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The Silver Grove: U2


[DE]Megan
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42 minutes ago, climatiseur said:

Ever consider redesign the effect of Perrin Sequence's melee? It's so bad compare to others' effects.

How about we redo Nyxs' passive first?

I mind control you... why did you put your weapon down?!?!? I wanted a bombard with his weapon, not walking around with a Sheev.

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1 minute ago, Uzkost said:

How about we redo Nyxs' passive first?

I mind control you... why did you put your weapon down?!?!? I wanted a bombard with his weapon, not walking around with a Sheev.

Its supposed to Disarm after Mindcontrol's duration. If it does it before without any other abilities being cast on them It's probably a bug.

 

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7 minutes ago, Demonfr34k said:

I was So excited for it too Since it Love the Lecta and Wanted a sexy stat buff with a cool effect, And as usually DE crushed my dreams.

It's disappointing that it doesn't have a more interestingly designed passive, but the weapon is still worth a look if you enjoy Lecta. It enjoys a pretty noticable upgrade to the stats.

80bccccdf28840a65350e58711fd8915.png

I've been using it a lot so far, and it's still really fun. The attack speed increase is very noticable. It won't probably won't be end-game since it's not crit-based, but it's still a solid weapon, even without a noteworthy passive.

Warframe2000.jpg

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Just now, AM-Bunny said:

It's disappointing that it doesn't have a more interestingly designed passive, but the weapon is still worth a look if you enjoy Lecta. It enjoys a pretty noticable upgrade to the stats.

 

  Hide contents

80bccccdf28840a65350e58711fd8915.png

 

I've been using it a lot so far, and it's still really fun. The attack speed increase is very noticable. It won't probably won't be end-game since it's not crit-based, but it's still a solid weapon, even without a noteworthy passive.

 

  Hide contents

Warframe2000.jpg

 

 

It Still feels like kinda of a let down, to Me I will get it and probably enjoy it but I was hoping it got a buff to status and a really creative passive.

 

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45 minutes ago, bnShadow13 said:

Rakta Dark Dagger - Increased stealth; shield recovery: Not bad though crit multiplier is still 1.5x. It provides a new way of stealth play.

It sounds good on paper, but not so much in actual practice.  Well at least for right now.  I still haven't figured out yet how it's suppose to increase stealth.  Unless it just lowers your chance of getting spotted or enemy visual range.  The shield recovery doesn't get to ever apply if you are stealth killing enemies.  This is mostly because you don't get a chance to radiate them as they're dead. Might work better in Sorties where there are higher level enemies.  It's cool looking though.  :D

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Ah, great, so instead of viability we got diversity. I can already see how people advanced enough in the game to care to get a syndicate melee, and for a cost of 125k each, as if any of these can hold up to the primaries, or are better than secondaries, would care enough about these passives without the syndicate burst.

At this point I'm just holding my fingers crossed for the few things that I still enjoy to at least remain untouched.

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I am thoroughly underwhelmed by the Synoid Heliocor. The clones are completely worthless (and only one at a time). Other than that, it's pretty much a straight downgrade from the Heliocor. Channeling sucks, and Killing Blow doesn't even work right anyway (see thread below). Pure mastery fodder.

Spoiler

 

 

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Sorry but, Syndicate melee have been some of the most let down new weapons I can think of in a while.

  1. NO SYNDICATE EFFECTS ?!?!?!
  2. Secura Lecta, Synoid Heliocor, Vaykor Sydon, Sancti Magistar have gimmicky, and or useless effects,
  3. Only one specter from the Synoid Helicor... Plus its stats make it too much of a sidegrade to consider using over the standard Heliocor, 
  4. Vaykor Sydon and Polearms in general still have no proper stance for them, plus this 15 blocked attacks for a 2.5 second blind is just not good at all, 
  5. Sancti Magistar should have initiate life strike when channeling, and the healing for nearby teammates should also apply to this,
  6. Secura Lecta really needs something else besides double credit drops on killed enemies...

Overall, the only notable new melee to use is the Telos Boltace, even then, its slide slash procs seem pretty weak in general.

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4 hours ago, [DE]Megan said:

Added a generic Corpus announcer to Corpus Ship tiles.

Since StallorD pointed the fact that one had gone missing from many, many  updates ago, I have always been waiting for the announcer to return. Good update and may your grinds be satisfactory, Tenno.

 

 

Edited by king224
Changed some wording
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Still no fix for:

1.Heavy blade front finisher deals only 25% damage:
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


2.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


3.Fatal teleport bug:
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series.
 -Teleporting while sliding will fail to trigger a finisher on the target.


4.Credit reward on excavation bugged?
Instead of 3000, 4000, 5000 we now get 2000, 2500,3000.
I am so tired to farm new relics, and just realized that I get even less reward from grinding.


5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


6.Blade Storm missing melee combo on drone/moa enemies:
https://forums.warframe.com/topic/664725-blade-storm-missing-melee-combo-on-dronemoa-enemies/


7.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


8.Most primary guns and polearm weapons still misplaced while holstered.
https://forums.warframe.com/topic/699889-why-does-ash-primes-weapon-holstering-never-get-fixed/
(The worst case is Ash Prime: most primary, secondary and melee weapons are still misplaced. They still use normal Ash's holstering positions, so most of them are stuck in Ash Prime's armor.)


Others:
The invulnerable duration for enemies being corrupted by Void Fissures:
this is still very annoying, especially if you are using Tigris, sniper or something like that. Just make them instant or remove the invulnerability please.

 

Edited by aerosoul1337
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5 minutes ago, aerosoul1337 said:

Still no fix for:

1.Heavy blade front finisher deals only 25% damage:
https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/


2.Hysterical Assault falls off the map:
https://forums.warframe.com/topic/695422-hysterical-assault-falls-off-the-map/


3.Fatal teleport bug:
 -Some melee classes may fail to trigger Finishers on the target. This is currently present with the Nikana series.
 -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail.
 -Teleporting while sliding will fail to trigger a finisher on the target.


4.Credit reward on excavation bugged?
Instead of 3000, 4000, 5000 we now get 2000, 2500,3000.
I am so tired to farm new relics, and just realized that I get even less reward from grinding.


5.When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything.
https://forums.warframe.com/topic/691744-overlay-map-bug


6.Blade Storm on drone/moa enemies bug
https://forums.warframe.com/topic/664725-blade-storm-on-dronemoa-enemies-bug/


7.Sobek's Acid Shells effect bug:
https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/


8.Most primary guns and polearm weapons still misplaced while holstered.


Others:
The invulnerable duration for enemies being corrupted by Void Fissures:
this is still very annoying, especially if you are using Tigris, sniper or something like that. Just make them instant or remove the invulnerability please.

 

are those bugs older than 5 months? if not your bugs should wait. they have bugs 4+ months old to fix yet. 

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