RaynerJ Posted May 4, 2023 Share Posted May 4, 2023 Thanks for the fixes! Link to comment Share on other sites More sharing options...
OrionSincoat Posted May 4, 2023 Share Posted May 4, 2023 Thanks, now i have a name for my Kaithe, Honse. 2 Link to comment Share on other sites More sharing options...
T0xXxin Posted May 4, 2023 Share Posted May 4, 2023 Thx for the update, but i still waiting the optimization of zones of duviri where the CPU ussage up and the FPS drop down 4 Link to comment Share on other sites More sharing options...
666AXIST666 Posted May 4, 2023 Share Posted May 4, 2023 (edited) Please fix the steel path on Zariman nodes, since the rewards don't pop up at all unlike the other nodes in the star chart. Tried to redo all of the missions again plus the Duviri missions in steel path mode and still no rewards from Teshin. This post has a solution : but for some reason for me it didn't work at all EIDT: after the hotfix I did a random node in zariman and I got the rewards Edited May 4, 2023 by 666AXIST666 1 Link to comment Share on other sites More sharing options...
mikakor Posted May 4, 2023 Share Posted May 4, 2023 please let us bring our pets in duviri, the pet is part of so many builds now that is more than just vacuum and radar :( 15 Link to comment Share on other sites More sharing options...
Ayala_X Posted May 4, 2023 Share Posted May 4, 2023 I've asked two times already and I'll ask again. Will you do something about inability to change config for Exalted Weapons in Teshin's Cave? 19 Link to comment Share on other sites More sharing options...
Nyrakav Posted May 4, 2023 Share Posted May 4, 2023 21 minutes ago, Zahnny said: I'm sorry to all the Founders. All 3 of us Link to comment Share on other sites More sharing options...
BlackjackMKV Posted May 4, 2023 Share Posted May 4, 2023 God. DE, quit nerfing CC. It's already borderline useless thanks to everything and their mom being immune to it. The Overguard system is just BAD. Make it so Overguard just reduces damage from Warframe abilities, with weapon damage being given a buff against it so as to help discourage nuking(which I say as a nuker, I might add) so that nukers have to actually think about how they do their damage, and that way CC would still have a place in delaying and debuffing these units while you damage them with your weapons. Nyx, Equinox, and so many other CC frames are really terrible thanks to this. Don't put Banshee in this box too. 25 Link to comment Share on other sites More sharing options...
Numerounius Posted May 4, 2023 Share Posted May 4, 2023 (edited) 40 minutes ago, [DE]Megan said: Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. The fix didn't take, and therefore, this bug still lives. We will revisit it for a true fix. Lech Kril laughs for another day. For those that don't know, you can slow and stun enemies during their invulnerable phases making them take up to five times longer to complete thus prolonging the fight. And while using Banshee's sonar is an effective DPS increase against these types of enemies yet if you accidentally pressing the silence key undoes all of that since it slows that invulnerable phase down. And Lech Kril is probably the most infamous one I've encountered since you can't reset abilities in his arena by jumping out of bounds. Is there a reason you can't just make the fix be if the enemy is immune and cannot be damaged, they cannot be slowed/CCed? This would solve the above issue with indirect griefing vs various bosses during their invulnerable phases and give you time to figure out the root cause of the bug you are trying to target. Edited May 4, 2023 by XHADgaming 10 Link to comment Share on other sites More sharing options...
Iso. Posted May 4, 2023 Share Posted May 4, 2023 3 minutes ago, Nyrakav said: All 3 of us 3 of us left? Or total? Because if you go look at the founders roll call it's absolutely huge. Link to comment Share on other sites More sharing options...
Azamagon Posted May 4, 2023 Share Posted May 4, 2023 28 minutes ago, [DE]Megan said: Ariette Scales, Nacreous Pebble, Saggen Pearl, Aggristone, and Lamentus. Really?! That's a genuine surprise, as those are likely some of my most common resources - and are resources you can find ANYWHERE. Meanwhile, I never get enough Yao Shrubs (only found in snowy southeast) or Tasoma Extract (only in caves)... Do people really run to the snow areas and caves that much? 12 Link to comment Share on other sites More sharing options...
TakasuNight Posted May 4, 2023 Share Posted May 4, 2023 Thanks for looking into the double resource booster bug in the undercroft. But there is another problem: When choosing a warframe configuration with a helminth skill, the augment for that skill does not appear. Please fix. Please increase the maximum Riven slots, and also increase the Loadouts. These limits are annoying. 3 Link to comment Share on other sites More sharing options...
krazox Posted May 4, 2023 Share Posted May 4, 2023 Ahh yes, mirage, banshee, lockdown and even one of the worst performing incarnons, skana. Great hotfixes all around lmao. 16 Link to comment Share on other sites More sharing options...
Wheelhouser Posted May 4, 2023 Share Posted May 4, 2023 Undercroft excavation still doesn't always start. Whatever you're fixing, you're not fixing the problem. First Lone Story, public mission, not host. All in Undercroft. Objective changes to 0/300 cryotic. No enemies, no extractors. A nine year old game mode just doesn't work in your latest update. After a week and 5 patches. Link to comment Share on other sites More sharing options...
AdrenSnyder Posted May 4, 2023 Share Posted May 4, 2023 (edited) Thanks for the fixes. i hope on a soon revision of how circuit, specially steel path, works. Checkpoint when we unlock a tier in mission, rerolling Warframe/weapons like we can with decree and better default builds for steel path. Maybe possibility to customize them in the cave. Also will be good to revise the scaling of enemies levels and better scaling for Warframes/weapons with the decrees to get it fair Edited May 4, 2023 by AdrenSnyder 1 Link to comment Share on other sites More sharing options...
[DE]Saske Posted May 4, 2023 Share Posted May 4, 2023 4 minutes ago, TakasuNight said: Thanks for looking into the double resource booster bug in the undercroft. But there is another problem: When choosing a warframe configuration with a helminth skill, the augment for that skill does not appear. Please fix. Please increase the maximum Riven slots, and also increase the Loadouts. These limits are annoying. This was fixed in The Duviri Paradox: Hotfix 33.0.5: "Fixed certain Mods not appearing in Teshin’s Cave Mod Configs - notably Warframe Augment Mods for subsumed abilities. " 4 Link to comment Share on other sites More sharing options...
TakasuNight Posted May 4, 2023 Share Posted May 4, 2023 (edited) 4 minuti fa, [DE]Saske ha detto: Questo problema è stato risolto in The Duviri Paradox: Hotfix 33.0.5 : "Risolti alcuni Mod che non apparivano nelle associazioni dei Mod di Teshin's Cave, in particolare i Mod di Potenziamento Warframe per le abilità incluse." Fino ad oggi non mi sembravano uguali, per questo l'ho detto. But anyway, I'll try with this new version, maybe it's really solved. In any case, thanks for the communication. Edited May 4, 2023 by TakasuNight Link to comment Share on other sites More sharing options...
Schrenk212 Posted May 4, 2023 Share Posted May 4, 2023 46 minutes ago, [DE]Megan said: Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) Why? It was already mediocre at best, what's the point in doing this? It's not like it pushed either of the variants to be better than other options like the Dual Keres Prime. DE swinging at the Founders again lol. 12 Link to comment Share on other sites More sharing options...
SteveCutler Posted May 4, 2023 Share Posted May 4, 2023 Can you just remove that invincibility/teleportation ability from Thrax instead? There's nothing fun about them having that ability. It's just frustrating. And removing it would save you from having to deal with every CC interaction, and stop you from having to nerf every CC ability. 16 Link to comment Share on other sites More sharing options...
CosoMalvadoNG Posted May 4, 2023 Share Posted May 4, 2023 hace 45 minutos, [DE]Megan dijo: We have reduced the Duviri resource cost requirements for several of Acrithis’ Wares and for certain resources used in the Incarnon Genesis installation process at Cavalero. Which ones? As I see it is exactly the same... 4 Link to comment Share on other sites More sharing options...
Emwue Posted May 4, 2023 Share Posted May 4, 2023 44 minutes ago, [DE]Megan said: In order to fix the above issue and prevent any further, Kaithe is no longer able to be summoned in Teshin’s Cave Well, then make the corridor from Dormizone to the centre of the cave shorter, as it takes way too long to walk without bullet jump and/or Kaithe now. Especially, since Teshin's Cave is already part of the mission and people are frequently impatient with going through the portal, this is essentially going to make loading into non-solo from Dormizone not-a-thing. 3 Link to comment Share on other sites More sharing options...
Arch-kain Posted May 4, 2023 Share Posted May 4, 2023 (edited) il y a une heure, [DE]Megan a dit : Changed the following Skana variant’s “Elemental Excess” Incarnon Genesis evolution: Prisma Skana: Increase Status Chance by 20% (was 30%) Skana Prime: Increase Status Chance by 10% (was 24%) It's maybe because i'm on french client, but there's no change on stats (UI only?), same in arsenal with or without mods Révélation Skana Prisma Edited May 4, 2023 by Arch-kain Link to comment Share on other sites More sharing options...
16Bitman Posted May 4, 2023 Share Posted May 4, 2023 9 minutes ago, Emwue said: Well, then make the corridor from Dormizone to the centre of the cave shorter, as it takes way too long to walk without bullet jump and/or Kaithe now. Especially, since Teshin's Cave is already part of the mission and people are frequently impatient with going through the portal, this is essentially going to make loading into non-solo from Dormizone not-a-thing. You spawn infront of the Warframes if you load in from the star chart. 2 Link to comment Share on other sites More sharing options...
Snake Posted May 4, 2023 Share Posted May 4, 2023 47 minutes ago, [DE]Megan said: Banshee’s Silence will no longer cause VIPs/bosses and other CC immune enemies to perform a reaction animation (pausing to clutch their ears). We are aware that the reaction animation may have been used in the past to open a window of attack on these types of enemies, but similar to yesterday’s Magus Lockdown change, this too has been causing major issues with progression in Duviri (see fix below). Another motivation was to bring it in line with how CC immune enemies should be reacting to it. Fully invincible enemies do not react to Silence, but CC immune do. So while Silence does affect enemies within a range, bosses (and other CC immune enemies) should not be reacting as if they were stunned. This change was made to address and fix an issue with Banshee’s Silence causing Thrax Legatus enemies to fall through the map and go invisible if cast during their incorporeal clone ability. This is the most ridiculous approach to solve a problem created by and in only Duviri. Hey Tenno! "Look at this shiny new weapon adapter and these new weapons we have now!" Oh... You only get to play them by a random roll chance in the new content.... Buy this Prime Access Tenno! "If you are lucky; You will get to play with it in the new content...." Our enemy AI code is broken/not completable with CC ability's in the new randomized content! "Guess we should Nerf the ability that is causing it rather than fix the real issue..." 🤔... 47 minutes ago, Dark_Lugia said: Nowadays death is the best form of CC... Why should I ever use a CC-Frame if CC gets constantly nerfed? This just forces players even more to use AOE dmg dealer. ^^100% Agree with this! 22 Link to comment Share on other sites More sharing options...
Kattefjaes Posted May 4, 2023 Share Posted May 4, 2023 53 minutes ago, Porkler said: That's really neat, and nice of you guys, and I truly do appreciate it! Having said that, how about all the resources lost upon leaving Duviri? Those number in the hundreds for some of us, and outnumber these spent resources by a mile. In the hundreds per run, sometimes. By the time its fixed to the point that it mostly worked, many people will have slogged through with the current buggy mess, too. GG Bugframe. 3 Link to comment Share on other sites More sharing options...
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