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Update 33.6: Echoes of Duviri


[DE]Taylor
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Pls add a option to disable this new indicators too... Like status proc, normal damage and Ability damage (We dont want to see that eletric proc on Wisp and volt mini damage flying around my screen) 

And Melee need a update... More Zaws parts and weapons, Useful Stances for a bunch of good weapons with horrible stances Like Gunsen

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hace 6 horas, [DE]Taylor dijo:

Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod. 

Now the Hud doesn't show how works. I can't tell if the mod is being used or not. (Edit: I did some testing and can confirm that this Mod still doesn't work on Latron's Incarnon form.)

 

hace 6 horas, nightc0re28 dijo:

This is so big!!

Still doesn't Work. Its not fixed.

 

hace 6 horas, GPrime96 dijo:

“Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.”

Oooh yeah this is going to be fun😏

Still doesn't work. Its not fixed.

Edited by AJAL8000
I did tests and confirmed that it doesn't work on Incarnon.
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1 hour ago, Wurdyburd said:

I'd suspected that we might get more incarnons after the original set, but I was really hoping that the way we got it wasn't the exact way that we're getting it. At 6 weeks per rotation and only two selections per week, we were already seeing MONTHS go by to earn the full set of incarnon choices, but now that we've closed out that run, adding a new, seventh week to the rotation is awful. We'll get our first choices next week, and then have to wait 2+ months to play for just one week and earn our next two. Then, another 2 months, to play for one week, and earn the final reward.

Some infinitely better alternatives: 1) Add one of each of the new incarnons to each week of the current rotation. Players can choose to get the new ones instead of the old ones if they're still working on collecting them all, and the players who have them all will still be sunk for another 5-6 weeks of Steel Circuit. Alternatively, 2) Allow us to trade duplicate incarnons for a currency, that we can give to a vendor to receive the incarnon of our choosing. Even if it takes 4-5 duplicates to earn an incarnon of choice, that's still only 2 weeks of full investment, or 4-5 weeks of partial investment. Players don't have to worry about sinking enough time in to earn the reward granted by one week before it takes another trip around the sun and returns in SEVEN WEEKS, and players who don't want to wait can get newer incarnons by playing today, rather than later.

The game is a free to play, live service game. They are giving you a pathway to obtaining some of the strongest weapon options in the game without spending a single paltry platinum.

I understand that people can get tired of waiting, but that's a two-way street. Warframe needs to have more long-term goals for players both for the purposes of retention as well as interest. You get two choices per week of outstandingly powerful weapons which can easily tide you over until the next rotation rolls around. Not only that, it's not a predetermined choice so players can prioritise within each individual week.

Your first suggestion already has a pitfall in that there's five new weapons but more than five weeks of rotations, even without considering this addition bringing it up to seven. Your second suggestion has merit in that duplicates become useful to more than just those who want multiple variants or copies of incarnon weapons - but based on us never getting a similar option, even within the specialised pity system vendors, I don't hold much hope for that. 

There is no direct reason for players to be able to obtain every single one of these adapters within a short timeframe outside of individual player wants. Now, I admit it could be grating to miss out on a selection or two of adapters - but this goes back into all other time-gated purchase or grind options such as Archon Shards and The Steel Path Honors weekly offerings - they reward diligence.

I'm not one of the people who simply "enjoy grinding", a huge part of it on my end is the method of engagement. Changing up loadouts with different frames, weapons, modding configs, helminth, etc. This system strikes a decent balance between "not allowing players to grind as infinitum" and "giving players choice", especially since obtaining these adapters is a matter of either luck and diligence combined, or simply diligence in working at the numerical total progress required for your selected rewards. Drop chance isn't a factor, a welcome change to the overarching prevalence of that system over different systems.

20 minutes ago, AJAL8000 said:

Now the Hud doesn't show how works. I can't tell if the mod is being used or not.

 

Still doesn't Work. Its not fixed.

 

Still doesn't work. Its not fixed.

Chances are it's a UI issue, it's also the first drop of a mainline update. Give a chance for players to encounter issues and report them, then for DE to fix them.

Edited by iPathos
Autocorrect trying to sabotage me
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First SP Circuit mission is a Corrupted Jackal. Host crashed, Host Migration bricked progression. We fought it for 10-15 more minutes until ran out of ammo and ALT+F4.

Seconds SP Circuit run: Corrupted Jackal was like a 3rd or a 4th mission. Bugged out 'cause apaprently we killed it too soon before it summoned its 2nd reinforcements wave.

You know what's really sad here? You didn't add Void Angels for extra Arcane drops nor an extra way to earn more Duviri resources or even just a lousy single Pathos Clamp. You went with one of the dullest bosses. Well, I guess I should thank you that it wasn't Corrupted Kril, 'cause he's the best example of a top notch Boss design and is so reliable he never failed us before. Right? I was enjoying SP Circuit while it worked fine with an absolute minimum game breaking bugs. Not anymore, not until few weeks more it seems...

And while we're at it. Can I apply for QA team? Something tells me that even though I know jacksh... about it, it would  at least be far more useful in pinpointing OBVIOUS bugs that have been a recurrence for... I don't know long, I'm playing since Update 7, feels like it was never taken into account before releasing anything. Oh, and I'd get paid for actually trying to help to polish the stuff... Anyway, will you ever learn at this point? Just sayin'

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hace 33 minutos, iPathos dijo:

Chances are it's a UI issue, it's also the first drop of a mainline update. Give a chance for players to encounter issues and report them, then for DE to fix them.

Nope, doesn't work the mod with the incarnon form. I have tried it and you can notice that it does not increase the damage. (Try it with the mod and a mod that increases reload speed and a mod that increases cadence so you can clearly see that it doesn't. I recommend trying it out with the Ambulas shields on Simulacrum's Steel Path so you can see it clearly.)

Edited by AJAL8000
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39 minutes ago, AJAL8000 said:

Nope, doesn't work the mod with the incarnon form. I have tried it and you can notice that it does not increase the damage. (Try it with the mod and a mod that increases reload speed and a mod that increases cadence so you can clearly see that it doesn't. I recommend trying it out with the Ambulas shields on Simulacrum's Steel Path so you can see it clearly.)

I am still currently at work, thus I cannot test anything yet. Such is the lot of having rostered shifts on the days DE likes to release updates or do devstreams...

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2 hours ago, Tiltskillet said:

Details?  Specifically I'm curious if ricochet misses--which are inevitable--are resetting the buff to zero.

I mean it just doesn't increase damage, I go into simulacrum, keep shooting with normal mode. It works. Keep shooting with incarnon mode, it bounces off and flies wherever, but my damage is the same.

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7 hours ago, [DE]Taylor said:

ADDITIONS:

  • You can now purchase additional Appearance Config Slots for your Operator/Drifter! Click on the + icon next to the ABC configs to purchase with Platinum. 

FINALLY! Thank you for finally adding that for operators. Been waiting for this for years :U

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Do my eyes deceive me? You really just ignored the replayability of The Duviri Paradox quest? You actually did that?

It's been three months, two big updates both featuring Duviri and you decided that's something that isn't worth to add? But in the case of The New War quest it was, for some reason? I don't understand your selective logic regarding quests AT ALL. It starts to get frustrating enough because you claimed that's the last Duviri-centered update in the near future, so it was the last chance to get me a single little replay button. Maybe it's a somewhat okay treatment with the quests like The Glast Gambit or Angels of the Zariman where only character intermissions drive and deliver storyline but I thought you loved your cinematic cutscenes more than that, DE. And all I've got was this lousy t-shirt another bag of incarnons I won't even touch.

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1 hour ago, AJAL8000 said:

Nope, doesn't work the mod with the incarnon form. I have tried it and you can notice that it does not increase the damage. (Try it with the mod and a mod that increases reload speed and a mod that increases cadence so you can clearly see that it doesn't. I recommend trying it out with the Ambulas shields on Simulacrum's Steel Path so you can see it clearly.)

Ok so after some initial testing - the Double Tap buff icon doesn't show up even with Incarnoff while in the Simulacrum. The damage numbers definitely reflect Double Tap stacking outside of Incarnon Mode, but inside Incarnon Mode it is not. This is specifically with the Latron Prime, so I do wonder if it's restricted to that one variant or not, or just Simulacrum. Will keep this post updated.

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54 minutes ago, Frahann said:

I don't understand your selective logic regarding quests AT ALL

There's really no reason to not just have all quests be replayable. Keeping some locked down like this serves no positive purpose, but does in fact have the negative effect of players who want to replay those quests being unable to do so.

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Argo & Vel can currently down yourself via being too close to the disc when it is thrown at enemies. 

It will occasionally deal damage to you, deplete your shields, even slash proc yourself or just downright down you. 

Please look into this, many thanks!

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so... no more voidshells? it was good while it lasted.

Also, the metallic color of ephemeras still broken on operator, theres no slot to set the color of metallic details. the operator ephemera section gained its own section apart, but theres only the energy colors avaible to edit there.

Edited by -_WHITE_-
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13 minutes ago, Hexerin said:

There's really no reason to not just have all quests be replayable. Keeping some locked down like this serves no positive purpose, but does in fact have the negative effect of players who want to replay those quests being unable to do so.

Exactly. But if they can't even let us replay their most hyped up ones, I really feel like expecting of them to make all of the quests replayable is asking too much lol. Inaros quest gives players too many free kavats to scan — no Inaros quest for you. Vor's Prize is too tutorial-ish with crafting all the segments — no Vor for you, go to the Void (to hear his greatest speech about Janus Key, of course). The Glast Gambit gives too much credits with the easier Index level than usual — go scam Nef Anyo with something else. Angels of the Zariman is... is what? What's wrong with that one, DE? And Duviri Paradox? Incomprehensible. I'm done trying to understand them. I have a free idea for you back at HQ, guys, let's lock the replay button behind a paywall of plat, that's gonna be even better and will solve two problems at once!

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