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FA22_RaptoR

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Everything posted by FA22_RaptoR

  1. Pathocyst is still doing half it's heavy attack charged throw damage. Bug report thread is here, give it attention folks: https://forums.warframe.com/topic/1276049-pathocyst-heavy-attack-damage-cut-in-half/
  2. Pathocyst is still doing half it's damage in the charged throw's heavy attack. Supposed to do 1572 and it's only doing 786 (the same as it's normal throw) I HAVE TESTED THIS IN THE SIMULACRUM, and it's NOT a visual bug, it's only doing 786 damage on the explosion (on a stripped weapon, no mods)
  3. Pathocyst is STILL doing half it's heavy attack charge damage as-of Nidus Prime update. Please fix this DE, it takes like 30 seconds to check and confirm. This has been broken since sisters of Parvos update >.<
  4. Yep, there is literally NO reason to forma the Kuva/tenet weapons 5X unless you want the mastery rank (like me). Most only need like, 2 tops and that's if you want EVERY single weapon. Heck, the Kuva grattler doesn't even NEED a forma, it's got 3 madurai already on it. There is barely anything to actually spend plat on in this game, so a convenience option is fine. Just run a couple relic missions every few days, and keep building formas. The phone app allows you to do it without even logging in. I've gone a couple weeks not logging in but still building formas every day. One day you'll have enough to randomly forma something 100x and not even worry about it. (like my Gara Prime <3 )
  5. I've been doing a lot of holo-key farming the past week, and so far If I get a good hour and 20 minutes to burn through a Veil exterminate, I can do about 11 or 12 runs (solo, so YMMV) So far the most I've gotten in 11/12 runs is 4 holo-key drops (usually 3 holo-key rewards in the hour and a half span). which seems more like a 25-30% drop rate. 6 keys is not a bad number to get if you were getting them consistently every 1/3 tries, but perhaps there could be a way of increasing the odds of a drop by adding them to a bonus drop? I've gone 8 rounds with no holo-key drops, and THAT is the major issue here. Not necessarily the drop number, but the chance. Getting 2 endo rewards and another sevagoth part is really underwhelming for the time investment in a railjack mission. At least the relics are usable parts at the very least for Ducats or formas,
  6. It's probably not going to come out in a hotfix (with simultaneous console releases being the new norm), it's very likely we'll have to wait for the next update being Nidus prime release, at least a month away probably??? Hope I'm wrong and it comes out in a hotfix, but they're only happening every 2 weeks now AT BEST.
  7. Objectively the Spirex is better, based on stats, although the heat may or may not be a better than corrosive for armored stuff (personally I think heat is more usable). The Spirex has a guaranteed impact proc on the projectile impact, and a slow enough fire rate to get the 70% slash proc with Hemorrhage. and if you put the impact damage type on it, you can get a high chance of an impact proc on the explosion as well (for slash procs with Hemorrhage). I had to bump up to level 185 Exo Gokstad officers (1000 base health and armor) to test it as it was one shotting the corrupted heavy gunners at that level. Once it's spooled up with Galvanized mods and secondary merciless (can't use deadhead with the slash procs) it will STILL one shot them. It's a horrifyingly effective weapon. AznvasionsPlays (youtube content creator) did a video on how to build it for impact/hemorrhage, and you can still use a corrosive/heat/impact or viral/heat/impact build with Galvanized shot and it's horrifyingly effective. IF you like single target weapons. (you can also use Nidus or Khora to group them up and they're close enough to get slash procs with the small explosion, just not as effective as head-shots)
  8. Bumping this, as it's still not been fixed as-of the most recent update (30.6.1)
  9. Pathocyst still has its heavy attack for charged throw damage cut in half, it's doing the same damage as the regular quick throw 'heavy attack' (786) instead of 1572.
  10. This bug has been around since the release of Sisters of Parvos. Heavy attack on CHARGED THROW damage has been cut in half, as well as the REGULAR THROW's heavy attack. The regular/quick attack was supposed to have it's damage cut in half, however the Heavy Attack on the charged throw (the heavy attack explosion) has been cut in half from it's previous stats. Obviously I have double checked to make sure I didn't have something like an extinguished dragon key equipped. Before the charged throw Heavy attack did 1572 viral damage, it's now doing 786, which is the exact same as the regular attack "explosion". So BOTH the charged and regular throw got their damage cut in half, instead of JUST the quick throw heavy attack (explosion).
  11. I can confirm that it gives you the mastery retroactively, no new grinding needed. Before I hit Legendary rank 1 i was about 13,000 points away, and got an extra 9000 from the 3 hound models I had mastered before. checked when I logged in and down to 4000 away.
  12. They make a weird line about not liking children (the hick sounding one sounds like she's had bad babysitting experience). They can have weird "personality traits" that'll make them say random voice lines, like fear of space travel or dislike of Kubro's/Grineer/Infested etc... Or Deserter (where they Nope the heck out of the mission randomly, kinda annoying)
  13. I had this issue too, except it was on a capture so I was able to finish the mission but I was really weirded out by them. Started off 1, then more and more till I had like 5 or 6 of them chasing me around. I can see that survival would be a serious issue.
  14. I just figured I'd wait for them to get fixed, but Holokeys should be garanteed drops like Reactant in fissure missions. The higher level mission the more you get, The hour-count I've seen posted here of how long you'll need to max a weapon (right after melee mods get nerfed)... Well... I already have really good Melee weapons that shred steel path. I don't need something that'll do it 1% better.
  15. Please this. Just sitting in my arsenal waiting, can't use them effectively with it being "on aim". P.S. I really hope DE is going to get more testing and evaluation for patches with simultaneous releases, the game can be unplayable at times without constant hot fixes for bugs, and going WEEKS without hotfixes is not okay.
  16. One thing I've noticed in warframe is that the game loves to "stack" inputs. This is very noticeable with necramech jumping. If you hit the jump button while in mid-air, you'll jump again when the action is available. It's also very noticeable with melee attacks, I have my melee on my mouse, and when attacking I accidentally hit primary fire, then after I stop for a sec (to hit an air supply or open chat or something) i'll let out a random shot with whatever gun I have on (a random rocket or shotgun blast). You can stack it for minutes, and the game will remember that you hit the button, instead of invalidating the input. Especially on high-ping games, it could be compounding that you hit the use button then it takes a second or two to register because you're busy with other actions. It's only an experience I've had, this could certainly be a new thing as well though.
  17. Anyone else notice that the Pathocyst heavy attack base damage has been cut in half? I was noticing it seemed anemic lately. Should be ~1500 damage it's like ~750 right now. For the heavy attack specifically, not the quick throw damage. I checked other glaive types and the damage seems to be correct.
  18. Yeah i just noticed this as well, all the other glaive types have their correct damage but pathocyst got hit for heavy attack! I noticed it seemed to be lacking in damage lately. I thought the attack speed affected it more than it seemed and just wasn't using it. 😖
  19. Welcome to the new norm. Unfortunately guys that are looking for a specific weapon are boned. I had ALL the kuva weapons maxed at 60% long ago, so I was only looking for the new 3 this time around. Got a decent Hek roll pretty quick, but trying to get the grattler and Zarr (into decent stats, looking at you 4 Zarr rolls under 30%) has been a real slog. The REALLY funny thing is: going down a list alphabetically would be less grindy and a better system than the random garbage we have right now. How sad is that? There is so little content, that DE is now trying to literally add "grind is content" to pad their player hour numbers. I won't get into my predictions for the new war stuff, but I'm betting it'll be MAYBE an hour worth of "content" and a boatload of grinding for trash weapons with new resources. It's all so tiresome. LOOKING AT YOU TENCENT, Look what's happening to WoW right now when players feel like they are being taken for a ride.
  20. So I don't have a ton of information about this, I have a Kuva Hek that was at level 24 or so (2 forma's on it, levelling it up), I had just defeated a kuva litch with another Kuva Hek, and when I valence fused that into my current one it's now maxed at level 34. I can confirm it was not maxed at the end of the Kuva lich encounter in Saturn Proxima. Obviously this seems unintended but I don't really want to use it or mess with it (which sucks because I'm leveling it up with the affinity booster) and get accused of taking advantage of it, is this like a super rare event or has anyone else noticed this??? ETA I just did a mission and checked it again, it was back to the rank it was supposed to be (24) so once I completed the mission it reset it. A bit of a WTF moment but it looks like it won't break your game or weapons.
  21. All i know is Inaros ones spam quicksand (and subsumed warcry). I had 30 of them at one point, i had to bail out in my operator because i literally couldn't move. The funny thing is, the first sister i got was easy peasy. Even at level 5, very tanky but not ridiculous. Second one? eff that. I guess i need to make an extremely inefficient build so it can't use ANY abilities??? this seems absolutely ridiculous. Ohh well, lots of other fun games out there these days.
  22. literally what in the F*** did i just go through? Second sister, magnetic. 20 or 30 specters (of course I brought inaros) all trapping me in quicksand OVER AND OVER, i had to use my operator to escape the level. If this is the kind of BS the game has turned into, I'm done TONIGHT and forever. Why are they spawning specters of you ANYWAYS? Let alone DOZENS of them. Absolute trash.
  23. Actually I did think about it, I put 3 umbral formas on her so I have 2 unpolarized slots. If there was a new mod I can change out either of those 2, take out the exilus mod, or put regular flow instead of primed flow and put on Arcane energize. Lots of customization without having to re-forma her :p
  24. I'm pretty sure the only reason we got Excal Umbra was because Excal Prime was a Founder gift to the original guys that helped fund the game. People whined that they couldn't get Excal prime so DE just made a sidegrade in Umbra.
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