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Heart of Deimos: Hotfix 29.0.3


[DE]Megan

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when is the fix for players not being able to see eachother in instances like dojo and hub?   alot of peopel having issues with it atm! me and my friend are within 50km of eachother and litterally use the same server entry point and we are having the issue even.


thnx for fix

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10 hours ago, [DE]Megan said:

Reduced the amount of spawned Residue per Wyrm puddle from 5 to 3, and also lowered the amount of Residue needed for the first stage of the Isolation Vault Bounty

Can you guys please reduce the timers on the various defense things, especially the 2 and-something minute timer with the toxin thing before isolation vault, it's SOOO boring 😕 

 

At least retrieving residude had us moving about, but that tiny arena where infested spawn everywhere is just mind bogglingly boring... and similarily with other timed defense like control area and such where infested barely come too and makes it also boring xD

 

Too bad hard mode is also an island and not an actual increase in challenge, I would play harder bounties if I can make them faster or get better rewards, but the steel path bounty is pointless when I need the other xaku parts.

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7 hours ago, Nox-Inruptio said:

i get that you personally don't like it, I personally don't like turning over relic / item rewards to other factions, or 1 million credits etc etc.  It's a sacrifice, or time - either way.

"personaly" = 99% of players, dont pretend you missed countless posts and threads complaining about mandatoery conservations that no one likes  - and they are bugged too, you being combative about making it option instead of mandatory could only mean you want people to suffer

 

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1 hour ago, NNextremNN said:

Then why can I activate it from this position? Why doesn't the game WP me to any other? It feels like not a single person has ever tried this during development.

Because you can replay the mission if you want to farm the necromechs easier. By replaying the mission you bypass the first stage and can go straight into the cave. You don't get vault rewards but this is probably the fastest way to farm mechs if you do it on the tier 2 or 3 mission. Though I haven't heard of the hostile mechs dropping components so it really isn't a perfect solution.

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vor einer Stunde schrieb Leqesai:

Because you can replay the mission if you want to farm the necromechs easier. By replaying the mission you bypass the first stage and can go straight into the cave. You don't get vault rewards but this is probably the fastest way to farm mechs if you do it on the tier 2 or 3 mission. Though I haven't heard of the hostile mechs dropping components so it really isn't a perfect solution.

Actually I have 3 broken parts and I'm pretty sure I got at least 2 as drops from the mechs in the missions.

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I think the most awful thing about universally-hated mandatory tacked-on minigame that's called "Conservation" is the fact that it feels like it's engineered to be the absolute worst it could be.

1) You have your tranq rifle, which gives nothing but godawful beeps that say "There might be an animal in a 100 mile radius around you, who knows!". The animal silhouette is #*!%ing periodically showing, you have to wait for every #*!%ing beep to try and search it out. And, of course, cherry on the cake. IT'S #*!%ING PALE ORANGE IN A WORLD MADE EXCLUSIVELY OF ORANGE GLOWING THINGS. If you TRIED you wouldn't be able to think up a WORSE color and a WORSE type of silhouette display than this.
2) Animals don't appear on the minimap, no matter if you equip radar mods or not (That would ACTUALLY be a good use for the RADAR mods for once). If you make an EFFORT to slam mods that help you with capture - it's impossible, no mods, no upgrades for the stupid tranq rifle, nothing. 
3) Tracking involves running along a barely visible track, staring intently onto the bright, acid-orange glowing ground  with NOT A SINGLE track color being distinct from the environment. Bonus points for tracks leading god #*!%ing knows where.
4) Want to enlist a help of three more desperate people forced into animal capture? You #*!%ing can't, bozo. Because animal captures are affinity-range-bound, and you STILL WILL HAVE TO DO IT ONE BY ONE, no splitting up around the map possible.
5) Of course, maybe it's supposed to be relaxing. Sike, #*!%o. Constantly spawning enemies, including those who shoot at you from a mile away, and those who attack and kill your supposed capture. And you'd BETTER #*!%ING BE CAREFUL, because boy is it easy to scare off the animal, making this whole endeavor a fluke. Try again with the tracks.

At least making bad captures gives exactly the #*!%ing same rewards as going out of your way and making perfect ones, am I right? What a gift, making perfect captures completely worthless. Knowing that you won't be able to squeeze more than a 1000 standing out of a rare animal, despite being able to bag 8000 for a kubrodon in Vallis, if you cared to invest in your skill. If you wanted to and were good at that, you could bag 20k rep in captures faster than the same amount would be done in bounties. You COULD outperform bounties if you were good. It was a good alternative for people who wanted it. Now I have enough mother tokens to instalevel the syndicate to the max rank, so the standing is completely worthless, forced to now run around and trade in the dumbass coins. How is it possible to look at two perfectly functional open world syndicates and completely #*!% yourself up over nothing?!

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17 minutes ago, ragnjordvikr said:

please please please consider nerfing the enemy armor and health for the deimos enemies, there is no reason a kuvor nukor fully modded should take half a mag on lvl 50 enemies

they are not that hard. Everything shouldn't be handed to you.

 

Seriously, why does this playerbase want everything so easy?

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il y a 13 minutes, BrazilianJoe a dit :

Grandmother or Loid should sell scintillant for rep. 

from what i get ; scintilant is exactly like wisp from PoE !

If so why the hell did they bring back that idea : I'm pretty much sure that everyone hated that crap on PoE.

Just scrap that idea for a ressource once & for all !

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14 hours ago, Iterniam said:

Tier 2 and 3 ISO vaults are not explained.
You can enter them by speaking with mother in specific locations on the cambion drift. You only get tier 2 and tier 3 matrices from those by chaining them.

Still not entirely sure how to get scintillant after reading these notes though.

EDIT: The ISO thing is actually addressed in this hotfix, cool. "Within one wyrm cycle" is worrying though. If doing the 3 vault runs back to back without extracting does not give the tier 3 rewards though, they have learned nothing.

EDIT2: Seem to have lost 11-12 father tokens, not sure how.
Had enough to rank up with necraloid R2, farmed the parts, got the blueprint from standing I had, without spending any further tokens, after which I had 9 father tokens instead of 21 or 22.

EDIT3: I feel the need to point out that Xaku takes Gyromags to build, which effectively is an mr15 requirement. In my 1500+ Profit-Taker runs I have seen only one person under mastery rank 15. Meanwhile Helminth is supposedly an end-game system and is locked behind mr8.

Scintilliant can be obtained from the T1 lvl 5-15 bounties from mother and Now the vault runs.

 

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Il y a 1 heure, Frument a dit :

At least making bad captures gives exactly the #*!%ing same rewards as going out of your way and making perfect ones, am I right? What a gift, making perfect captures completely worthless. Knowing that you won't be able to squeeze more than a 1000 standing out of a rare animal, despite being able to bag 8000 for a kubrodon in Vallis, if you cared to invest in your skill. If you wanted to and were good at that, you could bag 20k rep in captures faster than the same amount would be done in bounties. You COULD outperform bounties if you were good. It was a good alternative for people who wanted it. Now I have enough mother tokens to instalevel the syndicate to the max rank, so the standing is completely worthless, forced to now run around and trade in the dumbass coins. How is it possible to look at two perfectly functional open world syndicates and completely #*!% yourself up over nothing?

 

The son is completely busted compared to all the previous open world.

1) No matter if the conservation is perfect/good/bad; you get a tag so here already there is an issue.

you should be rewarded 1/2/4 token if the capture is bad/good/perfect.

2) One token require between 6 & 8 capture from one species. 4 token is between 4 & 6 of the rarest species.

These number must be brougth down from 1 to 2 max.

3) A token is 500 standing reward.

A perfect capture for one specimen of the rare species on fortuna is 8000 standing max.

The whole token economy for the son need to be bring in line.

 

Other thing that need to be fixed :

  • Some spawn point are completely broken : the track doesn't appear or is below especiallly for aviacichus
  • There is no spawn for velocipod : so you must be lucky to get around them in the wild
  • If you sleep the velocipod with ivara,, you can only mount them, they must be absolutely tranq by the gundart
  • the predasite & vulpaphyla should go in weakened state instead of being killed if they are shot by the player it become complicated to weaken the rarest species. You have to make them attacked by monster in order to have that happen. That or just get rid of the weakened state completely.

 

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