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The new void blast replacement


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Hello, I wanted to ask you all about how you feel about the new operator-to-melee transition that has replaced void blast. Do you actually think that it is a positive change overall or would you prefer the void blast back?

I think this new transition is pretty redundant, since we can already easily move from operator to warframe, and it doesn't bring anything particularly new to the table. It was supposed to increase the synergy between operator and warframe, but I feel like it took out the fun factor for something we kind of already had. I don't find it too useful, either. Maybe it's muscle memory, but I still prefer using the old transference button instead meleeing back to warframe. 

But maybe it is better with a controller? I never played with a controller, so I wouldn't know the difference, perhaps controller players could tell something about it.

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1 minute ago, (PSN)Richtel79 said:

It's definitely gotten better after the hotfix! Nevertheless, our Void Dash was far better in terms of handling and synergy with the frame! 

Wrong Void power...

 

 

As for me, yeah, I don't like this particular change. This new change doesn't feel particularly synergistic, since you need to put yourself out of position as the Operator to use it in the first place and it interrupts whatever you were doing as the Operator, requiring a new transference. Make no mistake, Blast wasn't particularly USEFUL, but it was fun. And frankly, a lot of people were hoping for an Operator Melee to be added, so this honestly feels at best tone-deaf.

 

Seriously, look me in the eyes and tell me this isn't badass.

Operator Melee: Forgotten? - Page 2 - General Discussion - Warframe Forums

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29 minutes ago, Loza03 said:

Wrong Void power...

 

 

As for me, yeah, I don't like this particular change. This new change doesn't feel particularly synergistic, since you need to put yourself out of position as the Operator to use it in the first place and it interrupts whatever you were doing as the Operator, requiring a new transference. Make no mistake, Blast wasn't particularly USEFUL, but it was fun. And frankly, a lot of people were hoping for an Operator Melee to be added, so this honestly feels at best tone-deaf.

 

Seriously, look me in the eyes and tell me this isn't badass.

Operator Melee: Forgotten? - Page 2 - General Discussion - Warframe Forums

YES YES YESSS I WANT

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vor 39 Minuten schrieb Loza03:

Wrong Void power...

 

 

As for me, yeah, I don't like this particular change. This new change doesn't feel particularly synergistic, since you need to put yourself out of position as the Operator to use it in the first place and it interrupts whatever you were doing as the Operator, requiring a new transference. Make no mistake, Blast wasn't particularly USEFUL, but it was fun. And frankly, a lot of people were hoping for an Operator Melee to be added, so this honestly feels at best tone-deaf.

 

Seriously, look me in the eyes and tell me this isn't badass.

Operator Melee: Forgotten? - Page 2 - General Discussion - Warframe Forums

Melee as a Child of the Void! Did I miss anything? I think it would just feel clunky like it does now! Had to change my AMP to be effective! By the way, it's almost impossible to jump into this bubble of the angel in a full group, I'm not alone, if you're lucky it will work on the third try! Exactly the same with these bullets hitbox is probably faulty! Strangely enough, it works great solo! Although if I remember, the transmission was already a problem with various tridolon hunts back then! Ultimately, another problem that you never get a grip on! Yes it is mainly because of the ping times that this is not possible! 

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I used to use it to pop open loot crates and ragdoll common enemy units to get them off of me as a defense mechanic or disarm kuva guardians as opposed to displacing myself some 20 meters away, it was pretty damn useful and fun playing operator only. Having it removed and changed to something as uninspired as an alt switch back to warframe felt like a slap across the face, how hard would it have been to implement a choice between void blast and operator-to-melee if someone from the dev team really wanted this downgrade in the game universally? Yeah, I see it benefits melee mains and that's fine so why not add a separate focus school node on naramon that does this for example?

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3 minutes ago, (PSN)Richtel79 said:
Melee as a Child of the Void! Did I miss anything? I think it would just feel clunky like it does now! Had to change my AMP to be effective! By the way, it's almost impossible to jump into this bubble of the angel in a full group, I'm not alone, if you're lucky it will work on the third try! Exactly the same with these bullets hitbox is probably faulty! Strangely enough, it works great solo! Although if I remember, the transmission was already a problem with various tridolon hunts back then! Ultimately, another problem that you never get a grip on! Yes it is mainly because of the ping times that this is not possible!

First of all... weird formatting.

Second of all, why complain about the Angel Portals here? Not the place.

Third, it might be clunky, but it'd solve a problem for the Operator (lacking options at melee range) whilst sustaining the General drift towards Operators being distinct from Warframes. It probably wouldn't be as strong, and it wouldn't really need to be.

Also, come on man, void lightsabers.

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I still get a delay if I try to switch from operator back to frame using melee, just like the added delay to switching using '5'.

So if the plan was more fluid, seamless gameplay, that plan failed.

But I will never be a fan of deleting gameplay, even if it did have a point.

And for me personally it really gimped my operator gameplay, since my amp has self-stagger, I needed void blast. One less reason to play operator.

Spent the first night after the patch clicking random keys on my keyboard trying to find out what they had remapped it to. Never even considered they went and deleted gameplay, why would they... lol.

That's when I knew it was going to be bad.

Less functionality, slower response and clumsy controls, not to mention people getting a rotten deal on the changes to focus points cost.

Maybe it's time they actually play the game or leave it to some Q&A team, to tell them what's what.

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vor 15 Minuten schrieb Loza03:

First of all... weird formatting.

Second of all, why complain about the Angel Portals here? Not the place.

Third, it might be clunky, but it'd solve a problem for the Operator (lacking options at melee range) whilst sustaining the General drift towards Operators being distinct from Warframes. It probably wouldn't be as strong, and it wouldn't really need to be.

Also, come on man, void lightsabers.

Probably a problem only on consoles! I'm sure that the PC gamers have advantages just processing the data! Really happy to have a decent ping between players! I can still remember annoying tridolons where several hits just didn't register and with a lot of luck we managed 6x3! But I can still say that it's a little better now! Moonlight sword for the kid okay you convinced me! If the ping/transmission works, I'm in!

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I'd prefer blast be returned or replaced with a new melee.

Im on the other end of the spectrum and have preferred using the operator for a while now.

I also leave my warframe in specific places for multiple reasons and it annoys me when i accidently swap to it out of muscle memory

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It reminds me of the change to Melee in general when they introduced directional slams. I think this time, they had some kind of vision of how this will affect the gameplay aswell (increased synergy between Operator/Warframe) and they just thought that the benefit would be greater than the loss of Void Blast.

 

The difference though is that directional melee slams felt light they really served a purpose and filled a hole in the gameplay, and on top of it nothing really got sacrificed for it iirc. I think from Day1 onwards, i used the slam, it felt good and useful and now its like it always has been that way, it was simply a good addition.

 

The new operator to melee transitions weirdly seems to try to fill that exact same hole directional melee slams already plugged. There is no real new benefit, there was no desire to be able to do this and even though Void Blast might be a small sacrifice, it still felt more useful than what we have now despite DE trying to make this appealing with stuff Like the Naramon Focus tree i think.

 

We maybe didnt know that we had a desire for directional melee slams before it got announced, but it turned out it existed, and its useful in gameplay even without tagged on buffs to do the slam. We just do it because it fits the movement and gameplay. With this change on the other hand, it just feels like DE wants us to do it, but there was never a desire to be able do it, it doesnt really feel fluid and even potential buffs dont really make it more attractive to use.

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4 hours ago, DreisterDino said:

It reminds me of the change to Melee in general when they introduced directional slams. I think this time, they had some kind of vision of how this will affect the gameplay aswell (increased synergy between Operator/Warframe) and they just thought that the benefit would be greater than the loss of Void Blast.

 

The difference though is that directional melee slams felt light they really served a purpose and filled a hole in the gameplay, and on top of it nothing really got sacrificed for it iirc. I think from Day1 onwards, i used the slam, it felt good and useful and now its like it always has been that way, it was simply a good addition.

 

The new operator to melee transitions weirdly seems to try to fill that exact same hole directional melee slams already plugged. There is no real new benefit, there was no desire to be able to do this and even though Void Blast might be a small sacrifice, it still felt more useful than what we have now despite DE trying to make this appealing with stuff Like the Naramon Focus tree i think.

 

We maybe didnt know that we had a desire for directional melee slams before it got announced, but it turned out it existed, and its useful in gameplay even without tagged on buffs to do the slam. We just do it because it fits the movement and gameplay. With this change on the other hand, it just feels like DE wants us to do it, but there was never a desire to be able do it, it doesnt really feel fluid and even potential buffs dont really make it more attractive to use.

It doesn't help that Naramon is a school is the one most focused on switching in and out rapidly, which makes it a bit of an odd one out. The others give the Operator independent but highly specialised power for the most part, making them synergetic with Frame gameplay by basically being a highly specialised mini-frame that can usually pass on its buffs to the main frame. Madurai does big damage, and either gives you a huge damage buff, or covers you if you overextend, supporting an aggressive playstyle (balancing it by making the key to both share a long cooldown). Vazarin by contrast, is the main defence powerhouse by being a tank and healer rolled into one, Zenurik blends a bit of general buffing with heavy crowd control and Unairu passes out critical debuffs on enemies.

Naramon feels lost. It's nominally about 'knowing your enemy'. It does have some CC but overall, instead of being an independent, but highly specialised unit, it really feels like Naramon is the 'switch to just to switch back' school. If Operators had melee and it's the 'melee' school, maybe it could make a name for itself by having it be the school most focused on the Operator being an independent unit, or even a primary DPS for players who dedicate their loadouts primarily to support. Kind of the inverse to Vazarin in a way.

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Interesting answers. How about having void blast as a new, third operator ability with its own upgrades for each focus tree? What we used to have, but more useful. Currently, operators have only 2 abilities, so there is a room to add more, and void blast could make a return there.

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17 hours ago, Loza03 said:

 

Operator Melee: Forgotten? - Page 2 - General Discussion - Warframe Forums

 

This is cool however I would prefer if it was something they can summon by thinking about it similar to excal`s 4th ability and depending what focus school you use with the weapon will determine the bonus you will receive.

E.g.

Naramon + dual dagger 

While blocking, enemies attacks will be reflected at them, breaking their defences, making them more susceptible to damage by 50% for 10 seconds.

Operator receives 30% running speed.

 

Operator void sword by Aaronj-c

Operator Narissa with blades by Aaronj-c

 

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I liked having void blast to push enemies away from me if I dashed a little bit too close to fire my amp. 

Melee button is okay but I don't really have any interest in melee so it's a dead button for me now compared to using void blast a bit.

I am not sure why void blast was removed, it could be on skill 3 or something? ^^;

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I miss popping nulli bubbles with klamora then just dumping all my energy rag dolling that poor bastard with void blast before I switched back to frame and stabbed him to the floor.

Sure, there were more effective ways to deal with nulli but damn that was fun. 

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Feels more convenient for me to use blast and zenerrik slow enemies than to press #2.  Mostly because I mapped my melee button to mouse, but I do not have all my abilities mapped to mouse.  If we got a 3rd and 4th ability, maybe it would be cool, but as it is, its more complicated for no benefit.  Then again, this doesn't bother me as much as void dash getting nerfed.

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