mudbouggin Posted October 17, 2019 Share Posted October 17, 2019 (edited) Why must we be at a disadvantage when equipped with an arcane helmet? I think that arcane helmets should not take up an arcane slot. They should be a bonus for those who have collected, and spent hours grinding for them back in the day. This is something I think about every time that I put my Loki on to go and do a spy/rescue mission. I would have to think that I'm not the only one who feels the same about this. Let me know what you guys think! Also, I would love to hear from the DEs if they read this! Edited October 17, 2019 by mudbouggin Link to comment Share on other sites More sharing options...
(XBOX)Skippy575 Posted October 17, 2019 Share Posted October 17, 2019 What do I think? I think you're overreacting. 10 Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 I mean I'm not putting all caps or anything. I don't see who you think I'm overreacting, can you tell me which part you are talking about? Link to comment Share on other sites More sharing options...
Numerikuu Posted October 17, 2019 Share Posted October 17, 2019 Honestly I wish they were treated as their own arcanes but bound to those Warframes... There's so many skins I'd like to wear/purchase, but because I use arcane helmets I forgo them since they don't look right with deluxe skins at all... 2 Link to comment Share on other sites More sharing options...
Tsukinoki Posted October 17, 2019 Share Posted October 17, 2019 Just now, mudbouggin said: Why must we be at a disadvantage when equipped with an arcane helmet? Because they provide an advantage, and they can no longer be gained in the game making the quantity of them fixed (and even shrinking slightly with the people that sell them/turn them into normal helmets). Just now, mudbouggin said: I think that arcane helmets should not take up an arcane slot. They should be a bonus for those who have collected, and spent many hours grinding for them back in the day. I think that they should as they can provide a decent boost to the frames that have them. I mean for even the weaker one they are in some cases roughly equivalent to a drift mod. So their bonuses aren't that small. Further, bonuses like that shouldn't completely outclass the things that people can get in the game currently. If its something that is going to remain impossible to get for the vast majority of the playerbase (which DE has stated will be the case many, many times) then it should have something to balance it out instead of essentially being a free mod with negligible downsides. 2 minutes ago, mudbouggin said: Let me know what you guys think! I think that DE should stay the course on their plan for handling arcane helmets: Leave them alone so that people who spent time (and plat) getting them back in the day can keep them, and that's it. There is absolutely zero need to make them stronger to benefit the tiny minority of people that have them. They are fine where they are and should just stay that way. And mind you, this is coming from someone who has all of the arcane helmets. 1 Link to comment Share on other sites More sharing options...
DeMonkey Posted October 17, 2019 Share Posted October 17, 2019 11 minutes ago, mudbouggin said: and spent many hours grinding for them back in the day. Doing a single alert is "many hours of grinding"? 5 Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 Okay fair, what if instead they made it so those bonuses could be carried over to other helmets. In some cases, I only use the Arcane Helms because of the bonus but would rather have another aesthetically pleasing helms. You should be concerned about fashion frame! Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 1 minute ago, DeMonkey said: Doing a single alert is "many hours of grinding"? A significant amount, since I have all the helmets. Does it have to be a lot in order to count? Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 4 minutes ago, DeMonkey said: Doing a single alert is "many hours of grinding"? I did change "many hours", to just "hours", as to be more accurate. Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 17, 2019 Share Posted October 17, 2019 (edited) The reason you need to have a penatly is because they are equal to or better than many arcanes available, so it is natural they take up an arcane slot when equipped. edit: Just look at it this way, you have a unique type of arcane available to you. Edited October 17, 2019 by SneakyErvin Link to comment Share on other sites More sharing options...
(PSN)BigLick Posted October 17, 2019 Share Posted October 17, 2019 How about making all those "old" arcanes a possible trial reward, when the new trials come out. Those you currently own in form of arcane helmets should be converted into R3 arcanes of that kind. Link to comment Share on other sites More sharing options...
Voltage Posted October 17, 2019 Share Posted October 17, 2019 1 hour ago, Numerikuu said: Honestly I wish they were treated as their own arcanes but bound to those Warframes... There's so many skins I'd like to wear/purchase, but because I use arcane helmets I forgo them since they don't look right with deluxe skins at all... When we got Arcane slots someone asked Pablo and he explained DE had no intention of changing the Arcane helmets. 1 Link to comment Share on other sites More sharing options...
Numerikuu Posted October 17, 2019 Share Posted October 17, 2019 (edited) 8 minutes ago, Voltage said: When we got Arcane slots someone asked Pablo and he explained DE had no intention of changing the Arcane helmets. I remember. One can dream though 😪 it's pretty much a minor/QoL thing, but I'd rather they keep doing what they're doing while slowly updating the older parts of the game along the way etc. Edited October 17, 2019 by Numerikuu Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 1 hour ago, SneakyErvin said: The reason you need to have a penatly is because they are equal to or better than many arcanes available, so it is natural they take up an arcane slot when equipped. edit: Just look at it this way, you have a unique type of arcane available to you. I wouldn't say "equal or better" they have nice bonuses, but no where close to where Arcane Energize and Arcane Grace are at. Also about half of the Arcane Helms have an added parkour attribute with a negative to warframe stats(health, shields, energy, etc), and therefore shouldn't be compared at all. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 17, 2019 Share Posted October 17, 2019 So essentially you're just asking for more power creep. Because we really don't have enough of that already... Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 1 minute ago, Zilchy said: So essentially you're just asking for more power creep. Because we really don't have enough of that already... This is very vague, can you go into more detail. Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 17, 2019 Share Posted October 17, 2019 Just now, mudbouggin said: This is very vague, can you go into more detail. Sure. You're asking to equip Arcane helmets with no penalty. So essentially you're asking to be able to equip another arcane on top. Which will make your loadout more powerful be it through better duration, dmg, etc Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 1 minute ago, Zilchy said: Sure. You're asking to equip Arcane helmets with no penalty. So essentially you're asking to be able to equip another arcane on top. Which will make your loadout more powerful be it through better duration, dmg, etc All arcane helms have a negative stat, do you not think that is penalty enough? Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 17, 2019 Share Posted October 17, 2019 Just now, mudbouggin said: All arcane helms have a negative stat, do you not think that is penalty enough? Not if it's a stat that has no bearing on your frame's abilities. 1 Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 (edited) 3 minutes ago, Zilchy said: Not if it's a stat that has no bearing on your frame's abilities. Out of the 27 arcane helms for the 14 warframes they fit on, which are you referring? https://warframe.fandom.com/wiki/Category:Arcane_Helmet Edited October 17, 2019 by mudbouggin Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 17, 2019 Share Posted October 17, 2019 3 minutes ago, mudbouggin said: Out of the 27 arcane helms for the 14 warframes they fit on, which are you referring? https://warframe.fandom.com/wiki/Category:Arcane_Helmet Quite a few of them, I'm not gonna sit here and point out each and every one cos it's really not rocket science. For example, I wasnt aware losing 5% of your shields in exchange for 15% pwr str on Frost is seen as a "negative".. By that logic you'd better not use any corrupt mods on your warframes anymore, clearly they're putting you at a disadvantage. 1 Link to comment Share on other sites More sharing options...
mudbouggin Posted October 17, 2019 Author Share Posted October 17, 2019 3 minutes ago, Zilchy said: Quite a few of them, I'm not gonna sit here and point out each and every one cos it's really not rocket science. For example, I wasnt aware losing 5% of your shields in exchange for 15% pwr str on Frost is seen as a "negative".. By that logic you'd better not use any corrupt mods on your warframes anymore, clearly they're putting you at a disadvantage. Snow Globe's health uses the following expression when accounting for Ability Strength:Modified Health = (Base Health + Armor Multiplier × (Frost's Base Armor × Base Armor Bonus + Additional Armor)) × (1 + Ability Strength) + Absorbed Damage Copied from the fandom page https://warframe.fandom.com/wiki/Frost#Abilities Link to comment Share on other sites More sharing options...
LSG501 Posted October 17, 2019 Share Posted October 17, 2019 Lets see the OP basically wants the arcanes helmets AND 2 arcane slots.... yeah that's totally unbiased powercreep for those with the helmets seeing as you can't get them anymore. The entire reason that these helmets take up an arcane slot is to keep everyone 'equal' with 2 arcanes. It really isn't rocket science why they take up a slot. 1 Link to comment Share on other sites More sharing options...
SneakyErvin Posted October 17, 2019 Share Posted October 17, 2019 (edited) 24 minutes ago, mudbouggin said: I wouldn't say "equal or better" they have nice bonuses, but no where close to where Arcane Energize and Arcane Grace are at. Also about half of the Arcane Helms have an added parkour attribute with a negative to warframe stats(health, shields, energy, etc), and therefore shouldn't be compared at all. Not all arcanes are energize and grace though, so they very much clock in at being equal to or better than several. If you dont want the bonus, dont use the helmet, simple as that. Just as I dont use my parkour arcanes in either of my arcane slots. I would however trade one of those arcane slots for some of the arcane helmets without a doubt. I would use Frost's helmet in a heartbeat if I had it since it would max out his avalanche armor strip in my build without needing GP, which would open up a slot for Steel Charge instead. edit: I would also use Mag's any day of the week since a free 25% extra range is better than most things you can get on arcanes for her. Edited October 17, 2019 by SneakyErvin Link to comment Share on other sites More sharing options...
-CdG-Zilchy Posted October 17, 2019 Share Posted October 17, 2019 1 minute ago, mudbouggin said: Snow Globe's health uses the following expression when accounting for Ability Strength:Modified Health = (Base Health + Armor Multiplier × (Frost's Base Armor × Base Armor Bonus + Additional Armor)) × (1 + Ability Strength) + Absorbed Damage Copied from the fandom page https://warframe.fandom.com/wiki/Frost#Abilities What relevance does that have? You basically just proved my point. I also don't need wiki to tell me how Frost works thanks. Link to comment Share on other sites More sharing options...
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