Tau. Posted September 16, 2016 Share Posted September 16, 2016 Increase the specter cap on the Synoid Heliocor to 3 or 4, my Nekros zombie party needs it. Link to comment Share on other sites More sharing options...
KunoUshinawa Posted September 16, 2016 Share Posted September 16, 2016 42 minutes ago, climatiseur said: Ever consider redesign the effect of Perrin Sequence's melee? It's so bad compare to others' effects. How about we redo Nyxs' passive first? I mind control you... why did you put your weapon down?!?!? I wanted a bombard with his weapon, not walking around with a Sheev. Link to comment Share on other sites More sharing options...
Demonfr34k Posted September 16, 2016 Share Posted September 16, 2016 1 minute ago, Uzkost said: How about we redo Nyxs' passive first? I mind control you... why did you put your weapon down?!?!? I wanted a bombard with his weapon, not walking around with a Sheev. Its supposed to Disarm after Mindcontrol's duration. If it does it before without any other abilities being cast on them It's probably a bug. Link to comment Share on other sites More sharing options...
AM-Bunny Posted September 16, 2016 Share Posted September 16, 2016 7 minutes ago, Demonfr34k said: I was So excited for it too Since it Love the Lecta and Wanted a sexy stat buff with a cool effect, And as usually DE crushed my dreams. It's disappointing that it doesn't have a more interestingly designed passive, but the weapon is still worth a look if you enjoy Lecta. It enjoys a pretty noticable upgrade to the stats. I've been using it a lot so far, and it's still really fun. The attack speed increase is very noticable. It won't probably won't be end-game since it's not crit-based, but it's still a solid weapon, even without a noteworthy passive. Link to comment Share on other sites More sharing options...
Demonfr34k Posted September 16, 2016 Share Posted September 16, 2016 Just now, AM-Bunny said: It's disappointing that it doesn't have a more interestingly designed passive, but the weapon is still worth a look if you enjoy Lecta. It enjoys a pretty noticable upgrade to the stats. Hide contents I've been using it a lot so far, and it's still really fun. The attack speed increase is very noticable. It won't probably won't be end-game since it's not crit-based, but it's still a solid weapon, even without a noteworthy passive. Hide contents It Still feels like kinda of a let down, to Me I will get it and probably enjoy it but I was hoping it got a buff to status and a really creative passive. Link to comment Share on other sites More sharing options...
Cook-EN- Posted September 16, 2016 Share Posted September 16, 2016 THANK YOU FOR ADDING THE ANNOUNCER BACK INTO THE GAME! I can die happy now Link to comment Share on other sites More sharing options...
DatDarkOne Posted September 16, 2016 Share Posted September 16, 2016 45 minutes ago, bnShadow13 said: Rakta Dark Dagger - Increased stealth; shield recovery: Not bad though crit multiplier is still 1.5x. It provides a new way of stealth play. It sounds good on paper, but not so much in actual practice. Well at least for right now. I still haven't figured out yet how it's suppose to increase stealth. Unless it just lowers your chance of getting spotted or enemy visual range. The shield recovery doesn't get to ever apply if you are stealth killing enemies. This is mostly because you don't get a chance to radiate them as they're dead. Might work better in Sorties where there are higher level enemies. It's cool looking though. :D Link to comment Share on other sites More sharing options...
FLSH_BNG Posted September 16, 2016 Share Posted September 16, 2016 (edited) Bit of a nit-pick here, but shouldn't the Synoid Heliocor's animated holograms have a more Suda logo-like appearance like the other two Synoid weapons do when compared to their vanilla counterparts? Edited September 16, 2016 by FLSH_BNG Link to comment Share on other sites More sharing options...
Lord_Datastorm Posted September 16, 2016 Share Posted September 16, 2016 I see the new melee are overpriced. Link to comment Share on other sites More sharing options...
Helleborr Posted September 16, 2016 Share Posted September 16, 2016 Ah, great, so instead of viability we got diversity. I can already see how people advanced enough in the game to care to get a syndicate melee, and for a cost of 125k each, as if any of these can hold up to the primaries, or are better than secondaries, would care enough about these passives without the syndicate burst. At this point I'm just holding my fingers crossed for the few things that I still enjoy to at least remain untouched. Link to comment Share on other sites More sharing options...
Kievaer Posted September 16, 2016 Share Posted September 16, 2016 Will there be syndicate armor in the future? Link to comment Share on other sites More sharing options...
shut Posted September 16, 2016 Share Posted September 16, 2016 3 hours ago, [DE]Megan said: Added a generic Corpus announcer to Corpus Ship tiles. My panties just slammed into the ground so hard that a volcano erupted somewhere in the south Pacific. Link to comment Share on other sites More sharing options...
Wookiee Posted September 16, 2016 Share Posted September 16, 2016 I'm glad there aren't syndicate procs on these. I'm glad the Perrin melee gives bonus credits. I'm glad they aren't straight upgrades to the normal versions. brb I need a bandage. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted September 16, 2016 Share Posted September 16, 2016 (edited) the synoid heliocor isn't very good and doesnt really hold a candle to the standard heliocor, doesn't have any sindicate burst and channelling simply isn't viable at this moment, the spin2win boltace sounds cool thought Edited September 16, 2016 by bl4ckhunter Link to comment Share on other sites More sharing options...
Bladereap3r Posted September 16, 2016 Share Posted September 16, 2016 Syndicate Melees :D gunna take a look at these new toys...thanks Dev's for this current patch of new items, changes and fixes!! <3 Link to comment Share on other sites More sharing options...
OkamiMilo Posted September 16, 2016 Share Posted September 16, 2016 Buy all the weps! Link to comment Share on other sites More sharing options...
CelsiusPrime Posted September 16, 2016 Share Posted September 16, 2016 4 hours ago, Warrior-EN- said: Added a generic Corpus announcer to Corpus Ship tiles. YES YES i'M SO PUMPED FOR THIS!!!!! Link to comment Share on other sites More sharing options...
VirtualViolet Posted September 16, 2016 Share Posted September 16, 2016 I am thoroughly underwhelmed by the Synoid Heliocor. The clones are completely worthless (and only one at a time). Other than that, it's pretty much a straight downgrade from the Heliocor. Channeling sucks, and Killing Blow doesn't even work right anyway (see thread below). Pure mastery fodder. Spoiler Link to comment Share on other sites More sharing options...
SaintLucifer Posted September 16, 2016 Share Posted September 16, 2016 Nice to see the announcer return. Also nice to get some new syndicate weapons to try out. Link to comment Share on other sites More sharing options...
Larry_Foulke Posted September 16, 2016 Share Posted September 16, 2016 Sorry but, Syndicate melee have been some of the most let down new weapons I can think of in a while. NO SYNDICATE EFFECTS ?!?!?! Secura Lecta, Synoid Heliocor, Vaykor Sydon, Sancti Magistar have gimmicky, and or useless effects, Only one specter from the Synoid Helicor... Plus its stats make it too much of a sidegrade to consider using over the standard Heliocor, Vaykor Sydon and Polearms in general still have no proper stance for them, plus this 15 blocked attacks for a 2.5 second blind is just not good at all, Sancti Magistar should have initiate life strike when channeling, and the healing for nearby teammates should also apply to this, Secura Lecta really needs something else besides double credit drops on killed enemies... Overall, the only notable new melee to use is the Telos Boltace, even then, its slide slash procs seem pretty weak in general. Link to comment Share on other sites More sharing options...
mrunuick Posted September 16, 2016 Share Posted September 16, 2016 (edited) 4 hours ago, [DE]Megan said: Added a generic Corpus announcer to Corpus Ship tiles. Since StallorD pointed the fact that one had gone missing from many, many updates ago, I have always been waiting for the announcer to return. Good update and may your grinds be satisfactory, Tenno. Edited September 16, 2016 by king224 Changed some wording Link to comment Share on other sites More sharing options...
aerosoul1337 Posted September 16, 2016 Share Posted September 16, 2016 (edited) Still no fix for: 1.Heavy blade front finisher deals only 25% damage:https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ 2.Hysterical Assault falls off the map:https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/ 3.Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series. -Teleporting while sliding will fail to trigger a finisher on the target. 4.Credit reward on excavation bugged? Instead of 3000, 4000, 5000 we now get 2000, 2500,3000. I am so tired to farm new relics, and just realized that I get even less reward from grinding. 5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.https://forums.warframe.com/topic/691744-overlay-map-bug 6.Blade Storm missing melee combo on drone/moa enemies:https://forums.warframe.com/topic/664725-blade-storm-missing-melee-combo-on-dronemoa-enemies/ 7.Sobek's Acid Shells effect bug:https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ 8.Most primary guns and polearm weapons still misplaced while holstered.https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/ (The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.) Others: The invulnerable duration for enemies being corrupted by Void Fissures: this is still very annoying, especially if you are using Tigris, sniper or something like that. Just make them instant or remove the invulnerability please. Edited September 16, 2016 by aerosoul1337 Link to comment Share on other sites More sharing options...
Darthmufin Posted September 16, 2016 Share Posted September 16, 2016 WHAT DO YOU GUYS DO ALL THE TIME??? lmfao LIMBO AND ALLIES ARE STILL HURT THROUGH THE RIFT BY NAPALMS!! ONLY 5 MONTH OLD BUG GUYS DON'T WORRY TAKE AS MUCH TIME AS YOU WANT TO FIX IT NO RUSH IT JUST MEANS LIMBO IS USELESS UNLESS YOU FIX HIM NO WORRIES Link to comment Share on other sites More sharing options...
Darthmufin Posted September 16, 2016 Share Posted September 16, 2016 5 minutes ago, aerosoul1337 said: Still no fix for: 1.Heavy blade front finisher deals only 25% damage:https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ 2.Hysterical Assault falls off the map:https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/ 3.Fatal teleport bug: -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series. -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Teleporting while sliding will fail to trigger a finisher on the target. 4.Credit reward on excavation bugged? Instead of 3000, 4000, 5000 we now get 2000, 2500,3000. I am so tired to farm new relics, and just realized that I get even less reward from grinding. 5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.https://forums.warframe.com/topic/691744-overlay-map-bug 6.Blade Storm on drone/moa enemies bughttps://forums.warframe.com/topic/664725-blade-storm-on-dronemoa-enemies-bug/ 7.Sobek's Acid Shells effect bug:https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ 8.Most primary guns and polearm weapons still misplaced while holstered. Others: The invulnerable duration for enemies being corrupted by Void Fissures: this is still very annoying, especially if you are using Tigris, sniper or something like that. Just make them instant or remove the invulnerability please. are those bugs older than 5 months? if not your bugs should wait. they have bugs 4+ months old to fix yet. Link to comment Share on other sites More sharing options...
superbot34 Posted September 16, 2016 Share Posted September 16, 2016 Fixed enemies and allies floating upwards when hit by an Ogris with Adhesive Blast. no fun allowed. Link to comment Share on other sites More sharing options...
Recommended Posts