Popular Post [DE]Danielle Posted May 10, 2018 Popular Post Share Posted May 10, 2018 (edited) Saryn Revisited 2.0 is now live in Update 22.20.0 on PC! We'll be closely watching for your feedback in the dedicated Saryn Megathread below. We encourage you try out the changes thoroughly first before you leave your thoughts/reactions/concerns/etc. Thank you! Edit: The mega-thread also includes a list of known issues (up for fix) and an updated FAQ! Hello fellow Saryn enthusiasts (and all potential to-be-enthusiasts)! It is with great excitement I come to you today with this Dev Workshop covering Saryn’s 2018 rework. The first section of this Workshop will cover the intent of these changes, while the second will provide a more detailed look into the ability changes themselves. Please keep in mind that everything you read in this Dev Workshop is subject to change from the posting time right up to the day/time it launches and beyond. We also understand that providing feedback on something you haven’t had a chance to play or experiment with can prove to be a bit difficult. We do appreciate and welcome constructive feedback and suggestions with the information provided below! However, if you’d like to see Saryn’s changes in action, we will be livestreaming a special Prime Time pre-show with Rebecca, Pablo, and more this Thursday, May 10th at 6:30 p.m. ET! Missed the Prime Time pre-show? Check it out here: Known best as the queen of Viral and Toxin damage, Saryn has comfortably sat in her role as a damage caster and nucleus for infectious spread latching and leeching onto those who cross her path. When approaching her rework, we wanted to maintain this status while also increasing the level of fun and variety of play. Back in late 2015, we launched the first “Saryn Revisited” in Update 17.10, where she received an ability overhaul focused primarily on ability synergy. Off the heels of a bulk of Warframe changes released earlier this year, we felt it was time we address Saryn’s current state. The following bullet points are cornerstones to her 2.0 form, and list what we intend to tackle from over 2 years worth of observations since her first revision:Tackling Perplexing Synergies - Perplexing indeed. We feel Saryn's synergy as it stands follows a more forced than natural flow. We often found players confused as to why some things worked as they did, which lead to a guessing game of “bug or feature”. A new player having just acquired Saryn might not be fully aware of Spores’ interaction between Molt, Toxic Lash, and Miasma… and as an added layer, the interactions of those abilities with one another. Essentially, with Saryn you are given all the ingredients to mix up a cocktail, without really knowing if the ingredients are meant to mix in the first place. In 2.0, we aim to take the guessing out of the “what does what with what to make X happen?” and ultimately make her more sensible and intuitive to play. Tackling Underused Abilities - There is definitely something very satisfying about seeing damage numbers confetti off in the distance, as your Spores chew through enemies or chunk through health with Miasma. But what of Toxic Lash and Molt? We read your feedback and agree that they don’t meet the standards of her other abilities. A Melee-only ability on a non-Melee focused Warframe felt misplaced, and a decoy that doesn’t scale simply can’t hold up against high-level enemies. So we took a closer look to see how they could play a bigger part overall. What came of this is Toxic Lash working on ALL weapons, with an added bonus for Melee. While Molt saw improved scaling and an added speed escape bonus on cast. Full details on the changes are listed in the “Ability Changes” section! Tackling the “Spores Turret” - Shedding Molt and decorating it with Spores is fairly commonplace Saryn gameplay. We’ve noticed that this quick 1 - 2 step tends to result in a “set it and forget it” way of playing. We want players to feel more involved in Saryn’s poisonous grip over the enemy, while giving Spores and Molt more utility on their own. The first step was removing the synergy to cast Spores on Molt. Distancing the two abilities gave us the start we needed to give them their very own unique and self-sufficient design. Now they perform independently of one another, giving Saryn more options in combat. Details are listed below! ABILITY CHANGES Now for the nitty gritty! The following details Saryn’s abilities in their 2.0 revisited form. General Changes Increased Saryn’s Armor from 175 to 225 (at rank 30) Increased Saryn Prime’s Armor from 225 to 300 (at rank 30) Spores Spores now have Infinite Duration and Escalating Damage! What exactly does that mean? Essentially, Spore duration is determined by the enemies affected. As long as enemies are dying to Spores, they will spread. As an added bonus, the longer your Spores deal damage, the more your damage output will grow. *Developer note: We really want to emphasize that this is experimental. With Spores we’re trying a couple new things that we’ve never done before, so we’ve entered new territory that is both exciting and a little scary: Infinite Duration and Infinite Escalating Damage. Both of these have had interesting and fun results under normal test play and conditions, but we are still testing and looking for edge situations that might require us to go back to the drawing board. Spores changed from Viral to Corrosive damage, which repurposes it as a great tool to strip armor from enemies. Increased Status Chance from 10% to 50%, also scaling with Power Strength. When an enemy affected by Spores dies, they spread to surrounding enemies. This makes it much easier to keep Spores active. *Developer Note: We are particularly apprehensive about Spores behaving this way since we’ve paired it with an already experimental mechanic - it is the most likely portion of the rework to be highly reconsidered before launch. Recasting Spores will detonate all active Spores and will deal 2x the damage on an infected enemy based on the number of active Spores and their current damage per tick. A meter showing damage per tick and the number of affected enemies will be available in the UI to keep tabs on active Spores. Venom Dose Augment Change: Spores cast on allies temporarily grant them additional Corrosive (was Toxin) damage to all attacks. Spores optimization! Under certain circumstances, Spores has been known to cause framerate issues in its current state. With the spreading nature of Spores in the rework, we’ve decreased the CPU burden which has made a noticeable change to the ability’s overall performance while active. There is still room for improvement but we’re fairly happy with the results so far! Molt Molt has classically been a great tool of deception and distraction, especially when in a bind and in need a quick escape to reposition. We wanted to retain this utility but improve on it so that it offered more reliable and robust cover options. After casting, Saryn receives a momentary speed boost for a short duration. Molt will now scale similar to Rhino’s Iron Skin - All the initial damage it takes in the first (3) seconds will make it stronger. Any damage it receives after that point will target the absorbed health (Damage absorbed will show in a buff indicator in the UI). Once it reaches 0, Molt explodes dealing Toxin damage to nearby enemies. Improved FX changes to make her Molt cast more pronounced. Her Regenerative Molt Augment remains the same! “Saryn regenerates health over a span of time after casting Molt.” Toxic Lash You’ve told us that having Toxic Lash limited to Melee was too restrictive and was simply not compatible with a broader variety of playstyles. So we’re sharing its Toxin with the lot of your Arsenal! Toxic Lash’s Toxin damage buff in Saryn’s revisit is now granted to ANY weapon in your Loadout (Primary, Secondary, and Melee). In maintaining its roots, the damage buff on Melee weapons is doubled. With Toxic Lash active, your weapons will trigger Toxin Status Effect on any damage instance. Increased the duration from 30 seconds to 45 seconds. We’ve maintained Toxic Lash’s ability to spread Spores to nearby enemies by dealing damage while active. With the new spreading nature of Spores, survivability of Molt, and the increased duration of Toxic Lash and Miasma, Saryn is no longer as Energy-hungry as she used to be, so we’ve removed the 2 Energy restore on Spores burst by Toxic Lash. Contagion Cloud Augment change: Kills with Toxic Lash will leave behind a Toxin cloud. As an added bonus, Melee kills double the damage dealt by the cloud. Miasma We’ve taken what’s great about Miasma, and made it even better in the scope of Saryn’s 2.0 changes! Changed Miasma’s damage type from Corrosive to Viral. *We've swapped Miasma and Spores damage types with one another since Spores in its 2.0 form allows for more than 1 proc per second. Miasma has a 100% guaranteed Viral Status Effect on damage tick. Increased damage from 350 to 500. * *To enable Saryn to more reliably spread her 100% guaranteed Viral proc, we've increased Miasma's range! To compensate, we've returned Miasma's damage to its previous state, as more enemies can be inflicted by the Viral proc and the double damage bonus on those carrying Spores. Increased duration from 3 to 5 seconds. Miasma inflicts double damage on targets affected by Spores. When recasting on the same enemy it will refresh the tick duration and maintain the Viral Status Effect, but will not stun enemies a second time. Saryn Audio rework! As an added bonus, Saryn is also coming with a whole new set of sounds! This is what Jeff Hartling, Sound Designer, had to say about the changes to Saryn’s audio: “We are giving Saryn a “voice” when she casts (voiced by [DE]Danielle), which will add character and make her feel more connected to the abilities as you cast them. We really amped up the “poison” aspect of her sounds so that she feels more deadly in combat. In addition, we’ve remastered all of her sounds to have increased clarity and focus.” You can expect Saryn Revisted 2.0 to launch on PC in a near future update! PS. We're still looking at the rest of your Arsenal! Friday, May 11th Note: We are running a 7-day Forma alert starting today at 3 p.m. ET after Devstream #111 to prep for the launch of Saryn's revisit on PC. Consoles will receive this alert closer to when this update goes live for XB1 and PS4! Tuesday, May 15th I've added an FAQ section in the spoilers below! This may be updated with more as they are posted - Thanks for all your feedback and discussions so far! Spoiler Q: Is Saryn's passive changing in her rework? A: It remains the same! Status Effects last longer on inflicted enemies. Q: Can you only spread Spores by having an enemy die while inflicted? A: That's one way of doing it! Destroying a Spore and dealing damage to enemies while Toxin Lash active will also spread Spores to surrounding enemies. Q: Does recasting Spores detonate all active Spores? A: Yes! Q: Is there a limit to how many enemies can be inflicted with Spores? A: No limit! Q: Is there a limit to Spores escalating damage? A: Spores can reach up to 100k damage per tick.Q: Do Toxin Procs still get transferred via Spores? A: Toxin Procs no longer get transferred via Spores. Instead of relying on that damage being carried we increased the overall damage of Spores and Melee with Toxin Lash. Q: Does Miasma pop Spores when cast? A: It does not! It will deal double damage on enemies inflicted with Spores, but Spores will continue on as usual regardless. Q: Can Molt still be recast to create a new decoy (destroying a previous instance in the process)? A: Yes! Q: Does Miasma still detonate Molt if its within range? A: It does not! Additionally! To enable Saryn to more reliably spread her 100% guaranteed Viral proc, we've increased Miasma's range! To compensate, we've returned Miasma's damage to its previous state, as more enemies can be inflicted by the Viral proc and the double damage bonus on those carrying Spores. Edited May 17, 2018 by [DE]Danielle Edited note on megathread 135 Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted May 10, 2018 Share Posted May 10, 2018 (edited) When will the non-popular frames like Wukong and Titania for example, be looked at as well? They are in dire need of an overview more than Saryn to be honest. Don’t get me wrong, I’m glad Saryn is getting changes, it’s just that certain frames need to need be looked at more than others. Saryn Feedback: Stat Increase Good change to make her a bit more more survivable. Spores Sounds pretty good so far, hopefully it’s good in the game. Molt Reading the changes to Molt seem quite incredible, can’t wait to see how it is in-game. Toxic Lash Changing the ability to work for all weapons is a really great change. Miasma The damage buff to Miasma is an extremely good buff. Audio Change Won’t say no to new audio, can’t wait to hear the new sounds! I’m not a Saryn main, nor have I used her, but overall, the new Saryn rework looks quite good, nothing really to complain here. Edited May 10, 2018 by xXDeadsinxX Added feedback 33 Link to comment Share on other sites More sharing options...
GnarlsDarkley Posted May 10, 2018 Share Posted May 10, 2018 RIP my Saryn...but it actually seems pretty fun. I'm just not so sure about the Viral to Corrosive Change on her Spores though 11 Link to comment Share on other sites More sharing options...
trunks013 Posted May 10, 2018 Share Posted May 10, 2018 (edited) i already rly like saryn can we keep her that way ? I know its probably not but this seems good too of course we will see^.^ Hey just a question Danielle is the new odio include the sound i saw you doing on twitter ? Please that would be hilalrious ^.^ https://twitter.com/GameSoundDesign/status/977202468642869249 Edited May 10, 2018 by trunks013 3 Link to comment Share on other sites More sharing options...
EndermanBeast Posted May 10, 2018 Share Posted May 10, 2018 (edited) Ooh, a Rework! Should have come when all the others got their "reworks" but it's fine. Edited May 10, 2018 by EndermanBeast 3 Link to comment Share on other sites More sharing options...
Finedaible Posted May 10, 2018 Share Posted May 10, 2018 That's a lot of changes to check out. One question though, will spores still transmit Toxin status procs from infected enemies upon popping a spore? 1 Link to comment Share on other sites More sharing options...
Tain_OSkoom Posted May 10, 2018 Share Posted May 10, 2018 21 minutes ago, [DE]Danielle said: With the new spreading nature of Spores, survivability of Molt, and the increase duration of Toxic Lash and Miasma, Saryn is no longer as Energy hungry as she used to be, so we’ve removed the 2 Energy restore on Spores burst by Toxic Lash. Not crazy about this one. Forcing yet another frame into zenurikville in order to maintain uptime on other abilities in the face of energy leech eximus units seems like a pretty miserable thing to do. 27 Link to comment Share on other sites More sharing options...
ThatOddDeer Posted May 10, 2018 Share Posted May 10, 2018 FINALLY I CAN REST PEACEFULLY 4 Link to comment Share on other sites More sharing options...
okelikai Posted May 10, 2018 Share Posted May 10, 2018 (edited) Is the voice similar to that of Valkyr's in the ability casts? I'm a little concerned as to how it will fit the character. Also a little concerned about how powerful spores seems but excited overall. Edited May 10, 2018 by Okelikai 2 Link to comment Share on other sites More sharing options...
Kyoresh Posted May 10, 2018 Share Posted May 10, 2018 Looks interesting, but nothing to jump up ^^ Link to comment Share on other sites More sharing options...
VexExodus Posted May 10, 2018 Share Posted May 10, 2018 Alright sounds good, better than spitting sounds for sure. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted May 10, 2018 Share Posted May 10, 2018 (edited) On top of all that, a...voice? I had my gripes about Saryn, but I can say with 100% confidence "she doesn't say stuff when casting powers" was not one of them. Edit: removing the "coughing up some lucky sauce" sounds works, though. Do that for Paris Prime, too. Edited May 10, 2018 by Ham_Grenabe Link to comment Share on other sites More sharing options...
RabidMoose Posted May 10, 2018 Share Posted May 10, 2018 This sounds pretty good on paper, but I'm concerned about the new Toxic Lash. Currently, popping a spore with Toxic Lash both spreads the spore AND the toxin DoT (or at least it's supposed to, but rarely ever does). Being able to spread spores with the ability is great, but I loved the ability to spread the toxin DoT as well. Will that be staying? 3 Link to comment Share on other sites More sharing options...
ScorchedIce Posted May 10, 2018 Share Posted May 10, 2018 This actually looks pretty good and fun. I personally wasn't a huge fan of Saryn, but this seems to be aiming at making her more fun in the moment to moment gameplay, which i love 1 Link to comment Share on other sites More sharing options...
(PSN)LubzinNJ Posted May 10, 2018 Share Posted May 10, 2018 I really....really......REALLY love my Saryn so when I saw this I was like "DAMN IT THEY'RE GOING TO NERF HER!!!" but......this seems like a major buff. Thank....you? I think? 9 Link to comment Share on other sites More sharing options...
Archwizard Posted May 10, 2018 Share Posted May 10, 2018 Most curious. Looking forward to it. 2 Link to comment Share on other sites More sharing options...
Sintag Posted May 10, 2018 Share Posted May 10, 2018 I'm a bit worried about decoupling some of the combo capabilities Saryn had, and I'm also not exactly the biggest fan of swapping Spores and Miasma's damage types. I'll be able to get a better scope once it's in my hands, but until then, I'm cautiously optimistic. 3 Link to comment Share on other sites More sharing options...
--CoB--Rooshi Posted May 10, 2018 Share Posted May 10, 2018 I love this proposal. GOOD JOB!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 1 Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted May 10, 2018 Share Posted May 10, 2018 Just now, (PS4)LubzinNJ said: I really....really......REALLY love my Saryn so when I saw this I was like "DAMN IT THEY'RE GOING TO NERF HER!!!" but......this seems like a major buff. Thank....you? I think? The swapping of damage types will reveal which way this really goes (as well as the question of whether you can spread the toxin DoT's by bursting spores). Link to comment Share on other sites More sharing options...
Neonpkz Posted May 10, 2018 Share Posted May 10, 2018 I look forward to recieving my 1 forma despite me investing 5. 2 Link to comment Share on other sites More sharing options...
MonsieuRoberts Posted May 10, 2018 Share Posted May 10, 2018 The only nerf I'm really reading here is that low damage max range Equinoxes will no longer two-tick spore-afflicted targets since she's spreading Corrosive instead of Viral. If these Spores still carry my Toxin DoTs (and from reading this, they do), the source of my damage is still here. And the duration is now infinite. And the damage grows exponentially the longer my Spores are around.I am very excited to try these changes out for myself sooner rather than later. 5 Link to comment Share on other sites More sharing options...
aidan890 Posted May 10, 2018 Share Posted May 10, 2018 Hey all! Just a quick reminder that this thread is for discussing THIS rework. Questions like "what about X frame, they could use some work" are not on-topic here and should be asked in the Warframe & Abilities Feedback section of the Forums. Crowding this thread with such responses won't help us gauge feedback to this rework. Thanks! 17 Link to comment Share on other sites More sharing options...
MonarchPrime Posted May 10, 2018 Share Posted May 10, 2018 Skidaddle, skidoodle, grineer armor is now a noodle 19 Link to comment Share on other sites More sharing options...
Touch_Fluffy_Tail Posted May 10, 2018 Share Posted May 10, 2018 so now her spores will do nothing on corpus great 14 Link to comment Share on other sites More sharing options...
ThatOddDeer Posted May 10, 2018 Share Posted May 10, 2018 (edited) Now that my excited has calmed down a little, I foresee a few issues. Toxic lash's blocking element still feels unnecessary, would suggest changing it to damage reduction while she has a melee equipped to differentiate when she's gunning or closing in for the kill and doesn't have to choose which half of the ability to use. Secondly miasma feels even less important as an 'ultimate' compared to the new spores but its headed in a nice direction. Potentially allow it to CC in a more reliable way rather than the soft 'stagger' she currently has since it differs based on enemy animation types. Edited May 10, 2018 by ThatOddDeer forgot a thing 5 Link to comment Share on other sites More sharing options...
Recommended Posts