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COMING SOON: Devstream #139: Review, Revise, Refresh.


[DE]Rebecca

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I really think different ghoul personalities should have different dedicated boss battles for them. I mentioned this before in post:

To assassinate a "coward" lich, the player might have to trap him. So the assassination mission has two spy/sabotage consoles that are in hard to reach places without alerting the guards (his thralls might be like manics maybe) One of them opens the locked gate that leads to the cowardly lich, the other locks the gate that opens to the route the lich would otherwise take as an escape route (like capture targets!). Such a lich might try to run away whenever possible, so maybe they have stun bombs, or they run fast.

Or as another example, a "smart" lich is so into electronics and stuff, their assassination mission is filled with traps and drones instead of soldiers (their thralls might be hacked moas or heavily modified gun-roller things for instance). When you enter their assassination mission, you have to not trip the alarms, or all the doors get locked and all the passive traps get activated! Such a lich might have transference blockers that lock you out of your warframe's controls for a moment, or EMP bombs that disable your electronic weapons and gear (so that the player cannot use their favourite corpus gun for example, or electric and electric related status effects do not proc for the time being, see, randomised and immersive variety!)

One more example! A "paranoid" lich might be so scared of their safety, their assassination map is filled with armoured gates that the player has to break through. You as the player would have to guard payloads of heavy and specialised explosives through a number of locked gates (this would make the otherwise relatively unused payload mission type more common too I believe), breaching through them as you go (more lich levels, more gates!) to reach the lich and the lich could maybe use a large shield like Reinhardt does in Overwatch (encouraging the player to use explosives or manoeuvring) or have invincible armor in some parts of its body, but they don't move very erratically (so that they can be sniped from a small number of weak points with a bow or sniper rifle, encouraging the players to use different kinds of weapons!). Oh and, their thralls could be highly armoured units like bombards.

One more! This would also very specifically require the player to discover at least some of the lich's weaknesses. A "rabid" lich could be so enticed to fight with you, they might run around the map at very fast speeds and teleport to the player at random points in their assassination missions (like the Wolf of Saturn Six fight you know) to try and beat them up by themselves. To successfully assassinate them, the player would have to go though some mobile defence objectives where each time a mobile defence begins, the lich comes in, immortal, and tries to sabotage the player's defence. If the defence is successful, the doors of the room shut down abruptly and the room is showered with one of the lich's weaknesses, stripping them of one their resistances. The lich runs away screaming, and gets angrier. Thus, each mobile defence gets one step harder from the previous one as the lich gets angrier and more frustrated. When all (unlocked) mobile defences (more discovered weaknesses, more potential defences the player can do) are completed, the player goes to the boss room to fight the lich, where they aren't immortal anymore, and beats the hell out them with the help of their lowered resistances. Their thralls could be something like the ghouls in the planes, demo units or the headless bomber-men in Serious Sam that run at you screaming then explode when killed or when they reach you, or they could be faster than normal melee units.

 

B) On another point different entirely, I remember reading in a blog post (can't remember who or where it was, so if anybody does know, please do point it out or tag them!) a scenario where the player can have multiple liches at once, and the liches vie for the player's attention. You know, they would both want to be your one and only nemesis, so they would fight for that attention. For example, When you go in a mission to assassinate a lich, the other lich joins the mission and helps you like a spectre, all the while shouting at the player and the lich both, maybe saying things like "ITS NOT LIKE I'M DOING THIS BECAUSE I LIKE YOU, TENNO!"  to you, or "THIS TENNO IS MINE, INSECT! KEEP YOUR FLESHY-CLONED HANDS OFF OF THEM!!!" to the lich you're attacking. Maybe the liches might try to expand their territory to the planets and nodes you visit the most and fight over nodes (temporarily opening up crossfire-exterminate missions on these nodes) to keep them. At the end, after all that work to get your attention the most, when you defeat a lich, they might beg you not to kill them, because they realise they have a huge crush on you and want to be by your side, even if it is as a servant. If you take them in, they could be assigned specifically to lich weakening missions as if sending resource drones to these nodes (because you know, they don't want their new master to be disturbed by these new nemeses) where they come back with the news of new discovered weaknesses for these new liches or news that they are weakened in some way, but not any knowledge about the requiem order (to prevent the player from AFK farming the liches).

T.L.D.R.:
A) Customise liches according to their personalities!
B) Give liches meaningful interactions to naturally give them a reason to be recruited!

The original post where I talked about this is at 

https://forums.warframe.com/topic/1159846-how-to-add-fun-and-dynamism-to-kuva-liches/?tab=comments#comment-11315374

 

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YESSSSSS.

This game is amazing, but could be so much better with some polish and a re-visit of neglected content. I know you say you lose players without new content, but there's so much content that just isn't worth it in the current state. Push this as a revitalization to bring everything up to relevance and I guarantee you keep players, bring old players back, and even recruit new ones. Warframe desperately needs this and it could be the best thing that ever happened to the game, you just gotta sell it.

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Thank you for the heads up

I have only 1 question: could you rework the crafting system for the squad restore as in (squad health/shield/ammo/energy restore blueprints)

since it takes 1 minute for every craft its not really  ideal to sit in your orbiter only to begin the crafting every minute.

 Or put up a craft every 5-15 minutes since that is how long it will take to complete a mission if a player plan to craft them between missions.

So could you make them take more resources and time for bigger amount  so if a player will want to stock on them he/she wont have to camp at the foundry and could actually enjoy playing the game while the foundry does its thing.

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Hi there ! hope you guys are doing well ^.^ 

Just one question as usual : Any plans on expanding the options for converted liches ( railjack crew is planned at the moment ) but is there any other plans like sending them to farm stuff like extractors but limited only to the ammount of owned liches ?

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Many moons ago, I purchased a PS4 with the anticipation of playing another FTP downloadable game, which was supposed to be available at console launch. This turned out to be false, but what I did discover was another little game called Warframe. I downloaded it, started it up, and gave it a try on a whim.

Over five years later, I’ve reached Mastery Rank 28 and done pretty much all there is to do in Warframe, yet my enjoyment of the game has kept going strong. In the process I have met many handfuls of other Tenno, with whom I have struck up strong camaraderie. The only problem is that I can squad up with none of them, for they all play on PC.

With half a decade of time investment and many a real life dollar happily spent, starting over from scratch on another platform is simply much too large a pill to swallow for me. I will however drop everything I am doing at the moment to plan and build a PC rig at the prospect of moving my account over to the PC side of things so that I may play with the fellow Tenno whom I know the best. I merely desire an if and when.

 

TL;DR: Any news on cross-save? With whipped cream and hype on top?

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3 minutes ago, (PS4)Robby_Bevard said:

Nightwave and events and bosses have pretty much taken over that.  Nightwave gives a bunch of random weapon changes, and things like Ropalyst had a batch of amalgam mods that made a difference.  Locking more weapon bits behind syndicates makes less sense than giving you a reason to play actual new content.

I disagree, because they add syndicate warframe augments now and then. Right now aside warframe augments, syndicates are pretty much useless for the most part. I barely use them anymore aside getting relic pack dumps when a new prime access comes out. Also, these weapon augments from other sources don't have the syndicate procs that give warframe health / shield / energy / armor buffs with the aoe blast. Having different choices is the point. Having the option to have that as part of your build is something I sometimes miss. Having only 3 from each syndicate for weapons not everyone uses is a bit of a shame of wasted potential.

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What's withe the arc gun nerf the mag size of everything and potential damage output has been dropped by half or more.

As well what happened to mot getting a duplicate kuva litch gun until they have all been completed.

Any word on when plague star or a similar event is returning. 

When are the primary kit guns coming 

New skins for nova?

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My foundry has a delay when I start to build and also delays when claiming after built. Same thing happens when I get certain rare mods, notice it happened on this week's PS4 stream with Danielle when she picked up Lightning Dash. 

Pets during railjack end up dying inside exploding crewship, they don't teleport quickly. 

Did missile platform on solo, disliked having to go in, hack, go out, get in rail, blast radiator and repeat til core shows.

Anyway, keep on keeping on DE, I'm enjoying the twitch prime sigil :)

 

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Will this include a rework of the energy economy? 

It feels like new content and new/ reworked frames are being designed with the expectation of using Energizing Dash and/or Arcane Energize these days. 

Yes, using the alternatives is viable but clearly vastly inferior on most frames. 

 

Also, i'm ready for Focus 3.0 when you are...😉 Most nodes are pretty useless or self-hindering to the point that you regret investing in them unless you've maxed out everything else already and happen to have extra focus to spend.

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Might we ever see primed variants of set mods, nightmare (dual stat) mods, orokin vault (corrupted) mods, or lua challenge (drift) mods? Examples I'm thinking of are stuff like Primed Hunter Adrenaline, Primed Lethal Torrent, Primed Fleeting Expertise, or Primed Speed Drift.

 

16 minutes ago, (PS4)Le-petit-Nate said:

Name for Tenno please

This would actually be really cool! It feels a bit weird to have bosses and such address our Tenno by our username - it'd be neat to be able to name, say, an appearance slot on an operator, and have a boss use that instead of a username!

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There have been MANY posts on the PC bug forums about the Nikana zaws having multiple visual bugs. Not sure if the team has been made aware of these as there have been no replies from them.  Any chance we could at least have confirmation that they are aware of the bugs?

Here's a post detailing all the bugs so far - Nikana Zaws: a fairly comprehensive list of 2-year-old visual bugs

 

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More promises to make and break huh? At least you're consistent. I'll give you that.

What happened to Stalker game mode?

What happened to integrating Kuva Liches in the RJ system?

New War was scheduled for release last year.

Raids were not supposed to be gone for more than a year and its been years now. 

New player cinematic?

Plains of Divuri was also scheduled for last year.

Great PR stunting DE. You are simply the best. Keep it up and soon you wont have to anymore. 

 

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Can we get any updates on a new tutorial / star chart progression for new comers?
I'd like to recommend this game to my friends but the instant I have to explain them a book load of stuff WHILE getting through the first questline, they tend to stop playing.
It would be really lovely if we could see whats happening on that part. I've heard you decided to remake that part. 🙂 

Also, is there any news about the final orb fight? Will it bring a conclusion to the Fortuna storyline?
Cuz the game tends to have loose end in terms of story and I'd really love a nice closure on a certain chapter.
More so since Fortuna is my favorite.

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