Shifted Posted November 15, 2017 Share Posted November 15, 2017 Any plans on reworking the melee combo inputs? Relying on pauses and held keys makes executing combos inconsistent, especially with mods like Berserker, which adjust your attack speed rapidly.Thoughts on separating syndicate sigils from standing gain? Sigils don't always fit the fashionframe and managing them on 34+ frames is tedious, especially when balancing reputation between multiple syndicates. A button to pledge support on the syndicate panel would make this way easier, and standing bonuses from sigils could be tied to syndicate rank instead. Any progress on Riven Transmuting? It's getting crowded in my inventory and dissolving them into 23 endo is not really a compelling choice. Link to comment Share on other sites More sharing options...
Wombazomba Posted November 15, 2017 Share Posted November 15, 2017 First: yay! Also: Any news on the melee range weapon stats in the arsenal (from the patchnotes of update 21)? Link to comment Share on other sites More sharing options...
Trazzy Posted November 15, 2017 Share Posted November 15, 2017 Will the Quills and Ostron factions ever be more independent? As of right now the Quills faction rewards are entirely dependent upon the Ostron faction rewards which forces players to max the Ostron standing before they can really dig into the Quills content. Link to comment Share on other sites More sharing options...
Drejzer Posted November 15, 2017 Share Posted November 15, 2017 While we're talking about melee... When are you going to do something about those poor forgotten stances like [Iron Phoenix] or [Shimmering Blight] (and a few others) that have only one combo apart from the default one? (on a side note: Any plans for Melee_2.5 or Melee_3.0?) Link to comment Share on other sites More sharing options...
alukard18 Posted November 15, 2017 Share Posted November 15, 2017 when will we get third generation (t3) alternative helmet's for older frames? when we will get a tenno whip? we have grineer; corpus and infested but not a tenno whip ? when we will get a tenno pump action shotgun ? when we will get a infested sniper rifle ? Link to comment Share on other sites More sharing options...
Foefaller Posted November 15, 2017 Share Posted November 15, 2017 What's the update on melee+ secondary dual wielding? How can Hydroid be a proper pirate if he can't hold a cutlass in one hand and a pistol in the other? Link to comment Share on other sites More sharing options...
(XBOX)Iceedemon888 Posted November 15, 2017 Share Posted November 15, 2017 Last dev stream you talked about how raids/trials weren' something that you were planning on working on in the future. After playing eidolon and fighting an eidolon I can understand why you want to stick with this way of "endgame content" but it still saddens me because eidolon prove you can make a good raid style boss. My question is why limit yourself to world bosses? Raids don't get many people doing them because they don't have very much support on the developers side of things. Bugs drive people away which in turn makes bug fixes less of a priority which makes people not do the content, but in the end raids can be used to deliver lore drops sometimes more so than a quest Link to comment Share on other sites More sharing options...
Unnoen Posted November 15, 2017 Share Posted November 15, 2017 I don't really have a question, just wanted to say thank you for all the work you put into this game and I'm looking forward to the next big update <3 On that note, any idea what the next big expansion may hold for us? Link to comment Share on other sites More sharing options...
xcatdarkness Posted November 15, 2017 Share Posted November 15, 2017 Two questions 1. will there be more sentient weapons and cosmetics coming any time soon (huge fan of there over all design huge props to the art team :D ) 2.with a flying ediolon coming soon will our operators be surfing on the backs of our warframes while in arch wing if not why not. :) Link to comment Share on other sites More sharing options...
UranusIsAwesome Posted November 15, 2017 Share Posted November 15, 2017 Veri important question: Can we PLEASE have the same "overlay map fade" option we have on PoE for every other map? I prefer using the overlay map, but depending on the tileset it will impair the gameplay so much! Link to comment Share on other sites More sharing options...
Unktena Posted November 15, 2017 Share Posted November 15, 2017 When you were talking about giving all the frames passives the idea for Oberon to get energy or health while standing in the light was brought up and eventually shut down because of consistency. He ended up getting a bonus to pets. Gara now has a light based passive, what changed? Have you thought about changing how Mirage works? Link to comment Share on other sites More sharing options...
SapphicPirate7 Posted November 15, 2017 Share Posted November 15, 2017 40 minutes ago, 6Sanity9x said: DE if ur seeing this, whats the plans for umbra? will we get him on this year? They already stated that Umbra won't be this year Link to comment Share on other sites More sharing options...
HyokaChan Posted November 15, 2017 Share Posted November 15, 2017 1 hour ago, JuicyButthurt said: Continuous weapon rework? They are unresponsive and status/s barely works, especially as they are primarily status weapons. doubling up on this question. Continuous weapons benefit the least from multishot as well as status (despite majority of them being built as status weapons). Multishot only gives a straight multiplier to damage and does not affect critical and status like it does on normal weapons by duplicating the tick numbers. Likewise, status per second gimps status weapons to need 100% just to apply one status effect every second and 200% for 2 per second. When so many continuous weapons are status-based weapons this problem is seriously obvious: It just can not catch up to other guns built for status that, at 100% can apply one every shot which is definitely more than once a second. Please consider a rework. Link to comment Share on other sites More sharing options...
(PSN)baki5501980 Posted November 15, 2017 Share Posted November 15, 2017 Already Link to comment Share on other sites More sharing options...
Eldnacpeek Posted November 15, 2017 Share Posted November 15, 2017 Dual Amps for the operator; has this been discussed? Is there anything you can talk about regarding whether or not it can happen? Link to comment Share on other sites More sharing options...
(PSN)BlitzKeir Posted November 15, 2017 Share Posted November 15, 2017 How soon can console players expect the bounty reward changes? Bounties are your primary activity in the plains, I cannot stress enough that this should get into the console build asap. Link to comment Share on other sites More sharing options...
Crazy_Kamosa Posted November 15, 2017 Share Posted November 15, 2017 Question: Do you plan to add Riven mods for specific Companions and Warframes? If so, how? If it is likely to happen, would they work well by prioritizing underused niche modifiers, rather than commonly used ones? For example: A Nyx Riven that would highly increase Cold resistance but reduce the overall sprint speed A Diriga Riven that would give a percentage to armor and Heat resistance A Sahasa Kubrow Riven that would have an increased bleedout timer, but slightly lower health Also if they were a possibility, would the riven disposition be tied to the most frequent usage of the frame/companion, or by their individual strengths and weaknesses? Link to comment Share on other sites More sharing options...
SapphicPirate7 Posted November 15, 2017 Share Posted November 15, 2017 Question: Are there any plans on more merchandise coming out. Such as action figures, statues and apparel. On the same line, if fans began creating Warframe products, would they be supported by DE as a whole freely or would there be legal issues to go through or would it simply be ignored unless it becomes too large. (Asking because I'm working on many different Warframe merchandise that I'd like work with you or just on my own to sell to other Warframe Fanatics.) Link to comment Share on other sites More sharing options...
Songbear Posted November 15, 2017 Share Posted November 15, 2017 Can Inaros get some love? I'd really like to have a deluxe skin for him, and maybe he could get a khopesh (it's an Egyptian curved sword made of bronze or iron) sword skin or an Egyptian-themed kavat skin/armor in the package. There's an issue where weapon skins don't work on Zaws. I'm not actually sure if that's intentional or not. I really wanna use that Baro staff skin on my Zaw because it looks awesome. Can there please be passive health and energy regen? It could scale off of the frame's level. Health regen could go up by one every 10 levels, maxing out at 3/sec. Energy could go up by one every 15 levels, maxing out at 2/sec. Since all warframes need energy to make themselves distinct from each other (aside from a few cases like Inaros' big health pool), it's odd that, without mods or abilities like Energy Siphon, Energy Vampire, or Energizing Dash, you have to rely on uncommon dropped energy or consumables. For health I think it'd mostly be QOL. Not everyone brings a self-sustaining or healing frame, and being left at low health without any way to heal it back (besides losing it all and getting downed) can get bothersome. One last thing: can we get the ability to sprint and shoot? When you're sprinting and start shooting, you'll revert back to the slower run animation. I think it'd make ground combat feel a bit better. Link to comment Share on other sites More sharing options...
Neonite Posted November 15, 2017 Share Posted November 15, 2017 Can weak older prime weapons that powercrept get a buff - such as Reaper; Latron; Dakra; Paris; Ankyros; Boltor; etc. ? Link to comment Share on other sites More sharing options...
(PSN)Viper4505 Posted November 15, 2017 Share Posted November 15, 2017 Can you guys please fix the lagging in cetus its so anonying Link to comment Share on other sites More sharing options...
MossyLithophyte Posted November 15, 2017 Share Posted November 15, 2017 Occasionally while sneaking around a tile you come across two or three unalerted enemies that are very close together. Probably whispering oaths against the queen about a lack of food, or complaining about another late paycheque from dear Neffy. At this point performing a stealth kill will unavoidably alert the others standing next to the one you stealth kill. Would it be possible to have the ability to stealth kill more than one enemy at once? Possibly crack their heads together, or use each hand to stab them in the neck simultaneously, or maybe jump into the air, stab two, and head kick a third. It would look pretty cool seeing a space ninja do a fancy finish like that. Can we also get the ability to queue builds in the Foundry? Something like set it to make 5 batches of Squad Health Restores, so we don't have to sit and wait for every minute for the build to finish, then claim it, and then start another build. Link to comment Share on other sites More sharing options...
frette Posted November 15, 2017 Share Posted November 15, 2017 I have a question: Can you please state these times in UTC? Most people know how far off from UTC their time zone is, but not as many know how far off their time is from ET. Thank you ;) Link to comment Share on other sites More sharing options...
-Kyle- Posted November 15, 2017 Share Posted November 15, 2017 "some upcoming content" - please, could we talk about The Sacrifice? Another teaser? Any information, I beg you. Stop postponing the Umbra, be clear with us, we need to now. Link to comment Share on other sites More sharing options...
Cubewano Posted November 15, 2017 Share Posted November 15, 2017 While the ability to leave squad in the plains is a welcome change, are there any precautions that will be added for when a host leaves? As it is you can just wind up being left in a chain of host transfers, which is very unpleasant. Perhaps something like a 10-15 second warning when a host wants to leave so you have time to split yourself? How's the weather system for poe going along? How many weather types can we except to see when it lands, or going into the future? When should we expect the nemesis system? This year perhaps? The next? Before or after the sacrifice? What ever happened to the tenno shotgun you showed us late last year that got everyone all kinds of excited? Is there still potential for us to see a robot companion (pet jack pls) in the future? You mentioned in last years tennocon that you guys were testing out some robotic companion stuff but never said how that went. I know umbra isn't coming until next year, but can we know if there a plans to make his super snazy scarf an axuilary item? And random question, why was the waist for ember reduced on her deluxe? Looks like she is wearing a really tight corsette, and not a fan. Edit : Forgot the big one, how is there grass growing in the caves of poe albeit there being no sunlight? Link to comment Share on other sites More sharing options...
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