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COMING SOON: Devstream #136 + 1 Million Celebration!


[DE]Rebecca

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As always here is my list of questions:

Nemesis aka Kingpin aka Lich system Railjack questions here:

  1. WHEN will you bring the original lich system? Even Mashed animation has it...
  2. No more RNG stats when? This is ridiculous and sad at the same time. 😞
  3. RJ enemies having normal stats when?
  4. Modular archwing when?
  5. Modular archwing abilities when?
  6. Un-nerf arch-guns when?
  7. Different spaceships when?
  8. AI instead of brain-dead Tennos WHEN?

TennoCon questions:

  1. New sys req for Warframe when?
  2. New player experience when?
  3. How will new player experience affect Vor in lore?
  4. Horseback riding when?
  5. Planes of Kojima when?
  6. Corpus, Infested, Corrupted, and Sentient kuva leeches when?

Nora Night questions:

  1. Nora playing some music as a DJ when? This is the perfect occasion to put Tenno Tunes vol. 1, 2 and 3 (Soon™ vol. 4) into the game! 😄
  2. Clem talk show when?
  3. Warframe podcasts in radio when?
  4. Konzu Coast to Coast talk show when?
  5. Nightwave series 3?

New frames questions:

  1. New frames having meaningful quests when? (yea, we all know it takes time to make them, but we love to learn more of WF universe)
  2. Frame components as rewards for said meaningful quests when?

Fortuna questions:

  1. Tony Hawk's Skateboarding soundtrack when?
  2. Jet Set Radio spraying mechanics when?
  3. Mini-quests when? Please add mini-quests or meaningful bounties for Fortuna. We want to do more than bounties.
  4. Pets 2.0 when?
  5. Third orb mother activation when? Exploiter and Water orb heists when?
  6. No more cooldown for arch-guns when?
  7. Arch-guns not sucking when?
  8. More raknoids when?
  9. Raknoid mount when?

PoE questions:

  1. Archwing fashionframe when?
  2. Sentient transporter when?
  3. Archwing secondaries when?
  4. Archwing melee stances when?
  5. Prime fishing rod when?
  6. Extractors working on PoE like any other planet when? (I have a very sad distilling extractor prime)
  7. Vendor selling rugs when?
  8. PoE mini-quests when? (For example: catch alive that big fish in the coast for 10k-20k mastery, or find a mine rich with ore, or a kid lost his pet Condroc and you need to find it)

Questions from previous devstream topic:

  1. Friendly fire when? Radiation from sorties isn't enough.
  2. When will you nerf other "cheesy" frames, focuses and guns (looking at you Inaros, Nidus, Mesa Naramon and Tigris series, plague zaws)?
  3. Tonkor's grenades bounciness revert when?
  4. Tonkor revert back to previous crit chance when?

Some serious questions:

  1. Sentient invasions when? - We are almost there.
  2. Baro when?
  3. Pablo appearance during devstream when? (that one with Rebb doesn't count)
  4. Better loot from higher lvl enemies when?
  5. Not ridiculous armour and HP scaling of our enemies when?
  6. Tenno grenade launcher when?
  7. Kuva boss when?
  8. Orokin derelict matchmaking when?
  9. Excavation extractor HP and shield lvl scaling when?
  10. Stances for primary weapons when? You know you want it 😄
  11. Silva & Aegis buff when?
  12. Mutagen Sample drop from infested mission nodes when?
  13. Mutagen Sample drop chance equal to that of Fieldron Sample or Detonite Ampule when?
  14. Lore events (like mutation of Salad V) incorporated into quest system when?
  15. Shield-gating when? Hildryn isn't enough.
  16. TennoGen items for plat when?
  17. Different defence missions when? For example use the "defending the colony" type of mission for some of the Corpus dark sector nodes.
  18. Boss taunting us throughout planet's nodes when? I really loved when sometimes Zombie Salad V appeared in exterminate on Eris (and yet you fixed it).
  19. Lotus talking about boss during missions when?
  20. Ordis quest when?
  21. John Prodman quest when?
  22. Zephyr Deluxe Skin when?
  23. Second Clem quest when? Also waiting for "The Clem Within" quest.
  24. Phorid rework when?
  25. Phorid boss arena rework when?
  26. Tenno space program unfix when?
  27. Different enemies based on planets and bosses when? (partially done thanks to remasters)
  28. Misery when?
  29. IPS changes when?
  30. What killed me message when?
  31. Khora getting her whip instead of Strangledome when?
  32. Tricking game into thinking we play with more players in solo mode for increased spawns when? Partially answered. I will leave this one here.
  33. Fixing endless modes for solo players when? Same as above.
  34. Hydroid and Zephyr Prime trailers WHEN?
  35. Private servers for mods other then conclave WHEN?
  36. Rework of session creating and network connection WHEN?
  37. Limbo and Chroma Prime trailers WHEN?
  38. Itzal Prime WHEN??
  39. Melee 3.0 WHEN?
  40. Mesa Prime trailer WHEN?
  41. Operator void-powered blade arm WHEN?
  42. Equinox Prime trailer WHEN?
  43. Wukong Prime trailer WHEN?
  44. Atlas Prime trailer WHEN?
  45. Ivara Prime trailer WHEN?
  46. Blast damage from Kuva liches' weapons when?
  47. Combo multiplier not decaying so fast WHEN?
  48. RAGE mechanic when?
  49. More Leverian lore WHEN?

Questions answered:

  1. Invasion outcome actually changing node's faction when?
  2. Umbra when?
  3. Earth remaster when?
  4. Clan nemesis system when?
  5. Operator interacting with pets when?
  6. Focus changes when?
  7. Tenno shotgun when?
  8. More mandachord sound packs when?
  9. Operative not being stupid when (e.g. going into toxin in sortie kuva defense)? Hey you fixed that before Devstream, not fair!
  10. Wraith weapons/appearance colouring when?
  11. Orbiter's door opposite to infested door opening when?
  12. Other planet remasters when?
  13. A working map of plains when? (Current one is not very functional)
  14. Different Teralyst models when?
  15. Khora when?
  16. Warframe & Operator using two waypoints pls unfix.
  17. Tenno hover bikes when? (Dargyns will are be cool but not "hover bike" cool)
  18. Flying through space with our orbiter when? RAILJACK ❤️ ❤️
  19. Alphonse Elric skin when?
  20. Tricks and leaps of faith for our hoverboard when? ❤️ ❤️
  21. Spider pets when? (Please make cute ones just like jumping spiders with hats made of water droplets) ❤️ ❤️ (more likely then the pet below)
  22. Bird companion when (we need one for Pirate-Tentacle Prime)?
  23. Orb killing when?
  24. Tonkor's grenades exploding on impact with enemies when?
  25. No more holding fire to aim with Tonkor when?
  26. Very BIG indicator where the grenades are when? At least now it's almost idiot-proof.
  27. Tonkor 6 meter indicator when? Same as above.
  28. Radio chatter being significant when? It needs so much love. OMG!! Thank you for changing radio to Nora Night's auditions! 😄
  29. How long will a series last?
  30. Grineer raknoids when?
  31. Higher toroid drop rate when?
  32. When will you change Cetus arcanes from Bps to fully built ones just like in Fortuna?
  33. Railjack release when? (Before or after New War?)
  34. More archwings when?
  35. Sentient arm gun when?
  36. Loadout E when?
  37. When will you add bonuses to bounties in PoE just like in Fortuna?
  38. Each boss having fancy HP bar when?
  39. When will you make Tonkor great again? Or at least when will you release Prisma Wraith AkTonkor Vandal Prime? Kuva Lich ❤️
  40. Zealoid Prelate back to being boss WHEN?

Keep up the good work! 🙂
But please reconsider at least some changes to Tonkor (you did revert changes made to Sonicor). 🙂

@[DE]Rebecca, pls answer some questions from my list. 🙂

Also a big shoutout to Space Mom for reading and answering my questions! ❤️ ❤️

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Sorry, but can we please get a fix for Valkyr already. Her talons have been horrible to play with ever since the old blood update.

With an base attack speed of 1.50 it is slower then the base speed of other claw weapons. This is probably caused by the stance itself her stance seems to have pauses in between combos and the combos don't feel very fluent anymore because of it.

It would be great if we could get some information about this. Thank you.

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Tthank you for the hard workHi dominatedurmom2 on Xbox will there be fixes for current and future. Railjack missions. Several times once finished with the mission if the mission is finished but it happens when your on another ship players getting stuck in a black screen it doesn't happen if your in space but if you die 4 tines but your team succeeds you get stuck on the railjack and it does switch over to a mission summary. Also there seems to be new glitches with player transitions like archwing blades getting stuck see my recent feed captures, characters getting doublrd will these be fixed before saturn proximal starts.. Also will archwing mods see a boost to mod drops current mods for archwings seems to be the least dropped mods of all mods even paragon mods will drop way more. Could we also see a boost in railjack shields and physical durability currently railjacks are only slightly lower than a 30 level archwing unformaed. Shouldn't it be seriously higher than an archwing to justify bringing it into the missions altogether. Recently there was a update that said the corinth reload animation was fixed i want to be able to say that is correct but that hasn't been my experience. Could we also get a mission where we go in and go rock to rock site with cannon relays as a capture mission in small relays to hack and program auto guns to turn on the incoming ship on a semi limited time mission say 20 minutes to take over 10 -15 relays. With a cutseen of the destruction before letting players finish off the stragglers.will we see a boost in mod drops in railjack missions in several missions I've not seen any drop at all however thats just the lowest mission there is so far. Thank you for the hard work

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Kuva Lich weapons should be combinable to get a kuva weapon of one's choosing with a random roll based on the damage type on the used weapons. This would help keep Kuva Liches relevant and make farming for a better Kuva weapon less mind-breakingly time-consuming and boring. If I wanted a high roll Kuva Drakgoon, I'd be able to try rolling a good Kuva Drakgoon every 3-5 Kuva weapons using those weapons after I get screwed by RNG and do not get a single Drakgoon otherwise. As somebody who's killed an approximate combined 50+ liches with a friend without getting the Kuva Ayanga once (Run the numbers on that if you feel like it, that's a sub 1% chance), I'd really like to see a feature like this as the grind for a weapon I'd like is getting out of hand completely. This feature, combined with some suggestions from others about being able to "passively" progress against a Kuva Lich such as with Thralls having reduced spawn chances on completely normal missions on a planet would make it so that we could do something else once we burn out on farming a weapon but still make some progress, and hence it would also fulfill both your original views of having a "long-term relationship" with a Kuva Lich you're not actively really hunting while giving us the opportunity to significantly reduce that relationship's length if we so choose. 


I haven't played a lot of Empyrean, and as such take my words with a grain of salt, but a good change would probably be to increase the Railjack's health and health regeneration delay while either completely removing the "critical damage" timer or significantly reducing it to a maximum of 10 seconds. If you choose the latter, have the repair refill the shields ENTIRELY rather than lots of health, so that the number one priority is to get out of dodge and regenerate health as shields will not be able to sustain an engage for long enough to actually win it. With these changes, the shipkiller platform's damage should be decreased to not absolutely devastate somebody who gets too close, but kept high enough to punish carelessness. The missile platform should undergo similar nerfs, or the Railjack/archwing should be able to shoot down the missiles that it fires. Increased health (two, three, four, even fivefold) in this case acts to offset the almost immediate or immediate mission failure upon reaching 0 health, making missions possible. Less delay on health regen would put emphasis on maneuvering the ship and dodging attacks, as more dodging=more health regenerated. Alternative solutions (which I like less) to the critical damage issue could be adding an "execute" to specific enemies, allowing them to capitalize on a critically damaged ship and instantly kill it. If made an undodgeable attack, it'd have to be slow enough to still give time to repair, or if dodgeable, it should be an ability on enough enemies to effectively create a bullet hell which, while dodgeable, is still a matter of time until the ship gets hit and thus still a priority to repair. Another solution could be, especially with increased HP and health regen on the ship, that the longer you are critically damaged, the more the ship genuinely gets damaged, reducing these stats for the rest of the mission. This would work pretty well with a 10-15 or so second timer, where you progressively lose stats as you are damaged (Going down to 7 seconds left to repair 4 times would still lose the same amount of stats, meaning you only lose stats on the first fall till 7), punishing players for being in areas they should not be in with their current gear or skill in dodging. If the first solution were to be applied, this wouldn't be necessary, of course. 

Another welcome change to Empyrean, and mentioned by several YouTubers would be either massively increased vacuum or just whole-map-vacuum for Empyrean, as while I've found combat very fun and engaging, my immersion is broken by the need to scour closer to an exploding crewship so I don't have to look for it's loot later. Please address this. 

Additionally, something I've nagged about on streams and on the forums quite a few times: Please buff draining bite. It's just not that good right now and cannot compete in survivability nor damage with other mods.

 

Thank you for your time, if you actually read the absolute behemoth that is this post. 

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19 hours ago, (XB1)Erudite Prime said:

Who are "others?"

"Will you make The War Within available to others down the road, or will it always be a Sedna Junction exclusive?"
"Will you make the Jupiter Junction available to other down the road, or will it always be exclusive to people who finished The Archwing?"
"Will you ever make Eidolons available to others down the road, or will it always be Operator-exclusive?"

Railjack is a core feature of the game and it is available to everybody.

-.- i mean to those who dont have the ability to grind railjack for hours just to get the small quest iv got it and it's not worth doing all that just for that small moment tbh luckily i love railjakc but if someone did all of it just for that quest it would be a waste, i think if it gave the quest to all players in the mission and not just the ones who breaks the Crystal that would be better  

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vor 21 Stunden schrieb ExpGui:

Hey DE!

As of late, the community has been asking more and more to focus on fixing the game’s bugs, balancing resource grinds, RNG, damage, enemies, etc., and integrating islands like PoE, Fortuna, Liches, and now Railjack to the broader game. Players want a focus to develop what is already in the game.

Warframe as a game survives by new content. However, perhaps it’s time we all be patient for new content. Finishing the New War, Railjack, and Orb Vallis’s third update (Third Orb) this year would be a fulfillment of Tennocon 2018 hype. Regular additions such as Primes and unvaultings, Nightwaves seasons, perhaps new frames and weapons, would all be acceptable. But adding more systems to the game right now should not be a priority.

 

DE, please could we have a “Year of Health”, in which you work with the community to polish this game?

Thanks Rebb for reading this, hope this gets into the Devstream somehow.

 

Amen!

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Sorry if this sounds salty but.
you guys are going to answer real questions from the community or just the ones cherrypicked easy ones again? like always and avoid the real problems with the game that the community is constantly giving you ideas on how to fix?

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A couple of quick questions on Railjack:

Can we forward to seeing any special Grineer units as boarding parties? Thinking along the lines of Grustag three.

If we get Grineer Manic boarding parties, will they have a chance to drop Ash parts?

Will the Stalker / Acolytes get their own railjack and potentially come after us?

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I'm with the community on making this the year of adding actual fun reward instead of the insane, split, broken, and island-style RNG content the recent 2 years have become. A "year of health" where parts of the game that have become disconnected become connected would be very appreciated. The squad link feature I hope helps to remedy some of this along with a hopeful return of Trials. 

My main question however, is can we get a Solaris or Cetus spacecraft enter the area after we are done with the Railjack mission just to see them collect resources? It would definitely be a step in helping add lore and perhaps a way to start missions based from Fortuna and Cetus where you can gain standing.

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Hi! Greetings from Argentina, from an "Argentenno"! longtime player here, since U11 I think, when Nekros came out. While Railjack is the new hot thing, i wanted to ask about other issues in the game, mostly related to enemies, difficulty or missions:

1) Do you have plans to rebalance mission objectives in the core gameplay? Perhaps adding minibosses to endless missions, or making the more stealth-based missions structured differently?
2) Likewise, do you think there's a way to rebalance enemies to give players a challenge without just pumping out bigger numbers? Perhaps with more enemy types per faction in all missions?
3) In this regard, Are there plans to improve enemy AI? and if so, would that improve Companions AI?
4) Are there plans to add more rewards to general missions? how about Sanctuary Onslaught, Arbitrations, Eidolon Hunt, Profit-Taker or Exploiter? And events like Thermia Fractures, Razorback Armada or Plague Star? 
5) Any chance we can get some info on the Companions 2.0 plan to improve pets? Are we going to be able to have more than one pet outside the stasis, or not have the hp/armor/shield linked to our warframes?


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This is a bit of context, not necessary to read the questions on stream:

Lately I haven't been playing warframe (even with the Railjack update) and took a 3 month hiatus after almost 6 years and half playing non-stop. I've been trying other games and realized something: I feel that Warframe in 2019 lacks something that Warframe 2013 had: cooperativity. I remember old days when we needed to have a Trinity or Vauban in our squad, or else, the team wouldn't had enough firepower to deal with the enemy. While that wasn't an ideal scenario, It felt more like as a challenge. Now now we do have the firepower, so we don't need a team. One warframe well builded is enough to deal with almost every mission objective. Even Spys or Rescue missions can be powered through.

I still love Warframe, and I love seeing it grow more and more. But I guess growth brings flaws as well. And while I don't want to say "Warframe doesn't need to grow more" i'd really like to see the core gameplay revisited, as well as old gamemodes. Not just expand, but keep the old systems polished. 


Love you guys, hope you had a nice vacation!
 

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I have a suggestion, many times we find ourselves needing to farm resources and we have to do that "by ourselves".

What if we had a mechanic which we could select what we need and the amount that we need, maybe in a station in the orbiter, and that item when dropped, it would become highlighted just for us, as it is for reactants and as it is for wreckage now on Railjack, this way we would be sure that no argon Crystals were left behind without you knowing and your squad not spotting them. Is that a possibility?

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when do we find out who won the 250k for a chance to be a real space ninja contest I think we all want to know when you plan to announce that and I am just getting antsy about waiting to hear about the winner I played almost every day to get an entry and every double day is included so please tell us when we will know who is the winner

 

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