robertlevantreur Posted September 9, 2019 Share Posted September 9, 2019 Dropped the Sabotage key as Limbo in the Rift, the key went invisible and can't be picked anymore (neither via cataclysm or operator etc.) Link to comment Share on other sites More sharing options...
ajingom Posted September 9, 2019 Share Posted September 9, 2019 (edited) There is a bug that makes the dojo decoration invisible before complete. This bug occurs unconditionally. Edited September 9, 2019 by ajingom Link to comment Share on other sites More sharing options...
jamieaa Posted September 9, 2019 Share Posted September 9, 2019 Not sure if it's an oversight or deliberate, but Baro bought Zyloks aren't tradeable - it seems like an oversight since every other weapon he sells is tradeable when it has no XP and no catalyst. Link to comment Share on other sites More sharing options...
TechnoRome Posted September 9, 2019 Share Posted September 9, 2019 (edited) I am having a hard time completing missions in a stealthy manner because it seems that their detection range has been significantly increased. Enemies can now detect me from farther away than before (I am not sure what the original detection range was). I am also not entirely sure if this was a new feature or a bug. While the detection range of enemies in this game is now realistic, it makes it too hard now to build up a stealth affinity multiplier because every time I shoot down an enemy with my bow, the enemy next to it sees the corpse and immediately proceeds to alert every nearby enemy. If my word is not enough, I have made some links to forum posts below where there are people having similar issues. https://forums.warframe.com/topic/1126844-mastery-rank-9-test-and-the-stealth-mechanic/?tab=comments#comment-11021007 https://forums.warframe.com/topic/1124407-new-update-increased-enemy-detection-range-and-reaction-time/?tab=comments#comment-11003191 https://forums.warframe.com/topic/1127195-enemy-detection-range-incredible-increasing-after-update/?tab=comments#comment-11023738 https://forums.warframe.com/topic/1126637-mr9-test-since-gauss-update-ai-detection-range-andor-crouch-stealth-mechanics-broken/?tab=comments#comment-11019085 P.S: If this is not considered a high-priority issue, then I understand. I just don't want to be "forced" to speed-run every mission (I know I am not forced to do so, but I cannot be stealthy so I have no other option). Edited September 9, 2019 by TechnoRome Link to comment Share on other sites More sharing options...
RolandisGross Posted September 9, 2019 Share Posted September 9, 2019 (edited) Fish no longer show up in Orb Vallis. Only the occasional label that zips through the water. The fish doesn't even appear. (Also, how do I link screenshots or screencaptures?) https://youtu.be/LElOdbazN3w Edited September 10, 2019 by sliverrain733 added a video Link to comment Share on other sites More sharing options...
NocheLuz Posted September 10, 2019 Share Posted September 10, 2019 2 hours ago, TechnoRome said: I am having a hard time completing missions in a stealthy manner because it seems that their detection range has been significantly increased. Enemies can now detect me from farther away than before (I am not sure what the original detection range was). I am also not entirely sure if this was a new feature or a bug. While the detection range of enemies in this game is now realistic, it makes it too hard now to build up a stealth affinity multiplier because every time I shoot down an enemy with my bow, the enemy next to it sees the corpse and immediately proceeds to alert every nearby enemy. If my word is not enough, I have made some links to forum posts below where there are people having similar issues. I'm also having the similar issue. Just started a new Bug thread a few days ago. Stealth seem broken now. Some feature do seem realistic enough that I think it's improve the AI reaction. But the bug I layout aren't realistic at all and make Stealth play almost impossible. However, Dev still not respond to my thread (in the time of making this reply) yet. Link to comment Share on other sites More sharing options...
LlamaLove Posted September 10, 2019 Share Posted September 10, 2019 Destreza Prime seems to have 2 bugs that you might be able to look into? 1: energy drain with Ivara in stealth is 5 energy per stealth kill. By comparison, a Covert Lethality Dark Dagger is only ~3 energy per kill. Energy drain is the same with channeling or without. 2: enemies react as if kill was by an alarming sound weapon. While turned away and ~15m away, would turn around and run to kill. Video: https://youtu.be/QOmCkyVG5II Ivara Build: https://tennoware.com/warframes/ivara/12112222224l705d605p710h105w605w805c903b905m003k20300000000 Destreza Prime Build: https://tennoware.com/meleeweapons/destreza prime/0211000000q403j9080000f003e800m600000000000000v Retested issue with a second queue, same results. Tested with a Covert Lethality Dark Dagger, issues not present. Gram Prime leveling with same technique did not have a noticable issue. Dark Dagger Build: https://tennoware.com/meleeweapons/dark dagger/15000000000000c600f505g005k008k303000000000000v Do not have another rapier on hand to test if due to class or specific weapon. Reddit thread asking for confirmation: Link to comment Share on other sites More sharing options...
CephalonSamara Posted September 10, 2019 Share Posted September 10, 2019 PLEASE stop messing with my favorite weapon. Please no more. First, Lenz cannot mutate rifle ammo,now this. Link to comment Share on other sites More sharing options...
swinginman Posted September 10, 2019 Share Posted September 10, 2019 I haven't had a chance to test this with all the new Demolishers/Demolysts, so I'm not sure about them. But as for the Kuva Disruption Demolishers, there are a few inconsistencies. Firstly, the Demolisher Nox is simply titled "Nox" in the Codex, which is a bit confusing when you haven't scanned either of them. Most importantly, none of the Demolishers from Kuva Disruption are able to be spawned in the Simulacrum except for the Demolisher Kuva Guardian. I don't know if the Kuva Guardian requiring 4 times more scans has anything to do with this, but the Demolisher Nox, Bailiff, and Heavy Gunner are not able to be spawned in the Simulacrum regardless of having 5/5 scans. Perhaps that is a UI bug, and they require 20 scans like the Demolisher Kuva Guardian. However, I didn't bother scanning them 15 more times as I found out everything I needed to about the Demolishers by using the Kuva Guardian. Link to comment Share on other sites More sharing options...
Etzu Posted September 10, 2019 Share Posted September 10, 2019 (edited) [25.7.5] Acceltra fire bug: When pressing the same time the shift key and the right mouse button in the air, the fire-rate is boosted like crazy. Edited September 10, 2019 by Etzu Link to comment Share on other sites More sharing options...
WillsShadow Posted September 11, 2019 Share Posted September 11, 2019 Nova Prime details toggle has a different shade of color doesn't match compared to the rest of the tennogen skins after Saint of Altra update Link to comment Share on other sites More sharing options...
lavacomet Posted September 11, 2019 Share Posted September 11, 2019 A drahk master stole my weapon but died before collecting it at its location, leaving me unable to recover my acceltra. There were no retrieval icon for me, although, my party member could see the retrieval icon. Also, I noticed another time that my acceltra was stolen but had a different gun model on the ground. I'm not sure if these issues are related specifically to the acceltra or not, as I haven't been able to reproduce the bug. Link to comment Share on other sites More sharing options...
JudgeXion Posted September 11, 2019 Share Posted September 11, 2019 (edited) Camera View after Boss Cutscene changes from Facing West to Facing North, This is a problem that has apperently existed and been reported since 2014 according to google and forum searchs, why has it never been fixed? Edited September 11, 2019 by JudgeXion Link to comment Share on other sites More sharing options...
Kourinn Posted September 12, 2019 Share Posted September 12, 2019 If warframe is affected by slash/toxin proc and health falls below 2HP Quick Thinking threshold (but with plenty of energy to survive), switching to operator will immediately and repeatedly kill your operator until the warframe-damaging status proc ends. Link to comment Share on other sites More sharing options...
swiftasacoursing Posted September 12, 2019 Share Posted September 12, 2019 34 minutes ago, Kourinn said: If warframe is affected by slash/toxin proc and health falls below 2HP Quick Thinking threshold (but with plenty of energy to survive), switching to operator will immediately and repeatedly kill your operator until the warframe-damaging status proc ends. Fairly certain this is intentional. If your frame is at 2 health and takes damage from any source it will bring your operator back. You can test it yourself by using a channeled ability on your frame, transfer, and let enemies smack it until it reaches min health. You’ll also notice that the hit that forces you back into the frame doesn’t actually kill it but the next one will. Link to comment Share on other sites More sharing options...
._.-._. Posted September 12, 2019 Share Posted September 12, 2019 (edited) cannot put umbra forma on weapons (primary, secondary, melee, maybe also archguns?) and companion (or also maybe on sentinels, and its weapons as well?) just as soon as you choose polarize menu after choose "actions", there's no menu where you need to choose either regular forma or umbra forma to put on Edited September 12, 2019 by ._.-._. Link to comment Share on other sites More sharing options...
OnceADrog Posted September 12, 2019 Share Posted September 12, 2019 The new interception capture point icons are great for seeing what's going on easily. Except when they don't match the actual state of play.... Link to comment Share on other sites More sharing options...
OnceADrog Posted September 12, 2019 Share Posted September 12, 2019 While on the Plains my warframe couldn't pick up loot, it would just follow and not pick up. Switching to operator would collect the loot, but switching back to warframe it was still an issue the remainder of the session. Link to comment Share on other sites More sharing options...
ObsidianFuryPrime Posted September 13, 2019 Share Posted September 13, 2019 After the saint of altra update every time i play long time missions (Ex. 30min Survival of defense) i always get this bug where something prompts and says could not update account information. That was after the update but now it gets much worse even I play fast mission or short time mission I always got this to prompt. Also when I try to start a session it also says that it failed to create session. Sorry for the grammar. Link to comment Share on other sites More sharing options...
heirofdoom Posted September 13, 2019 Share Posted September 13, 2019 Djinn's Fatal Attraction gives it a lot of aggro during the luring phase and mesmerized enemies are still shooting, pretty much instantly killing it on higher levels. I looked on the wiki and it said this was fixed in update 18.0 but don't think that is the case. Link to comment Share on other sites More sharing options...
LordByte Posted September 13, 2019 Share Posted September 13, 2019 Twice that I have the same issue in the same location in the Orb Vallis, "Investigate the area" in a multitude of Bounties. It's ALWAYS on the crossroads area (see screenshot minimap), there is no 4th corpse. Now yesterday (screenshot) I thought it might have been an issue with the Thermal vents, that it "ate" it, because I had it happen before during the same event a few weeks ago, but today I had the same issue on the same location with a similar distribution of bodies and NO Thermia. I walked every inch, even the caves, flew around at high speed close to the ground, in such a way as to cover the entire yellow area to find the telltale yellow flash of the last one. It's not there. There is no 4th corpse. Link to comment Share on other sites More sharing options...
Kontrollo Posted September 13, 2019 Share Posted September 13, 2019 Demolysts on Neptune: Lamodeia can get stuck here: Metadata: /Lotus/Levels/Proc/Corpus/CorpusOutpostDisruption/kZN5aGJy1CECKBhzzEVIrCGuHl0IbhVsU8vjW8QZMXT+Tozg2NxhkhWcHmmWWoIWAAEIQgCEIAgAAAAACcA.lp Zone: /Lotus/Levels/Outpost/CrpSmallCargoRoom1 P: -120, 4.7, -123 H:27 Log: 5894.361 Link to comment Share on other sites More sharing options...
Edelcita Posted September 14, 2019 Share Posted September 14, 2019 (edited) On 2019-09-10 at 12:25 AM, TechnoRome said: I am having a hard time completing missions in a stealthy manner because it seems that their detection range has been significantly increased. Enemies can now detect me from farther away than before (I am not sure what the original detection range was). I am also not entirely sure if this was a new feature or a bug. While the detection range of enemies in this game is now realistic, it makes it too hard now to build up a stealth affinity multiplier because every time I shoot down an enemy with my bow, the enemy next to it sees the corpse and immediately proceeds to alert every nearby enemy. If my word is not enough, I have made some links to forum posts below where there are people having similar issues. https://forums.warframe.com/topic/1126844-mastery-rank-9-test-and-the-stealth-mechanic/?tab=comments#comment-11021007 https://forums.warframe.com/topic/1124407-new-update-increased-enemy-detection-range-and-reaction-time/?tab=comments#comment-11003191 https://forums.warframe.com/topic/1127195-enemy-detection-range-incredible-increasing-after-update/?tab=comments#comment-11023738 https://forums.warframe.com/topic/1126637-mr9-test-since-gauss-update-ai-detection-range-andor-crouch-stealth-mechanics-broken/?tab=comments#comment-11019085 P.S: If this is not considered a high-priority issue, then I understand. I just don't want to be "forced" to speed-run every mission (I know I am not forced to do so, but I cannot be stealthy so I have no other option). This is actually breaking the Mastery Rank 9 test, so if for no other reason than that, I think it should be given high priority. I've been stuck there for a week, until I gave up, watched a "how to" video, and noticed the player doing things that are impossible now (e.g. what he does right at the start of the third section, when he drops down the step and waits until the guards turn back, is impossible now as they detect you halfway through). https://www.youtube.com/watch?v=tWm1RvXieWI Edited September 14, 2019 by Edelcita Link to comment Share on other sites More sharing options...
XChrisUnknownX Posted September 14, 2019 Share Posted September 14, 2019 Perhaps minor, but Nightwave has given me two "Mow Them Down" challenges to kill 150 enemies with a primary, and it keeps resetting randomly, never completing. Link to comment Share on other sites More sharing options...
JohnnyTheEpicChhun Posted September 14, 2019 Share Posted September 14, 2019 29 minutes ago, XChrisUnknownX said: Perhaps minor, but Nightwave has given me two "Mow Them Down" challenges to kill 150 enemies with a primary, and it keeps resetting randomly, never completing. same, every time it close it always restart Link to comment Share on other sites More sharing options...
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