Velveteen Posted August 3, 2018 Share Posted August 3, 2018 Like the title says, when is it coming out and what are your thoughts about it? Link to comment Share on other sites More sharing options...
shut Posted August 3, 2018 Share Posted August 3, 2018 - We'll find out in like 12 hours. - I'll find out in like 12 hours. Link to comment Share on other sites More sharing options...
Hammahness808 Posted August 3, 2018 Share Posted August 3, 2018 It's not going live before or after the Devstream. This is just a in-progress talk about how the melee rework is coming so we can get a preview and also a chance to voice our opinions on what has been worked on and what's to come. In the prime time, they said this was the half-way point. So, it won't be releasing any time soon unfortunately. However, in my opinion, it's probably going to be pretty awesome. Link to comment Share on other sites More sharing options...
Tarak Posted August 3, 2018 Share Posted August 3, 2018 (edited) Well, obviously we'll found out more on the devstream, but they mentioned that they want it to come out with Revanent on the last stream, and that should be 23.3 or 23.4. As for thoughts, considering how badly received the last dive into the melee rework was, I doubt that it's even close to what they talked about previously, so we'll have to wait and see. Edit: with what @Hammahness808 said above (didn't see until I posted) either Revanent is farther out than I thought, or it's def coming out well after him. that said though, the idea of so little time between showing us where it is and actually releasing was concerning me. So, all in all a good thing I think. (Especially considering how well the physical status overhaul went over with it's reveal a week before it was slated to be released and after a good amount of work went into it.) Edited August 3, 2018 by Tarak Link to comment Share on other sites More sharing options...
.Yes Posted August 3, 2018 Share Posted August 3, 2018 6 minutes ago, Tarak said: Well, obviously we'll found out more on the devstream, but they mentioned that they want it to come out with Revanent on the last stream, and that should be 23.3 or 23.4. As for thoughts, considering how badly received the last dive into the melee rework was, I doubt that it's even close to what they talked about previously, so we'll have to wait and see. they mentioned the same points they did in the most recent devstream as they did in one of the earlier looks of melee 3.0 I'm just here heavily hoping that my melee can still be of use to me 2-3 hours into a survival. Melee is really the first thing that got me super into warframe all those years ago, it's anxiety inducing to know that major changes are happening and the last thing we heard pretty much sounded like nerfs. I love melee, and I'm usually excited for changes, but to change something so important to gameplay makes me nervous. Here's to hoping this coming devstream puts us all at ease with this major change! Link to comment Share on other sites More sharing options...
SenorClipClop Posted August 3, 2018 Share Posted August 3, 2018 I think they're changing melee to make it a little more interesting than "press e forever and hit at least one enemy every 12 seconds to keep your damage relevant". It's not really a system in the game that strictly needs addressing, so it's clear that DE is making changes to update the game for the better. That seems to be the goal. My thoughts are that I'll really just need to wait for the update and then play it a bunch before forming an opinion. I'm a little concerned with the changes (removal?) of channeling for extra damage, since I have several setups that use that very mechanic, but we still no very little about how it's going to play out. We'll have to wait and see. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted August 3, 2018 Share Posted August 3, 2018 Только что, Velveteen сказал: what are your thoughts about it? Jat kittag. Your time has come again. BLAST THEM ALL OFF IN THE DANCE OF DEATH JUST LIKE IN OLD MELEE 1.0 TIMES! kmh...im to exited Link to comment Share on other sites More sharing options...
Toran Posted August 3, 2018 Share Posted August 3, 2018 Who knows. Maybe they don't F it up... we'll see. I expect the worst, so I'm always surprised pleasantly. Prices for firearms Rivens probably will go up Link to comment Share on other sites More sharing options...
GinKenshin Posted August 3, 2018 Share Posted August 3, 2018 4 minutes ago, NoLazyShadow said: Jat kittag. Your time has come again. BLAST THEM ALL OFF IN THE DANCE OF DEATH JUST LIKE IN OLD MELEE 1.0 TIMES! kmh...im to exited Wait, are you going with that? What about valkyr rework to make her ‘useful’ in the new system? Link to comment Share on other sites More sharing options...
tyranno66 Posted August 3, 2018 Share Posted August 3, 2018 The only thing I am weary of is that they don't turn my beloved scythes into heavy blades. Other than that I couldn't care less. Link to comment Share on other sites More sharing options...
kyori Posted August 3, 2018 Share Posted August 3, 2018 Don’t know when it’s coming out. No thoughts because don’t know any info of it. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 3, 2018 Share Posted August 3, 2018 Melee 3.0 will have to come with a full rework of Wukong, given he has nothing but melee. And given how Wukong is never getting reworked, it looks like you're outta luck Link to comment Share on other sites More sharing options...
NoLazyShadow Posted August 3, 2018 Share Posted August 3, 2018 (edited) Только что, GinKenshin сказал: Wait, are you going with that? Oh yes i am. Только что, GinKenshin сказал: What about valkyr rework to make her ‘useful’ in the new system? Its not about making her usefull with new melee system, its about fixing her old problems and making her into The Great And Powerfull Death Machine once again Edited August 3, 2018 by NoLazyShadow Link to comment Share on other sites More sharing options...
ganjou234 Posted August 3, 2018 Share Posted August 3, 2018 4 minutes ago, NoLazyShadow said: Oh yes i am. Its not about making her usefull with new melee system, its about fixing her old problems and making her into The Great And Powerfull Death Machine once again WTH That was badass......and it was removed? Was that a heavy attack while in quick melee? Link to comment Share on other sites More sharing options...
DeMonkey Posted August 3, 2018 Share Posted August 3, 2018 10 minutes ago, ganjou234 said: WTH That was badass......and it was removed? Was that a heavy attack while in quick melee? There was no such thing as quick melee back then, there was just melee. Link to comment Share on other sites More sharing options...
NoLazyShadow Posted August 3, 2018 Share Posted August 3, 2018 Только что, ganjou234 сказал: WTH That was badass......and it was removed? Was that a heavy attack while in quick melee? Yep..it was charge attack for Jat kittag before Update 13..and i hope they'll bring it back in full glory Link to comment Share on other sites More sharing options...
JDxBarracka Posted August 3, 2018 Share Posted August 3, 2018 Well if its more engaging it will be fun, if it isn't and is still spin to win with meme strike then whats the point Link to comment Share on other sites More sharing options...
(PSN)Tactless_Ninja Posted August 3, 2018 Share Posted August 3, 2018 Rework was long overdue. Not specifically for spin spam but general uselessness of certain mechanics. Link to comment Share on other sites More sharing options...
LupisV0lk Posted August 3, 2018 Share Posted August 3, 2018 3 hours ago, --Q--Phanini said: Here's to hoping this coming devstream puts us all at ease with this major change! We know that this won't happen, no matter what the devs will say some clique will be upset. Link to comment Share on other sites More sharing options...
Tarak Posted August 3, 2018 Share Posted August 3, 2018 (edited) The issue i have with the previously proposed changes is that rather than bringing down the overpowered pieces and enhancing the rest of the system, they proposed adding a few gimmicks while nerfing everything around the maiming strike aspects without actually fixing with the actual issues. They talked about nerfing range, nerfing the combo counter, and removing channeling, while buffing all melee damage significantly to account for all the nerfs... But the buffs wouldn't come close to making up for the nerfs, and it would just serve to make maiming strike closer to being necessary... I just hope they fix the problem, rather than ruin the system to avoid upsetting people that lean on maiming strike and related builds as a crutch. Edited August 3, 2018 by Tarak Link to comment Share on other sites More sharing options...
Loza03 Posted August 3, 2018 Share Posted August 3, 2018 My estimate is next Wednesday, or the Wednesday after that. They've said it's pretty close to done. And Revenant and his fancy new sword is most likely accompanying it. Thoughts are... unknown. I'm concerned about what they showed and suggested, but that was long enough ago and with enough feedback that I'm pretty certain they'll have changed it for the better. My hopes is that it'll make different melee catagories, and maybe even some specific weapons, more distinct. Because right now, they don't feel very different, with a few exceptions. For example, that amazing Jat Kittag charge attack that I am mystified as to why they removed it. Link to comment Share on other sites More sharing options...
(PSN)ForerunnerKnight Posted August 3, 2018 Share Posted August 3, 2018 1 hour ago, Tarak said: The issue i have with the previously proposed changes is that rather than bringing down the overpowered pieces and enhancing the rest of the system, they proposed adding a few gimmicks while nerfing everything around the maiming strike aspects without actually fixing with the actual issues. They talked about nerfing range, nerfing the combo counter, and removing channeling, while buffing all melee damage significantly to account for all the nerfs... But the buffs wouldn't come close to making up for the nerfs, and it would just serve to make maiming strike closer to being necessary... I just hope they fix the problem, rather than ruin the system to avoid upsetting people that lean on maiming strike and related builds as a crutch. Actually they have said that they are buffing the range on most melee weapons by more than a noticeable amount. Link to comment Share on other sites More sharing options...
Zerecas Posted August 3, 2018 Share Posted August 3, 2018 I'm all for challenges instead of press E and slap mods to win. Link to comment Share on other sites More sharing options...
DeMonkey Posted August 3, 2018 Share Posted August 3, 2018 23 minutes ago, (PS4)ForerunnerKnight said: Actually they have said that they are buffing the range on most melee weapons by more than a noticeable amount. And by God I of course mean DE. DON'T FORGET THE IRON STAFF. IT NEEDS MORE RANGE. GIVE ME RANGE. GIIIIIIIIVE. Link to comment Share on other sites More sharing options...
Tarak Posted August 4, 2018 Share Posted August 4, 2018 (edited) 14 hours ago, (PS4)ForerunnerKnight said: Actually they have said that they are buffing the range on most melee weapons by more than a noticeable amount. Yes, but are heavily nerfing range mods, and on average it likely that this is to bring max weapon ranges in from their current 'excessive' ranges. This will likely serve to mostly just make shot range weapons break even while reducing longer weapons significantly. That said though, I've said for some time range mods should be made static in the increase they offer to better enhance short weapons while keeping long weapons in a reasonable range so... Im not *really* complaining about this, but it is part of the discussion. Edited August 4, 2018 by Tarak Link to comment Share on other sites More sharing options...
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