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Tiltskillet

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Everything posted by Tiltskillet

  1. I agree with you slam falloff would be absurd. But you're certain that it affects slam fall-off? In the Simulacrum with that perk selected, it makes no difference in my slam AoE damage at range whether I have other weapons equipped or not. Based on the testing on the Magistar by @(NSW)AegisFifi it seems most plausible Follow Through is the intended target of that perk on both weapons. However, unlike Magistar, it's not working on Nami Solo at all. I tested with and without other weapons equipped, in both modes. I would just add that even when it gets fixed, the condition will feel pretty bad to me. It's a really powerful perk obviously, especially in Incarnon mode. But a less onerous condition that doesn't actively reduce play options would be so much more appealing, even at the cost of some amount of the Follow Through bonus. (The amount of which makes me wonder if a Follow Through sanity check might be the source of the bug. The Magistar's 100% bonus changes its Follow Through from 0.4 to 0.8. In the Nami's case 0.7 * 1.6 =1.12.) * * * One other, slightly offtopic thing I'll mention about another perk, Master's Flourish hp regen. This is currently supplying 20 hp/sec constantly rather than 20% hp/sec on Finishers and should get fixed. But my real point is that I think the Finisher condition might have been considered with the idea of Machete heavy attacks having a Finisher Opener. This used to be true, but at some point was removed with no documentation. I'd love to get this back on Machete heavies. If that's not in the cards, changing the condition to allow Ground Finishers as well (Assuming they won't work, which they don't in the case of Innodem's finisher perks.) would make it more useful and accessible.
  2. In that case it would be more clear and less effort to say, "...eventually" or, if she wanted to narrow it down some, "...in June". :P Which, as it happens, is what she said at 17:31.
  3. That would be a funny thing to say, when stating "June 1" would be more clear and less effort. :P
  4. With the exception of endo and kuva amounts, which I think could stand to be increased, Sortie drops seem fine to me considering when they're accessible. Steel Path Sorties though?
  5. I'm familiar with that patch note, but nothing about it is unequivocally true. There are some headshot conditions radial damage can trigger like Galvanized Scope and Pistoleer. There are others it can't or has trouble doing so like Consequence, but I'm not certain that's actually a change from how it was before that patch was released Then there's Deadhead, which has never been able to triggered by radial damage (outside of bugs) but still gives its headshot damage bonus to that damage when applicable.
  6. Dual Nikana, lol? I mean sure, why not. But I'll be so irked if the weapon class that came out a month ago gets a second stance before Rapiers and Blade Whips.
  7. It didn't. Anyway, +1. (Although it would also be nice if gas/electric also got something, since they'd be losing one of their advantages over the already more meta dots.)
  8. Yes, please. Seems like a simple oversight, given how all the comparable vendors do show this information. I have a similar thread about this in Circuit Feedback.
  9. Two problems: Mag Prime's base shields are 150, not 225. The level bonus is +200% and R8 Redirection is +360% as you said, and these are additive with each other. But you're missing the initial "100%". i.e., +200% is actually a 3x multiplier. 150 * (1 + 2 + 3.6) =990
  10. Peacemaker irritates me too, mostly due to the lost potential. I like Mesa's theme, and I like aiming, and her one isn't very interesting. And neither, for that matter, are her 2 or 3. So Peacemaker is a disappointment which means Mesa is a disappointment. She's just a terribly designed frame afaic. But I think we're long past the stage where she should get nerfed or even changed much. There are plenty of people who seem to genuinely enjoy playing her, and there are so many frames and weapons that just as or more disruptive. I'd totally support an additional augment for her 4 that removed the aimbot function though.
  11. Kind of makes sense to me. He shouldn't be getting down into armor much except versus toxin, and health is generally going to be preferable for that unless you have a bunch modded already. I bet he could be made into an ehp tank, but he seems more naturally suited to shield gating. Basically rely on spamming abilities with at least one auger mod/Brief Respite and Conculysts will restore shields constantly, plus draw a lot of fire. (I don't use a key on him, but it would only make things easier.) So for shards I'd be looking primarily at cast speed and energy. I slot Rolling Guard rather than Adaptation, although I think the latter is probably workable too. I've also started using Nourish as his 1, which makes everything work much better. He's not going to be what I'd call a great frame, so maybe this will all feel like a waste of time. But survival is further down on the list of his problems afaic.
  12. Oh cool. I was a bit rushed, and I was concerned thinking back after I posted that it was going to come off as dismissive or something.
  13. This is a good resource: https://warframe.market/auctions/search?type=riven&weapon_url_name=attica&polarity=any&sort_by=price_asc Maybe the first thing to look at is whether a weapon is in demand or not, and therefor whether rivens for it are as well. I'd have guessed the Attica wasn't, and that seems borne out by the low price for unrolled Attica rivens and the amount of time some of those have been sitting for sale. Even unpopular weapon rivens can command decent prices if the affixes are right. In the case of your riven, Status Duration is generally seen as a waste. Toxin can be very desired in combination with other good affixes. Damage can be desired, but mostly in the case of AoE or upfront damage weapons, which the Attica isn't. Negative Projectile Speed, particularly in amounts more than 60% is a serious drawback for a projectile weapon like a crossbow. (It is a terrific negative to get for a weapon that's hitscan and therefor unhurt by it.) So, no, I don't think that roll will be worth the kuva you spent on it, and is probably not worth continuing to burn kuva on. It'd be a different story if you loved the weapon. But for trading? No, I wouldn't recommend it. There is a vast amount of information to absorb when it comes to riven trading. I think I'd recommend trading simpler stuff to start off with. And then as your familiarity with the game and with the market grows, start dabbling in rivens more. I hope this doesn't sound patronizing--I have huge amount to learn about the subject myself.
  14. Just wait until you see the GunCO spreadsheet :( https://docs.google.com/spreadsheets/d/1ryemX4Y2vWy9LjuJ355bWVNuBhzLaHTTFqPeTNto9RA/edit#gid=221509335 courtesy of rainy. Of course, unlike this situation, there are a fair amount of weapons benefiting from bugged GunCO.
  15. Seems like a lot of effort compared to just removing the stagger.
  16. Perhaps Ceramic Dagger should get efficiency in one of its perks, but I don't think combo regen needs to be instantaneous. The tradeoffs are interesting between combo generation, initial combo, and heavy efficiency. An indirect but related change I do want is a source of heavy attack efficiency in Operator, preferably Naramon.
  17. That's funny. Because when you asked if shards feel like they make a difference, those two are the ones that come to my mind first. Most frames feel so much better to me with even one of each.
  18. Which newer frames? DR isn't really capped. Abilities with it have individual caps--often 90%-- and there are obviously practical caps on how much can be stacked. But afaik up until Citrine we only got the benefit of one source when multiple are available.. For instance, Mirage with Eclipse DR won't benefit from another Mirage's Total Eclipse DR. And if both have Total Eclipse, other squad members will only benefit from one. Unless it's been fixed, multiple Preserving Shells don't abide by that rule.
  19. I don't know, but rings that were further away were registering at further distances. Watching your video there are points where you look like you're in long melee distance though.
  20. I checked the range with a Vectis, and when I climbed up on the wall the nearest I could get a ring was about 20m. More typical was 25-30m. So range seems like it -could- explain the problem, although you looked like you were pretty close in some of those shots. I did see another post with basically the same complaint about Stug. It's got some mechanical similarities to Simulor but more range--so it's conceivable there's more to the Simulor problem than that. Huh? I did not have skill on my mind at all in my responses. And I can't tell that the other people who replied did either. But fwiw, I apologize for not getting my frame of mind across well enough, which was basically, "Cool, here's a weapon I'm really interested in, having a really interesting problem--I wonder if I can figure out a simple explanation."
  21. KHek has a dispo of 0.9, Hek is 1.2. 0.9 / 1.2 = 0.75. So that is the correct multiplier and the affixes scale down as one should expect. I'm not sure exactly where you went wrong, but it probably has to do with using pips/range rather than exact dispo values. Those can be found on the individual weapon pages in the wiki.
  22. You're probably right One augment affecting two abilities is at least a little inelegant, and his situation is much different than Equinox since he has two different loadouts. They could also feel like they need to release two augments at once rather than one, which is still a complication over a normal frame. Regardless, I imagine that just thinking about how to handle the "two frames in one" issue could have slowed down the process.
  23. My guess--and it is no more than that--is it's a combination of two things. Much like Sevagoth himself, lol. 1. They want to have Equinox style augments that affect abilities in both forms, and this is inherently more complicated than it is for a conventional frame. 2. DE makes augments based partly on need, but also largely on inspiration. And they simply hadn't been inspired up to the point they came up with the last augment batch. April 2021. Yareli was released in July of the same year, and got her first augment the following February, and just got her second. Gyre was released a year after Sevagoth and already has her first. Anyway, hopefully Sevagoth (and Caliban) augments are coming. Although maybe I shouldn't get my hopes up, since augments are so often a disappointment when they do arrive. I don't know about Sevagoth, but it's going to be hard to fit one on Caliban unless it's amazeballs.
  24. Afaict, yes. Very good weapon, and a great one of you love machetes. The range is wonderful and will be incredible when the follow through perk works. (If you're willing to deal with the condition.) But razzle dazzle it does not have.
  25. Which raises the question of multiple Citrine Preserving Shells stacking, lol. I assume it's still doing this, as I haven't seen a patch note about it.
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