Jarriaga Posted November 28, 2018 Share Posted November 28, 2018 (edited) +75% Radiation / -5% Status chance +75% Blast / -5% Status chance +75% Gas / -5% Status chance +75% Magnetic / -5% Status chance +75% Corrosive / -5% Status chance +75% Viral / -5% Status chance I'm pitching +75% elemental damage and -5% status chance to place them perfectly in-between the dual-stat +60% mods and the +90% raw damage mods. They can be modified as needed for balancing. +50% compound element / -15% status is still under control. If need be, they can be balanced like the elemental Aim Glide mods in which you can't use 2 of them at once. There are many ways to balance them. This would open the gates to potentially fun (Even if impractical) combinations such as Radiation + Fire or Viral + Cold. Pretty please? ❤️ Edited November 28, 2018 by Jarriaga Link to comment Share on other sites More sharing options...
THeMooN85 Posted November 28, 2018 Share Posted November 28, 2018 I would like to see +60% IPS / status mods someday. Link to comment Share on other sites More sharing options...
Azlen Posted November 28, 2018 Share Posted November 28, 2018 I think the numbers would need to be iterated on, but I do like the idea 🙂 Link to comment Share on other sites More sharing options...
Jarriaga Posted November 28, 2018 Author Share Posted November 28, 2018 2 minutes ago, Azlen said: I think the numbers would need to be iterated on, but I do like the idea 🙂 Sure. They can be balanced as needed. I just think they should end in the middle of the road between the other mods. Link to comment Share on other sites More sharing options...
Jarriaga Posted November 28, 2018 Author Share Posted November 28, 2018 5 minutes ago, THeMooN85 said: I would like to see +60% IPS / status mods someday. This as well! They are long overdue. Link to comment Share on other sites More sharing options...
DreisterDino Posted November 28, 2018 Share Posted November 28, 2018 But that would mean we can have all elemental combos on a weapon at once, that might be a little too crazy? I think there is a reason why we usually cant go corrosive+ viral for example. Link to comment Share on other sites More sharing options...
Soki01 Posted November 28, 2018 Share Posted November 28, 2018 1 minute ago, DreisterDino said: But that would mean we can have all elemental combos on a weapon at once, that might be a little too crazy? I think there is a reason why we usually cant go corrosive+ viral for example. it would mean that weapons that have innate viral, radiation etc would be less special i guess But being able to have all ele combos would be a pretty crazy Link to comment Share on other sites More sharing options...
Xardis Posted November 28, 2018 Share Posted November 28, 2018 1 minute ago, Soki01 said: it would mean that weapons that have innate viral, radiation etc would be less special i guess But being able to have all ele combos would be a pretty crazy One mod, Condition Overload. Link to comment Share on other sites More sharing options...
Soki01 Posted November 28, 2018 Share Posted November 28, 2018 Just now, Xardis said: One mod, Condition Overload. yea its allready pretty crazy on any status melee Link to comment Share on other sites More sharing options...
Jarriaga Posted November 28, 2018 Author Share Posted November 28, 2018 (edited) 8 minutes ago, DreisterDino said: But that would mean we can have all elemental combos on a weapon at once, that might be a little too crazy? I think there is a reason why we usually cant go corrosive+ viral for example. Indeed, the reason why I added the negative -5% status is for balancing. You'll get the extra damage type, but with each mod you decrease your status chance. Also, they can be limited to primaries and secondaries if Condition Overload is a concern (Which I don't think it will be after Melee 3.0). Edited November 28, 2018 by Jarriaga Link to comment Share on other sites More sharing options...
DreisterDino Posted November 28, 2018 Share Posted November 28, 2018 Gerade eben schrieb Jarriaga: Well, you can go corrosive + viral on weapons that are native corrosive or native viral. The Plague Star Zaws for example. And indeed, the reason why I added the negative -5% status is for balancing. You'll get the extra damage type, but with each mod you decrease your status chance. Yes there are weapons that can do that, and they are obviously balanced around this. But when all weapons can do all combinations all of a sudden, it would become ridiculous. Link to comment Share on other sites More sharing options...
Jarriaga Posted November 28, 2018 Author Share Posted November 28, 2018 (edited) 5 minutes ago, DreisterDino said: Yes there are weapons that can do that, and they are obviously balanced around this. But when all weapons can do all combinations all of a sudden, it would become ridiculous. Not if the mods themselves are balanced as well. +50% compound element / -15% status is still under control. Again, I pitched the initial numbers to place them in between the other mods. They can be modified as needed for balancing. Additionally, they can be limited to primaries and secondaries if Condition Overload is a concern (Which I don't think it will be after Melee 3.0). They can also be balanced like the elemental Aim Glide mods in which you can't use 2 of them at once. There are many ways to balance them. Edited November 28, 2018 by Jarriaga Link to comment Share on other sites More sharing options...
Jangkrik Posted November 28, 2018 Share Posted November 28, 2018 16 minutes ago, THeMooN85 said: I would like to see +60% IPS / status mods someday. Wouldn't 80% be better for consistency? 60% elemental is 2/3 of the 11 mod one. 80% physical is 2/3 of the 11 mod one. Link to comment Share on other sites More sharing options...
Firetempest Posted November 28, 2018 Share Posted November 28, 2018 IPS still needs a rework. I would like something to boost the effectiveness of the base elements damage as combos are flat out better so you don't really see those effects except on weapons with innate base elemental procs. Link to comment Share on other sites More sharing options...
Vox_Preliator Posted November 28, 2018 Share Posted November 28, 2018 Not being able to just have all the elements on one weapon is part of why the current damage system is what it is. Link to comment Share on other sites More sharing options...
mikakor Posted November 28, 2018 Share Posted November 28, 2018 I will admit I really want to see mods like this. Link to comment Share on other sites More sharing options...
peterc3 Posted November 28, 2018 Share Posted November 28, 2018 They aren't going to outright create mods specifically to allow Damage 2.0 Rainbow builds. Link to comment Share on other sites More sharing options...
(PSN)Lollybomb Posted November 29, 2018 Share Posted November 29, 2018 11 hours ago, DreisterDino said: But that would mean we can have all elemental combos on a weapon at once, that might be a little too crazy? I think there is a reason why we usually cant go corrosive+ viral for example. They could easily do what I discovered the hard way they did with mods that increase your wall hanging time. They're all considered the same type of mod (similar to how Reach and Primed Reach are the same), and can't be equipped at the same time. Link to comment Share on other sites More sharing options...
Marvelous_A Posted November 29, 2018 Share Posted November 29, 2018 I like power but I really don't like this idea. Basically it gives you more slot for more powercreeping. Link to comment Share on other sites More sharing options...
CoolDudeMcCool Posted November 29, 2018 Share Posted November 29, 2018 At the very least, now I want to see a weapon with every status innate just for the heck of it Link to comment Share on other sites More sharing options...
Kyronz Posted November 29, 2018 Share Posted November 29, 2018 I think mods like that, or even a huge influx of corrupted mods would be cool to see. I just do not expect to see anything but the what..30-40 mods per year, with the overwhelming majority of them being direct downgrades from existing mods Link to comment Share on other sites More sharing options...
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