ZephyrPrime Posted May 25, 2017 Share Posted May 25, 2017 Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. NOBODY ASKED FOR THIS. We don't want to waste our energy healing extra units AT ALL. Link to comment Share on other sites More sharing options...
AsahiOka Posted May 25, 2017 Share Posted May 25, 2017 6 minutes ago, [DE]Megan said: Eximus units can now be summoned as Inaros’ Sand Shadows. Oh, nice! Link to comment Share on other sites More sharing options...
UvBenServed Posted May 25, 2017 Share Posted May 25, 2017 6 minutes ago, [DE]Megan said: Octavia’s Anthem: Hotfix 20.6.1 Oberon Changes Obaeron, Broberon, Goat Lord...these are just a few of the names bestowed upon our faithful Oberon. With the dedicated amount of continued feedback and passionate discussions about Oberon’s changes, the time has come to release another round of changes! Oberon Prime is right around the corner so the spotlight will be on him like never before. The changes below were brought forth from Dev discussions and by you, our devoted Tenno. Our goal has always been to give synergy to Oberon’s abilities, while still giving him a way to fill multiple roles in battle. We hope these further changes do just that. Hallowed Ground Tweaked Hallowed Ground FX to reduce performance issues. Range Mods now apply 75% to Range (distance from Oberon) and 75% to Arc Angle of Hallowed Ground (before was 25% to Range and 75% to Arc before). Renewal Oberon’s Renewal now heals friendly summoned units (IE Nekros’ Shadows of the Dead) at 1/3 the rate but consumes 1/3 the Energy drain for doing so. The change to have Renewal not affect friendly summons was met with varying opinions, and is now further tweaked to meet a happy middle ground. Oberon’s Renewal Armor buff will be applied to allies anytime they step on Hallowed Ground while Renewal is active on them as opposed to them having to be on Hallowed Ground when Renewal hits them. Renewal no longer affects Nidus’ Maggots as to not prevent them from exploding (their intended behavior). Reckoning Oberon’s Reckoning Armor debuff is now based on the target's base Armor instead of current Armor (meaning no more diminishing returns). Mag Changes Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body. Removed the .75 second delay at the end of Mag’s Crush cast. Changes: Eximus units can now be summoned as Inaros’ Sand Shadows. ...huh. Neat Link to comment Share on other sites More sharing options...
Stelker Posted May 25, 2017 Share Posted May 25, 2017 Quote Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body. Removed the .75 second delay at the end of Mag’s Crush cast. Put back the greedy pull mag and we'll be fine. Link to comment Share on other sites More sharing options...
LSG501 Posted May 25, 2017 Share Posted May 25, 2017 7 minutes ago, [DE]Megan said: Fixed extracting as the Operator not applying Boosters to obtained Kuva. hopefully this is the fix we need to get our x4 kuva.... Link to comment Share on other sites More sharing options...
Karixolu Posted May 25, 2017 Share Posted May 25, 2017 Instant fixes to address current problems, and Oberon buffs, tweaks, and better feedback? DE, You shouldn't have. Link to comment Share on other sites More sharing options...
OVRKL Posted May 25, 2017 Share Posted May 25, 2017 Next is to make operator form have more uses than Kuva farming... I wish... Link to comment Share on other sites More sharing options...
AuroraSonicBoom Posted May 25, 2017 Share Posted May 25, 2017 With Banshee would have gotten some casting QoL improvements when her prime was released. Oh well. Link to comment Share on other sites More sharing options...
Fliktor06 Posted May 25, 2017 Share Posted May 25, 2017 The oberon buff is real. Finally, they addressed the most annoying problem with oberon's healing and I can finally enjoy using him with nekros allies. I also love the change to allow armor buff to be easier to put on allies. Oberon is in a much better spot now. Link to comment Share on other sites More sharing options...
NightmareT12 Posted May 25, 2017 Share Posted May 25, 2017 Is this the real life? Thanks for keeping tweaking Oberon team :) Link to comment Share on other sites More sharing options...
jamae Posted May 25, 2017 Share Posted May 25, 2017 Still no fix for un-scanable security camera and other codex related issues :/. Link to comment Share on other sites More sharing options...
PsiWarp Posted May 25, 2017 Share Posted May 25, 2017 Nice! The changes to the summons healing and Iron Renewal feel so much more convenient and manageable, and more distance for Hallowed Ground is always welcomed. Thank goodness for the Armor debuff for Reckoning now properly scaling! Link to comment Share on other sites More sharing options...
Reaker Posted May 25, 2017 Share Posted May 25, 2017 those juicy broberon tweaks Link to comment Share on other sites More sharing options...
Nyazminx Posted May 25, 2017 Share Posted May 25, 2017 2 minutes ago, Epicagemo said: Just remove the x amount of allies and make the cost for renewal fixed. I mean, trinity doesn't drain per ally right?... Her ability isn't infinite and toggleable. This is the main reason for the change. Link to comment Share on other sites More sharing options...
Fluffysbeans Posted May 25, 2017 Share Posted May 25, 2017 8 minutes ago, DelterSkelter said: MAG IS BACK BABY Was Mag ever gone though? Link to comment Share on other sites More sharing options...
Soup2504 Posted May 25, 2017 Share Posted May 25, 2017 holy cow these oberon buffs are really nice Link to comment Share on other sites More sharing options...
Voidforged Posted May 25, 2017 Share Posted May 25, 2017 Wow. Great job. Link to comment Share on other sites More sharing options...
TANTO_17 Posted May 25, 2017 Share Posted May 25, 2017 Thanks DE. Nice changes! Link to comment Share on other sites More sharing options...
KaeseSchnitte Posted May 25, 2017 Share Posted May 25, 2017 This is probably too late, but here is an idea for Oberon. Give Smite a "secondary fire" by holding the button, that acts exactly as the usual cast, but makes the projectiles seek out different targets. Each target gets a debuff for several seconds. If Hallowed Ground is casted, each debuffed enemy will spawn a small patch of Hallowed Ground beneath him. Link to comment Share on other sites More sharing options...
Cerowayn Posted May 25, 2017 Share Posted May 25, 2017 Noice. Link to comment Share on other sites More sharing options...
Arkanno Posted May 25, 2017 Share Posted May 25, 2017 wow...getting 900bps download speed :/ Link to comment Share on other sites More sharing options...
ADirtyMonk Posted May 25, 2017 Share Posted May 25, 2017 Those Oberon changes sound pretty damn good. Link to comment Share on other sites More sharing options...
maddragonmaster Posted May 25, 2017 Share Posted May 25, 2017 ummm did they yet again increased the power drain of renewal?? Link to comment Share on other sites More sharing options...
PapaKrampus Posted May 25, 2017 Share Posted May 25, 2017 Thank you for giving more love to Oberon and some for Mag. Link to comment Share on other sites More sharing options...
ArturiaFayth Posted May 25, 2017 Share Posted May 25, 2017 DE, you kinda screwed up the hair for our operators with this update. The hair is now transparent when you look at it from an angle. Link to comment Share on other sites More sharing options...
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