Rellik2001 Posted May 17, 2018 Share Posted May 17, 2018 Can we get a Vacuum mod for the kavats please? Link to comment Share on other sites More sharing options...
ReyaXZy Posted May 17, 2018 Share Posted May 17, 2018 Ty for the update 🙂 Link to comment Share on other sites More sharing options...
Issac_Ross Posted May 17, 2018 Share Posted May 17, 2018 Thank you for the updates. Obviously there is some patching to get it to work right but looks great so far. Link to comment Share on other sites More sharing options...
SyndriD Posted May 17, 2018 Share Posted May 17, 2018 something is wrong... Link to comment Share on other sites More sharing options...
curvelo Posted May 17, 2018 Share Posted May 17, 2018 A very huge update! thanks DE, very usefull! ^^ Link to comment Share on other sites More sharing options...
Kainosh Posted May 17, 2018 Share Posted May 17, 2018 4 часа назад, [DE]Megan сказал: Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket). Can we have it unlinked from projectile completely? Like....Each "cloud" of smoke to have its own lifespan. Because now smoke disappears with rocket explosion... I would prefer it to remain for a while. Would be nice if it used new particle system and were affected by movement and other things. Link to comment Share on other sites More sharing options...
Mrbebob1 Posted May 17, 2018 Share Posted May 17, 2018 How do i disable the usage of a cursor when using a controller? i prefered the old way and there's no option to do so. The only time i'm fine with the cursor, was with the navigation menu. Link to comment Share on other sites More sharing options...
Accaliah Posted May 17, 2018 Share Posted May 17, 2018 normally i dont reply to these topics because your team at DE does a good job with most updates, however this coming from a person that plays saryn primarily: she is not in a good spot with the new changes, most of the issues are due to the changes to her Spores. IE being unable to recast it multiple times while moving around the battlefield, if you must make it a skill where it can be detonated, at least make it a press & hold to detonate and press to cast as many times as we need, as there really is just too little time to really allow spores to infect enemies before most are killed by say a ember or banshee. or even revert the changes to her spores to where you just can cast as many times as you desire but allow a Augment mod to add the ability to detonate with a held keypress. Link to comment Share on other sites More sharing options...
Prisma_Fluctus Posted May 17, 2018 Share Posted May 17, 2018 Thank you D.E. Link to comment Share on other sites More sharing options...
Leqesai Posted May 17, 2018 Share Posted May 17, 2018 1 hour ago, Blackplaga said: Well you see the problem with that is I have none of those three mods so getting to the point where I do have them is now a problem. Or i can PTW and buy them from someone =-D oh wait im poor Zenurik is not a mod. Gaining platinum to purchase mods also does not require the spending of real money. Energy pads are also not a mod and they're extremely easy to get. Link to comment Share on other sites More sharing options...
Ayukimi Posted May 17, 2018 Share Posted May 17, 2018 I don't know if it is a bug, but after some time of casting 1st ability on Saryn it just becomes unavailable, as in me not being able to cast it again... Link to comment Share on other sites More sharing options...
ArchAngel0128 Posted May 17, 2018 Share Posted May 17, 2018 Nice update but can we get the choice of using the virtual cursor or not because me personally i'm not a fan of having a cursor while using a controller, the way it worked before was just fine with me. Link to comment Share on other sites More sharing options...
Leqesai Posted May 17, 2018 Share Posted May 17, 2018 26 minutes ago, Rellik2001 said: Can we get a Vacuum mod for the kavats please? Or an exilus mod that adds vacuum on bullet jump.... @DE.Rebecca 👩👧👦 Link to comment Share on other sites More sharing options...
Melos-mevim Posted May 17, 2018 Share Posted May 17, 2018 two notes about melee after this update 1 it seems to be very wonky about the hit detection, its not hitting enemies if you attack them as a group, it will just flat out miss enemies that should be in your range if something else right next to them 2 all melee finishers on all weapons are using the nikana animations as a person who loves melee and has loved it since u13 I do hope these get fixed soon Link to comment Share on other sites More sharing options...
hooperinius Posted May 17, 2018 Share Posted May 17, 2018 So did the melee changes to combo counter get thrown in this? I still say they should let melee go through walls just cap the range at say 100% boost but maybe the coding for that would be difficult? Link to comment Share on other sites More sharing options...
XCpDaX Posted May 17, 2018 Share Posted May 17, 2018 policromate do not work, ok, cannot changes lights 😞 Link to comment Share on other sites More sharing options...
Helmed Posted May 17, 2018 Share Posted May 17, 2018 Checking for new content 1848 MB ~ 2.7 hours 😃🔫 Link to comment Share on other sites More sharing options...
-JT-_-R3W1ND Posted May 17, 2018 Share Posted May 17, 2018 4 hours ago, [DE]Megan said: Fixed smoke trail behind rocket to persist for life of projectile (trail was disappearing after 8s of flight time, making it very hard to see the rocket). Wonderfull. Am i only one who see a problem here? Its like One second Two seconds. Three seconds. Four seconds. Five seconds. Six seconds. Seven seconds. Maybe, just maybe this dumb rocket must just stop targeting after some time. Not this. A long long before 8s. And you will not need this long time life of projectile? Link to comment Share on other sites More sharing options...
Alikar.Sefiro Posted May 17, 2018 Share Posted May 17, 2018 4 hours ago, [DE]Megan said: The Operator screen now displays a new opening UI! Switch between Equipment, Focus, and Appearance. sweet but when are we getting A,B,C loadouts for operators fashion frame is endgame. Let me experiment more with my operator fashion please i own all the outfits but i don't want to ruin and never be able to remake my operator I'm comfortable with to see how a different look would work. Evrythign from arcwings,weaponms,frames and sentinals to even kubrows have it why cant the operator?!!?!??? Link to comment Share on other sites More sharing options...
redindy Posted May 17, 2018 Share Posted May 17, 2018 Horay for wyrm getting some love Link to comment Share on other sites More sharing options...
General_Durandal Posted May 17, 2018 Share Posted May 17, 2018 4 hours ago, [DE]Megan said: Fixed elemental Status Effects applying to Exodia Force. Only base Damage Mods (Pressure Point) are meant to apply. That was the only good thing about it, since the thing it says it does actually doesn't work. Link to comment Share on other sites More sharing options...
Psycho_Cadence Posted May 17, 2018 Share Posted May 17, 2018 4 hours ago, [DE]Megan said: Fixed Vazarin’s Mending Soul (at max rank) applying more instant revives after Transferring in and out of Operator mode. Wait, this used to be a feature before The War Within. I miss being able to recharge/stock up extras before the big rework. I never thought this was a huge game-breaking thing, so I was wondering why it needed to be "fixed"? I get that the ability to transfer into and out of Operator non-stop would make that impractical, but there could still be a timer or something to make it more useful in the long term. Also the ability to revive everyone with the pulses was awesome and I miss that part of Vazarin too. Link to comment Share on other sites More sharing options...
Takugama Posted May 17, 2018 Share Posted May 17, 2018 Hi not sure if this is how i voice my opinion of the change but ill do it here for noe, im sure some people like the rework of the controller support but im not gonna lie i dont, i feel like it is quite clunky and un intuitive (for me at least). i really dont mind that its a thing but i want to know, is there any way you will allow us to use this old "Non cursor based" scheme of control because the new one just doesnt feel right to me. thanks For reading my mini rant Link to comment Share on other sites More sharing options...
Raspberry Posted May 17, 2018 Share Posted May 17, 2018 Wow, didn't see these sentinel buffs incoming. Would be nice if Shade got some love, though, and especially our four-legged companions -_- Link to comment Share on other sites More sharing options...
General_Durandal Posted May 17, 2018 Share Posted May 17, 2018 Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.