrime Posted November 13, 2018 Share Posted November 13, 2018 1 minute ago, seprent said: im flying around right now im feeling no difference between then and now what exactly is wrong? when you sprint you can no longer roll left or right, which completely ruins the fun of it. Link to comment Share on other sites More sharing options...
seprent Posted November 13, 2018 Share Posted November 13, 2018 3 minutes ago, ExcaliburPrime said: when you sprint you can no longer roll left or right, which completely ruins the fun of it. hmm well im restarting my game gimme a second an ill look ill edit this when ive looked at it Edit: turned experimental flight on and off (i default it off) but i could do the maneuvers in both once you started sprinting doing the imput on either setting on or off did nothing personally dont like experimental it messed with me so i left it off and steered using my mouse never really used maneuvers since my response to projectile incoming is turn on off iztal invisibility Link to comment Share on other sites More sharing options...
TheBulldog Posted November 13, 2018 Share Posted November 13, 2018 Congratulations, you again broke Roky, Legs and Zudd daily deals being hour later in this hotfix 😄 EDIT: Still no point buying tho, since MR gain from bought KDrives/Kitguns/MOAs isn't registering for some reason. Link to comment Share on other sites More sharing options...
LemonKing Posted November 13, 2018 Share Posted November 13, 2018 e: nevermind! Link to comment Share on other sites More sharing options...
EquinoxPrime Posted November 13, 2018 Share Posted November 13, 2018 Thanks again! Link to comment Share on other sites More sharing options...
C0stanza Posted November 13, 2018 Share Posted November 13, 2018 Thanks for the fixes. Especially the Fetch mod, the Orb Vallis bounty UI and the elevator/vehicles bug. But can't we have the Archwing changes reverted back, cause it feels off now; we can't do barrel rolls anymore. Then, let's hope for a fix concerning the plat-bought K-Drives not giving Mastery Rank, and more bonds tweaking. Keep up the amazing work! Link to comment Share on other sites More sharing options...
SteveCutler Posted November 13, 2018 Share Posted November 13, 2018 14 minutes ago, ExcaliburPrime said: @[DE]Megan, the AW changes y'all implemented for the orb vallis/plains make the archwings HORRIBLE to control. Can you guys please revert that "fix"? What? I've been hoping for this forever and it feels great. No more flying around uncontrollably all over the place while not holding any movement keys down just because I'm sprinting mode. Link to comment Share on other sites More sharing options...
Bad_Head Posted November 13, 2018 Share Posted November 13, 2018 Thanks for the fix, my only compaint is the same complaint I've had for a while, the daily standing cap is super annoying. I just wanna spend a day farming standing and then like a few months to try out all the craftables (kit guns, moas, etc), at the very least could it be like 20x your Mastery Rank? 14 minutes ago, Omega said: Have you guys considered changing bounties to be able to award syndicate standing similarly to how doing syndicate missions can grant extra standing above the daily cap? Actually this seems pretty cool to me too, and probably more reasonable, just some food for thought, thank you! Link to comment Share on other sites More sharing options...
Plagha Posted November 13, 2018 Share Posted November 13, 2018 hace 15 minutos, [DE]Megan dijo: Fortuna: Hotfix 24.0.5 Fixes: Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator. Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Thank you! Link to comment Share on other sites More sharing options...
ceidyle Posted November 13, 2018 Share Posted November 13, 2018 16 minutes ago, [DE]Megan said: Fortuna: Hotfix 24.0.5 Changes: Reduced the Fieldron crafting requirements for the Kreska, Ocucor, and Battacor from 20 to 10. A script is in the works and will be run tomorrow to refund Fieldron to those who have already crafted - we will update you in this thread when the script has completed. Added strokes to Mining laser HUD components based on Forum request for improved visibility. Tweaked some plants in the Orb Vallis to improve quality. The Eye-Eye now shows up during warm temperature only instead of cool temperature in Orb Vallis. Recaster Bait is now correctly labeled as Longwinder Bait. Narrow-Spectrum Bait was incorrectly described as attracting Tinks and Brickies (they are common fish and only require Broad-Spectrum Bait; Narrow-Spectrum Bait attracts Recasters and Eye-Eyes). Fixes: Fixed a crash related to Chat linking. Fixed the Fetch mod causing other Companion Mods to not function (specific to Kavats and Kubrows). Fixed inability to spawn any vehicle while somebody is standing in the Fortuna elevator. Fixed being able to accept Bounties while replaying the Vox Solaris quest. Fixed loadout summary showing gear unranked if examined while in Operator mode. Fixed the War Within Operator ability prompts when switching between keyboard/mouse and controller inputs Fixed public matchmaking bounty UI remaining on screen when entering the Orb Vallis Fixed incorrect pond coolant material in Orb Vallis which resulted in inability to fish in that coolant. Fixed Profile stats summary page being cut off on the bottom. Fixed Daily Tribute tooltips for certain items (e.g. Oxium, Cryotic) displaying incorrect counts. Fixed overlapping UI when attempting to Dissolve a Riven Mod. Integrated localized translations and layout fixes. Thank you 🙂 Link to comment Share on other sites More sharing options...
LemonKing Posted November 13, 2018 Share Posted November 13, 2018 1 minute ago, LemonKing said: e: nevermind! Ok actually double checked everything. Yeah as of this patch or the prior one today I can no longer roll in Experimental Flight mode. Link to comment Share on other sites More sharing options...
leelucky666 Posted November 13, 2018 Share Posted November 13, 2018 Like some of the QoL changes. I'm not sure if it's been mentioned but using the Fortuna UI customization color scheme makes it nearly impossible to see the "wares" that Ticker has available. If we could do something about that to make it visible, that'd be nice. Thanks always for your hard work DE crew. Link to comment Share on other sites More sharing options...
D3M1G0RG0N Posted November 13, 2018 Share Posted November 13, 2018 I was having the problem with the wrong coolant stuff resulting in my inability to fish maybe like 5 minutes before the hotfix deployed. You guys work fast! Link to comment Share on other sites More sharing options...
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