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Khora Prime: Hotfix 31.7.2


[DE]Megan

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Khora Prime: Hotfix 31.7.2

Before we begin paving the way for our next major Update: Veilbreaker, we wanted to bring some additions to your Arsenal and a couple Quality of Life changes! The team will be Hotfixing where necessary in order to clear the path for Veilbreaker.

 

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TENNOGEN ROUND 22 PART 1

Ready your Arsenal for another incredible round of TennoGen creations! Check them out now via Steam launcher and support hard-working Tenno designers from the Warframe Community.

TennoGen Round 22 Part 2 to follow soon - stay tuned!

 

Warframe Skins & Alt Helmets


Syandanas & Armor Pieces 

 

Weapon Skins 

 

Operator Accessories 

 

SYNDICATE MEDALLION QUALITY OF LIFE CHANGES

Originally introduced in Update 15, the Syndicate system brought new characters (where my Cressa Tal fans at??) and a handful of new goals within the system. Part of that system included the eventual introduction of Syndicate Medallions; unique objects gathered within missions to redeem for their respective Standing. 

Fast forward to 2022 and Update 31.5 Angels of the Zariman introduces the Holdfast Syndicate and their respective Medallions; Voidplumes. While the Medallion system itself is not new, the Zariman tilesets spurred conversations around individual vs team wide pickups due to the grandeur size of the tilesets themselves. The feedback we received from the community expressed pain points related to necessary backtracking in order to collect the Plumes, which meant deviating from the Objective and causing longer than necessary mission times in order to collect them all. Similar pain points were what brought forth the squad-wide pickup change to Railjack.

With that being said, Syndicate Medallions (6x Core Syndicates + Angels of the Zariman missions) are now a team-wide pickup, meaning any Medallion picked up benefits the entire squad and no backtracking is required! This also applies to Voidplumes dropped from Angels and Medlica’s Cache to keep everything consistent. We’ve also removed the ability to waypoint the pickups since there’s no need to individually find them.

 

As an additional lateral change, Riven Challenges for Syndicate Medallion collecting have been changed to be Solo specific and the amount reduced to 8-12 instead of 12-16. Already existing Rivens won’t adopt this change but will instead lose any complicated conditions and just be “Find X Medallions”. 



 

RAILJACK QUALITY OF LIFE CHANGES - ASH & OBERON

While maintaining our original intentions to connect Railjack to some more ‘core Warframe’ style rewards, we’ve made a few changes to have Ash components be more new player friendly for those starting their Railjack journey. Having them live only in Rotation C brought feedback of accessibility concerns for newer players trying to complete their Ash build. While Oberon parts do drop in new player friendly areas, having his Neuroptics reside within the Veil Proxima was a steep climb to have a chance at collecting all the parts you need. 

  • Added Ash components to Corpus Railjack Exterminate/Volatile (4.82 - 4.88% chance), reducing Endo drops slightly. 

  • Added Ash components to Corpus Railjack Survival/Defense Rotation A (13.33% chance), reducing Endo drops slightly & rearranging the drop % of rotation C.

  • Moved Oberon Neuroptics from Veil Proxima to Earth, reducing Endo drops slightly and rearranging the drop %. 



 

Changes:

  • Replaced the duplicate Meso H2 Relic dropping in Tier 2 Defense with the correct Meso H3 Relic. 

  • You can now search for Incarnon weapons in your Inventory by typing “Incarnon”. 

  • Removed the Necramech 'Engine Low Power' sound due to excessive repetition when using it for a long time at low power - warning will now only occur when the engine is fully depleted.

  • Adjusted the Peculiar Audience Mod sounds to have more prominent laughing. 

  • Adjusted textures of Orokin Heavy Gunner Arctic Eximus so it doesn't use Blitz Eximus textures.


 

Fixes:

  • Fixed experiencing a Host Migration when attempting to join a public session from a Town to an Open World (Cetus > Plains, etc).

  • Fixed Arcane Ultimatum not proccing off Ash's Bladestorm.

  • Fixed occasional progression stoppers in The Glast Gambit Mycona Colony Defense Mission:

    • Fixed Myconians sometimes not spawning.

    • Fixed Myconians sometimes do not use the door console to unlock the gate. 

      • Added a timed fallback to open the door in case they couldn't path to it within 30 seconds.

    • Fixed a script error when opening the locked door.

  • Fixed an Operator functionality loss after Void Slinging into the Angel's teleport volume.

  • Fixed a crash occurring in the Corpus Ship related to Turrets.

  • Fixed a crash that could occur when Octavia’s Passive triggers.

  • Fixed a crash when Volt’s Speed ability expires.

  • Fixed Octavia’s Resonator spawning behind locked areas in the Orphix tileset. 

  • Fixed spot loading hitch when ranking up in Nightwave.

  • Fixed not loading into a Railjack mission when a Client player leaves during the warp transition (load tunnel). 

  • Fixed music playing infinitely for Clients in the Fortuna Heist backroom. 

  • Fixed last Bonus in a Bounty displaying as silver (bonus objective failed) even if the bonus is fulfilled.

  • Fixed letting Cauldron die in the Deimos Assassinate Bounty stage not failing the objective. 

  • Fixed missing Hacking Console texture when a lockdown occurs in the Railjack Capital Ship.

  • Fixed inability to Chat Link the Peculiar Audience Mod. 

  • Fixed inconsistent casing (some words being proper and others being all caps) when hatching a Kubrow or Kavat.

  • Fixed inconsistent casing for ‘Tenno’ in the Interception UI. 

  • Fixed missing Cephalon Cy dialog during one of his Call of the Tempestarii Transmission.

  • Fixed customized color not being properly reflected on the Targis Prime Chest and Knee Armor plate.

  • Fixed Lua Rock (Small) and Lua Rock Column (Large) being listed in the Orokin category for the Dojo Architect menu instead of the Nature category.

  • Fixed Inbox Gift opening animation playing every time if you repeatedly click the screen. 

  • Fixed seeing a Narmer looking mission UI when opening Navigation right before a Hotfix/Update deploys.

  • Fixed numerous level holes in a certain Zariman tileset room that could be escapacble with Titania.  

  • Fixed certain VO playing out of order during The Sacrifice Quest.

  • Fixed missing explosion sound on Akarius projectiles.

  • Fixed missing Ordis dialog subtitles in the Limbo Theorem.

  • Fixed Transmissions using wrong name tag colors in Ambulas fight.

  • Fixed a script error that could occur during Mastery Test 9 or 19.

  • Fixed a script error occurring when casting Mirage’s Sleight Of Hand ability.

  • Fixed K10 Relic localized as K9 for German.

NOTE: the Lavos Kuvael Alchemist Skin by Erneix shipped with the liquid fx missing in the back flask and in the main glass helmet. The artist's original intent was for liquid to be in these two sections, and after communicating with the artist we will be correcting the liquid fx as soon as possible.   

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Finally have a good way to run Lavos' kit just in time for this bomb Tennogen skin. Noice.

 

And that medallion change is awesome. Will definitely get me to actually search for these things in pub missions now since it instantly helps teammates out without having to make them backtrack.

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Thanks for the fixes! Thank you for mentioning transference cooldown and confirming that it is unintended and will be removed. The biggest thing I have to complain about now is Void Dash still not being reintroduced. It was objectively better than Void Sling and didn't deserve to be removed. Eidolon hunting now only uses Void Sling to proc the sling strength buff from Madurai, and nothing else. General use of it in missions is discouraged and often times significantly slower than just bullet jumping with a normal frame not having been modded for bullet jump/parkour velocity. For this reason, I and many others ask that Void Dash be reintroduced as a toggle in the settings menu or elsewhere, Void Sling doesn't have to be removed but we would like our operator movement back. This and other issues with the AoZ update were addressed in a post by Magnus, which I will link here and encourage everyone seeing this to read.

This hotfix was a breath of fresh air, thank you!! Removal of transference cooldown next?

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32 minutes ago, [DE]Megan said:

Fixed inability to Chat Link the Peculiar Audience Mod. 

Yet not the mod that has the inability to be chat linked for over 10 months? Primed ammo stock

 

32 minutes ago, [DE]Megan said:

SYNDICATE MEDALLION QUALITY OF LIFE CHANGES

Originally introduced in Update 15, the Syndicate system brought new characters (where my Cressa Tal fans at??) and a handful of new goals within the system. Part of that system included the eventual introduction of Syndicate Medallions; unique objects gathered within missions to redeem for their respective Standing. 

Fast forward to 2022 and Update 31.5 Angels of the Zariman introduces the Holdfast Syndicate and their respective Medallions; Voidplumes. While the Medallion system itself is not new, the Zariman tilesets spurred conversations around individual vs team wide pickups due to the grandeur size of the tilesets themselves. The feedback we received from the community expressed pain points related to necessary backtracking in order to collect the Plumes, which meant deviating from the Objective and causing longer than necessary mission times in order to collect them all. Similar pain points were what brought forth the squad-wide pickup change to Railjack.

With that being said, Syndicate Medallions (6x Core Syndicates + Angels of the Zariman missions) are now a team-wide pickup, meaning any Medallion picked up benefits the entire squad and no backtracking is required! This also applies to Voidplumes dropped from Angels and Medlica’s Cache to keep everything consistent. We’ve also removed the ability to waypoint the pickups since there’s no need to individually find them.

Oh Wow! what a good change! 

 

32 minutes ago, [DE]Megan said:

AILJACK QUALITY OF LIFE CHANGES - ASH & OBERON

While maintaining our original intentions to connect Railjack to some more ‘core Warframe’ style rewards, we’ve made a few changes to have Ash components be more new player friendly for those starting their Railjack journey. Having them live only in Rotation C brought feedback of accessibility concerns for newer players trying to complete their Ash build. While Oberon parts do drop in new player friendly areas, having his Neuroptics reside within the Veil Proxima was a steep climb to have a chance at collecting all the parts you need. 

  • Added Ash components to Corpus Railjack Exterminate/Volatile (4.82 - 4.88% chance), reducing Endo drops slightly. 

  • Added Ash components to Corpus Railjack Survival/Defense Rotation A (13.33% chance), reducing Endo drops slightly & rearranging the drop % of rotation C.

  • Moved Oberon Neuroptics from Veil Proxima to Earth, reducing Endo drops slightly and rearranging the drop %. 

No, it wasn't just they were only sitting in rotation C. 

It is how AWFUL! and agonizing going through 20 rounds of corpus ship defense is. The enemy AI pathing is all over the place. The titleset is way too big that enemies even spawn outside of aggro range. The 3D area of the corpus ship defense titleset is amazing but it really brings out the worst in enemy AI pathing that should really be fixed. 

Other than that moving them to other areas and upping drop % I think is a good change. But the standard of 38/38/23 should really be followed rather than having it be less than 20% and other crap rewards for warframe Blueprints and then continuously being made worse and worse as new warframes come out. 

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28 minutes ago, [DE]Megan said:

SYNDICATE MEDALLION QUALITY OF LIFE CHANGES

Originally introduced in Update 15, the Syndicate system brought new characters (where my Cressa Tal fans at??) and a handful of new goals within the system. Part of that system included the eventual introduction of Syndicate Medallions; unique objects gathered within missions to redeem for their respective Standing. 

Fast forward to 2022 and Update 31.5 Angels of the Zariman introduces the Holdfast Syndicate and their respective Medallions; Voidplumes. While the Medallion system itself is not new, the Zariman tilesets spurred conversations around individual vs team wide pickups due to the grandeur size of the tilesets themselves. The feedback we received from the community expressed pain points related to necessary backtracking in order to collect the Plumes, which meant deviating from the Objective and causing longer than necessary mission times in order to collect them all. Similar pain points were what brought forth the squad-wide pickup change to Railjack.

With that being said, Syndicate Medallions (6x Core Syndicates + Angels of the Zariman missions) are now a team-wide pickup, meaning any Medallion picked up benefits the entire squad and no backtracking is required! This also applies to Voidplumes dropped from Angels and Medlica’s Cache to keep everything consistent. We’ve also removed the ability to waypoint the pickups since there’s no need to individually find them.

 

As an additional lateral change, Riven Challenges for Syndicate Medallion collecting have been changed to be Solo specific and the amount reduced to 8-12 instead of 12-16. Already existing Rivens won’t adopt this change but will instead lose any complicated conditions and just be “Find X Medallions”.

haha

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vor 31 Minuten schrieb [DE]Megan:

With that being said, Syndicate Medallions (6x Core Syndicates + Angels of the Zariman missions) are now a team-wide pickup, meaning any Medallion picked up benefits the entire squad and no backtracking is required! This also applies to Voidplumes dropped from Angels and Medlica’s Cache to keep everything consistent. We’ve also removed the ability to waypoint the pickups since there’s no need to individually find them.

Woah, are you actually realizing now that this makes the game a better experience overall?? That's great.

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