ReaverKane Posted January 12, 2017 Share Posted January 12, 2017 Just now, cashinortilt said: The door stopped opening before I cured all of my frames, still have one cyst left but I have no access. The cyst needs to be fully matured (like real big and hairs on it). The sword skin is for what weapon though? Link to comment Share on other sites More sharing options...
Xekrin Posted January 12, 2017 Share Posted January 12, 2017 15 minutes ago, MaximumGam1ng said: Looks like DE watched Mogamus stream today xD You quoted the entire patch notes, hard to know exactly what you are referring to for those who didnt watch mogamu's stream. You can highlight words and quote only those words. Link to comment Share on other sites More sharing options...
angrykenji Posted January 12, 2017 Share Posted January 12, 2017 FRYSTA LONGSWORD SKINBrandish this mythical frozen blade, the signature weapon of Frost Harka. what weapon is this skin for? Link to comment Share on other sites More sharing options...
Soyshiro Posted January 12, 2017 Share Posted January 12, 2017 14 minutes ago, [DE]Megan said: Removed ability to see Codex information about Relics you do not own. Why...Just Why ? Link to comment Share on other sites More sharing options...
NaeRyda Posted January 12, 2017 Share Posted January 12, 2017 (edited) " Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death...." ok "Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble." Why and how? mutation stacks aren't exactly a power nor is it energy,as far i understood the frame background its genetic/biologic of sorts (did i completely misunderstand it?) so why does nullifier bubble drain them? are they walking antibiotics dispensers now? PS: what about its idle animations is it getting any effects at all or will it keep trying to imitate Nekros? Sorry for any bad English. Edited January 12, 2017 by NaeRyda Link to comment Share on other sites More sharing options...
TARINunit9 Posted January 12, 2017 Share Posted January 12, 2017 19 minutes ago, [DE]Megan said: Without spoiling too much, we have a script incoming that fixes and applies the proper Alignment choices made in The Glast Gambit between the window of Dec 22 9am ET and Dec 23 10am ET. Further investigation from reports showed that ‘Moon’ choices gave a ‘Neutral’ outcome and vice versa during this window (was later fixed). We will update this post when the script has finished! Script is complete! Alignment has been corrected for those in the affected time window. Can I get a confirmation from the forumites that it worked? Link to comment Share on other sites More sharing options...
VisionAndVoice Posted January 12, 2017 Share Posted January 12, 2017 Now if only Ordis wouldn't shout each time I treat my infected frames. Link to comment Share on other sites More sharing options...
Mugen-Power Posted January 12, 2017 Share Posted January 12, 2017 9 minutes ago, Separius said: Idk why this is necessary? You need to REMOVE nullies, not buff them! Anyone in survival sorties with corpus in them can confirm that they are NOT FUN! Whatever. This wasn't necessary either. But if he remains untouched from now on he's still in a good place. bro u quoted me xDD Link to comment Share on other sites More sharing options...
Multicom-EN- Posted January 12, 2017 Share Posted January 12, 2017 20 minutes ago, [DE]Megan said: Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble. Why? It's not an ability and goes against what Nullifiers are meant to do. Link to comment Share on other sites More sharing options...
Yagamilight123 Posted January 12, 2017 Share Posted January 12, 2017 1 minute ago, NaeRyda said: " Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death...." ok "Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble." Why and how? mutation stacks aren't exactly a power nor is it energy,as far i understood the frame background its genetic/biologic of sorts (did i completely misunderstand it?) so why does nullifier bubble drain them? are they walking antibiotics dispensers now? Because DE need cheap (code point of view) ways to Nerf Nidus ... and that was one really cheap . Link to comment Share on other sites More sharing options...
Meneliki Posted January 12, 2017 Share Posted January 12, 2017 Sweet Longsword skin! ..wait. What's a Longsword? Link to comment Share on other sites More sharing options...
Squintz37 Posted January 12, 2017 Share Posted January 12, 2017 Does removing the fully grown cyst stop the possibility of doing that quest line? A little confused. Thanks in advance. Link to comment Share on other sites More sharing options...
zacRupnow Posted January 12, 2017 Share Posted January 12, 2017 19 minutes ago, [DE]Megan said: Fixed being able to use weapons with Alternate Fire while in Wukong’s Cloudwalker. There goes the only reason to tolerate using the ugly trash monkey. Link to comment Share on other sites More sharing options...
Carnage2K4 Posted January 12, 2017 Share Posted January 12, 2017 " FRYSTA LONGSWORD SKIN " "Frysta" is not a weapon... "Longsword" is not a weapon... I have no idea what weapon this skin belongs to... Link to comment Share on other sites More sharing options...
KNDblue7 Posted January 12, 2017 Share Posted January 12, 2017 (edited) What about migrating hosts period? i still did that today im sick of this mess pls fix it i used to be able to play with squads now i cant cause it keep migrating me when i join the mission fix that then lots of people will be pleased. Other ppl experience this too. PLS FIX THE HOST MIGRATION PROBLEM!!! Edited January 12, 2017 by KNDblue7 Link to comment Share on other sites More sharing options...
Katinka Posted January 12, 2017 Share Posted January 12, 2017 20 minutes ago, [DE]Megan said: Removed ability to see Codex information about Relics you do not own. Why? Surely the purpose of them being in the Codex is so we can see where to farm the Relics we need. I don't need to look in the Codex for the ones I already own since I can see them at the Relic station. Can we at least see Relics we have owned at some point so we can find out sources of the ones we've run out of? Maybe restrict it to only show currently available relics if the concern is it getting cluttered by vaulted stuff? Link to comment Share on other sites More sharing options...
KNDblue7 Posted January 12, 2017 Share Posted January 12, 2017 1 minute ago, Katinka said: Why? Surely the purpose of them being in the Codex is so we can see where to farm the Relics we need. I don't need to look in the Codex for the ones I already own since I can see them at the Relic station. Can we at least see Relics we have owned at some point so we can find out sources of the ones we've run out of? Maybe restrict it to only show currently available relics if the concern is it getting cluttered by vaulted stuff? I can agree with you there. Link to comment Share on other sites More sharing options...
Soup2504 Posted January 12, 2017 Share Posted January 12, 2017 Link to comment Share on other sites More sharing options...
ArtiSylv Posted January 12, 2017 Share Posted January 12, 2017 Does this update also include the Glaive Prime buffs that were in the patch notes one time but not actually implemented? Link to comment Share on other sites More sharing options...
LSG501 Posted January 12, 2017 Share Posted January 12, 2017 (edited) 51 minutes ago, [DE]Megan said: Nidus Changes & Fixes Increased the base health of Nidus’ Maggots to 1k. Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot! Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble. To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate! Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all. Improved the FX of Maggot explosion to better represent the intended area of explosion. Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations. Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves 1. thats not too bad 2. Getting 10 is quickly obtainable... clearly hasn't played normal levels with a team with high level gear, synoid simulor or ember's wof..... looks like those calling for nidus nerf got their wish.... 3. Why? And if you can do this to mutation stacks why isn't it being done to abilities like frost globe or rhino iron skin etc rather than instant removal. [edit] seriously high drain rate.... far too high, I was literally losing a stack going from outside to target in middle...[edit] 4. Never tried to find the maggots but I suppose this may be useful now due to 5. 5. So why would we use nidus 4 (ignore health aspect) now over just using 2 and 1 like we had to to get to 4 stacks... Now you may say it adds damage but you're 4 stacks higher if you don't use it so virulence is already doing more damage. In essence you've just removed the main reason of using it.... I'd almost go as far as saying this is a nerf because realistically we'll now need to group them into the same spot (so we can recoup the used energy) before using virulence which like I said why bother with 4 if I'm having to use 2 and 1 like before... Nidus had a nicely balanced ability set, but for some reason a decision was made to make it like every other frame where at least 1 ability has no real purpose. Edited January 12, 2017 by LSG501 Link to comment Share on other sites More sharing options...
ReaverKane Posted January 12, 2017 Share Posted January 12, 2017 1 minute ago, Katinka said: Why? Surely the purpose of them being in the Codex is so we can see where to farm the Relics we need. I don't need to look in the Codex for the ones I already own since I can see them at the Relic station. Can we at least see Relics we have owned at some point so we can find out sources of the ones we've run out of? Maybe restrict it to only show currently available relics if the concern is it getting cluttered by vaulted stuff? Omg, i thought they were saying that people shouldn't be able to see relics they never owned, i mean surely no one's that dense... But sure enough, checked my Codex and Axi E1 (the only relic i used up because of reward bugs) aren't listed in my axii. So i have to ask, why have them in the codex at all? Just remove the whole thing, if the only reason to have them in the codex is removed, then it makes no sense having them there at all. Link to comment Share on other sites More sharing options...
Herosupport Posted January 12, 2017 Share Posted January 12, 2017 when are you going to adjust the mutagen sample drop rates? When is the opperator going to start benifiting from warframe mods so they arent so pathetic in higher level kuva missions? Link to comment Share on other sites More sharing options...
LSG501 Posted January 12, 2017 Share Posted January 12, 2017 1 minute ago, Herosupport said: when are you going to adjust the mutagen sample drop rates? They never said they were going to... just looking into the possibility. Link to comment Share on other sites More sharing options...
Gelkor Posted January 12, 2017 Share Posted January 12, 2017 27 minutes ago, [DE]Megan said: The Glast Gambit - Alignment Script Without spoiling too much, we have a script incoming that fixes and applies the proper Alignment choices made in The Glast Gambit between the window of Dec 22 9am ET and Dec 23 10am ET. Further investigation from reports showed that ‘Moon’ choices gave a ‘Neutral’ outcome and vice versa during this window (was later fixed). We will update this post when the script has finished! Script is complete! Alignment has been corrected for those in the affected time window. What about the actual results of the decision? The inbox message from Ergo Glast and the video from Neewa? I don't care about my alignment, I want to get the ending result that I chose. The message in my inbox is still the moon ending, not the neutral ending I chose. Link to comment Share on other sites More sharing options...
Separius Posted January 12, 2017 Share Posted January 12, 2017 10 minutes ago, MaximumGam1ng said: bro u quoted me xDD yeah but you quoted the quote I wanted to quote, so all is good Link to comment Share on other sites More sharing options...
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