Jump to content

(PSN)Sentiel

PSN Member
  • Posts

    1,946
  • Joined

  • Last visited

Everything posted by (PSN)Sentiel

  1. Hocus pocus there will be a lot of dead Corpus.
  2. By itself, it's pretty trash (maybe good for Heavy Attack builds), but with Transistor Shield you get a flat 1000 Electric damage to all your attacks. The damage increase is noticeable but since it's Electric it's nothing to specifically mod around. Honestly, it's main benefit is for fishing.
  3. Make Decoy invulnerable or make it's HP scale and give it Damage Resistance. Augments can make it into a damaging turret of sorts (not for killing but to aggro distant enemies). Switch Teleport should work like Wrathful Advance, so you can teleport anywhere you want. It probably shouldn't work on allies since it can be annoying them. Make his Invisibility recastable. I hate abilities you can't recast. It's stupid and doesn't benefit anyone. Augment should let you auto unlock anything you want while invisible. Radial Disarm is cool as it is. Keep his passive for Rivens but also give him a small loot radar.
  4. This would totally screw up Transistor Shield, which makes his current passive godly, so as long as you rework that as well I'm all in.
  5. Thank you for the explanation. I just put Wrathful Advance on Loki and it's now a more enjoyable frame to use. It works like Ash now but with some CC as well.
  6. Maybe the experts in this thread can help me understand the benefits Loki brings when compared to Ash. It feels like Ash can do everything Loki does but better because he's more damage oriented.
  7. Mesmer Skin should apply to Companions and NPCs though the augment.
  8. I tried using Absorb without the Augment. Absolutely worthless and useless. You can't even jump out with your Operator while it's in use (which you can with Assimilate lol). Abilities like these need to have their augments added to the base ability or a dedicated slot, as you wrote. We shouldn't be forced to waste a mod slot in order to make a otherwise junk ability usable.
  9. Nyx is my second highest used Warframe, right after Volt. I've proposed a few rework ideas and read everything Nyx and Volt related I came across. Most of the reworks are short sighted or outright immature. If DE would open a public suggestion thread, like they did now with Mirage, I'd put maximum effort into it but it otherwise feels like a waste of time. Regardless, I would be happy to read yours.
  10. Putting aside the bait Warframes and Inaros, who is getting a rework soon, I'd like for Chroma and Nyx to be reworked since I like their themes but not how they work. That said, I'm worried I would like their rework even less. For example, Hydroid got a nice rework and he's very good now but I don't like the feeling of constantly having to keep his Plunder active and always thinking about when and where to use it next to maximise the effect. I'd say it's even worse then Chroma's Vex Armor, which doesn't have the risk of giving me a decreased effect if I refresh it.
  11. He also deserves a rework. Here's the picture:
  12. Out of the way Octavia, DJ Gauss Redlines on the stage!
  13. I always liked to play the support role ( for example I loved to play as Mercy when Overwatch was brand new) and Warframe does allow me to do that and get into the 'healer' mentality with some frames like Citrine or Trinity, but while I have the option in my loadout selection and customisation, I don't have this option during the actual gameplay because there's very little use for support in Warframe.
  14. It took them years to fix Daikyu. I wouldn't hold my breath. Sorry.
  15. Two things. Enemies in his Gut die too quickly. Wouldn't be an issue if more than 5 would fit in. Eating enemies while using Pulverize is extremely unreliable and nearly doesn't work at all unless you stop near the enemy you're trying to eat.
  16. As many said, the current Riven system is severely flawed towards new weapons, especially Prime versions of already existing weapons. Often, the stat increases between the normal and Prime versions of the weapon are not enough to justify switching from a high Riven Dispo to a low Riven Dispo (e.g.: Phantasma Prime). I personally never bother with low Dispo Rivens unless I REALLY like the weapon and it REALLY needs a Riven, which is usually to counter a inherited design flaw of the weapon, like extreme Recoil for Archguns with no -Recoil mods, slow reload, or the lack of good Punch Through mods for Secondaries. If DE introduced more interesting mods like they did with the Recent 60% Radiation ones, a lot of the low Dispo Rivens would lose their value because even the little QoL they offer wouldn't be worth the price and RNG.
  17. I'd say the experiment was a success but, as with many things DE does, they didn't think it through. There is surely an increase in Plat sales, especially since coupons do not work on the Incarnon Adapters, but at the same time there will be a decrease of players in Duviri and Circuit. They need to keep those modes alive because they invested a lot of resources into them and they are tied to new players progress due to the alternative way of getting some basic and otherwise difficult to obtain Warframes. You'd think this doesn't relate since Incarnon Adapters are in the Steel Path Circuit but Pathos Clamps needed to use the said Adapters aren't.
  18. While a single prime set value decreased, they are easier to obtain for everyone, which means you get to trade more sets. We switched from sale quality to quantity but the end gain remains the same.
  19. Wouldn't Kullervo spamming Wrathful Advance be the fastest? Assuming no obstacles and infinite energy.
  20. I like it because it would allow me to jump while using Mach Rush without changing my key bindings. On PS, I have to press and hold L1+X to continually Mach Rush but X is also used to jump, so I can't do both, and turning off Mach Rush means I lose my speed and momentum which will ruin the jump.
  21. Just like we get rewards for clearing planets on Steel Path, new players should get Forma and other items like Orokin Catalyst/Reactor for clearing all nodes on a planet. I would also change how Nightmare missions work. They should be like mini-Steel Path, offering rare resources, more credits, and have higher chance to drop mods. New players can grind those to progress a bit faster but they will have to face the additional challenge. Boss nodes should display what the boss drops, so the newbies know what they can farm from the said boss. The list should also work as a checklist. Early weapons should have reduced costs and reduced crafting times and reduced rush prices. The system is stupidly random now. I can have a weapon that takes 24 hours to craft and 35 Platinum to rush and a weapon that takes 12 hours to craft and 50 Platinum to rush. All early weapons should take 12 hours to craft with rush price of 35 Platinum.
  22. You forgot to bake in Assimilate into Absorb because the ability is absolutely worthless without it, otherwise, I like your rework!
  23. I don't mind not being able to Speed up other players, but I absolutely require to be able to Speed up NPCs and my Companions.
×
×
  • Create New...