GA-Bulletproof Posted June 7, 2017 Share Posted June 7, 2017 Are there any other Growing Mods in the works? Growing duration/efficiency/range? Link to comment Share on other sites More sharing options...
(XBOX)DomTheKilleur Posted June 7, 2017 Share Posted June 7, 2017 - Are there going to be more Archwing missions added to the starchart? - Could the Stalker's arsenal (excluding War) get a visual overhaul? They look rather dated with their plastic like texture. - When is the next batch of items getting PBR? How about setting up a design council thread where members can vote on what should get PBR'd? I personally would like the Dual Zoren to get the treatment! Link to comment Share on other sites More sharing options...
Evultis Posted June 7, 2017 Share Posted June 7, 2017 Most warframe augments don't provide a large enough change to be worth using a mod slot (Furious Javelin and Surging Dash are both excellent examples). Is anything going to be done about this? (Augment-only slot? Buffing underperforming augments?) Link to comment Share on other sites More sharing options...
Autongnosis Posted June 7, 2017 Share Posted June 7, 2017 I'll just plug these here: Link to comment Share on other sites More sharing options...
stianr2 Posted June 7, 2017 Share Posted June 7, 2017 It would be nice if the foundry indicated whether or not you have achieved rank 30 with a weapon or warframe, so as to prevent making duplicates when farming MR, is this a function that would be possible to add? Link to comment Share on other sites More sharing options...
(PSN)RenovaKunumaru Posted June 7, 2017 Share Posted June 7, 2017 I've participated in so many Zephyr rework threads. Please tell me Scott has read some... That's all I want to know. Link to comment Share on other sites More sharing options...
MechNinja Posted June 7, 2017 Share Posted June 7, 2017 Can Hydroid forget Tidal Surge and learn Hydro Pump, or even better, Exalted Cannon?? Gunblades are a thing, how about a Bowblade? Green Arrow fighting style. Can the Mirage warframe augment Prism Guard be available in pve? ETA on bug fix for floating, static kavats? This often occurs whenever they use an ability such as Mischief and Reflect. Link to comment Share on other sites More sharing options...
blackheartstar_pc Posted June 7, 2017 Share Posted June 7, 2017 Any chance we can get Archwing Survival or Excavation? I can say without a doubt I would play Archwing more with endless nodes based off these endless mission types. Link to comment Share on other sites More sharing options...
Ascythian Posted June 7, 2017 Share Posted June 7, 2017 Why are not all augment mods able to use the exilus slot? Surely it might see some more use from them? Some are also underpowered and need a rebalance. Also can picking up Volt's shield not be so penalising? Link to comment Share on other sites More sharing options...
amano_jatan Posted June 7, 2017 Share Posted June 7, 2017 Is the Nexus app for Windowsphone (or UWP) still planned? Link to comment Share on other sites More sharing options...
(XBOX)Fireheartleon Posted June 7, 2017 Share Posted June 7, 2017 A while ago, the Burston got a facelift. Most recently, the Breton, Kunai, Skana, Bo, and Paris also got facelifts. That being said, is it possible we can get a model rework on the Snipetron or the Lanka since they are 2 different weapons but use the same model? Link to comment Share on other sites More sharing options...
Klulas Posted June 7, 2017 Share Posted June 7, 2017 Good day! 1. Is there a possibility of adding more Accessory slots for operators? So we can wear our respirator and headwear together? 2. Could we get a dedicated augment slot? If not, could we at least equip the augments in the exilus slot? Link to comment Share on other sites More sharing options...
(PSN)Vipes_3 Posted June 7, 2017 Share Posted June 7, 2017 Can we get an option, to close the window of our Oribiter? I love making my ship look amazing with many posters, but some of it can be ruined, depening on the view of the current planet. Is there any discussion on Sortie rewards? I love the idea of doing the daily sortie, but the amount of scupltures I've gotten, and how often I get them, is very discouraging. Riven mods are in the same color rarity, and appear to be the 2nd most common item to get. So why is it a miracle when I get one? On the topic of ship looking great, is it possible, to have purchasble Warframe stands for your ship? A way to mix fashion frame, and ship display. The stands would of course, display a Warframe, of your choosing, and custom build. Would this be too hard to pull off? Or be too much for your ship to load up? Link to comment Share on other sites More sharing options...
(PSN)Dracanoblade Posted June 7, 2017 Share Posted June 7, 2017 Has there been any thought to reworking which weapons are mastery locked and at what rank? Also is there any thought of rework dojo weapons? I've seen a lot of dojo weapons that have potential but don't quite live up to the ideas they are built on such as the stradavar and tenora and think they should be looked at for stat changes/rework to better fit the current meta game Link to comment Share on other sites More sharing options...
_Nobody_ Posted June 7, 2017 Share Posted June 7, 2017 Mag Delux skin? Link to comment Share on other sites More sharing options...
(XBOX)CRAZYDRAGON16 Posted June 7, 2017 Share Posted June 7, 2017 first of all thanks for all your hard work there at warframe. how much longer till we get the group dojo missions and how long till horrow drops?? oh yea when is that new enamy with the graner going to drop also???? Link to comment Share on other sites More sharing options...
(XBOX)Slimm qp ReapeR Posted June 7, 2017 Share Posted June 7, 2017 (edited) Hi! My 2 questions pertain to customization features and options for warframes and operators. 1. When it comes to warframe stance animations I know that it's a big thing & that people like buying them to personalize their warframes. Have you or will you consider in the near future: a) adding noble/agile stances for melee weapons.(putting the noble/agile stance used for the javlok/ferrox onto stave/polearm melee weapons would be a great start) b) adding more frame-specific variants to current animations such as (bullet jumping, walking, & running) as you you have done for stance animations. c) adding more ability cast animations to warframes to purchase & use also to further personalize our warframes, making them unique from other players on the battlefield as well as off. 2. As a lefty, I've long noticed that all of our operators are right handed which in turn I believe translates to the warframe that we control also automatically shooting and melee attacking right handed. Could there be an option to choose to be left or right handed to further personalize our operator/Warframe? Edited June 7, 2017 by (XB1)Slimm qp ReapeR Link to comment Share on other sites More sharing options...
Raesvelgr Posted June 7, 2017 Share Posted June 7, 2017 Will the merch store ever have kuva fortress themed shirts? Personally, I'm a big fan of the graffiti looking art of the queens and grineer soldiers that can be found on the walls throughout the tileset. Tell me these wouldn't make great tshirts. 1 Link to comment Share on other sites More sharing options...
Vali Posted June 7, 2017 Share Posted June 7, 2017 (edited) In light of the new recent augments, there has been some discussion on Volt's abilities and how they've been mechanically limited. - His passive is capped at 1000 points of damage, which kinda doesn't do anything above lv20+. - Picking up Electric Shield reduces movement and drains energy along with a timer (even though energy was already used to cast it). The movement speed reduction kinda deters this mechanic since proper parkour movement/blocking with melee can easily achieve the same effect of dodging damage. It makes little sense to penalize movement on a frame which relies on movement for his passive. - Discharge has a damage cap, which again, makes it useless above lv20+. Edited June 8, 2017 by Agentawesome Link to comment Share on other sites More sharing options...
--RV--arm4geddon-117 Posted June 7, 2017 Share Posted June 7, 2017 1) I hope you consider the option to get a 30% refund on kuva spent on rivens when / IF you dissolve them after an excruciating path of agony in CRa_P RNG land. 2) Add some lvl 100+ nodes just like the kuva fortress or a power up lvl scaling so those who like to run long survivals for S#&$ and giggles don't have to wait 180 mins on MOT before seeing lvl's 2000+ Link to comment Share on other sites More sharing options...
ChronoJXF Posted June 7, 2017 Share Posted June 7, 2017 Is it possible if all warframe augments from syndicates will be marked also as Exilus Mods? Because it seems not appealing and encouraging to me (and probably other people) using augments at all, if it wastes a standard mod slot for a better fundamental mod. Link to comment Share on other sites More sharing options...
Evers Posted June 7, 2017 Share Posted June 7, 2017 Q: Will you be at Gamescom this Year again or will you skip it like last year? Its the only Event I can attend and was pretty bummed out last Year that you had to cancel it. Link to comment Share on other sites More sharing options...
Lored Posted June 7, 2017 Share Posted June 7, 2017 How about: new Clan management system; fields for "Clan description"(Clan Rules), except for the already available "motd" more flexible and variable "Hierarchy and Roles" system; stricter access to the Dojo and Labs (to avoid players who join the clan, buy BP's and leave). Link to comment Share on other sites More sharing options...
JariWeis Posted June 7, 2017 Share Posted June 7, 2017 Questions: 1. Why does Vacuum still not have a drop location? 2. Is Vote-Kicking a thing that's being considered? 3. Will we see more Augment mods get the Exilus treatment, or maybe even an entire slot for them? Link to comment Share on other sites More sharing options...
(XBOX)DraaftLore Posted June 7, 2017 Share Posted June 7, 2017 (edited) I have two questions; Can we see a dual toxocyst mechanic change? other effects that increase attack speed/rof like berserker refresh their buff upon completing their requirement. why doesn't the dual toxocyst? I just got a massively amazing riven but im not sure i want to build the weapons because of the whole buff and how it works. Also Could we see a buff to credit rewards? 11,461 credits with a secura lecta in hand, Mastery rank 19 on a pavlov, lua spy mission. This includes the 4 throw away duplicate mods, mission credits, mission reward. I can not afford boosters beyond the secura lecta i own atm. I have an idea for spy missions on how to increase the credit amount from them. I enjoy spy missions the most so that's all i can comment on personally. But i thought give up to a 9x multiplier on mission reward amount only not all credits. this is applied for each vault as follows; 0 multiplier increase if you trip the alarm and fail to extract data 1 multiplier increased if you trip the alarm but still get the data 2 multiplier increased if you successfully extract data with out an alarm also if you successfully extract all data terminals you get a potential 1, 2, or 3 multiplier increase depending on how many were with out alarms. this would reward players who enjoy stealth missions, I don't like the index nor the endless excuse called dark sectors. I want to play what i want to, and not be strong armed into viable options. It would make 3,400 credits as a lua reward up to 30,600 credits if you can do all vaults. I say this because it promotes playing well but doesn't overly punish new players. Edited June 8, 2017 by (XB1)Cephalon Lore Link to comment Share on other sites More sharing options...
Recommended Posts