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The Seven Crimes of Kullervo: Hotfix 33.5.5


[DE]Megan
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The Seven Crimes of Kullervo: Hotfix 33.5.5

 

New End User License Agreement (EULA) 

Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here: https://forums.warframe.com/topic/1359576-psa-new-end-user-license-agreement-eula/

 

Kullervo Changes & Fixes: 

The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 

  • Added Ability Strength scaling to Kullervo’s Overguard cap. 

  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.

  • Increased Kullervo’s base Health from 225 to 325.  

  • Added a brief invulnerability window to Recompense’s cast. 

  • Fixed Kullervo’s Storm of Ukko ability triggering SFX from Nova’s Molecular Prime ability. 

  • Fixed Archwing not having any Shields if using Kullervo. 

 

As mentioned on Devstream #172, the following Kullervo change requires code and will be coming in the next update. Learn more about update terminology here

  • Adding a 0.5 second Invulnerability window to Kullervo once Overguard is depleted. 

 

Rauta Changes: 

The following changes have been made to address player feedback regarding Rauta’s damage concentration. We are still collecting feedback for potential future changes. 

  • Increased Damage Falloff ranges from 6m-16m to 10m-20m.

  • Reduced its overall pellet spread. 

 

General Changes: 

  • Made the following changes to the Power Lines objective in the The Covetous Courtier stage of The Duviri Paradox Quest: 

    • Reduced the number of Power Lines needing to be reconnected from 3 to 1.

    • Added waypoints to each nodule needing to be targeted to reconnect the line. 

    • Added hint text to help players understand the objective. 

  • Updated the description of the Chatty Ordis Community Glyph to credit the correct artist.

  • Updated the speed of the VFX on the Zhivira Shoulder Armor to match the artist’s intent. 

  • Added cloth physics to the Vikasa Aegis Chest Armor to match the artist’s intent. 

  • Updated the Hidden Chest objective text when they are located in caves. 

 

Fixes

  • Fixed black screen on Steam Deck after using alt-F4 and reopening Warframe.

  • Fixed Resource Boosters not affecting resources earned from SPROUT in Teshin’s Cave. 

  • Fixed players getting stuck in the Undercroft lobby during the Kullervo fight after Host was teleported in by Client. 

  • Fixed losing control of Paragrimm in the Recover the Paragrimm’s Tomes side objective when another player triggers the Kullervo fight. 

  • Fixed permanently losing Kaithe after not selecting your own (from the Kaithes that spawn) and being downed while riding it during The Steel Path Orowyrm fight. 

  • Fixed Archon Boreal at times being fully invincible during his screeching ability (even if you are within the sphere) in Archon Hunts. 

  • Fixed being unable to remove an Incarnon Genesis from a weapon if it is the only weapon that has one installed. 

  • Fixed being able to choose and play the Duviri Steel Path nodes even if you haven’t completed the regular ones. 

    • If you have cleared all of the Duviri Steel Path nodes without the regular ones prior to this hotfix, you will have to do so again in the intended way (complete normal Duviri nodes and then the Steel Path nodes) to receive the Duviri Steel Path rewards. 

  • Fixed being unable to spawn Kaithe after being forcefully dismounted by running past a Table for Two side objective and then teleporting away using fast travel. 

  • Fixed revive UI using the wrong button input callout while using a controller. 

  • Fixed Eximus units appearing in the Undercroft Defense stage of The Duviri Paradox Quest.

  • Fixed Teshin’s Rablit not spawning in stage 6 of The Duviri Paradox Quest - causing a progress halt. 

  • Fixed getting stuck in the Duviri/Railjack region screen after selecting the active Call of the Tempestarii/The Duviri Paradox quest button at the top of the Navigation UI. 

  • Fixed Oberon’s Hallowed Reckoning Augment Mod not scaling with Duration or Ability Strength Mods.

    • The UI indicated that they were, but it was not applied in-mission.

  • Fixed the number of Tomes required in the Recover the Paragrimm’s Tomes side objective not adjusting to squad size after Host migration (always requiring 3 instead of scaling). 

  • Fixed Cryotic earned from one Excavation side objective Undercroft Portal carrying over to the next.

  • Fixed the waypoint marker from the Drifter’s Guiding Hand ability lingering on Recover the Paragrimm’s Tomes side objectives after completion. 

  • Fixed rare issue of getting a non-existent Primary weapon as an option in Teshin’s Cave offerings. 

  • Fixed the co-op Paragrimm’s Hutch Enigma at Kullervo’s Hold spawning in Solo Duviri missions. 

  • Fixed negative Mod capacity displaying negative number in Arsenal after selling/trading an equipped Aura Mod. 

    • A pop-up will now appear when attempting to sell/trade an equipped Aura Mod, informing players where the Mod is equipped so that it may be unequipped to sell/trade.  

  • Fixed being unable to select an answer on the Zariman Tablets found in Duviri until after transmissions have completed. 

  • Fixed the MK1-Braton missing from the Advanced Movement tutorial sequence. 

  • Fixed the UI on the Zariman Tablets being squished together if you interact with it while a transmission is playing. 

  • Fixed Decree selection UI overlapping with pause menu when using a controller. 

  • Fixed UI overlap in The Circuit reward path selection. 

  • Fixed UI overlap occurring when selecting categories in the Arsenal and opening loadout screen. 

  • Fixed players hearing the wrong SFX for the Drifter’s Restorative ability if cast by someone other than themselves. 

  • Fixed Baruuk’s Lull ability SFX not playing in their entirety if cast quickly in succession.

  • Fixed strange orange line appearing when casting Drifter’s Guiding Hand ability. 

  • Fixed far away players hearing the Kullervo’s Hold bulletin SFX when triggered by another player. 

  • Fixed VFX missing when cleansing Conservation animals in Duviri. 

  • Fixed Gauss’ Nitrolyst Helmet Redline VFX color always defaulting to blue regardless of the custom color selected in the Arsenal. 

  • Fixed Sun Silph floating seeds not moving towards the player if they are close enough to collect them. 

  • Fixed Sun Silph floating seeds not despawning when the plant does as you leave its spawn radius. 

  • Fixed hitching related to the plants from SPROUT loading into Teshin’s Cave upon arrival.

  • Fixed erroneous eye light VFX on Tamms and Kexats in Duviri. 

  • More fixes towards Syandana offset issues when equipped on the Drifter/Operator Orizu Suit. 

  • More fixes towards armor offset issues with the Drifter Harrier and Saita Suits. 

  • Fixed offset issues with the Krtrima Leg Armor. 

  • Fixed several offset issues with the Protovyre Apex Syandana (Warframes and Drifter).  

  • Fixed collision missing on some of the decorative walls on the Archarbor island in Duviri. 

 

Click here for Known Issues List

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blah. dumb-asses ruining perfectly neato objectives by being bad. >_>' rip the power lines. or is that just during the questline so people understand it for later?

edit: ok yeah, nvm. I skimmed. :V

Edited by Darkmega18
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2 minutes ago, Damocles said:

What changed in the EULA? Did any rules actually change, like something we previously can do and now we cannot?

  • Added a table of contents, introduction, and defined terms for better reference. 
  • Replaced the previous “1. LIMITED USE LICENSE” with “6. License and Use of the Services” to better reflect the license granted to our players.  
  • Replaced the previous “2. LICENSE RESTRICTIONS AND LIMITATIONS” with the new section “Player Conduct,” which includes a new set of prohibited or inappropriate player conducts. 
  • Added the following new sections to clarify the rights and obligations between us and our players:
    • “9. Virtual Goods and Game Currency,” which addresses legal rights relevant to virtual goods and currencies. 
    • “10. Refunds,” which adds clarity to refund-related scenarios. 
    • “13. Feedback,” which tells how we will use your valuable feedback. 
  • Updated the Dispute Resolution section to explain how we will resolve potential disagreements with our users. 
  • Added various Addendums for residents of certain territories. Please pay special attention to the relevant Addendum if you are a resident of the EU, UK, Brazil, the US, South Korea, Japan, Morocco, Tunisia, Mexico, Australia, or Canada. 
  • Added additional Schedules to clarify issues related to the use of third-party platforms (including App Store, PlayStation, Xbox, and Nintendo). 
  • Added a Schedule for our Streaming Policy. This is in addition to our existing Content Policy, and serves as a clear reference for content creators who wish to cover our game. 
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10 minutes ago, [DE]Megan said:

Fixed Archon Boreal at times being fully invincible during his screeching ability (even if you are within the sphere) in Archon Hunts. 

Thank you, that was confusing as hell lol.

And hell yeah beefier Kullervo

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15 minutes ago, [DE]Megan said:

Kullervo Changes & Fixes: 

The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 

  • Added Ability Strength scaling to Kullervo’s Overguard cap. 

  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.

  • Increased Kullervo’s base Health from 225 to 325.  

For the curious, Kullervo's stats with an Umbral set, before and after the hotfix:

X7jKwdS.pngTeLm4iE.png


Max stack R5 Arcane Blessing puts new HP at 4677 with this setup.

18254+17k EHP without Arcane Blessing

24554+17k EHP with Arcane Blessing

 

Recompense post hotfix with the same setup:
gzBgvBj.png

Edited by Qriist
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6 minutes ago, InfiniteNothingness said:
  • Added a table of contents, introduction, and defined terms for better reference. 
  • Replaced the previous “1. LIMITED USE LICENSE” with “6. License and Use of the Services” to better reflect the license granted to our players.  
  • Replaced the previous “2. LICENSE RESTRICTIONS AND LIMITATIONS” with the new section “Player Conduct,” which includes a new set of prohibited or inappropriate player conducts. 
  • Added the following new sections to clarify the rights and obligations between us and our players:
    • “9. Virtual Goods and Game Currency,” which addresses legal rights relevant to virtual goods and currencies. 
    • “10. Refunds,” which adds clarity to refund-related scenarios. 
    • “13. Feedback,” which tells how we will use your valuable feedback. 
  • Updated the Dispute Resolution section to explain how we will resolve potential disagreements with our users. 
  • Added various Addendums for residents of certain territories. Please pay special attention to the relevant Addendum if you are a resident of the EU, UK, Brazil, the US, South Korea, Japan, Morocco, Tunisia, Mexico, Australia, or Canada. 
  • Added additional Schedules to clarify issues related to the use of third-party platforms (including App Store, PlayStation, Xbox, and Nintendo). 
  • Added a Schedule for our Streaming Policy. This is in addition to our existing Content Policy, and serves as a clear reference for content creators who wish to cover our game. 

Anyone a lawyer and can translate? From what I can tell, they made the text more organized but otherwise it functionally didn't change?

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Thanks for the Kullervo  changes.  These look sweet.  And that 0.5s Overguardgate, when we get it, will be the cherry on top.   Plus Rauta--I really didn't expect anything there.   

16 minutes ago, [DE]Megan said:

Fixed Archwing not having any Shields if using Kullervo. 

Haha,  I'm embarrassed I didn't figure this one out.  I died four times in one AW mission the other day, and had not the faintest clue what was going on. :P

 

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Why does his overguard even have a cap?  Rhino doesn't? Nezha doesn't?  Parasitic armor + shields combo i can get up to 75k base iron skin with no damage taken in the damage phase.  Why even give Kullervo a max?  10k goes in seconds in steel path, still not viable.   No shields = death.

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1 minute ago, RenoxDashin said:

Why does his overguard even have a cap?  Rhino doesn't? Nezha doesn't?  Parasitic armor + shields combo i can get up to 75k base iron skin with no damage taken in the damage phase.  Why even give Kullervo a max?  10k goes in seconds in steel path, still not viable.   No shields = death.

And a separate problem: Rhino and Nezha can't refill/recast their overgaurd/defense thingy without an Augment or jumping off a cliff. Can we change that?

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Kullervo plays now much nicer. No need for Mesa's or Grendel's subsumed ability anymore. Survives Lv 190 steel path gunners with ease.

The only thing which still buggers me is the extreme charge time with throw weapons. Xoris takes aaaages to trigger the teleport and attack, when used with his first ability.

This is only an issue with throw weapons as far as I've tested it.

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2 minutes ago, Damocles said:

And a separate problem: Rhino and Nezha can't refill/recast their overgaurd/defense thingy without an Augment or jumping off a cliff. Can we change that?

Don't piggy back your issues onto my legitimate issue. They have augments they can use to recast, its already a non-issue. Rhino even has an augment to recharge his iron skin. 

10k overguard isn't enough to survive. The fact they capped it is insulting.

70k ironskin on rhino is gone in SECONDS in steel path if you stop to fight. 10k is pathetic.

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Any fixes towards host migration making you unable to extract from duviri(thus losing kullervo's bane)?
Or other older bugs, like exalted weapons being unmodded in duviri?
Or mag's 4 skill locking her abilities and melee?(also mesa, but idk how to reproduce that)
Or certain melee classes having bad heavy attack hitbox(nikanas and gunblades), which causes Kullervo's 1st skill to miss enemies quite often
Or the goddamn loss of function bug (the moonwalk caused by desync)
Or Ash's 4th skill showing wrong damage numbers?
Or not being able to send a request to support on https://support.warframe.com/hc/en-us?

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30 minutes ago, [DE]Megan said:

New End User License Agreement (EULA) 

Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here: https://forums.warframe.com/topic/1359576-psa-new-end-user-license-agreement-eula/

Quote

PLAYER CONDUCT
[...]
You agree not to do any of the following with respect to the Services, as determined by us, as applicable:
[...]
b. use, or provide, any unauthorized third-party programs that intercept, emulate, or redirect any communication between the Services and us or that collect information about the Game;

Do we have a list somewhere that tells us what's authorized or not? Because it feels like it implies such a list exists.
In short is disallows any third party program that interacts with the game if they are collecting any kind of data from it. For instance, I'm thinking about people using the popular AlecaFrame app which is very popular. And maybe any other comparable projects that could emerge.

Also then it also means that now you are clearly stating that apps that change colours/lighting/contrast etc are fine since they do not collect information which is a great clarification as it had always been a gray area as well.

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