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Why disruption missions are impossible?


Matsetes
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I really don't understand why I suck so much at disruption missions. My guess is that the design is terrible and they do not scale correctly with the planet. I had to wait a lot to play the one on Mars, I returned with Rhino and a good weapon and I did it. Now, after finishing Uranus and Natah quest, I have to do the disruption on Uranus and Jupiter, but I fail.

The Demos are just so strong that I cannot kill them before they explode, they are so tanky I think it's impossible for a player that reached that point in the game to complete them.

What am I doing wrong?

I have Rhino with full armor, vitality and shield mods, I use a braton with full damage and 60% increased fire rateo. I tried the corpus damage (magnetic I guess) for the one on Jupiter but the improvement was not enough.Warframe-19-06-2020-19-54-32.pngWarframe-19-06-2020-19-54-22.png

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1 minute ago, Matsetes said:

What am I doing wrong?

I have Rhino with full armor, vitality and shield mods, I use a braton with full damage and 60% increased fire rateo. I tried the corpus damage (magnetic I guess) for the one on Jupiter but the improvement was not enough.

Disruption missions were added in the game for veteran players. They are a huge beginner's trap

The Braton (and the Boltor, in your pictures) are both starter guns. They are objectively underpowered, by design. You should work your way up the metaphorical ladder and increase your Mastery Rank to get stronger guns, such as the Baza or the Flux Rifle

Magnetic damage really isn't all that good, even against Corpus. There is literally only one enemy in the game where Magnetic damage helps, and that's the Granum Treasurer. You should try out Viral damage instead for almost everything else, especially Disruption missions

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13 minutes ago, Matsetes said:

I really don't understand why I suck so much at disruption missions. My guess is that the design is terrible and they do not scale correctly with the planet. I had to wait a lot to play the one on Mars, I returned with Rhino and a good weapon and I did it. Now, after finishing Uranus and Natah quest, I have to do the disruption on Uranus and Jupiter, but I fail.

The Demos are just so strong that I cannot kill them before they explode, they are so tanky I think it's impossible for a player that reached that point in the game to complete them.

What am I doing wrong?

I have Rhino with full armor, vitality and shield mods, I use a braton with full damage and 60% increased fire rateo. I tried the corpus damage (magnetic I guess) for the one on Jupiter but the improvement was not enough.

 

 

There's a few things you can do to make disruption a bit easier below.

 

Run in a full squad and coordinate your activations of the keys: It's easy to get overwhelmed with all of the Elite enemies that charge down your keys. running with veteran players and/or a coordinated squad can alleviate a lot of the stress and increase your odds of hunting the enemies down early

 

Check the weapon Metas and see how people online like to build their guns: Rhino is a great warframe, but the demos often, if not always, have a disruption bubble that they emit which will strip your Iron skin. If you're looking for Pure B E E F you can try Inaros or Hildryn.. Looking at heavier hitting weapons might also Aid you in your endeavor. A fully modded catchmoon with the battery augment usually gets me through Disruption pretty well. Find a weapon that suits your style and see how veteran players like to build it online.

 

Practice: Disruption is not easy. all new missions take practice and this one is no exception. Dont get discouraged if you lose. We've all been there. Just keep trying at it and you'll get it eventually.

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51 minutes ago, Matsetes said:

I really don't understand why I suck so much at disruption missions. My guess is that the design is terrible and they do not scale correctly with the planet. I had to wait a lot to play the one on Mars, I returned with Rhino and a good weapon and I did it. Now, after finishing Uranus and Natah quest, I have to do the disruption on Uranus and Jupiter, but I fail.

The Demos are just so strong that I cannot kill them before they explode, they are so tanky I think it's impossible for a player that reached that point in the game to complete them.

What am I doing wrong?

I have Rhino with full armor, vitality and shield mods, I use a braton with full damage and 60% increased fire rateo. I tried the corpus damage (magnetic I guess) for the one on Jupiter but the improvement was not enough.Warframe-19-06-2020-19-54-32.pngWarframe-19-06-2020-19-54-22.png

Ok two issues: 1) you don't know how disruptions work

2) your equipment isn't good enough 

Let's look at #1, also forgive me if you already know how they work. Basically you kill stuff until they drop keys. Inset the key into the right conduit and the squad is hit with a debuff (health/energy drain, faster enemies, damage resistance) or a buff (double credits/res, faster tenno speed, resupply). These will last the whole round (aka until you clear all 4 conduits) and 1 conduit will have a buff in it. When you activate a conduit a demolyst will charge at it. They have damage resistance and are pretty hard to kill unless you know what you are doing. They can be identified by this beeping and a dot will appear once you are in 30 meters of em. They also can nullify abilities so watch out. Kill it and you win the conduit, keeping any buffs and loosing the debuff. But if it destroys the conduit it's the reverse. 

Issue 2: equipment: now you need a good weapon to fight the demolyst. Personal recommendations: catchmoon secondary/tombfinger primary kitguns, baza prime, of even bramma (imo the certified noob weapon that I shamelessly use lol). Besides bramma, the others are fairly easy to get. You also might want to build for corrosive damage since its a good all around damage and its status strips armor from enemies. 

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I feel the pain, as I actively avoided these when I started the Star Map. Basically, you need decent damage and procs to burn through them, and sometimes at higher level, they are still exceptionally nasty. Building for Heat/Viral is recommended, as they are generally well armored. You can also use CC on them (Rhino's Stomp for example) to try and slow them down.

 

The best trick is DO NOT WAIT AT THE CONDUIT!!! You want to be roaming around back and forth nearby and start listening for the beeping background noise. As soon as you hear it, beeline directly to the mob and start wailing on them. If they get to the actual conduit, you will likely not be able to kill them before the explosion. Oh, and try to avoid running multiple Conduits if possible, as that can lead to a bad moment getting overwhelmed.

 

Good luck!

Edited by HoustonDragon
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use the tools you have available to you to your advantage. Scan  Enemies into your Codex, and see what Damage Types they are Vulnerable to. then pair that with Status Effects that will help you deal more Damage.

Corpus Demolysts are very heavily weighted into their Shields being the majority of their total EHP, so you have the right idea, sortof.
a little bit counter intuitively you will probably prefer having one Weapon that can rapidly apply Magnetic Status, and then another Weapon to do the Damage with. as the Magnetic Status will offer you more than just Magnetic Damage would, in terms of both their Health and Shields. as if you had all Magnetic Damage, once you broke their Shields you'd have a hard time actually Killing them then.
so i might suggest trying having one Gun that applies Magnetic Status very quickly, and then the other can be Rad+Viral with atleast decent Status Chance but also trying to deal a lot of Raw Damage.

 

additionally, apply CC to them. many types of CC work, but only temporarily. but time is time, and use that time to your advantage to deal Damage as fast as you can.

yes, Disruption is somewhat of a gearcheck Gamemode, definltely to the level of pushing you to have access to as many Mods and Weapons as possible, to give you as many options as possible.
if some progression/Quest sort of thing is necessitating that you play Disruption, it might be painful but you may be able to manage. if not, collect more Mods and try again some other time, perhaps?

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Why you all say I have bad mods? I improved all the best I found until there 😞 Maybe that's why I am so bad...

For the weapons, I still have a lot of schemes to build and farm for exp, I don't know if I'll be able to buy the late game weapons you point out. Is there one for a low MR like me?

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Because Demolysts are tanks. The rules to winning a disruption match (applies even more when playing solo):

  1. ditch guns and take a fast high damage melee weapon;
  2. mod it for as much damage and attack speed as you can (pay attention to faction elemental weaknesses);
  3. at minimum - have maxed Steel charge aura mod equipped;
  4. practice spotting and engaging demolysts as soon as possible;
  5. practice engaging demolysts from the front, your melee hits will slow them (every milisecond they receive a hit without moving forward counts!).
Edited by Hayrack
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1 hour ago, Matsetes said:

Why you all say I have bad mods? I improved all the best I found until there 😞 Maybe that's why I am so bad...

You have OK mods for early game, don't worry

1 hour ago, Matsetes said:

For the weapons, I still have a lot of schemes to build and farm for exp, I don't know if I'll be able to buy the late game weapons you point out. Is there one for a low MR like me?

What's your MR right now? I'll be able to tell if you can get any good Disruption weapons at all, or if you should grind a little more first

Edited by TARINunit9
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1 hour ago, Matsetes said:

Why you all say I have bad mods? I improved all the best I found until there 😞 Maybe that's why I am so bad...

For the weapons, I still have a lot of schemes to build and farm for exp, I don't know if I'll be able to buy the late game weapons you point out. Is there one for a low MR like me?

For weapons, I would recommend you get a Hek.  It's a powerful shotgun that is often regarded as one of the best at its MR level.  You need high burst damage to take down Demolysts, and the Hek will be a step in the right direction.

The main thing you're missing on your mod selection is Multishot mods.  Multishot mods will multiply your damage.  Depending on the type of weapon you use, you'll need different mods, but they're all listed on this page: https://warframe.fandom.com/wiki/Multishot  The wiki will also tell you where to get these mods.  If you end up using the Hek, you can get a Scattered Justice mod either from the Steel Meridian faction or by trading another player who is in that faction.

In addition, change the damage type of your mods to either Viral (Cold + Toxin) or perhaps Corrosive (Toxin + Electricity).  And if you can increase your status chance with mods, that will help, too.  These status effects will help you kill Demolysts in fewer shots.

If you're playing solo, I'd recommend not doing that.  Try to join up with a group.  More players means it's easier to spread out and find the Demolyst before it gets to the terminal you're protecting.

Your Rhino build looks totally fine.  Don't forget to use your Roar ability to increase your damage when you find the Demolyst!  Good luck!

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Don't beat yourself up bout it. As has already been said disruptions are harder than normal missions. Although it's tempting to clear every node before moving to the next planet you'll find it easier sometimes moving on and coming back. You'll find better mods further in the star chart that can help you on harder missions (condition overload on Uranus for example).

Are you in a clan? If I can give you any advice it would be to join a good clan. The help people can give you who play with you regularly will be a god send. Certainly made a big difference for me. It's easy for people to say how easy it is but when you're starting up it isn't.

Good luck Tenno and enjoy the journey!

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4 hours ago, (PS4)Unstar said:

If you're playing solo, I'd recommend not doing that.  Try to join up with a group.  More players means it's easier to spread out and find the Demolyst before it gets to the terminal you're protecting.

That's kinda misleading in a way.  First it can be done solo and quite easily depending on the frame being used.  Second, more players also means more enemies.  So not necessarily easier especially if the group sucks.  Third, Enemy Radar and/or Animal Instinct give you a heads up of where the Demolyst is and where they're coming from.  

@Matsetes the main problem you're having is that you don't have powerful enough weapons/mods to effectively handle the demolyst before they destroy the terminal.  I've solo'd Disruptions using Ivara (my main bae), Mag Prime (Area Control Specialist), and Titania (Murda Pixie).  Each of those frames have ways to CC enemies and deal massive damage to them as well.  I can see how Rhino would be able to solo it as well.  

Taiiat gave very good advice on how to do the disruptions in his post that I will quote here again.

6 hours ago, taiiat said:

use the tools you have available to you to your advantage. Scan  Enemies into your Codex, and see what Damage Types they are Vulnerable to. then pair that with Status Effects that will help you deal more Damage.

Corpus Demolysts are very heavily weighted into their Shields being the majority of their total EHP, so you have the right idea, sortof.
a little bit counter intuitively you will probably prefer having one Weapon that can rapidly apply Magnetic Status, and then another Weapon to do the Damage with. as the Magnetic Status will offer you more than just Magnetic Damage would, in terms of both their Health and Shields. as if you had all Magnetic Damage, once you broke their Shields you'd have a hard time actually Killing them then.
so i might suggest trying having one Gun that applies Magnetic Status very quickly, and then the other can be Rad+Viral with atleast decent Status Chance but also trying to deal a lot of Raw Damage.

 

additionally, apply CC to them. many types of CC work, but only temporarily. but time is time, and use that time to your advantage to deal Damage as fast as you can.

yes, Disruption is somewhat of a gearcheck Gamemode, definltely to the level of pushing you to have access to as many Mods and Weapons as possible, to give you as many options as possible.
if some progression/Quest sort of thing is necessitating that you play Disruption, it might be painful but you may be able to manage. if not, collect more Mods and try again some other time, perhaps?

 

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Just now, DatDarkOne said:

I've solo'd Disruptions using Ivara (my main bae), Mag Prime (Area Control Specialist), and Titania (Murda Pixie).  Each of those frames have ways to CC enemies and deal massive damage to them as well. 

Important point is that CC on demo's has diminishing returns. 
For example mag's 2 takes hold only for couple of seconds the first time and every cast on the same target will be less and less from this point, until it does nothing. 

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6 minutes ago, phoenix1992 said:

Important point is that CC on demo's has diminishing returns. 
For example mag's 2 takes hold only for couple of seconds the first time and every cast on the same target will be less and less from this point, until it does nothing. 

When I'm using Mag, I use Pull, Magnetize, and Counter Pulse as CC for the enemies.  For the Demolyst, those just get Brute Forced with overwhelming POWA!  It really helps to know where all the enemies are so you can better control the battlefield. 😄  Also, Pull is an extremely underrated ability.  

 

Edit: I do understand these tactics might not be something a newer player can do at first.  I just feel it's nice to give them options while giving examples of what can be done.  

Edited by DatDarkOne
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1 minute ago, DatDarkOne said:

When I'm using Mag, I use Pull, Magnetize, and Counter Pulse as CC for the enemies.  For the Demolyst, those just get Brute Forced with overwhelming POWA!  It really helps to know where all the enemies are so you can better control the battlefield. 😄  Also, Pull is an extremely underrated ability.  

I am not saying it for you, CC junkie.

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1 minute ago, phoenix1992 said:

I am not saying it for you, CC junkie.

3fHp2sH.gif

Well, Rhino can be just as good or awesome a CC junkie as Mag and the others I mentioned.  😛  LOL.  Actually he can be a BEAST if the player doesn't learn bad habits of depending on Iron Skin only.  That last sentence was for you OP.  Happy Hunting Tenno

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7 hours ago, Hayrack said:

The rules to winning a disruption match (applies even more when playing solo):

  1. ditch guns and take a fast high damage melee weapon;
  2. at minimum - have maxed Steel charge aura mod equipped;
  • Demolysts.... have 90-95% DR to Melee. it's literally the hardest way to Kill them. it requires the most Gear.
  • Steel Charge would be literally weaker than Shield Disruption or Corrosive Projection.

 

7 hours ago, Matsetes said:

Why you all say I have bad mods? I improved all the best I found until there
Maybe that's why I am so bad...

as i mentioned, Disruption is definitely a bit of a Gear check. you would want all of your Weapons to have 7-8 Damage Mods on them, and to have the majority of the Mods in the game, for playing Disruption.
for example, the Boltor that you showed only has 5 Damage Mods max, 4 depending on if one considers Fire Rate as a Damage Mod.

since someone suggested Hek, i'll build on top of that and give an idea of what Modding might look like.
normally i quite recommend having Punch-Through on Shotguns in general, but since Disruption is mainly about Killing Minibosses, i relieve that recommendation in favor for Damage.
H1ed9lE.png
i'm sure you don't have Primed Point Blank, so use the normal version. it's only a gain of ~40% Damage per Shot anyways, it's not the end of the world to say the least.
note that i'm weighing Viral considerably higher than Radiation. Viral Status is useful, but Radiation Status is not (for Demolysts, not just overall, Radiation Status is useful but Demolysts are immune to it).
you could even opt for Chilling Grasp over Frigid Blast, as 23.5% Status Chance is actually probably fine and the 30% not necessary. since Hek with the Augment will fire 30 Pellets.

pair that with a Secondary Weapon that has a good Status Chance and Fire Rate that you boost further and stick a bunch of Magnetic Damage on(you could stick some Toxin on too), to stack the Magnetic Status up to 10x to get your maximum 4.25x Damage vs Shields.

pairing those two Weapon ideals together should offer you a pretty low Forma/Resource investment cost method of dealing a lot more Damage to Demolysts. you can go way up in Damage from there, but this will be friendly to you grind wise for the time being.

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2 hours ago, DatDarkOne said:

3fHp2sH.gif

Well, Rhino can be just as good or awesome a CC junkie as Mag and the others I mentioned.  😛  LOL.  Actually he can be a BEAST if the player doesn't learn bad habits of depending on Iron Skin only.  That last sentence was for you OP.  Happy Hunting Tenno

What are the bad habits of using Iron Skin? I'm always using Rhino (for the nodes from Jupiter on) for the fact that I don't have to worry about damage received thanks to that...

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1 hour ago, Matsetes said:

What are the bad habits of using Iron Skin? I'm always using Rhino (for the nodes from Jupiter on) for the fact that I don't have to worry about damage received thanks to that...

Iron Skin is not full immunity, learning to not take the body shots is usually better idea.

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3 hours ago, taiiat said:
  • Demolysts.... have 90-95% DR to Melee. it's literally the hardest way to Kill them. it requires the most Gear.
  • Steel Charge would be literally weaker than Shield Disruption or Corrosive Projection.

My Dex Dakra disagrees, haha. From OP's wording I understood he has problems clearing Disruption nodes in Starmap, so I shared my cheap strategy. I cleared all disruption nodes with melee. In fact, I should try extended run and see how it goes, never tried because I hate Disruption.

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