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Echoes of the Zariman: Hotfix 31.6.3


[DE]Connor

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Ive seen others addressing this, but the new operator void-sling changes essentially broke the flow of the game. For some odd reason there's a full second delay after pressing 5, then back to frame, then 5 again. I don't get it, why change something and be insistent that it's a good change when like 80% of the community dislikes it, and created more problems to fix. You guys just made it harder for yourselves by change void dash. That being said, the new school abilities was great. It's like when in a restaurant, you receive the best steak in the world, but the vegetables are undercooked and gross, but instead of changing the vegetables, you say, "no the vegetables are fine, enjoy." Pls we need void dash back.

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just gonna copy and paste the stuff that still hasn't been fixed and that interfere with my game experience.

When activating Volt's Speed ability on some missions as client, No timer appears on the ability icon and there is no actual FX change to see whether or not the ability is even working. 

Being knocked down in void cascade by random spawning exolizers despite having primed surefooted equipped shouldn't be a thing.

Some secondary weapons, like the Tenet diplos, Stop firing randomly if they fire too fast???, and refuse to go back to full auto for a good 8-10 seconds. Trying to fire them during this time results in single fire every second no matter how fast you click the fire button.

Gyre's 3rd ability can sometimes just stop working all together and just not proc crits and will slap you with a cooldown sometimes if you fall off a ledge and get soft reset. 60 seconds is too damn long of a cooldown. This is a Client Side bug.

Also despite Tesla Nervos proccing ELECTRIC PROCS, They apparently don't benefit from gyres passive nor do they get buffed crit chance from gyre's 3. Why???? Just why???? Fix this!!

Also make the Dog Days emphemara permanent and ALSO Chnge the soaker emphemara back to fishy Emphemara, there's nothing soaker about it.

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20 minutes ago, Voltage said:

Any chance you guys can look into fixing the Codex after TennoCon? It's neglected so much since 2019 that it's not even worth scanning in the past 3 years because it's incomplete/broken. Addressing the Specters/AoE situation would be nice too.

Not to mention that it's literally impossible to complete given that some enemies, like those from events, do not appear anymore. The worst offender is the Stalker. After his transformation, you can never encounter his base form.

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13 minutes ago, Cerasasori said:

Not to mention that it's literally impossible to complete given that some enemies, like those from events, do not appear anymore. The worst offender is the Stalker. After his transformation, you can never encounter his base form.

Original Stalker is easy to get .. go hang out at Earth Defense with new low MR players.. or just ask a low  MR who hasnt got to the shadow stalker stage yet and pay them a few bits or pieces to run the missions for you.. 

 

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15 minutes ago, Cerasasori said:

Not to mention that it's literally impossible to complete given that some enemies, like those from events, do not appear anymore. The worst offender is the Stalker. After his transformation, you can never encounter his base form.

You can get stalker scans if you farm it with low level buddies (ala pre shadow stalker)

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Could you remove timer counting time for starting next objective(exodamper) in void armageddon please? Or at least reduce time remaining until the start of the next objective (exodamper) to for example 10 or 5 seconds instead of 40 or more. Or just remove time remaining until the start of the next exodamper and let us to activate next objective at void armageddon.

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52 minutes ago, Silligoose said:

Any plans on nerfing Incarnon ranged weapons? Those things are broken strong by a substantial margin due to some talent choices and DE will never be able to balance lategame/endgame properly if they continue to release weapons that are miles in front of the rest of the pack.

I really don't want to see DE having to resort to more damage attenuation formulas in the future on priority targets because broken weapons were left unchecked. The Lich/Sister damage attenuation formula require due to Arquebex was a disaster in terms of player sentiment and enjoyment. Why repeat it? Rather fix the problem now.

What about the Bramma, Ogris, Zarr, Plasmor, Envoy, Acceltra, Ignis, Akarius or any other weapon with AOE and high damage?
Why just these incarnon weapons specifically?

If balance is your biggest concern with Warframe, you are playing the wrong game, ever since parkour 2.0, balance is an after thought for DE.

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47 minutes ago, -NovaUmbra- said:

What about the Bramma, Ogris, Zarr, Plasmor, Envoy, Acceltra, Ignis, Akarius or any other weapon with AOE and high damage?
Why just these incarnon weapons specifically?

If balance is your biggest concern with Warframe, you are playing the wrong game, ever since parkour 2.0, balance is an after thought for DE.

If balance was an afterthought, DE wouldn't have bothered with the crazy damage attenuation formulas on Liches and Sisters that decreased player damage against these priority targets by massive amounts, nor would they have nerfed melee, nor would they have looked into giving Overguard cc immunity. Make no mistake, balance is still on their radar, despite the questionable attempts at it.

While AoE is a problem as well, those weapons you mention do not have high enough practical damage potential on single targets to warrant new damage attenuation formulas as the Arquebex did and now as Incarnon weapons do. The AoE meta itself could be addressed fairly easily by rebalancing enemy EHP in endgame content meant for endgame players, by relying less on armor and more on health/shields. It would also require a bit of tinkering on some other mechanics I won't get into now.

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1 hour ago, [DE]Connor said:

Echoes of the Zariman: Hotfix 31.6.3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

 

Hey, I know it's obnoxious to reply to this instead of posting this in the correct bug forum, but I've done that already and the issue persists, so...

 

Nightwatch Napalm seems to be completely unaffected by the Reduced Ally Visual Effects option.  With the prevalence of Ogris spam in every mission, it's making the game painful to play.  Please make it so that the reduced ally vfx option actually has a dramatic effect on Nightwatch Napalm.  It is blinding in its current state.  Making NN respect energy colors was a step in the right direction, but not every player is considerate enough to choose solid black.

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Can we get a more in depth reason for the unneeded nerf to Dissipate? It felt like an over reaction to something that wasn't better than Zenurik in the first place, why are you guys nerfing any choice and forcing us to stay on Zenurik and Energize? Didn't we update the focus schools to make the others more worth while? Dissipate gave us an energy economy while using the different focus schools other than the over priced and hard/expensive to obtain Energize. Please review the changes made to Dissipate and do something about this.

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Will emergence dissipate be looked into? after the recent nerf giving it a 1.5 second cooldown it has dropped heavily in how useful it is. this arcane getting nerfed so hard forces people to go back to zenrik if they want any energy, because energy is so important other focus trees don't matter if they don't give it, madurai damage boost is great but being able to cast abilities far outweighs anything it can do.
It was quite nice for a few weeks to finally feel like i was able to use something other then zenurik because dissipate made up for it. with dissipate in its current state I'm back to only using zenurik and unable to enjoy all the work that went into reworking focus.

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Hey!, any chance to give Limbo more love? Since the Eximus hurt him no matter if he's in the rift or not. It's ridiculously hard to play him now. It only takes 3 Eximus nearby so that you literally can't defend yourself in any way.

Icono Rip, tumba, cementerio en Halloween

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2 hours ago, Deluvia said:

Please fix melee block combos asap. Its a core game mechanic. Its literally a whole weapon system that's broken. I think it requires the most attention. Its almost as bad as a gun that doesn't fire. 

Please look into this. I've personally had to step back from the game and go elsewhere for now since I use melee more often than not. It's awful right now with block/combos bugged.

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Once again. Please add an option to hire a female Red Veil Crew Members via Ticker/Fortuna. In all these years I've never seen one out there, but you can see them during the syndicate missions.

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